Dragon Age Inquisition Magician specialization. Dragon Age Specialization: Inquisition

If you think that your inquisitor does not hurt to become fresh and stronger, then specialization is what you need. The meaning of specialization is simple. You will add a few new skills that will seriously help you give pink your enemies. Despite the fact that you can choose a class different specialization have a lot of general features with each other, so no one, nor magic, no war and robbers are deprived of powerful jokes!

To start a chain of specializations, it is necessary to find on the map (slightly above Skyhold) specialization for the Inquisitor and after execution in Skyhold will arrive several skillful teachers, for your learning.

Robber:

How to get a specialization of the mechanic in Dragon Age: Inquisition
Run the quest three-chapter. To do this, you will need to collect different things.
Obsidian and materials for tools are not difficult to get. As for other objects, the spikes can be found in canyons, in the aisle of Nazayir or the old prison road.
Scriptures - in Warric's things or at the merchant books in Val Ruayo.

How to get a killer specialization in Dragon Age: Inquisition
Run quest Heira.
Tokens can be found in Rattle, among the eastern hills or on the plains.
Scriptures - in Cowla things or from a merchant to Val Ruaio.

How to get a storm specialization in Dragon Age: Inquisition
Perform quest kim.
Essence - have a long river or in the thunderstorm fortress on a thunderstorm coast
Scriptures - in sulfur things or from a merchant to Val Ruaya.

Warrior:

How to get a champion specialization in Dragon Age: Inquisition
Run the quest Lord Chanswing.
Find champions will be simply - in Grove Gilanayna, Hail'Sulan and alone shore on sublime plains. (ATTENTION, names in Russian translation are most likely different)
Scriptures in Val Ruayo or in Blakewalls.

How to get a specialization of the Ripper in Dragon Age: Inquisition
Run quest tram.
Toks can be found in the hills of the Eastern side, Plains and Rough
Scriptures in Val Ruayo or in the things of the Iron Bull.

How to get a specialization of a temple in Dragon Age: Inquisition
Run the quest sulfur.
The remains of the fallen temples in the Witch Forest (Vitchwood), the Western Road and the Chayna Valley in the inland lands.
Scriptures in Val Ruayo or in the things of Cassandra.

Magician:

How to get a specialization of a knight-sorcerer in Dragon Age: Inquisition
Run the quest commander Helein.
Essheenia in granite point, crying spiers and old pass.
Scriptures in Val Ruayo or in Vivienne things.

How to get a specialization of necromancer in Dragon Age: Inquisition
Run quest Vius Anaksasas.
Skulls from the dead at the venue, a small grove and a thunderstorm coast.
Scriptures in Val Ruayo or in Dorian things.

Dragon Age: Inquisition specialization is the unique skill of the player offered to choose from three possible. For each class (warrior, magician or robber) exist their specializations. About them and will be discussed in the article.

Prehistory

The actions of the third part of the Dragon Age are a logical continuation of the events of the previous two parts. The first narrates on the invasion of the treatments of Darkness, as well as how Mages of Tedas were oppressed. They were kept in special "circles" to prevent the dissemination of the forbidden teaching - blood magic, as well as to prevent the obsession with demons in every way.

Those who caused special suspicions were to be pacified - the ritual, the result of which the complete deprivation of magical abilities was becoming. Maggie circles ensured knights-temples.

The second part tells about the personal tragedy of the Houds family, who were the will of fate drawn into the growing conflict between the magicians and the van stamp temples. The wizards were increasingly persecuted, the temples, in turn, only poured oils into the fire. Especially those who have a blood magic on every corner.

The result was the destruction of the church and the uprising of magicians throughout the Tedasus, which turned into a civil war.

"Dragon Century: Inquisition": Spill in the sky

The third part begins with an attempt to convene by representatives of magicians and temples in order to enter into a peace treaty and stop the war. But an explosion occurs, which leads to the emergence of fault in the sky, through which demons penetrate into the world of people.

The first half of the game proceeds in a slow rhythm: Heroes must find a way to close the hole, periodically return to the shelter, healing wounds. As well as the main character, the carrier of the mysterious magical mark on the palms, proclaimed by Lord Inquisitor. Only he knows how to close these faults using its gift.

After it is no longer due to the circumstances, the hero and his whole team are forced to leave the refuge with all civilians, the first in Dragon Age: Inquisition of specializations for the inquisitor opens. About this protagonist will find out thanks to the prompts. The ability of the "Gap Tag" appears, which causes a huge damage to the enemy. Requires the accumulation of "concentration" - when the scale is filled, the skill will be actively.

