Which country is releasing more games. The best political simulators

Studying the topic "Society" under the program "The World Around" for the 3rd grade, the son became very interested in the idea of ​​state organization. He immediately came up with the idea to create and invent his own country, with its own flag, with its own map, its own laws and so on.

I myself wanted to invite my son to create such a project and was thinking about how to better inspire him to do this. It turned out that this was not required at all. Everything turned out by itself.

Where to begin?

As was to be expected, my young student immediately wished to start creating a country with a flag, coat of arms and anthem. But I had a different opinion on this matter. And with the help of leading questions and short reflections, we agreed that we must enter from the other side.

Flag, coat of arms and anthem- these are symbols of the state. And the symbols, respectively, should symbolize something. Each flag and coat of arms carries a story or legend, colors and symbols mean something.

Since we do not yet know anything about our new country, we do not know its features, characteristics, unique features - it is very difficult for us to come up with a worthy flag and coat of arms that would characterize our new state.

Thinking and reflecting, the child came to the conclusion that first you need to create the country itself.

We create our own country

We immediately agreed that we would not strive hard for complete realism in our project. The climate may not correspond to the climatic zone in which our country will be located. The same goes for the flora and fauna of the new state.

So, you can start ...

1. Where is the country on the world map?

First, we decide where our country will be located on the world map?

  • Will it be an island in the ocean?
  • Or will it miraculously appear among real countries on some continent?
  • Does it have access to the sea, ocean?
  • What countries does it border on?

Our country turned out to be an island in the Indian Ocean. Coordinates - 32 degrees south latitude and 50 degrees east longitude. The name for the country came up immediately - Kavia.

2. Country shape

3. Landforms, natural zones and ecological systems in the country

Decide with your child whether your country will have:

  • mountains or mountain ranges,
  • deserts,
  • jungle,
  • volcanoes,
  • large lakes,
  • rivers (big and small),
  • permafrost zones,
  • forests,
  • seas,
  • swamps, etc.

Put it all on your map.

4. Civilization vs nature

Decide which part of the country is wild and uninhabited by people, and which is developed and civilized.

5. Climate and agriculture

  • What kind of climate will our country have?
  • Is the summer long?
  • Is there winter and how cold is it?
  • What can people grow?
  • How many crops can be harvested per year?
  • What can people do in winter and what in summer? (beach vacation, skiing, sledging, etc.)

6. Settlements and main attractions.

Design and map:

  • the capital of the state,
  • 5-10 large cities,
  • airport or airports (if any)
  • sea ​​or river ports,
  • main railways or highways,
  • main sights of the country and interesting places for tourists and locals (think of 5-10 places)

7. Resources and country characteristics

Come up with:

  • 3 main minerals (which are mined in the country);
  • 3 main agricultural resources (which are grown on an industrial scale);
  • 3 of the most famous products that are produced in the country;
  • 3 favorite holidays;
  • 3 national dishes;
  • culture and crafts (perhaps some special folk craft, famous artist or composer, national dance, etc.)
  • legends or special myths about the country.

We briefly ended up with the following:

Gold, oil, iron and stone are mined in Kavia. There is very little wood, so houses and buildings are mostly made of stone. A lot of things grow in the country, but grapes, wheat, pineapples, coconuts and bananas are grown on an industrial scale. Therefore, Kavia is famous for its wine, bread and exports pineapples, coconuts and bananas all over the world.

3 national dishes - banana porridge, pineapple pizza and Kavki bread. Visiting tourists are happy to treat themselves to these delicious dishes, and the residents themselves eat them almost every day.

The 3 most popular, mass and well-known products are glass (as there is a lot of sand in Kavia), wine and magnificent gold jewelry.

Favorite holidays of the Kavchan people are Linogor's Day and New Year.

Once upon a time there was a great drought in Kavia and the hero Linogor cleared the river and the water gushed into the valley. All residents escaped, the hero died heroically, and another attraction was formed - the Linogorsky waterfall. Currently, it is a harvest festival, a holiday of water and nature and all the best.

State symbols

Now we have enough information to approach such a serious task - the development of the symbols of our new state. Using all the available information, we will try to create such a flag and coat of arms so that they characterize our country. Well, if you have not yet had a name for the country, it's time to come up with one)))

What can such a project give?

