Dead Space 3 Chapter 7 Passage. Security Guide - Main game

Passage

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Begins dead Space 3 For two hundred years before the main events of the game. On June 18, 2314, we are moving forward along a snow-covered planet, in order to navigate the "B" key and move in the direction of the specified blue line. Pulling at a certain moment Shift is made of a small jog before the broken spacecraft. Before entering the ship, the boxes will be placed, we divide them by pressing the space and collect the objects dropping out of them. In order to penetrate the inside of the ship, we shoot the inscription on the door to "break the neck", for this you are aiming the right mouse button, but open the fire by pressing the LKM. To open the door, click "E", after which a person with an ax in the back will come to us, after which a couple of monsters with the same axes will be attacked, shooting enemies pass inside the ship.

We pass along the corridor shooting the monsters from us, not forgetting to pick up ammunition, if the enemy will be able to get closer to get so much that it is hugged on you, throw it back by pressing the "E" key. Reaching the end of the corridor climb the stairs upstairs to climb the stairs to come to it and press the "E" key. Upstairs, we open the door to the cockpit of the pilot and take a container from there, after which the ship will start to fall and our character will fall out out by having to cling to the cable. We descend down the cable using the movement keys, and in order to jump over the cracks by pressing SHIFT. Once at the bottom we are driving from the falling debris of the ship, after which we look at a small video insertion at the end of which our character dies, but it is only the beginning of the game ...

When viewing video passage Dead Space 3 To switch between rollers, use the "Playlist" tab at the bottom of the screen.

Chapter 1. Sudden Awakening


The following events occur in 200 years, in the lunar colony. After a short conversation, we take the first-aid kit out of the room, we use it by clicking "Q", as well before getting out of the room you can pick up a record from the bed, which is a kind of bonus. Going to the corridor turn left and pass forward to the stairs on which we descend down. Opening the door on the left we go out to the street, where the partners are already waiting for us. After the gate open the running forward about the obstacles for which you can hide by clicking "X". Your task will be reached by the police car standing on the right, but if the hunt is possible and shoot on enemies. Reaching the car see how one of the suicide enemies is exploded. An explosion of Aizek leans to the side.

Running on the feet moving forward shooting appearing enemies, reaching the end of the tunnel climb up the stairs. Next, get the task will meet with Norton, we pass through the doors opening them by pressing "E", coming out of the room we pass on the street by eliminating the enemies on the road. When it comes to expensive with a dense movement of transport, we use the stasis module, for this aim and press "C". Going the road climb the stairs and open the door, after eliminating a pair of enemies from below. Having passed on the corridor, we open the second door, after which we get into the hall Escarp passing through which we get to the elevator on which we rise to the top.

After watching a short roller, we select and use the first-aid kit, after which you need to destroy a couple of enemies (this time not ordinary people, but necromorphs). Passing into the following room through not blocked The door learn that by hitting the foot on the corpse you can knock off the useful items, we make it by pressing a space. After passing the next room, we kill a few more necromorphs after which we find the elevator on which go down. We collect bonus info from the elevator to the right, then we pass forward and turning the right through the door. We get to the store from which we are chosen outside. On the street, the dismembering of several necromorphs pass directly and right to the stairs on which you eliminate a couple more monsters after which I descend down and sit down in the elevator.

Reaching the elevator to the station we see the right wagon with fuel, but on the left train. With the help of a kinesis, they pushed the train on the round platform by aiming and pressing "F", and after its reversal, push it into the tunnel. Next, again, with the help of a kinesisse, push the platform to pasture with fuel, after the platform unfolds a car to aim to the train and you will stay on it. In the course of the train movement, we pass into the nose of the locomotive shooting enemies along the way, coming to the head part run forward and climb on the flying machine by pressing "E", not without the help of a carver.

Chapter 2. By itself


After a short dialogue with Carver, at the beginning of this chapter, we go on the corridor in the direction of the captain's walkway. Arriving in place We watch a short video after that, our ship begins to fall apart. After a conversation with the captain, turn left and pass along the corridor, our task is to get to your costume. During the walk along the corridor, the gravity is turned off. Reaching the room with a suit, we look at how Isaac dressed after which it will throw it into an airless space. Flying forward to free the module, for this, with the help of a kinesis, move two valves marked with blue arrows, after which you activate the flounder module to the blue panel and pressing "E". Next, we fly after the module shooting on the mines and trying to donate from the fragments flying in you, press "SHIFT" to accelerate.

Chapter 3. Abandoned Flotilla


The first one is flying to entering the gateway, over which there is an inscription UD-24 to put on the platform at the entrance click Alt. To open the hatch, we use the kinesis, hitting the inside after which we are going to open the cargo hatch, for this we pass through the door ahead that you also open the kinesis. Turning to the left open the next door behind which there will be a room with a cargo hatch control lever to open the hatch once again using Kinesis. After the container with survivors falls on the board we pass to it and after a short conversation, we go to search for the SOS signal source.

Our next task will be reached by logging, we go straight along the dark corridor leading deep into the ship yet, but we will go on the gate to the right, which are opening with the help of a kinesis. Having passed to the next gate and opening them in a small room, which is currently a dead end. Here, the first thing is to activate the assembly machine standing on the right, for this kinesis capture the battery and insert it into a slot with a zipper next to the machine. After having studied the machine and creating a weapon to unlock the path further, in the same room, you can climb the stairs to the second level and collect lying there. Having passed forward in a couple of doors, which also open with the help of a kinesis, we get into the corridor where we will meet several necromorphs with whom will have to deal. Next, we pass along the corridor to the door on the right forced boxes to be shifted by a kinesis. After interrupting all necromorphs in the next room we pass along the steps upstairs, and then down to the next door. Once in the next corridor and interrupting necromorphs in it collect aid kits with ammunition, in one of the wall cabinets there will be an improvement.

After the next door, we get into the room with the staircase leading down, descending and opening the door we get to the TECaluba. For flight in weightlessness, click Alt, after which we are moving along the corridor killing necromorphs. Turning to the opposite end of the tunnel we get up on my legs by pressing Alt and pass on the door to the left. In the following room we find a text message reading which we climb the stairs to the top. In the next door, we get into the room with the main generator that needs to be launched. To do this, go around the generator in a circle. In turn three of its parts, lowering the device down until it stops, and then activate the valve in the center just as a kinesis, repeating the procedure three times, parallel to the necromorf attacks. After activating all three parts, we return to the console from which the generator began and turned on. After interrupting all necromorphs we pass to the elevator on which we climb to surviving people.