Dragon Age: Inquisition; Classes and specializations in the game.

As mentioned above, for each class in the game there are their specializations. You can open them by visiting the command of the command and performing the task of the "Specialization of the Inquisitor" on the map. The latter will be available already after arriving in Skyhold, when the main character and his whole team will be able to seriously settle in this castle.

After completing the task, three strangers will arrive in Skyhold. This is teachers who are able to teach new skills. You can choose only one person, it will give the quest, after executing which it will be opened with access to a new specialization in Dragon Age: Inquisition:

  • magician specializations: whale knight, necromancers, magician breaks.
  • for warrior: Vityaz, Tempere, Ripper.
  • robber: mechanic, killer, storm.

Each class should be part separately for more detailed consideration of specializations.

Mag

One of the most interesting skills in Dragon Age: Inquisition is a specialization knight-enchantine. You can get by completing the quest from Commander Helen - one of the three teachers who arrived in Skyhold. In fact, the tree of abilities allows pumping the hero in the Magician: creates a magic blade, with which you can fight in the near battle. Also, the hero can enhance itself with the energy curtain (the ability of the "shadowing cloak"), giving invulnerability and the ability to pass through enemies. By pumping the branch, the hero will be able to resurrect the fallen comrades.

The necromancer has a number of abilities that allow you to unable horror into enemies, restore health at the expense of killed opponents, to send perfumes to enemy goals, as well as turn the enemy soldiers into walking bombs. There are a pair of abilities that stand out: acceleration (spending "focus", allows the hero and allies to move faster) and the residual image (after the death of the main character, his spirit still fights for some time). This specialization of Dragon Age: Inquisition is issued by a person with a strange name Vius Anaksas, who is the dead work by the Mortaltasi master.

The magician of breaks, in turn, is not very remarkable specialization. It can be obtained from a woman who will name ourselves "Your Mentor". Mastering a specialization, the protagonist will be able to crush enemies with energy fists, send a fiery storm or a stupor on enemies, as well as raise the damage to the allies.

Robber

In Dragon Age: Inquisition The robber is for many players a favorite class. He may be an archer, can know the skill in both hands, hide, disappear from the battlefield and suddenly attack the enemy with a new force. In this case, there will also be several skills:

Mechanic. The task to receive this specialization gives someone a trio-headed - a mentor in the Skyholder courtyard. Very interesting ability. Especially useful to archers (the skill of "arrows" consumes points of concentration), to the lovers to put cappos. And also makes it possible to retreat on a safe area, replenishing health, increases the crit itself and allies.

Assassin. Issued by elf by the heirs. An extremely useful tree of abilities, most importantly of which will allow you to hide the whole detachment into the shadow and attack. And during the attack, the secrecy is not going anywhere. The remaining skills of the Tree will be very useful to the robber with two daggers.

Storm. Extremely unusual specialization issued by the robber Khim. It will allow the player to let into the move various chemical mixtures, which are freezing the enemy, then ignite, then they will enhance the battlefield with lightning.

Warrior

In Dragon Age: Inquisition Specialization Warrior fill the class flaws as such. The fact is that this class is rarely played, since the mechanics of combat worked not entirely clearly - too slow the warrior turned out to be at BioWare. In addition, the tank is mainly engaged in either Cassandra or Blackwall. Skills here are also a few:

Knight. Tree abilities characteristic of "tank". It helps to increase resistance, causes back strikes, is able to stand for a long time on the battlefield, protecting the weakest allies. A special skill that consumes "concentration" - control, allows you to completely cause fire on yourself, attack in response, while staying on my legs for a long time. It is extremely useful when you need to go to kill the dragon and distract the cubs that periodically run on the battlefield. Quest issues Lord Chance de Lyon.

Templar. Specialization Dragon Age: Inquisition, allowing to confront magicians and demons, thanks to the abilities to burn spells, inspire allies, increase the resistance to various natural magicias, as well as cause high resistance to the attacks of the enemy (skill consistent "concentration"). It gives the task of a strange warrior who calls himself.

Ripper. The tree of the skill, allowing to turn the war in the Berrill. Designed for a player who owns (heavy axes, hammers, two-handed swords). The essence of the skills of this specialization: the more damage gets a character, the violence of his attack. Special skill - frenzy - allows you to fill health with each attack.

Choice of specialization

It should also be noted that the mentors teach those knowledge, skills and skills that are already present in the game from other characters.