In general, in general, I really like projects in my studies. It's fun, educational, rewarding, and fun. This develops imagination, and systematizes knowledge, and helps to see the connections between different academic disciplines. This is a wonderful family leisure, this is an opportunity to communicate with the child, discuss important things with him. In short, we love projects very much.

This particular project was also very interesting and useful.

  • The child very clearly saw (not without the help of leading questions from adults, assumptions and reflections) the relationship between a person's life and the place where he lives. As a person's lifestyle, his activities may depend on the terrain, climate and nature that surrounds him.
  • We realized how much wisdom a ruler, and indeed every person, needs to wisely manage the resources that are given by nature.
  • We spent a lot of time together, in joint creativity and communication.
  • After the completion of the project, we invited our dad to the presentation and the son tried himself as a lecturer.
  • Now we have a ready-made country for games and further creativity: at least make board role-playing games on it, at least compose folklore, at least write books))))

The games and entertainments of modern man are very diverse, and many of them, most likely, came from antiquity. And here one cannot but be interested in the question of how the very first game in the world appeared. If you delve into history, then we can say that one of the first games is called Senet.

Archaeologists who excavated ancient Egyptian burials have witnessed finds such as peculiar boards, on which lines and various drawings were carved. Such items were even placed in the tombs of great people - pharaohs and princesses.

Studies of ancient civilizations have confirmed the hypothesis of the scientific world that people from the distant past played board games. This allowed them to develop their thinking and create a special strategy, find a way out of the situation not only in the game, but also in reality.

The Book of the Dead mentions a game called senet. This word in translation means passing. The board game senet was fond of not only noble people, but even the poor. On the walls of the Pharaoh's tombs, one could find an image of this board game, the working field of which was made of ebony and elephant bone, and the dice were made of colored glaze or faience.

The senet playing field consisted of thirty squares, as well as a dice that helped determine the player's move. There is another version of the board game with twenty squares. Among the boards that are found during excavations, there are those that have different versions of the game on both sides.

There is another ancient game that is popular to this day, this mancala originated in Africa. Also, some archaeological excavations have become evidence that Mancala was also known in Jordan, where a limestone slab with a field with holes suitable for playing was found in one of the houses.

Some scholars believe that Mancala is much older than the ancient Senet. To play a game of the game, you need to take a handful of pebbles or seeds, which are laid out in the depressions of the field. The winner is the one who captures as many pieces of his opponent as possible.

Toughl was very popular among the Vikings, which became the prototype of modern chess. On the playing field, figures were displayed, among which was the king. The goal of the game was to bring the main piece to the opposite edge of the board, while the other figurines were supposed to prevent this.

Among the games of antiquity, one can also distinguish the mill, the game boards of which were located in Sri Lanka in one thousand four hundred and fortieth year BC. They were made of stones, but in Ireland and Troy such boards were made of bronze. Each participant had three chips on the playing field, from which they had to build a line. If this could be done, then the opponent lost one chip, and the game was over when the participant could not build the mill due to the impossibility of making a move with a lack of a game coin on the field.

One of the oldest games is also the royal hurray, in which the rules have been preserved in the original to this day. Very old playsets were in Iraq in 1920, and were similar to Senet. The essence of the game was to throw the dice and move the game pieces to the finish line. For a long time, this entertainment was considered the prototype of today's backgammon.

Among the ancient games, one can also distinguish chaturanga, which was played by Koreans, Indians and Thais. By its rules, it is very similar to chess. The game Mansion of Happiness, which was invented in Great Britain as a teaching of virtues to Christians, also gained great popularity.

In today's TOP 10 game developers article, we will tell you about the best companies and corporations that create and distribute games.

You may also be interested in the TOP 10 games from Electronic Arts and the TOP 10 games from Valve.

This same ten is familiar to all gamers, because it has all the most famous video games in the world.

10. Naughty Dog

In tenth place we have a studio, which was founded in 1984. At that time it was also called James Software, and the founders of the company worked in their garage. The company was renamed in 1989 to Naughty dog.

The fame of the company brought the first part of the game Crash Bandicoot the development of which began in 1994. In 2001, the studio was acquired by Sony to develop exclusive games for the company's consoles.

