Mods for joining factions. Mods for joining groups Stalker call of pripyat mod joining groups

'Is overgrown with new additions and improvements. This time let's talk about the war of factions, which was so lacking for all fans of desperate gunfights and tactical actions. At the moment, the best build for "Call of Chernobyl" is the build from Stason: Stason174 - v6.0.3. This build is well balanced and stable, and has been stripped of all the unnecessary teenage additions that annoy many players. It was into this wonderful assembly that the efforts of the modmakers were adapted and built into the "War of factions", which brings the seizure of stalker territories, as well as the combat process to a new unknown level.

What makes this assembly different:

  • Hurricane gameplay, your barrel will be red-hot.
  • A large number of single tasks will help a novice warrior earn money.
  • Global tactical map of the capture of territories on the PDA.
  • System of orders for your squads.
  • The strength of the factions has been balanced, now the monolith and the military are not so strong.
  • Two full-fledged factions have been added to the war of groups: zombie stalkers and mutants.
  • The ability to capture points by both the player and the NPS.
  • In battle, key characters can help: doctors, technicians, merchants.
  • The assembly allows you to hire units from merchants and give them orders to capture or protect points.
  • The destroyed group will no longer respawn.
  • Faction war settings, allowing you to adjust faction relations and rewards for capturing points.

The Faction War mod for assembly from Stason is a great mod and is highly recommended for all stalkers to try out. The disadvantages of the mod, we will attribute the same disadvantages that apply to the original game "Call of Chernobyl".

Download the Faction War mod for ‘‘ you can through from our server. The game is a repack and does not require the pre-installed "Call of Chernobyl". Download, run the installer, install and play! Full assembly name: Extended Offline (EOC) for "Call of Chernobyl" by stason174.

Video review of the "Group Wars" build by Stason with installation instructions (this is a difficult installation path, you better download the repack and install the game in two clicks):

Mods for joining factions:

Mod for Entering Freedom

Adds the ability to join the Freedom faction at any time if:
1. Don't be a member of the Debt group
2. If you completed the quest with the destruction of the punitive detachment of Duty and completed the quest about the informer

v0.62
* corrected the text and conditions in the dialogue with Lukas about the entry.

v0.6
* changed the message on the first approach to the Barrier
- removed the sound message that sounded during the first approach to the Barrier (thanks to SHCHS for the idea of ​​the solution)

v0.5
+ added the ability to join Freedom after passing the quest with a day at any time
* fixed Lukash's phrase when recruiting.
- removed the possibility of automatically assigning you the quest "protect the barrier"

v0.4
* fixed the dialogue of the Barrier commander
- removed the automatic assignment "protect the barrier" when approaching it

v0.2
* fixed the behavior of the arsenal guard (cheap but cheerful)

v0.1
+ added Lukash's offer to join the group when you report to him about the successfully completed task with the informer (if you have successfully completed the task to destroy the Duty squad before)
- removed the quest to protect the Barrier issued by Lukash according to the old tradition


»Download modification

Mod for Going into Debt

After completing the mission from General Voronin, about the theft of the Bulldog-6 weapon, from the Freedom base, you will be able to enter into Debt.


»Download modification

Mod for Entering the Military

You can join the military. To do this, talk to either Sidorovich or Kuznetsov. True, there is a difference - with whom to talk

Change history:

0.4.1:
Minor bug fixes, for example, you will not "wait" for a flight if you decide to talk to the checkpoint captain about new tasks when you are already doing a task
+ Now when joining the Army you are given an army armor Beryl
+ Added quest "Help stalkers in the Junkyard"

0.4:
Fixed errors in dialogs; the start_dialog structure "a for the Captain of the checkpoint has been completely redesigned, many options have been moved to actor_dialog" and
Fixed a bug with Sidorovich: if you approach him on the "Reconciliation" quest, update the task, you could repeat the same dialogue again
Bug fixed: if during the conversation Kuznetsov is disturbed by the enemy, then the military did not become neutral
+ Now it is possible to sell artifacts to the Captain of the checkpoint at higher prices (not so high as to greatly affect the balance of the game)