Such possess:

  • Solas - a magician of breaks.
  • Vivien - Knight-Wizard.
  • Dorian - necromancer.
  • Warrick - Mechanic.
  • Sir - Storm.
  • Cole - killer.
  • Blackwall - Vityaz.
  • Cassandra - Tempera;
  • Iron Bull - Ripper.

The partners may comment on the choice of the main character, expressing approval or condemnation. For example, when choosing necromancy, Cole and Blackwall will express condemnation, and Cassandra will simply comment.

Also, Dragon Age's specialization: Inquisition contributes to the fact that the corresponding rumors will walk on Lord Inquisitor. For example, many evil languages \u200b\u200bwill not be bored once again to reproach the Inquisitor in the hobby of necromantion.

Application

Use the unique skills of these specializations is recommended in the most critical moments, and it is advisable to use them all at once.

For example, when the player decides to enhance the dragon. In Dragon Age: Inquisition, these creatures do not go to comparison with Skyrim Dragons, where they can be knocked off with a cry, quickly kill and run further. Here it is necessary to thoroughly consider tactics, pick up the reservation, which will resist the breath of the dragon (ice, flame or electricity), exploration the fight to find out how the element is the most vulnerable dragon. After that, to enchant the weapons corresponding to the way and only then go into battle.

In this case, you need to engage the precious unique skills on the enemy to knock down the initiative. And even in this case the victory is not guaranteed. After all, dragons are not easy creatures. Often call on cubs to help, fly from place to place, and also use wind streams to pull the characters to themselves. For partners with weak armor (especially magicians) is true death.

Modifications

There are various software changing some Dragon Age: Inquisition components. Fashion can change the appearance of some characters. For example, the efforts of craftsmen, a modification appeared, adding the game hairstyles for women of kunari. Playing a beautiful horned character has become much more interesting.

Also, these plugins are capable of a little change the appearance of some samples of armor in the game, making it more attractive. There is a lot of variations of elven armor, which (unfortunately) developers did not enter the Dragon Age: Inquisition to the game. Fashion corrected this flaw.

A number of retoxistic modifications improve the appearance of grass, colors, trees and other environmental elements.

Fashion is able to fix flamns with tattoos, scars, add new elements when creating a hero (beard, eyebrows, hairstyles and not only).

DLC

Specialization Dragon Age: Inquisition was significantly improved with the release of "strangers" and "Jaws of Gakcon". There are many additional "pimads" in the tree of specialization.

In the first addition, it will be about the arrival of the head of Ben-Hazrat. If the iron bull has retained his squad in the original version of the game, and the kunari was flooded, then the character will remain faithful to the Inquisitor. If, on the contrary, the bull betrayed the player, because he is the Code of Honor Kun.

"Jaws of Gakcon" narrate about the ancient conspiracy of the gacconites in order to return to the land of their merciless God.

Conclusion

Dragon Age: Inquisition has become a crown of creative genius in fantasy genre from BioWare. Everyone can find something in the game: the style of the game that loved the characters, tactics, the favorite places to which you want to return, loved by the characters, the dialogues with whom I want to listen again and again, romantic lines, which are also inalienable components of the gameplay.

Dragon Age's trilogy ended with the death of the Corryon, but he gave rise to many fan projects, comics, mini-games, and animated series. Who knows whether the series will continue. Will this be the beginning of a new series of events or the continuation of what has already happened. Although, the ending of the third part, in which Solas and the Malt (it is a framed, witch from the wasteland) hint at obviously prepared continuation of heroic saga, whose name of the Dragon Epoch.

Fans of this game series can only wait.

In this guide, we will present you some good buildings for magicians in the game. Most of them will be based on a certain specialization represented in the game.

It should not be noted that the magicians in the Dragon Age game series are almost the most interesting class and there are many reasons for it. First, they have their own storyline associated with the eternal confrontation of magicians and temples. Nevertheless, it is much more interesting to watch this confrontation when you have a direct attitude towards him. Secondly, the ability to combine various spells to obtain a unique effect. Thirdly, excellent visualization of magical techniques.

In the third part, the developers seriously worked over the magicians, for example, they removed all the attending abilities and provided only eight cells for active skills. At first glance, many may seem that it significantly reduces the number of possible builds, but in fact everything is different. The game presents three basic well-worked skills branches, each of which can be used to achieve different purposes. Plus there are three more specializations branches. As a result, you can make a huge number of combinations that are able to significantly change the battle style from the magician.