Chapter 4. History Out

At the beginning of the passage of this chapter, you can use the machine, after which we pass to the elevator on which we go down. Returning to the room with the generator we find on it strange thighs because of which we will not work. To release the path again, activate the part of the generator, while we try not to fall under the moving processes that will beat Aizek from time to time. They can be skipped or cutting down the shooting in the center of the process. One way or another, coming to the exit, open the next door and go down the stairs. Through the next door, we get into the corridor with rotating fans. We press alt to fly, and to slow down the blades of the fans shoot on them from the module's stasis. Flying through the corridor again we get up to your feet again and go into the door that leads to the corridor with a disconnected elevator. Clearing the corridor from necromorphs approach the panel to the right of the elevator in order to enable the elevator power to move two mug into the specified positions, one circle is controlled using the WSAD buttons, the second with the arrow. When both mugs are on-site press E. Feeding the power goes to the elevator upstairs.

Coming out of the elevator on the corridor left, after a short as-scene, search the room. Feed the artifact and text record after which we go to the elevator and go down on it. Next, we go through the corridors through the hall in which the film will be displayed (next to the screen you can find another artifact). After the hall with the projector, we get into the corridor with necromrofami, having broken up with them We go later in the end, returning to the room with the workbench, there Izek meets Ellie (on the road in one of the premises, you can find the drawing of a shotgun and improvement). Talking with Ellie We get an additional task restore the shuttle "Crozier". Next, we go through the door to the left of the machine, here we discover the "wardrobe" - a device for changing the costumes and improves X (if you have saved on your computer after, you will be available for N7 suit). Having passed on the corridor and opening the door in the air gateway through which we go into open space. Further we fly to the shuttle, and the arrival in place we climb inside. Next, we go to the "Terra Novu" or to fulfill the bonus mission to "grills".

Arriving to the grill ship to the entrance and penetrate inside. After you destroy the enemy will need to restore the energy, for this we descend down the steps, opening two doors, then down the stairs after which, with the help of a kinesis, we start the generator. Returning up the stairs and kill the enemies sit down in the bodice on which climb upstairs. Opening the door we go further until we ride into the locked door. In order to unlock it find a shield from the fuse opening which you need to balance the energy, to do this, move the green lights to the right left. Next, you need to do so that the CPU scale gets into the green area, and the scale light into white, for this we move the fuses to the right with the number 90 left, and the fuses with the values \u200b\u200bof 45, 45, 60, 60.

Passing through the door move directly, shoot appearing necromorphs, after which they pass to the next door along the steps. Clearing the next room you can find an artifact, after which, with the help of the lifting, go down. Bringing off the next necromorphs pass through a couple of doors. By destroying the beetles open the next door with the lever on the wall on the right. Having turned into the room with the generator, we turn off his pi kinesis help, then we go to the panel with the inscription "Radio" by activating it listening to the message of one of the members of the ship's team. Now it remains to return to the room with the machine having interrupted on the road of all necromorphs. To the left of the machine will be the door with the panel by activating which open the door and take the codes, thereby performing an additional task. Now you can return to the "Terra Nova" to continue the main passage.

Chapter 5. Expected Delay

Having opened the door to the door with the "wardrobe", it is possible to find an elevator on which we rise to the second level. Coming out of the elevator turn to the left and on the steps we rise to the next door opening which we get into the room similar to the bridge of the ship, here we find a shield with which we wake the next door. During hacking, turn the arrow in a circle until the blue dot appears, pressing the LKM repeating the action two more times, after which the scheme of the ship "Terra Nova" appears. Also in this room you can find an improvement and text record. Having collected everything you need through the door and under the corridor we pass to the room with a slot machine and the staircase leading down. Going out open the next door through which we get into the next corridor that will lead us into the room forced by containers.

By destroying several necromorphs, follow the compartment with containers in which you can find the bot collecting useful resources for you. Climbing the stairs to the next corridor we pass forward to destroy necromorphs on the way (it's not difficult to do it the main thing about luminous growths), opening the door with the help of a kinesis, we get into the room with a machine, here a new type of enemies will appear, small spiders that are closed in the corpses after which they attack you. By destroying the next monsters, we select a text record from the table and pass through the door to the next room. Next, on the corridor, we will get into the room with a toll control panel, reading the room from a variety of enemies by activating the remote after which fails.

The next task will unlock the trolley, for this we pass through the door to the left of the console. Climbing the stairs to the corridor, where, in addition to ordinary necromorphs, there will be a creature weighing on the wall, it is possible to kill it only to shoot him all limbs, it is not worth it to approach him (true death), and if you suddenly come down (as the first few times Do not worry, automatic saving will be just before him). Passing the corridor go into the elevator on which we rise into the room with the remote control. With the help of the remote, it is necessary to free the passage for the trolley, this is a kind of puzzle resembling "Tetris" or "LEGO", the cargo on the left and right should be combined to rotate them around their axis with the help of LKM and PCM, respectively. Freeing the rails from interfering goods you automatically exit the control panel.

Now we need to go back to the trolley, having interrupted the next batch of necromorphs returning to the elevator (here you can also use the machine). Going down on the elevator we pass to the destination focusing with the help of clicking "B". On the way, we encounter a new monster, which cannot be destroyed (lovers of the series such a creature can be familiar to). Without losing time, running by the new monster inhibits it by the Stasis, our task to get to the trolley and keep the defense before its arrival killing ordinary necromorphs and applying the Stasis on that constantly regenerates. After waiting for trolleys, we go inside and go to the station in the center of the ship.

Chapter 6. Repair before shipment

Arriving on the central station you can get a bonus mission "Combat Cart" for this you need to enter the elevator. And to open the elevator, you will need a key - a map, you can find it in the room to the left of the elevator, it is also blocked and before entering you have to hack the door moving the circles to the specified places. Penetrating the room take the key, you can also use the machine to improve or change weapons. We return to the elevator and climb on the top, coming out of the elevator passing along the corridor to the door opening which we get into a small room. Raising the stairs to the second level, we are trying to open the door to the logging of communication, however, instead of an open door, quarantine will be launched, necromorphs will be launched instead of open doors. By interrupting which again approach the door and open it hacking the panel weighing on the left.

Having passed the cabling of communication. We get into the room of the door from which it will be overwhelmed with an electric arc. Disable it. It can be shot into the box weighing on the left wall with a luminous yellow triangle. After opening the door to the next room again, necromorphs will be climbed again from all the cracks, connecting the next electric arc, this time the box in which you need to shoot is on the right wall. Raising the steps on the steps on the wall in front of us the next box firing into which we turn off the arc to the left of us. We pass forward and turn off the next door before descending on the lifting on the left side, select improvements to the right of the door. Being downstairs beat off the attack of necromorphs after which we pass directly and right to the next door. After killing the next necromorf in the next room, we open the door and go further.