0.3b:
You can take as many AK74u ​​as you like from the checkpoint captain
You could re-take the quest to join the army if you used Sidorovich's services
You can join the army if you complete Kuznetsov's quest
Fixed dialogue texts
+ Now the option "Here you go" in the dialogue with Sidorovich "Who can you join here" is available if the player has the required amount on the balance

0.3:
Fixed and supplemented dialogs of all participants
Fixed a bug - the merchant did not take money from the player
+ Added a quest to reconcile lone stalkers and the military

0.2:
Fixed and supplemented dialogues of Kuznetsov, Sidorovich and the Captain of the checkpoint
Fixed a bug with Nimble's flash drive, now it is not at all necessary to kill him
The description of the quest for a USB flash drive (the first story quest) has been fixed to the old one, due to the fact that the bug mentioned above has been fixed
The amount that the merchant charges for his services has been changed. (ATTENTION! The merchant ALWAYS takes money, regardless of whether you talked to him about this topic or not)
+ Added a quest from Kuznetsov, now it is possible to enter through him

0.1:
+ Added the ability to join the army


»Download modification

Mercenary Entry Mod

Mod adds the ability to join the grouping Mercenaries:

Please note that everyone except the Mercenaries will become enemies for you.

Known bugs:
1. The hostile attitude of all. (to be fixed)
2. Lack of base, merchant, additional quests.
3. Wounded Mercenaries cannot be healed, when trying to "talk" the game crashes (will be fixed very soon)
4. Perhaps there are more real bugs, write and I will try to fix them

v0.5a
+ Added quest "help the Wolfhound squad"
+ Added informant dialogues about the quest "help the Wolfhound squad" after 5 (or 6) victories in the Arena
+ Added dialogs about joining the Wolfhound Mercenaries


»Download modification

SIMBION multimod

Army, Bandits, Duty, Freedom, Environmentalists, Mercenaries

Joining groups (talk to Sidorovich) for money, correcting relationships:
Joining the Army
Joining the Bandits
Going into debt
Entering Freedom
Introduction to Ecologists
Joining the Mercenaries


Fashion theme »link

ABC Mod 1.0
Global mod, with the option of joining.
Monolith, Military, Freedom, Duty, Bandits, Environmentalists, Mercenaries and Freedom

Joining any faction (Monolith, Military, Freedom, Duty, Bandits, Environmentalists, Mercenaries and Freedom)
You can join any faction, but there is no need to join Debt or Freedom in this way, as there are special quests for them to join.

Note: To join any faction, you need to finish the game, but Ecologists, Freedom and Duty are immediately activated, because they do not conflict with other things and you can complete any quest for them.
After passing, you can join other factions, staying in which will give you unique opportunities.
For example, if you enter the Monolith, you will get an absolute hell in most levels, but on the radar and the Chernobyl nuclear power plant you will receive help from the Monolith, this also applies to the Military, but at the last level there will be no Military, only Monoliths.
To join the faction, you need to have enough money (10-50k)
- "Restoration of relations with the faction" and the exit of their faction
Notes for version 3.0:
- When joining an organized criminal group, you are given a suit.

Little by little, the times are passing when in "Stalker" everyone was on their own. Now almost the entire territory of the anomalous zone is run by factions, and it is difficult for them to get along together. The game Stalker Group War tells about this, you can download the torrent at any convenient time through our portal. This is a very good mod based on the base version of the Clear Sky game. Mainly here will be shown the history of the confrontation of various factions, but at the same time all technical and visual changes will be noticeable.

The plot of the game

For some time the groups lived peacefully. Each organization controlled its territory, did business, and so on. However, everything was changed by another explosion on the territory of the Exclusion Zone. New anomalous zones have appeared, which means new opportunities for earning money. The groups began to argue for the right to preserve large territories for themselves. Because of this, a rather serious conflict began, in which almost all organizations are involved. It follows from this that the mod is focused on battles, power struggles and the like.