In this guide, we described five different buildings: two of them are based on the basic branches of skills, and three others are on the skills of specializations. To take advantage of the bill at the maximum, that is, to open all the necessary skills, your hero must achieve an eighteenth level.

Lord of the underworld

Already from the name you can guess that this combination is based on the skills of the necromancer branch. As a rule, magicians consider dangerous fighters who can severely harm the enemy using powerful Spellov driving around the square. Necromancers differ markedly from such wizards. The fact is that their attacking spells cause damage not immediately, but gradually (the mark of the spirit or walking bomb), plus its basic skills are based on the control, and not on the applied of a huge damage.

Note: The controller is a character that can affect opponents, reducing their characteristics and controls each step. For example, magicians can scare enemies, keep them in one place or repel away from themselves.

With this build, you will not be able to support your companions, but you can seriously help them controlling the enemy. For the greatest effectiveness, your group should consist of two tanks that will protect you from opponents, and one Damagger (preferably archer). Thus, the enemies simply will not be able to get to you, and in the meantime you will be unpunished to send various curses on them.

Do not give up the spell "Step into the shadow", allowing you to get out of the battlefield for a long distance. In the battle, it is necessary to competently combine "Spells" from the base branches that can cause damage on a certain territory with the controlling abilities of the Lord of the Dead. In this case, you can crack the whole crowd alone.

Used skills

The branch of the "storm" - we open the chain zipper, the flurry of the energy, the petrel, electrical conductivity and zipper. The first ability is effective against several monsters or people. When it is used, the caster produces an electric charge that causes damage to one enemy, and then it is immediately transferred to others. It makes more than two hundred percent of the damage of your main weapon.

Note: As you could notice, the spell damage does not carry a fixed nature, and directly depends on the characteristics of your weapon, that is, the stronger your staff is, the more effective there will be abilities.

Thanks to the petrel you can protect yourself from opponents that came too close to you, as this "passion" will beat them with zipper. Spell "Lightning" can cause great damage to one enemy. In addition, it is capable of paralyzing target for a few seconds.

Perfect in battle helps a flurry of energy, damaging your enemies of the elements. Perfectly works against monsters with weakness to the elements. But for this it will be necessary to change the squash on time. As for electrical conductivity, it increases damage from all skills, but spends a certain percentage of mana.

The "hell" branch - we take a sacrifice and an outbreak. The second may apply a considerable damage to the enemy and cause horror from him, and the first causes a small damage on the territory. It should be noted that for all spells of eight cells may not be enough, so when more powerful abilities from older, it is necessary to get rid of. For example, you can remove the flash.

The "Winter" branch - opens a step into the shadow and the ice grip. For the first ability, you can open an additional skill entitled "Classic Gait". With the help of a grip, the magician is able to freeze the enemy, hiding it and not allowing him to enter into battle. Especially effective against fiery demons of anger. Other ability we have already considered earlier.

The branch "necromancet" - open all the abilities, plus secondary skills. With the help of "fear" you can force the disintegration of all enemies in horror (works six seconds). Thanks to the label of the spirit, you can kill a strong opponent, since this "Spell" causes a huge damage for twelve seconds. Plus, if the fighter dies, carrying a label, then the ghost is set in his body, and he will become your ally. According to his principle, the walking bomb is similar to the previous skill, just after the death of the enemy explodes, and it is better not to ask what happens in this case with its companions.

The rest of the ability are passive in nature - they can increase the damage from all Spells for a short period of time after the murder of another monster or a fighter, make it possible to suck the souls of the dead to raise the level of health and reduce the parameters of enemies on a certain area. Using the ability of the "hurry" working on a concentration, the necromancer can accelerate all his comrades and slow down opponents.

Creator of faults

With the development of specialization called "magazine of breaks", the magician appears access to incredibly strong spells that cause damage in a circle of small diameter. With this build, you will not be able to control the opponent's behavior as well as necromancers do, but you will get the opportunity to destroy large groups of the enemy at a time.

In this build, it is generally combined by the skill of two branches: a magician of faults and the hell. The second has excellent abilities that make a big damage in the area, and the first can "boast" the presence of a spell, tightening all enemies to one place.

But do not forget that in Dragon Age: Inquisition you can meet monsters and people resistant to fiery attacks, so you should open a barrier and an icy grip. Most of the spells act at a great distance from the target, so take a step in the shadow optional.

The main combination will look like this: Castow the abyss, tightening all enemies in one place, then we hit a stone fist with a stone fist and a curtain blow to weaken them and squeeze the ground, after putting the fiery mine and apply the sacrifice. Such an attack usually worry only bosses.