Furious path to us blocks a fiery trap to disable it. You need to get to the power source, for this we go down the stairs pass to the next door, here you can also use the machine. In the next room, we climb the stairs to the top and interrupting all necromorphs turn off the next arc (the box to which you want to shoot is on the wall further along the corridor on the right). Passing forward down the stairs down, turning off the next arc and kills the necromorf passing the next room through the door to the left. Further, on the corridor, we get into the engine room, here, among other things, you can find the artifact of XSK. After you try to call the elevator again, the quarantine will turn on and the necromorphs interrupt which we go down the stairs to the lower part of the room. Here we find a device with six valves that need to rotate with the help of a kinesis and set so that sparks appear between them, this quarantine will cancel and unlock the elevator.

Entering the elevator rose to the top of the room with the generator, in order to turn it off by shooting a stasis by a module into a fan after which it takes three batteries with its blades with its blades. After returning to the elevator, the path to which was blocked by fire, on this elevator we rise first to the second floor by collecting useful items again sit down in the elevator and rising on the third floor. Here we find the corpse in the chair and the audio record that you can listen, then rising on the lift and pass to the premises of the repository where we find a lot of useful things, on this bonus mission "combat cutting" will be performed. Now will remain under the music of Country back to the trolley by interrupting along the road of all necromorphs.

Now you can continue passing the main plot, sit down in the trolley and go to the stern of the ship. Arriving in place We pass to the elevator, whose call of which will not be killed by the creature will appear, using Rhinestone on Monster or shooting it all limbs go to the elevator on which go down. Here we will need to assemble the remote control, for this you need to find three parts with which you can collect the above remote on the machine. The first part for the console can be found here, for this you need to go down on the lifting down, taking from the rack at the lower level the part is shooting from necromorphs after which it is returned to the top on the lift. Next, we call a mobile platform on which we move to the other side of the shuttle. We descend on the lift to the lower level, immediately when leaving the lifting, we find the second part for the remote, and passing left up and third.

By interrupting the necromorphs that appeared, we return to the lift on which we climb on top to the machine. Collecting the remote control again we go to the mobile platform on which this time we go to the bow of the shuttle, open with the help of the kinesis of the hatch and insert the remote. After that, we return to the side with the machine, where we go down on the lifting down, coming out from the lift pass through the door to the right and climb up the stairs. Next, by beating the next attack of monsters, we pass to the lift on which we rise to the premises where you activate the fuel injector, which you need to insert a shuttle refueling with the help of a kinesis. While the refueling is continued from the occurring necromorphs, and after its completion, we return to the room and turn off the fuel injector.

After talking with Ellie, you need to return to the shuttle, while trying not to fall under the jet of the flame from the engine and stopping the stasis of the regenerating necromarf to understand where to move in this house using the navigation by pressing the "B" button. When you reach the mobile platform, you are moving on the other side by the road. After receiving a new task - unlock the mechanism opening the gate of the shuttle parking. Arriving at the place descend on the lift down and then left to the elevator on which we will get into the room with a turret and the mechanism from which you need to clean the garbage. The rubbish will be red barrels that need to be shot from the turret, the same at the same time you need to kill the emerging necromorphs. In the end, Aizek will throw into open space, after which it will be necessary to return to the shuttle with which we move between ships and go to C.m.s. Greely.

Chapter 7. Chaos

Arriving in place First of all, we go in the direction of the engine for shuttle, the flush should be flushed with the help of a kinesisa to get it out of the case of the case. First of all, we remove parts of the body, and then pull the engine itself. The next task will be to collect three recorders from the fragments of a ship similar to satellites with solar panels. Flight direction We determine by pressing the "B" key, finding the satellites pull out recorders from them, while it would be nice to shoot all mines nearby and kill necromorphs that will appear from time to time. Having collected all three recorders flying into the docking gateway and pass in the direction of the room with the assembly machine. Having gathered the flight registrar return to open space and install the equipment in the nose of the shuttle, after opening the hatch with the help of a kinesis.

After the work is finished going into the ship through the hatch along the left side of the ship. Speaking with Ellie, you need to put fuel pumps in the back of the cabin, to do it with the help of a kinesis, after inserting the pumps in the slots you need to turn them all the same kinesis, after the work is completed all the pumps must glow green, now it remains Go to the panel and start the engines (for the cooperative regime there is another bonus mission on the ship "Brusilov", so if you play with a partner before deleted you can visit there). Sitting in the chair and running the engine drive a shuttle trying to pass away from the debris while holding the course and shoot mines, and then a large garbage. The entrance to the atmosphere will not be soft, and the fuel pumps will still run, it will be necessary to approach them and put out the flame checking all three about the help of a cruise. Returning to the steering wheel, we continue to drive a shuttle shooting in healthy boulders falling on the way. In the end, the shuttle collapses and collapses on the planet, Isaac again remained alone.

Chapter 8. No Communication

Waking up and putting on the feet moving forward moving from one bonfire to another collecting supplies, the costume is damaged so you have to warm up at an open fire. Our task at this stage of passing the game to find survivors, go down the slope until you find a healthy piece of the ship and will start falling on Isaac. Having hooked on the rock "E" everything else, our character will make himself. We continue to descend down the slope until I don't go on another big piece of the ship in which the corpse will be discovered and the video in which Ellie leaves the Aizek message. Next, we are moving around the pen torch scattered by Ellie while some healthy monster will not throw us off the mountain. Next, we pass to buildings focusing on the lights we climb the stairs upstairs. Having passed a little forward to find the room into which opens with the help of a kinesis, in the same way, we launch the generator by pressing the "F" several times. Here you can restore the temperature, use the machine, as well as hear the unintelligible radio negotiations of survivors.

Going through the door near the machine I go down on the lift down, then we go into a round tunnel at the beginning of which you can choose an improvement. During the movement on the tunnel, a healthy monster appears again, but not for a long time, descending down and killing several necromorphs you can climb the stairs upstairs, there we can find an artifact. Going down down to the following buildings, killing a couple of necrromrffs at the entrance go inside opening the door to the kinesis. In this room there is also a generator that needs to be launched, besides here you can find a text message and listen to the recording of the Aloha station). Going out through the door next to which was text message Again moving around the pen torch shooting the monsters crawling out of under the snow. Reaching the next room we restore the temperature, but then unfortunately the security system will not miss us, saying that the outward is required to outdo it. We leave back and go back it turn back but a little to the point where the door came from where S.K.A.F., next to her, you can also see the feather torch. After killing several necromorphs we go inside where we find a ball, after a short conversation he dies, having time to tell that the heat resistant can be found in the basement.