Gameplay

The mod developers have made many changes to the gameplay. They can be seen if you download Stalker Group War via torrent and through our portal, which is done very quickly. For the most part, the gameplay is a large number of territories to explore and large-scale battles. Players can join any squad and defend their interests, which, in principle, is what each of the stalkers does.

This mod improves many components of the main version of the game. It is noteworthy that the developers decided to remove music from the head menu. Instead of melodies, every gambler will now be able to listen to funny anecdotes about stalkers.

Features Stalker Faction War

  • Freeplay. Battles between factions are the main line in the plot, but gamers can write the story of their hero themselves. Players choose which side to fight on, and under what conditions. You can even create your own team, but in this case you will have to spend money on mercenaries.
  • More convenient map. This is a very important moment in the struggle for territories. Now players will be able to see on the map not only routes, but also the names of locations. It is very convenient.
  • New weapons. The developers have added many types of weapons to make fighting opponents more interesting. Plus, the shooting mode through optics has become very realistic.

On this page, by the button below you can download Stalker Group War torrent for free.

SRP Mod 0.2.2 this mod belongs to the category of global mods designed for PM. In this mod, sleep has been added, which is implemented in the form of a clock that needs to be wound at the right time and wake up when the alarm sounds. More than 10 new quests have been added. You can also join any faction (the Sin faction has been restored). Returned transport in the form of UAZs, Niva and Moskvich. Reworked balance and textures of weapons. Monsters restored. In the Zone, there is a constant war between various factions.

Cosmetic changes
The assortment of goods at merchants has been expanded
Marked growth increased
Detectors added to the game
The following weapons were returned: TOZ-34, BM-16
Added about 10 quests
Added several new weapons for the "Sin" faction
Added AK101
Added serum
The wolf is holding an upgraded AK
Changed the appearance of Tolik
Artifacts activation available
New interface (HUD)
Reworked weapon balance
Detectors, guitars and harmonicas can be found on the dead
All anomalies, upon hitting them, illuminate the space around
New artifact
Descriptions of vehicles have been added to the encyclopedia
Added the ability to eat parts of monsters
Increased the likelihood of monster parts appearing in corpses
Transport returned (several models of UAZ, Niva, Moskvich)
Expanded dialogues for bandits
Redesigned newbie icons
Made icons for the "Sin" grouping
Fixed a crash when communicating with Wolfhound
Reworked vehicle sounds
Reworked weapon sounds
Replaced music in the bar

Joining factions
Opportunity to join:
to Army
the bandits
on credit
to Freedom
in ecologists

Miscellaneous
A huge number of weapon icons have been changed. Icons are created for all types of cartridges. A lot of textures for beginners, bandits, weapons have been rendered almost from scratch.
Changed the season. So far, the experiment has been successful at Cordon. Over time, summer will spread to all locations. The changes affected not only the surface texture - the grass was redone. Now it looks like in the old builds of the game.
The group "Sin" cut out by the developers has returned to the game. The very appearance of dark stalkers was completely invented by the developers of the mod. At the moment, there are four different models of sinners, including their leader Raven.
Sin, they are "dark stalkers" - they are dressed in cloaks with hoods pulled down low, so that the face is not visible. If you pull up the hood, you will see a bald head with bloody holes torn out of his eyes.
A Sin base is currently being established in the Dark Valley.

Faction war
Bandits attack the Debt checkpoint at the junkyard
Sin attack the military
Freedom attacks the Duty base
Debt's constant attacks on the Freedom base
Debt attacks a bandit nest in the Wild Territory
Factions can take over territory.

Equipment
Added costumes to the game:
Bandit exoskeleton
Dark stalker costume
Clear Sky Suit
Several additional costumes.

Additionally
The ability to communicate with every soldier and bandit, when joining a faction.
Dynamic weather
Z-Life is an alternative to Sanex A-Life
Reworked relations between factions
Reworked the relationship of factions to the player.
The cut monsters have been restored. With respawn.
Reworked the relationship of monsters to each other.
Redesigned table at Sidorovich
Redesigned the view of the main menu