Used skills

The "hell" branch - here we take a sacrifice, outbreak, point of fire, head fell, pyromanty, fiery mine and fiery wall. We have already considered some of the spells earlier, and therefore we will not talk about them again. We only note that as with a necromancer, from some skills at later levels can be rid of. Decide that you are unnecessary, but we recommend removing the flash.

If we talk about even unregistered spells, the point of fire is a good "passive", which can immediately restore the ability to immediately after your magician will strike a critical strike. At the initial stages of benefit from it there will be a little, since the magician is rarely applied to opponents. However, then the likelihood of cristes from the magician will increase significantly, and this skill will be very useful. Thanks to Pyromantia, the duration of burning and fear will increase by a quarter.

The oncoming fell noticeably speeds up the restoration of skills. Open this "passive" as soon as possible, because in this case you are inflicted by the damage in a minute to rose at times. But the most useful ability is the fiery min. It makes opponents of 1600 percent of the damage of weapons, and therefore can kill weak opponents from once again. But this spell starts to act immediately, but after a few seconds. Therefore, it is worth combining with a rift of the abyss or a stone fist, which will be enemies (keep them in one place). The fiery wall causes not a lot of damage, but it causes fear of opponents.

The "Winter" branch - we take a icy grip, in order to be able to effectively fight with monsters having high resistance to the flame. From the branch "Spirit" open the barrier. This spell is capable of a short segment of time to protect your character from any damage.

The branch "Blossom Mag" - in it we need all "Spells". To open them, you will have to sacrifice several skills from the "hell" twig: outbreak and fiery wall. Additional skills open all spells. The starting blow can weaken enemies and apply a small damage to them. Be sure to use it before you have more powerful attacking spells. Thanks to the stone cam, you can make the opponents fall to the ground - it will bring them out of the battle for a short time and allow you to put a fiery mine.

With the help of feeding from the curtain and the curtain, you can restore your manu and strengthen your spells, taking energy from weakened opponents. The suffocating curtain and the winding of the curtain reduce the characteristics of enemies and increase the damage of your magic skills. An incredibly useful ability is the attraction of the abyss - it tightens the monsters and people at one point, and also weakens them.

Knight magazine

The basis of this Bild is the specialization of the Knight-Wizard. In its name, it is similar to the specialization of the combat magazine, which has been popular with players in the first part of the series. But in essence, they are very different from each other.

In Dragon Age: Origins, the battle magician became almost warrior, that is, he could wear heavy lats and fight with a sword, not a staff. If we talk about the Knight-walker, then he is a regular magician who is simply able to fight in the thick of the battle and help his allies supporting spells.

The knight-mage has good attacking skills (spiritual blade or retaliatory blow through a veil) and protective skills (shadow raincoat, shadow shield, knight-defender). However, they achieve the greatest efficiency when combining the "Spirit" branch skills. Using an improved barrier and several "passive" you will be able to fight the enemy at close range and do not die.

The spell, working on concentration, is a return to life that is able to completely reverse the fight in your direction.

Used skills

The Spirit "Spirit" - in it we take the spirit of the defender, barrier, elegant protection, strength of the spirit, revival and explosion of the mind. The barrier is notable for the fact that it is able to create around the caster and his comrades a special shield acting in the form of a temporary additional health scale. He quickly disappears, so it is necessary to crawl it before or during the battle. The secondary skill of this Spell increases the recovery rate of the barrier. The spirit of the defender automatically activates the shield from the magician who received great damage.

The explosion of mind is a kind of impulse of strength, allowing you to throw opponents from ourselves and reduce their aggression to the wizard. Excellent skill, which will often save the life of your Magu in battle with a group of enemies. Another useful "Abilka" is a revival. Applying this ability, you instantly lift to the feet of all your comrades lying on Earth. The power of spirits increases the strength of the barrier half.

Branch of the "storm" - here we open the chain zipper and a flurry of energy. We have already written about them in past builds, so we will not repeat. The "Winter" branch - it will be useful to us: step into a shadow and ice grip. We have already described them too.

Branch "Klight-Wizard" - we take all the skills except the response hit through the veil. Most often you will use spiritual blade and shadow raincoat. The first skill allows you to create magic blades that penetrate through armor and the magic panel of the enemy, causing damage directly to health. The second - surrounds the mage of the veil and gives it invulnerability for a short period of time (two seconds). It helps break into the group of enemies, apply the maximum damage and quickly retreat (use a shadow step). Passive spells like a shadow shield and knight-defender increase the strength of the barrier. The ability to return to life, spending focus, restores health to the maximum and constantly treats them for ten seconds.