Artifacts: 4
Record: 10
Parts of weapons: 9
Drawings: 2
Chains of modernization: 10
Chapter 11 begins from the moment when we fall into " NX-03 zone" After hitting the room to the right we see the machine, and on the left long bridge and our path lies on it.
The Diary
A task: Restart the heating system
We do not launch the probe into this creature while it is frozen. Somewhere near the heating system should be.

If necessary, shamaning with weapons on the machine and go over the bridge to the target. Before " Boiler room"We get without adventure and battles. In the "boiler", on the left on the table, audio recording « Serrano discusses the first complex" The recording is quite interesting, it turns out to be necromorphs not just so droopy and attack everything that moves, and they manage someone ...

In the following placement on the left of the wardrobe with a new suit, and on the right on the wall of the box with chain upgrades « +2 Oboyum -1 TEMP Footing" In the gardequet, a new protective suit " Archaeologist"If I'm not mistaken, he does not give any advantages other than the appearance. I am aiske in this suit resembles Sam Fisher;)

Drawing " Sam Fisher»We go to the elevator and climb upstairs. Yeah, if I'm not mistaken, then this place was in the video where the bug was shown with " Elevators and doors».

Our path lies in the building on against. You can get into it only through the upper pass, there we will find that you need a battery. We run to the elevator, to the right of it the panel with batteries. We take the battery and we are already hurrying with joyful screams " Jumper"And" Black Clear" A bug with an elevator works, it is worth making a few steps back as necromorphs run around the corner. We are racing with everyone, the bottom battery and throw it into the window. We run to the stairs, through the top we get into the chest. Insert the battery and the left of the ventilation pops up Dismembering", I also have ventilation on the wall of the box with chain upgrades « +2 Shooting -1 Owlock" By gathering everything badly lies go back.

The Diary
A task: Correct the sample and remove the data
With each step, this planet is becoming more and more strange. Experiment of the XASS, which we want to repeat - the one that leads to the car is something like an opening of a giant frozen creature. Apparently its nervous endings are configured to signal the machine. If you track them, you can understand where to move on.

Return road, surprisingly calm. When you reach a frozen creature, we find out that the entire heating system was drained and need to blow pipes.
The Diary
A task: Adjust the heaters
After 200, it is surprising that these systems are generally working. But before you try to heat the creature, you will have to tinker with the heat resistant valves.

Activate the panel and turn on the unit you need to cut up to 100% from 10%. There are two options proper and not correct. The option is the wrong - incorrect, after activation, try to unwind the handles with a kinesis in order from 1 number, then 2, and then the unit is cut down. You can try to infinity, it will not be possible to run. The second option is correct, after activation, we look at which number is highlighted (usually starts with 4), we spin it with a kinesis, we look at what the next, we spin it up and so up to 100%. Each promoted handle gives 10%. When it takes up to 100% approach the panel and turn the purge.
The Diary
A task: Meet Santos
We can all die on this mission. If not from the hands of the people of Danika or the tental of necromorphs, then from disbelief and apathy that covered our team. I hope that one of us will still find a way to restore the car. So far, only one Santos knows what to do. We must find it.

We go to Santos, on the viewing platform, you can climb on the elevator near the workbench. Santos gives us a drawing and a key that will help get to the warehouse.
The Diary
A task: Collect probe details (0/3)
KSSK used the probe to make a map of the nervous channels of the creature. If I find the items from which you can collect a similar device, we will successfully repeat their experiment.

We go to look for a warehouse. Our path lies on the street. While there is no one outside, go down on the elevator down. We get into the room where we fought with a brown in the previous chapter and watch the strange rite of unitologists. Nobody attacks us, but all are dead, it seems a ritual group suicide, and will soon bring the fresh necromorphs ...

We pass through the room and come out again on the fresh air, now we go directly and turn the corner. Here is the door for which the key is required. Inside, at the sight of us, some smart necromorp breaks down and runs away that it was not possible for the breed. Our path lies after him, since there is no other way, the elevator is on " Lower levels»Blocked. Turn left, opposite the elevator lies text message « Shade equilibrium»

KSSK-TVA-30915 Work Report
From: Srzh-PC Lammy
To: Gene S. Makhada
Today in the first complex there was a serious emergency. As a result of the departure of the glacier, 23 workers died, 2 tractors and 3 unfinished buildings were lost.
Initial studies, according to the prescriptions of the protocol, were carried out with the help of metric probes, but did not reveal unstable ice masses.
The loss of equipment and labor will be extremely negatively affecting the schedule of the work of the expedition.

On the elevator climb the street, next to the elevators, bloody three-blind traces lead to the unknown and it seems their direction coincides with our route. It is better to keep the weapon at the ready. Cliff, three new shock necromorphs donate the unitologist, then quickly run away in the distance. If you do not go for them, and in the other direction through the gorge we will get to the glade where the resource bot must collect many rare resources. On the way, no one to meet, running the bot returning to the remains of the unitologist and go further along the locator.

For the boxes, our three-blind friends were waiting for us. Looks like they attack the pack. Move quite quickly, resemble furious ostriches.

The rapid theory fell from the following boxes, they attack them alone from making a rather loud cry. According to the description suitable under " Stalker».

Starting ostrich-stalkers we got to " Barrack Delta"But there is no rush to escape the standard skids at the corners of buildings. On the right - empty, and on the left behind the ventilation shaft pair of flaps with a mud and artifact unitologist.

Unitologist 02 artifact
Illuminated day: Jacob Danik
Our brothers and sisters are addressed to me, the beliefs of which were given a crack at the sight of the horrors of worn on the liberated sites of obelisk. "How can we believe obeliskam when they carry so many pains and suffering?!" - They ask.
But who built this abomination, these copies, I ask a counter question?
Human.
Obeliski is the same part of nature as trees, like a blue sky and as the ocean that we have destroyed.
But nature, if you take it, can correct errors. As soon as we destroy what the person has done, the true obelisk plan will again bloom.
Now only one person is able to prevent us from - Isaac Clark. And if obeliski really originated here, our duty is to stop Clark, which threatens our salvation.

We go inside. In the room there is no one, except for a pair of corpses. Go straight on the shelf lies text message « Service note».
Service note
KSSK-ANS-30904
From: General Spencer Mahad
Attention to all personnel: the situation of the fifth level has been announced. All air flights are canceled. Do not attempt to contact the fleet. Contact your higher officers for further orders. 100% execution required. This is not a teachings.
Lord, save a colony.