Presently Naughty dog famous for a series of popular games Uncharted and post-apocalyptic drama The last of us.

9. Capcom

The company was founded in 1983 - at a time when the gaming industry was born and many truly legendary companies appeared, such as Nintendo.

Capcom made a name for itself when the game console came out Ness... The company has many memorable old school games, including Mega Man.

But the company's biggest success came from the post-apocalyptic series of games Resident Evil, which has been used in many films.

8. Bethesda Softworks

Bethesda is one of the world's leading RPG and racing game developers.

This company is known primarily as the developer of the world famous series of role-playing games. The elder scrolls, as well as post-apocalyptic shooters Fallout.
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7. Infinity World

The American company, founded in 2002, creates games for various game consoles and PCs. The most important brand of the company is a series of games Call of duty, about which only the deaf have not heard.

In 2003, the company was acquired by the major game publisher Activision. Each game in the series of the famous "Koldy" invariably sold in millions of copies.

6. Nintendo

This company was founded in 1983. The word "legendary" is not enough to describe this studio, which has led several revolutions in the history of the gaming industry.

Nintendo created Super Mario, Legends of Zelda, Metroid, and a host of other brands.

The company essentially created the video game industry in the early eighties. Plus, Nintendo has changed the way we interact with games, and every moment it does it again.

5. Blizzard

The company that gave the world strategies that the whole world is cut into, the creators Starcraft and Warcraft... Merger company Vivendi Games with Activison in 1994. In the same year, their most legendary game Warcraft was released, which brought the company worldwide fame and made it a leader.

Every game from this studio is a bestseller, starting with the very first Warcraft. In 1996, the company successfully bought out the Contra Games studio, which was developing the equally legendary Diablo... And in 1998 Blizzard released StarCraft- the game that became the best-selling game that year, gaining wild popularity in South Korea and around the world.

Blizzard's popularity peaked in 2002 with the release of the third WarCraft and, of course, in 2004, when one of the most popular MMORPGs appeared World of warcraft.

Blizzards are known for throwing Easter eggs and references to many of their other games in many of their games, and for April Fools' Day they write funny news on the official website.

4. Valve Corporation

In 4th place is a development company founded by Gabe Newell.

Valv was founded by ex-Microsoft employees Gabe Newell and Mike Harington in 1996. Having bought a license for the Quake engine, they began to develop Half-Life, and the famous science fiction writer Mark Laidlaw was invited to complete the script.

The game was shown at the E3 exhibition in 1997, where it created a real sensation, the same as a year later, when it was finally released. After the success, Valve released several games and modifications, including the famous Counter-Strike.

In 2003, the second half of Half Life was announced, which was divided into several episodes. Well, in our time, the company feeds on crayfish and Dota 2.

3. Electronic Arts

A company that develops games in different genres, from sports simulators to strategy games - the famous EA Games.

One of the oldest gaming companies founded by Trip Copkins in 1982. Almost all of the start-up capital was collected from his personal savings.

Initially, EA was only a game publisher company, but already in the late 80s it began supporting console projects. Currently, many sports simulators have come out under the EA brand, such as the series FIFA, NHL, as well as a series of games Harry Potter, Need for Speed and The sims.

Many games and franchises have been released under the logo of this company, but there is no one about which we can say that this brought EA fame.

2. RockStar Games

The same developers who delight us with one of the most popular action games. The company was founded in 1998 as a union of many studios at once.

RockStar became famous for its main frvntsshiza, which is associated with the company since its release - GTA - an action game with an intricate plot, where you, playing as a bandit, go through the entire career ladder from a car thief to the legendary mafia.

This series of games has been released since 1997 and still collects huge incomes and more and more fans every time.

1. Ubisoft

Our creators come first Assassins, Farkraev and sixth Heroes- European company Ubisoft with offices in more than 20 countries and headquarters in France.

The company's history dates back to the five brothers who founded Ubisoft in France in 1986. In 1994, they opened offices in Canada and developed Raymond, a game whose franchise is still with Ubisoft.

In 2000, after acquiring a company with the right to publish games based on the books of Tom Clancy, Ubisoft began developing new games. And in 2011, the company created a subsidiary studio, which is going to make films based on games.