Winter defender

As you might notice, past builds were based on the use of skills of three specializations. However, this does not mean that in Dragon Age: Inquisition can not be pumped up a good magician, without applying the above-described skills. It can simply be less effective in certain situations.

All the attending "Spells" were removed from the game. In the Spirit Branch, spells are now presented, which only support allies, but do not treat them. But with the correct combination of these abilities with the skills of the "Winter" branch, it is possible to create so strong protection for its companions, that after each battle, neither one of them will not be a scratch.

Plus you will succeed not only to support the allies, but also to apply a considerable damage to the enemy. To do this, you will need to use the spells of the blizzard and ice mine. They will be most effective against enemies vulnerable to cold.

Do not do without any ability to step into the shadow that allows you to leave the battlefield and help comrades from a safe distance. The main goal is to support satellites with the help of a barrier and revival.

Used skills

Branch "Spirit" - take a peaceful aura, a barrier, elegant protection, revival, dispelment, an explosion of mind, the preservation of life, the spirit of the defender, the invigorating barrier and the firming explosion. Part of these skills were reviewed by us earlier, and therefore we will begin the description immediately with the peaceful aura. This passive skill reduces the "Agro" enemy, making you absolutely inconspicuous for them, so they immediately switch on your satellites. Abilka dispersion removes all negative and positive effects with enemies or allies. Thanks to the invigorating barrier, your magic shield not only protects satellites, but also increases the rate of hardiness and manna.

The "Winter" branch is opening an icy grip, step into the shadow, an ice wall, a mine and armor, a winter silence, Buran and a blizzard. Part of the abilities were previously studied by us earlier, for this reason we will move immediately to the consideration of other skills. Winter silence accelerates the restoration of mana by the mage after standing still three seconds. In a protracted battle, it can be very useful. With the help of an ice wall, the wizard can create a large fence consisting of ice. This wall is able to protect the magician from enemies. Ice mine according to its principle of action is similar to the fiery. Although it causes much less damage, but it is capable of freezing the enemy, making it unique for a short period of time.

Armor of ice reduces half the resulting damage. Use in cases where your caster is surrounded by enemies. With this skill, you can also strengthen the tank by making it almost invulnerable to enemies. But the best "Spell" in the branch "Winter" is considered a blizzard. When using it, a real blizzard arises, slowing the enemies in a certain area and affects them permanent damage. A secondary skill enhances the main spell, after which it does not just slow down the enemies, but freezes them.

Reaching up to the eighteenth level, you will notice that you will begin to appear free glasses of abilities. We recommend that you spend them on the skill of any specialization you are interested in.

Rage of elements

Even without the use of specializations skills in the game, you can create a powerful magician, able to apply a monstrous damage to your enemies. This build is useful to those players who do not like to perform absolutely all quests in the game, but they want to go through the main storyline. The fact is that in order to obtain a particular specialization, it is necessary to spend a lot of time for the fulfillment of rather complex missions.

Bild The Eastern of Elements will help you in battle practically with any kind of enemies, as they are all vulnerable to certain elements. But do not forget that this magician has no protective spells, so it will be worth it to keep in the party of another wizard with a pumped outfit "Spirit."

Another disadvantage of this combination of abilities is excessive monotiance. In battles you will need to constantly use the same methods and skills in the same sequence. Plus, you have to rely on your arms comrades all the time (tank and magician support), as you can not protect yourself yourself.

However, if you competently use spells and do not climb on the dog, then you can make large groups of enemies with just a few presses of the buttons. The main thing is to constantly monitor your health scale and keep another caster nearby.

Used abilities

The branch of the "storm" - we open the chain zipper, a flurry of energy, the release of the arc, a static charge, a zipper, discontinuous zipper, a thunderstorm atmosphere, a petrel and a static cell. We have already told about many of these spells, so we will move immediately to the consideration of the static charge. He is satisfied with the enemy who attaches you paralyzing electrical charge. This will give you the time to leave the field of his vision and raise the tank on it. The thunder atmosphere will accelerate the use of abilities. The static cell allows you to stun the opponents on a small area.

The "hell" branch - it needs to take an outbreak, pyromanty, sacrifice, fiery mine and a fire point. We have already spoken about all these skills earlier. The "Winter" branch - we take the winter silence, ice grip, wall and armor, as well as a blizzard.