To the left of the entrance door, on the table with plates one more text message « Dining room: crew records»
Dining room: crew records
He went to Arsenal to take a gun and on the pool for each soldier - trembled as an aspen leaf. The supply officer filled the form and asked if I need a copy of me. Laughed. They reckled for two the last cigarette and talked about his family left at home, and about planned vacation. Then he unzipped the bag for the corpses and asked if I did not want to help him. He apologized for the fact that he was such a cargo guy, and asked if he could, attribute his body down - to all the rest. At first I was covered with a tear. But he calmly sat in the bag, as if it was a sleeping bag, read a short prayer and committed suicide. I packed his body and took it, why came. My mandrage passed. I think I'm no longer afraid of death, and even waiting for her with impatience.

Most of the atmosphere of horror in Dead Space 3. Non-monsters scraping from behind the corner, but such notes ...

There is nothing more interesting in the room, except for lockers and a locker, which opens torsion shaft. My shaft is always grated with me, so we go to open the door.

Opposite the door in the cabinet on the wall chain of modernization « +2 shooting pace -1 damage" Left on the shelf part of weapons « Modulator"And a little lute in boxes. We go further on the dark corridors in the locator indication.

The corridor was small and he led to the door leading to the street. On the street there are many boxes and suspicious (or it seems to me) silence.

Silence and in the truth was suspicious as soon as the door closed because of the boxes began to look out and penetrate " Stalkers" It is good that they are attacking alone. The minus is that the door is not a good place for defense, the viewing angle does not cover all the places from where they attack. You have to stand and turn around.

At the site, quite a lot of boxes with a mullet scattered and ending with " Stalkers"We will collect resources. Then our way lies with the locked door and the panel " Electrical engineering interface", Puzzle again. This time the puzzle complicated with diagonal transitions and it seems to be reduced attempt time. Managed to pass with the fourth attempt.

We enter " NX-02 zone" In stock, to the right of the door on the wall locker with chain upgrades « +2 Tamer Shooting -1 Recharge" On the other hand, the passage from the door is broken, but a couple of boxes lying there can be drawn by a kinesis. Near the ladder leading down the big beam with gears that can be rotated the kinesis and some kind of cage hangs on the cable. An artifact or text message seems to be pounded in the cage. Just in case, raise these cage, it looks like we will come in handy. At the top of doing nothing more go down. While I go down to play some unhealthy music starts to play ... At the end, a griddle from ventilation crashes, but no one appears on the light ...

Below three possible ways, let's go counterclockwise. On the right lies the box with a mud and one of Probe parts - variator. We go to the cage that we raised, it seems not artifact there, but a part of the probe. Yes, there was - stanna Probe. Right from the stairs, on the table itself probe And next to several aidhechkops and for a row, such generosity is usually ended with a noncarraffer with necromorpses.

The Diary
A task: Build and equip the probe, then go back to the building with a sample
If Santos is right, the nervous channels of the creature must specify the path to the car. But, according to KSSK records, the only way to determine the direction of these channels is to start the probe probes in them. Santos believes that I can assemble it from the details left at the abandoned site of excavations next door.

We get to the street without adventure. But on the street to meets the stabular necromorph - the boss from the previous level. Again will have to shoot his luminous farm. It is not worth hiding behind the boxes, he climbs them with ease. We grab a shotgun and cut the circles around the central heap of the boxes, it looks like they are not on the teeth (or claws). Yes, do not forget sometimes stop and shoot. When shooting the last luminous "something," he curses and shamefully hits the horizon.

After a dialogue on the radio we get bonus mission "Arsenal".

The Diary
Bonus Mission: Protect the Armory Warehouse
Danik's squad arrived on the planet, and when they find warehouses with SCCC supplies, we are the end. It is impossible to let them get to the weapon warehouse.

We go to collect a probe, you can rinse in arsenal and go with the finished probe that we will do. We go on the locator. In the barracks no one, we go out. Here we are cooked surprise. Head-world unitologists with " Heads»Managing corpses. Probe hellish weapons, plunges into boxes and land all that moves. We run on. In the next building, we will still go down in the elevator Norton will offer to catch one of the ships of Danik and dump out of here. The idea is good, but Isaac, as usual, against.

Before " Site zones"We get without battle. At the site of drilling, where the unittologists became the junitologists " Dismembering"And a couple more colleagues came to their help from ventilation. The probe is good thing, but the limbs shoot them not convenient.

On the top of the site NX-03 zone»Expect several dead unitologists with" Heads"And a couple" Blavunov" We carry out the inside and climb the elevator on the observation platform.

I decided to start from the left probe, activate the panel and twist the probe handle of the kinesis. So it seems this is not a probe, but the harpoon that holds the "creature." We run to the second harpoon and in the same way activate it. We get a new task.

The Diary
The task: Penetrate the body cavity
The creature is uncovered. But from here I will not do anything - you have to climb inside him to launch the probe.

On the elevator go down to the creature.
The Diary
The task: Find synapses
The sighting system of the probe is configured to the bioelectric signals of the creative synapses. It is necessary to find several such synapses and launch the probes in them to get a full map of the nervous channels of this creature.

I went left, I did not find anything, deadlock. Let's go for the right from the cell. We find a pair of synapses and launch probes ... just in case I run to the cage, some black creatures run away from all sides. Crawing with them continue the hunt for synapses.

Judging by the sound now you need to central tunnel. Here they are three synapes. Shooting and running to the cage. But no one comes. There is a signal, but we need a group of synapses. It seems you can go to any of the two - central or right tunnels. Synapses somewhere inside. A large hall with synapses on the ceiling and walls. Shoot, Isaac is not enough.


We run to the cage. Judging around now it will be fun. Looks like these creatures at least a pair of dozens. The limbs are not cut off, it is better to shoot in the head and try not to run them into the cage. It seemed to take the assault rifle in a pair with the probe would be much easier, but we cope with Plasmorez.

Ready, climb on top. Here we are waiting for a surprise, Norton locked the cage and dumped, until heap is also a warheading signal, it is necessary to somehow get out.

The Diary
The task: Find a way to research complex
The results of the study of the beings led to, I hope, the final goal of our wanders is the research center of XSC, which is located high above us. Get there will have to have this cliff. But one wrong step, and we all corpses. It is necessary to find a safer way of lifting Santos and Ellie.

Kinesis turn the handle on the cab panel, where Norton was. Door opened. Go down on the elevator. It looks like our way lies through " Boiler room" Just go outside not through the cargo elevator, but after a previously blocked door " External access" In the room outside the door there are many boxes with a mud. Before entering the machine.