Visit the game developers site (custom-build your own game from professionals).

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10th place - The Political Machine 2016

  • Year of issue: 2016
  • Developer: Stardock

The Political Machine 2016 is a race simulator from Stardock, the fourth game in The Political Machine series, in which the player leads an election campaign to be elected President of the United States. The goal is achieved by traveling from state to state in which the player receives money and ratings to achieve the final goal.

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9th place - Urban Empire

  • Year of issue: 2017
  • Developer: Kalypso media

Urban Empire is a successful combination of urban and political simulation. The city in the game is ruled by a dynasty of the Mer, around which their rivals are constantly intriguing. The player will have to build infrastructure, create entire districts, use the power to pass certain laws for the city, participate in political processes and even bribe their rivals. The city begins its development in the 1820s and goes through 5 different eras, each of which implies its own dangers and opportunities.

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8th place - PeaceMaker

  • Year of issue: 2007
  • Developer: ImpactGames

A political simulator in which the player will have to choose a side in the Israeli-Palestinian conflict. It is necessary to react and make social, political and military decisions. Critics point out that the game is very realistic and makes the player understand the essence of the situation.

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7th place - President for a Day: Corruption

  • Year of issue: 2015
  • Developer: Serious Games Interactive

President for a Day: Corruption is a strategic simulator of the president of one of the African countries. The player will be responsible for solving various social, economic and military problems. The ways to resolve them depend only on your actions.

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6th place - Crisis in the Kremlin

  • Year of issue: 1991
  • Developer: Sphere, Inc.

In the story, we have to play for the General Secretary of the CPSU (incorrectly called the president during the game) in the period from 1985 to 2017. The player can choose the reformer Mikhail Gorbachev, the nationalist Boris Yeltsin, or the conservative Yegor Ligachev as the main character. The game contains political anecdotes quoted by the chairman of the KGB, depicting the calamities of the Soviet people in a humorous light. There are many inscriptions in Russian to immerse yourself in the atmosphere of the game.

5 Victoria II


5th place - Victoria 2

  • Year of issue: 2010
  • Developer: Paradox Interactive

Victoria II can be played as any of the 271 countries in the world from 1836 to 1936. The player has access to a number of tools that have both direct and indirect impact on the internal processes taking place in the state. Unlike the previous game in the series, Victoria II has practically no strictly predetermined historical events tied to a specific date. Instead, a system has been introduced according to which certain events occur when certain conditions are met. The entire working population of the world in the game is presented in the form of separate groups, each of which has a certain profession, nationality, religion, literacy level and political views. Each resident of the country can migrate, get a job (or lose it), change profession, and also has certain needs for goods. The entire population is divided into 12 types.

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4th place - Tropico 5

  • Year of issue: 2014
  • Developer: Haemimont Games

There are four different eras available in Tropico 5, from the colonial era, world wars, cold wars to modern times, allowing you to progress from the 19th to the 21st century. El Presidente now has a dynastic family that will be present on the island. In addition, trade, research, upgrade, and exploration functions have been overhauled. Through multiplayer, diplomacy allows players to share resources, builders, and electricity. In addition, they can help each other with money. Finally, players can compete and even declare war on each other.

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3rd place - SuperPower 2

  • Year of issue: 2004
  • Developer: GolemLabs

The game includes planet Earth with almost all states at the beginning of 2001. In SuperPower 2, the map is spherical and elongated. Many elements of the game are realistic. The population size, GDP, geopolitical relations and military equipment are identical to the real one, which is used by the respective countries. As in real life, states are members of various international organizations, these are the UN, CIS, NATO and others, less well-known. In addition to the traditional emphasis on military units for global strategies, SuperPower 2 has tools for macroeconomic regulation: the Central Bank's refinancing rate, income tax and corporate tax, which are different for sectors of the economy.

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2nd place - Democracy 3

  • Year of issue: 2013
  • Developer: Positech Games

There is no foreign policy, all diplomacy is reduced to humanitarian aid, laws on foreign investments and others like them. There is no war at all (although there are armed forces, and sometimes it happens that the steepness of the army affects the outcome). The main essence of the game is to satisfy all segments of the population, while keeping the budget in the black.