The development of the storyline leads the main character in the Skyhold Fortress. There are three masters who can train the hero of the new specialization. Each of them is the logical development of the main class.

Information on specializations in the game provides Vivien. To obtain a new profession, you will have to fulfill the quest for the extermination of monsters and search for books with skills (Scriptures). Quests are not different from ordinary, but the characteristics are twisted to the bosses level.

Video review of classes and specializations of characters in the game Dragon Age: Inquisition, Ability Review:

With these bosses, the necessary LUT falls, and the Scriptures can be found in certain NPCs or in the book shop located in the tree Ruayo.

Robber

Knights of the raincoat and dagger can become:

  1. mechanics;
  2. killers;
  3. or get a storm specialization.

Each specialization has its tactical features. At the same time, the first is more suitable for archers, the second is universal, and the third is created for blades.

Mechanic

The mechanic's ability to teleport over the battlefield and parsing the traps opens up wide tactical perspectives for archers.

Quest to the specialization of the mechanics you need to take a trio-chapter.

Quest LUT: Obsidian -\u003e Initial locations. Spikes -\u003e Canyons, the passage of Nazayir, the prison road. Writing from Warric.

Assassin

Masters of quiet death, murderers, can cause damage even in invisibility. Moreover, properly pumped assessine can make the invisible to all the opparteels. A good option for a robber with daggers.

Quest for specialization gives Heyra.

Quest LUT: tokens -\u003e plains or oriental hills of Rattle. Scripture at Coula.

Storm

Storm calls a robber who learned to be managed with an alchemy. They are able to impose natural armor and raise damage. Specialization for robbers with blades, the strongest skill is tied to this type of weapon.

Quest can be taken from Kim.

Quest LUT: Essence -\u003e Thunder coast (long river or thunderstorm fortress). Scriptures are in sulfur.

This is an epic and exciting browser game in the MMORPG style. The main goal of the game is to save the Kingdom of Alderstone from Chaos. You can play in Kingsroad using three basic classes: archer, magician or knight.

Quest to receive specialization in sulfur.

Quest LUT: remains -\u003e Witin Forest, Western road, Schain Valley (internal land). Scriptures at Cassandra.

Ripper

Appointment of the Ripper is to damage. For this purpose, he donates even health. It has various disputes raising damage, including a special circle, within which the damage applied is growing.

Quest is taken from the tram.

Quest LUT: tokens -\u003e plains or oriental hills of Rattle. Scriptures can be requested at the iron bull.

Champion

Call an attack on yourself and protect companions - here is the championship tasks. A classic tank with a set of relevant skills that increase its protection.

Quest for specialization in Lord Chanswing.

Quest LUT: Champions -\u003e Lonely Coast, Grove Gilanayna, Hail'Sulan. Scriptures at Blackwall.

Mag

From the masters of the staff and the elements are obtained:

  1. mages faults;
  2. knights-magicians;
  3. and necromancers.

The first are aimed at drawing damage, the second becomes a kind of low-battle warriors, and the third features good control of opponents.

Fault magician

Fault magicians are focused on damage, but carry out good control. Universal specialization, convenient in circulation.

Quest LUT: Books -\u003e Grove Gilanayna, Hail'Sulan. Scriptures can be shared by Solax.

Knight-magician

This is a universal specialization. Knight-magicians can restore the health of the group and their own mana. Inflicts a huge damage and increases its defense. Universal specialization.

Quest for receiving gives Hailer.

Quest LUT: Essence -\u003e Crying spiers, Old passage, Granite Point. Writing in Vivien.

Necromancer

Necromancer in Dragon Age: Inquisition is not engaged in the resurrection of opponents. It is intended for packages. The high level of control is suitable for players who are accustomed to keeping the situation in their hands.

Quest in Vius Anaksas.

Quest Lut: Skulls -\u003e Spotlight, Small Grove, a thunderstorm coast. Scriptures from Dorian.

Quest to receive specializations get when for the first time get to Skyhold. You will need to start performing the operation of "specialization for the Inquisitor" on the command of the command betting. Upon its completion, and the time for its execution is not required, you will appear in the fortress three mentors (by number of specializations that are available to each class). If you have no added quest to Skyhold at Skyhold and there is no appropriate operation on the table, then you should visit any location and return back to Skyhold. Then you should talk to each mentor and take it to the task of learning a particular specialization. You can perform all three quests from each teacher, but you can finally choose only one specialization. You can get an idea about each of the specializations from a conversation with a mentor, as well as looking at the test of the skills of your neighborhoods, because each of them has its own.