On the street we meet unitologists, Danik and the news that Norton passed us to him. Moreover, it was he and brought them here. Begins a shootout. A snog departs to the date, while the boss-necromorph appears with them.

As we usually shoot in everything that glows, includes what it is spoiled. And do not forget to shoot on a large glowing banner on his chest or neck. When we shoot him everything that could have happened strange ... He sucked us inside ...

Prehistory.

300 years ago, an alien artifact was discovered in the Gulf of Mexico - Black Obelisk. Humanity hoped for this finding to fill their unlimited needs thanks to inexhaustible energy. However, everything that was presented by Obelisk is terrible transformations after death, generating necromorphs. The government has tried to hide all the details about Obelisk under the vulture "secretly", but late, and around the figure of one of the researchers, Michael Altman, there was a new cult. The mysterious death of Altman turned him into the martyr, which allowed the Junitology to become a new, leading religion, which flourishes and was now. Junitiologists believe in the Divine Essence of Obelisk and expect a day when all people become a single mind, body and soul.

After a generation after a catastrophe with obelisk, humanity faced a sharp crisis of resources. In desperation, the government decided to repeat an ancient experiment, hoping to snatch the secret of inexhaustible energy from the obelisk. Data on the epoch of contradictory, however, it is known that people managed to copy obeliski, but the price of success was unbearable. All copies were buried in the caches throughout the well-known universe, where they would have to remain not detected before the condation of times.

However, 200 years later, during the illegal development of the subsoil of Aegis VII, the Planet Ripper Class ship, the "Ishimura" class found one of the copies - Red Obelisk, which provoked a new wave of the epidemic of necromorphs. The key witness of the catastrophe was the engineer Isaack Clark. Obelisk contacted him, leaving an unexpected gift: his own mental projection. The government caught Aizek and, torture, won from his mind all the secrets about obeliski, built a new copy of the artifact. This time - in the very center of the densely populated station, constructed in the Orbit of Titan. The terrifying consequences of the experiment did not make himself wait, but Isaac managed to escape at the last moment. From the station, as well as from the Egid VII, only pitiful fragments remained. Since that time, the crisis with obeliski began to exacerbate the day of day. Isaac Clark, the mind of which contained information on how to build or destroy obelski, went into the shadow, trying to stay away from the obelisk and everything that is connected with them. But even in the most desperate times, the place of hope remains. Two hundred years ago on one distant planet someone found a way to stop obeliski. And now our future depends on the tips of the past.

Prologue.

June 18, 2314

We look at the entrance roller. We play for the young soldier Tim, who was left alone with hot weather. We communicate with the commander Serrano and report about the situation. Focusing in a snowy boray will help a special device, clamp the button and watch the blue strip that indicates the right path. Get to the victim of the ship's wreck. At the entrance to davir the box and pick up the ammunition that fell out of them. Recharge, shoot on the yellow tank on the door. Let's come to her and open. From the inside the enemies are broken, we try to shoot them on the feet to slow down. But for the complete destruction of the enemy, it is necessary to dismember several limbs. We enter inside, we need to find a cylinder device. Slowly moving along the corridor, killing the emerging dead.

. Pina corpses, you can get utility items

At the end of the corridor there will be a staircase leading up. Rising, open the center door and take the device. The pilot cabin begins to shove. Especially leave the ship and go down the rope, bypassing the obstacles. We perform jumps in front of small propasters. When the burning chip falls on top, they quickly shift on the left side and thereby avoiding the fiery flow. Going down, we continue to vive on the ground. Also rolling on the left side to slip under the wing. Suddenly, General Mahad appears. He is not a supporter of a plan for the salvation of mankind, so Tim becomes another victim, and the data in the code is hopelessly removed ...

Chapter 1. Sudden awakening.

Moon Colony "New Horizons".

200 years later.

While Isaac listened to the message from Ellie, the fighters broke into the apartment and asked for them to proceed. Before leaving, we can listen to another record and choose a text message from bed. We go into the corridor, to the right next door is a first-aid kit. We will pass to the left, we will get out. We approach the goal and, when they open, run directly to the shelters and be flexing. Shoot your enemies located on the other side. They will arrive an infinite amount, so it trapled a little, let's go to the police car to the right.
Explosion Kamikadze leans us far down. Quickly run forward, so as not to be extension from the sniper bullets. We collect ammunition, kill enemies. Top will jump on Kamikadze, shoot it until he approached us. We go to the building, climb up the stairs to the right. Communicate with Norton by video link. We take useful items from lockers. We leave out, from behind the corner there is a body of a woman. Aiming, we go to the left and kill two - one below, the other above. We continue to go on the street until we see one more, but it doesn't even have to shoot it. The stream on the highway will not give away, therefore aimed and press the corresponding button to apply a station. We charge the Stasis, go through the road and climb the stairs.

. Artifact: Turn to the left, moving on the road, then we are moving to the left and select Eaath Gov in the corner.

We can go over the bridge and collect ammunition. We go to the hall, floating the corpses. At the end there will be an elevator on which we will rise up. Diana people shoot us, but fortunately do not kill. After a short dialogue, Isaek again manages to avoid death.

Waking up on the mountain of corpses, we find enemies behind the glass. A little more and they will break away. Therefore, quickly collect aid kits from the floor and destroy creatures. Through the corridor they will fall into the following room. We move with caution, three opponents will come to the reception near the reception. On the elevator climb upstairs.

. Coming out of the elevator, to the right on the table we will select the artifact of the unitologist.

Let's get to the store row, turn right and get into one of the shops. We go to the outside where the fight against many enemies will be. Then enter the building and go down. Rail with a couple of monsters. On the elevator will get to the train to be collected. Ice in the locomotive, press the corresponding button for the use of cruise. I pull it into the center until complete fixation. When he turns on ninety degrees, we grab it again and move it into the tunnel. Now, similar actions are made with fuel tank. We wait a little and jump into the tail part. Open the door and when the machine gun will stop, we continue to move towards the locomotive, passing the enemies. Jump out for transport, quickly and often press the displayed button.

Chapter 2. By itself.

U.S.M. "Eudor".

Waking up, communicate with the carver. On the right, listen to the audio recording. Go straight, then down. Turn the right and continue to move along the corridor. On the captain's bridge we meet with Norton. Making a hypertension, the ship turns out to be rolled mines. We hurry to leave the bridge and, having communicated with the staff, pass along the long corridor. We wear a suit, catch a helmet, already being in an open area.
We fly directly, we use the kinesis on the blue shooters and repel them in opposite sides. The control panel will open in the center, activate it. Frequently fly forward, evading mines and various obstacles.