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1st place - Power and Revolution: Geopolitical Simulator 4

  • Year of issue: 2016
  • Developer: Eversim

Power and Revolution is the fourth installment in the Geopolitical Simulator strategy genre of computer games in which the player acts as the head of state or the leader of an opposition party. The player is responsible for solving economic, social and military problems. Of the advantages, players note a detailed world where everything is interconnected; new scenarios and opposition game mode. The disadvantages are an outdated engine and a large number of bugs.

Rating "Top 100 countries by profitability of the gaming industry". The researchers compared the population of countries, the volume of the Internet audience and the total income from games. According to analysts, the Russian market in 2014 will grow to $ 1.14 billion and will take 12th place in the overall standings.

Russia, according to NewZoo, was in the top countries in terms of profitability among game developers:

The CPU editors turned to representatives of the gaming industry and asked for comment on the NewZoo rating.

Leonid SirotinGeneral Producer, Game Insight

Figures for some countries look unreasonably high, but generally reflect trends. I think that it is not very correct to dump consoles, mobiles and MMOs into one basket, because these are very different markets and the amount of spending by one player, it turns out, does not mean anything at all, it is synthetic. For developers who read these statistics, I recommend two things - to think globally, not only in Russia, which is quite obvious. But I would not recommend chasing the "Asian miracle", you can not catch up.

Dmitry BurkovskyVice President of Global Business Development, Xsolla

Any such research is a good thing, but one must always look at it with a fair amount of skepticism. Nigeria, which is higher than Indonesia, the Philippines and Malaysia? Or Italy and Spain, which are bigger than Russia? Is Egypt 38th, higher than Malaysia?

India in the top 25 is pretty awesome. Well, Brazil is high there - that's nothing, there is an industrial legend such that there is a gigantic market (which is actually smaller than the Russian one, but oh well), but India ?! The number of people in the country is not converted into money; they are not there in the gaming segment.

The reason for all these inconsistencies and oddities is that Newzoo has no secret tools other than polling market participants and open source data. This method, in the end, can give a good result - after the first publication, the authors listened to the criticism and corrected a number of the most obvious points, lowering the rating of Egypt and Venezuela (the latter bypassed most Asian countries in the first version) and, increasing the ratings, for example, for Thailand ... Just accepting the usefulness of the report and using it for your own purposes (to determine which markets should be localized to in the first place or for what else), do not take it as the only true source of information, and everything will be fine.

Nikita Lyubimovrepresentative of the Japanese publisher BlueQuest

I would like to dwell on the Japanese market in more detail. In 2013, the total volume of "console + software" was $ 11 billion, of which $ 5.4 billion came from mobile games. The mobile market should grow to 6.4 billion, which will give a total volume of $ 12 billion.

However, this is with consoles, and in the original news NewZoo claims the hardware does not take into account. Maybe there was, of course, still the growth of MMORPGs.

The rest is similar to the truth. The mobile market is really growing. In 2013, 42% of the country's population used smartphones, in 2014 it is predicted to have 62%, not to mention that about 80% use the mobile Internet.

At the same time, smartphone users are actively playing. Out of 80 million smartphone users, 28 million have downloaded Puzzle and Dragons, and its newest competitor, Quiz RPG, has 26 million. With a high paying activity of users and their understanding that f2p games are also high-quality projects in which you can and should pay, the Japanese market can only grow.

Sergey MeshchaninovMarketing Director Nika Entertainment

We all know that the games market develops and grows every year. Previously, it was more at the expense of PCs and consoles, then MMOs and games on social networks came and spurred market growth, now this growth is intensifying thanks to mobile platforms, because more and more people are buying smartphones and tablets. In the future, this market may be spurred on by other devices - from watches to Google Glass and other interesting gadgets that you can play on.

The Newzoo report looks even controversial in places (I would swap a couple of countries), but in a global form it is quite truthful and shows how things are now in the global gaming market.

If the report still showed the forecast for the next year or two, it would be even more informative and interesting.

But most importantly, this forecast shows that the market is growing, making games is becoming more profitable (albeit more difficult due to competition) and that the gaming industry, in the very near future, will be perceived in all countries, including Russia, as one of the usual industries for work and personal time, along with cinema, going to the theater, and so on. And not as something strange and incomprehensible to the majority.