Way of Vitya

He is taken from Lord's chance de Lion. Major Geroldic symbolism collect in the sacred plain, winning the enemies here:

Veridi can be found in the same location. You can also ask for Callen to perform a resource collection operation in the sacred plain at the command rate. A book with descriptions of Vityaz techniques either near Blackwall, or bought from the seller in Val-Ruaio. Then we collect the Standard on the table of applications next to the Intendant and we speak with Lord's chance de Lion to finally choose a specialization.

Path Ripper

Takes by destroyer Tram. Potion textbooks are collecting in Rattle, defeating opponents in these locations:

Cropling vines can be found in the sacred plain, emerald graves and Empriz-du Lyon. You can also ask Leliana to perform a resource collection operation in the sacred plain at the command rate. The book with the descriptions of the receptions of the Ripper is looking for either near the Iron Bull, or is bought from the seller in Val-Ruaio. Then we carry out the last condition on the table of applications next to the forehead and we speak with the destructiveness of the tram to finally choose a specialization.

The path of the temple

It takes from sulfur. Broken temples of the vessels collect from demons in the inner lands.

The embryem can be found in the inner lands, rope and emerald graves. You can also ask Leliana to carry out the resource collection operation in the emerald graves at the command rate. The book with the descriptions of the temples of the Temper is looking for either around Cassandra, or is bought from the seller in Val-Ruayo. Then we prepare the potion on the table of applications next to the Intendant and talk to the gray to finally choose a specialization.

The path of the storm

Trains this specialization Khim. Apparatuses for retention of essences we collect from demons in the specified locations on the storm coast:


The essence of the Spirit often falls out of ghosts. A book with descriptions of storm techniques are looking for either in the sulfur room, or buy from the seller in Val-Ruaya. Then we collect a bottle with smoke on the table of applications next to the Intendant and talk to Khim, to finally choose a specialization.

Killer path

Specialization of the killer teaches the heir. The signs of the challenges of the murderers fall out of enemies in the Rattle in these locations:

The book with descriptions of murder techniques is looking for either around Cole, or is bought from the seller in Val-Ruayo. Death roots should be sought in the western limit or in whistling empty. You can also perform an operation on the table of the command of the command, asking Leliana to collect herbs in whistling empty. After that, we collect a knife on the table of applications next to the Intendant and talk to the heir to finally choose a specialization.

Way of mechanics

The task is taken from a three-chapter. The needles of Izospinov-leaders are going, in fact, from their corpses in the Western limit:


Obsidian should be sought in the inner lands, rope, sacred plain and emerald graves. You can also send Callena to collect resources in the rope by performing the appropriate operation on the command of the command rates. A book with descriptions of mechanics techniques We are looking for either near Warrica, or bought from the seller in Val-Ruaio. After that, we collect tools on the table of applications next to the forehead and talk with a three-chapter to finally choose a specialization.

The path of necromanta

Teachs this specialization Vius Anaksas. Nevarry skulls We are looking for a storm coast in the following areas:


The bed is founded in Empriz-du Lyon or Emerald grave. You can also send Callena to collect resources to Empriz-du Lyon by performing the appropriate operation on the command of the command rates. A book with descriptions of the techniques of necromancer is looking for either around Doriana, or bought from the seller in Val-Ruaio. After that, we make a decorated skull on the table of applications next to the Intendant and talk with Vius Anaksas to finally choose a specialization.

Sorcerer

The task is taken from the commander of Helen. The Essence of the lights falls out of ghosts in the Bura Zagokin in these areas:

Lazurites are assembled in the Western limit, the sacred plain and whistling empty. You can also send Callena to collect resources in whistling empty, by performing the appropriate operation on the command of the command bet. A book with descriptions of knight-sorcerer receptions is looking for either around Vivien, or bought from the seller in Val-Ruayo. After that, we make a handle of a spiritual blade on the table of applications next to the Intendant and talk from the Elene commander to finally choose a specialization.

The path of the magician gaps

Quest issues your mentor. Ventoria Foliants are mined, actually with Ventor's corpses in the sacred plain in these locations:


Thin velvet also falls out of the Ventoria in the sacred plain. A book with a description of the magic of gaps can be found or near Solax, or by purchasing the seller in Val-Ruaio. After that, we create a book about the gaps on the table of applications next to the Intendant and speak with your mentorTo finally choose a specialization.