Chapter 3. Roanok.

Let's fly at Norton to the cargo dock. Cargo doors are closed, but on the right there is another entrance. We land near it, cling the door to the kinesis and press the kinesis button again to rotate the lever. We enter the gateway, we wait a little and similarly open the next door. From the corridor to the left, enter the control room and apply the kinesis on the control panel to open the cargo doors. We go into the corridor, pass through the next door. I figure out the coordinates of Ellie with the partner. We go to the right, open the door to the kinesis. We find yourself in a dead end, so we grab the battery in the corner with the help of a crucible and put it in the connector near the machine.

. To the right of the projection screen, select the artifact of KSKSK.

We continue to walk along the corridor, taking it from monsters. At the other end of the corridor there are drawers, inside one of them we detect a text message. Open the door to the left leading to Technualuba. Go down, moving in weightlessness, passing the enemies sticking on the wall. By moving on the other side, we enter the room and select a text message from the shelving. Climb upstairs and find yourself at the main generator. The first thing I lower the shutter with the help of a crucible in each of the three generators (marked with arrows). Then the mechanism will appear at the top of the door. We grab it and hold the corresponding button until the full promotion. If everything is done correctly, necroforms will appear. After activating all three generators, approach the control panel and make on. Let's go on the right side and to the right will call the elevator. We will rise to the Allies - Ellie, Hoshin Bacch and Jennifer Santos.

Chapter 4. Echo history.

Admiral headquarters.

We select a text message, go back to the main generator. There is a huge monster. To liberate the path, switch the shutters and spin them. We also destroy the tentacles by shooting on a vulnerable place - red rounded areas. We use the Stasis to slow them. Having finished with the enemy, descend the stairs and return to weightlessness. We slow the rotating vanes from the Stasis. Going to the other side, go upstairs. We go straight, killing enemies, turn on the control panel. Move each of the styles (mouse and movement buttons) to two cells and fix them. We continue to perform this action until you activate all cells in the field. On the left will turn on the lift on which go upstairs.

We study strange drawings on the wall. Admiral wanted to find the key that is intended for the machine manager ... obeliski. In the corner of the room, listen to the audio recording, select a text message next to the sofa.

. Near the bookshelf lies the artifact Eaath Gov.

We descend on the elevator, getting out of it, turn left and pass through the presentation hall. Clean the corridor from enemies and get to Ellie. We go through the door next to the machine. In the wardrobe you can modify the costume, increase such indicators as health, armor, oxygen stock. While moving along the corridor, we communicate with Norton. He is concerned about what is happening and skeptical about the plan to disable all obelisk. First of all, he wants to protect Ellie, which is persistently trying to get to the truth. We pass through the gateway and choose in weightlessness. With the help of kinesis, you can attract cylinders and fill the oxygen stock. Let's fly to the shuttle, highlighting the way to it.

Examine "Grills" (additional task).

On the shuttle, we arrive at the grill and flock to the door. Entering inside, we go straight and go down the stairs. By killing the enemy, let down even lower. Run the generator, grabbing its kinesis and pressing the button several times. Crashing with enemies, on the elevator climb upstairs into the cab. We balancing the supply of energy through the shield. On the right there must be all numbers except 90. We are chosen to the main room. We destroy necrophores, at explosive enemies, shoot their bright orange area. We go to the next room, we clean it and go down on the lift. Before that, near the ultraviolet lamp you can choose an alien artifact. Killing opponents, pass along the corridor. Small spids do not pose a special threat. They are easily shaky with themselves quickly pressing the corresponding button, if suddenly they are nalip. Open the door, capturing its kinesis and holding the button. Kinesis pull out the shield in the center and wait until the electrical chaos stop. We use kinesis on the control panel and listen to the audio recording. The right is the key to the Cabinet Enstrom. We return to the main room, along the way, straightening with necromorphs and not falling across fiery traps. In the office download encryption code and transfer it to Ellie. Let's leave the grill.

Chapter 5. Expected delays.

Crew Crew Terra New.

We arrive in Terra Novu, we pass through the gateway, opening the doors of the kinesis. On the elevator rose to the second floor. We are going to the bridge, the right is the audio recording on the right, and in the pilot's chair - the artifact of KSKS. We rise higher, where a text message is lying next to the body. We are hacking the control panel, twisting with stips until you fix the blue area. Holding in this position, press the corresponding button. We find two more such areas and end hacking. From the scheme it becomes clear that we need to get into the stern part. We are moving along the corridors, exterminating enemies. We detect an old bot. It can be kept in hand as a weapon. When aiming, the radar will be specified, with the direction of the way to resources. If you put a bot on the ground, then he will delete them independently and immerses everything found on the machine. Small beings are capable of imparting into the corpses and revive them, so we can grow up with them as soon as possible. In the room with a machine, we select a text message from the table. We get to the front station and clean it from enemies.

We try to cause the trolley, but the problem that has arisen will not allow this. The door will open, go further and climb up. On the wall of the corridor, we find a great creature. If you just go further, then an instant death awaits. We shoot all the tentacles for the complete destruction of the enemy. A box of spare parts containing resources and rare parts will fall out of it. On the elevator climb up, coming out of it, we immediately turn the right and listen to the audio recording. Let's go down down, look at a little more and pick up a text message near the lockers. We interact with the central panel. We connect two shipments as if puzzles, comparing the corresponding part of the part of the side. We kill the enemies that appeared and go down on the elevator.

Coming out of the elevator, listen to the audio recording on the right. We pass through the door on the left, climb the stairs and get to the warehouse. A large necromorph is escaping from the container. It is possible to kill it only for a while, then after a couple of tens of seconds it will restore the former shape. In addition, for its slowdown, it is advisable to use the Stasis. We immediately return to the station and again call the trolley. On the wall there is an apparatus for the restoration of the Stasis, it is more often charged and restrain the onslaught of enemies. As soon as the trolley arrives, we get inside and go to the central part.

Chapter 6. Repair before shipping.

Tail section C.M.S. Terra Nova.

On the central station to the left of the door there is a control panel that you need to hack. Inside, we take the key of the battle logging and listen to the audio recording. On the trolley we go to the stern part of the ship. Arriving at the station, call the elevator and survive until it arrives. Nearby there is a source of a stasis, which will help to restrain immortal creatures.

Going down on the elevator, we begin the search and collecting the remote control modules. One of them is on this side at the bottom on the rack. Climb upstairs, call the Gondola, on which we move to the other side. Go down on the lift and immediately from the panel opposite we take the second part of the console. Turn left, let's go to the top and with a similar panel we will take the third part. On the machine will collect all the parts together. Now on the gondola, we will move to the center and, opening the hatch by Kinesis, insert the remote.

There is no fuel in the shuttle, so moving the gondola to the right. Let's go down on the lift and turn right. We enter the room, we will rise around the stairs. We are moving along the lower way and on the lift will rise up. Turn on the refueling nozzle. We approach the right side and manually, that is, with the help of a kinesis, we lower the nozzle to the shuttle. While refueling is made, destroying arriving enemies. Turn off the nozzle, Ellie will try to start the engines. Something goes wrong, and the whole station fills in the fire.
Let's go down and turn right. We are moving with caution, since the fire from the turbines and other cracks is periodically fought. Weiently focus on the Izek sign, holding the corresponding button. Get to the stairs and descend on it. I do not rush to go out, wait for the cease-fire. We call the lift and, while it arrives, fight back from necromorph. Rising, turn right. We call the Gondola and we expect it by applying the Stasis against at once two immortal enemies. We move to the center, then on the other side. Let's go down on the lift, coming out of it, do not rush to go left, because the fire should be leaked from the floor. Open the door to the kinesis, we enter inside, again, do not rush to go on the left side. First wait for the repayment of the fire. We run to the elevator, climb upstairs. The machine gun is located on the right, sit down for it and shoot the stuck cylinders on the mechanisms, and at the same time and enemies.

Passing into weightlessness, go to the allies. On time shoot mines. If you hear the frequent sounds, it means that mines are rapidly approaching us and you need to edit them urgently. We fly from below, we will rise up. On the shuttle we go to the grill.

Find Edwards (additional task).

At the central station, open access to the elevator using the key and go upstairs. Clean the corridor, we go into the following room. Climb upstairs, but before touching the door, we will collect all the supplies. When trying to open the door, it will be blocked and a large number of enemies will appear in the room. By killing them all, the control panel will open on the left of the door. We are hacking it and pass on. Each electric trap has a control panel (orange shield), firing into it and the trap will disappear. For the first time the panel will be left, the second time - right. For the third time on the far wall on the right. We descend on the lift, we clean the corridors. Another trap, which is at the moment you can not get around.

We go down the stairs, then in the next room climb upstairs. Control panel from the fourth electric trap on the opposite wall on the right. We go down the stairs, we shoot the control panel directly through the grille on the wall. We get to the elevator, before its launch, we collect ammunition to the room. Again we have to survive. After killing all the enemies, let down down and with the help of a cinema to build six mechanisms in the correct order. Two centrals should coincide with neighboring tips. The correct connection will be continuously glowing. Rising on the elevator, slow down a huge fan with a stasis and quickly pull the coils on the blades of the kinesis. Now we can return to the place where there was a gravitational well and to climb the bridge on the elevator. We listen to the audio recording, then climb on the side lift to the pantry. The door is closed, so we descend on the elevator in the residential compartment. We take the key and text message. We return to the storeroom and take everything that lies in it. Under the music and explosions we rush back to the station.

Chapter 7. Chaos.

C.M.S. Grills.

We fly to the navigation engine. We pull out three plates, and from each of them we grab and rotate additional fortifications to the kinesis. Then we grab the engine itself and pull out the kinesis. We return to the shuttle and go to Roanoka. We go to the first satellite, from which we take one of the three recorders with navigation data. It is best to find an oxygen cylinder in advance so that after collecting registrars, to fill the stock. Also on time, shoot mines. Satellites are easy to notice on green lights in the center.
Get to the nearest machine using a pointer. We collect registrars in a single module, then go out and insert it into the shuttle. We enter on board and together with the team we are preparing to send to the planet of obelisk. We restore depressurized pumps. Insert two elements of the element and the kinesis unscrew them by 180 degrees. We go to the steering wheel and go on the road. Keep the right course without going beyond the squares that will gradually decrease. Also aims in enemies and destroy them with one click. We return to oxygen pumps and set them into the correct position. We continue the flight, now shooting emerging obstacles.

Chapter 8. No connection.

Tau Volantis.

Wreck divided us from Ellie and with the whole team. We go to search for survivors, focusing on fire. The heat is displayed on the back, as in the case of an oxygen reserve. We collect ammunition and first aid kits. Reaching the mountain, the shuttle will begin to go. Quickly and often press the button shown on the back of Isaac.

After recovering, we continue to follow the fire until we detect the second part of the shuttle. Next, follow the signal lights. A huge necromorf will reinforce us on the other side. Get to the bridge and climb upstairs. Turn to the left, pass inside. We bring the generator and listen to the message from Ellie. We are chosen from the other side, go down on the lift. We go even lower and find yourself on a snowy land. Navigation as it was not, and no, but enemies appeared. Get to the next buildings, going along the bridge. We bring the generator, listen to the audio recording and select a text message. We leave out, shoot the approaching enemies. We go directly and get to the signal fire. Now we move to the left and detect another checker, next to which there will be an entrance to the building. We meet the freezing ball.

Chapter 9. Forward.

Transit station.

After a long communication, BACC finally freezes. We go to the left, pass to the room with the generator and bring it. Remove one of the gears from the wall and insert it into the mechanism next to the bale. Call the elevator on which go down. Turn left and encounter with a new creature. Their feature is that they do not see, but they react well to sound and light. Also, if you start attacking one of them, no less than ten enemies will escape the noise. Therefore, before worrying creatures, you need to prepare. As a reward, we get a lot of supplies that fell from each corpse. We go to the next room, similarly clean it from a variety of enemies.

We choose in a large room, go to the left and go down. We clic down the chain, rotating the locks and comparing them by tips. Run the mechanism with spikes. We are waiting for his star and run behind him to the far pass. We slow down a station with spikes to have time to go to the next zone and not to be flattened. Again complaining tips, now from six castles. Quickly run away in the next zone or first kill all the enemies that appeared. We slow down the press when it will be on the left side, we run into the tunnel and, turning the right, we run to the passage. We rise up the stairs and get to the wardrobe. We change clothes to the Arctic costume. Navigation works, from now on we can use it to indicate the right path.

On the elevator climb upstairs. We go out and move straight. We pass through the room and get to the cave. The stairs rise upstairs. We are successful to the crane that will begin to go. Hold the motion button, then quickly and often press the button displayed on the screen. We repeat these actions once again and have time to escape. Get to the cave, pass through it. On the other side, we celebrate Carver. He reports that everyone else is in the command paragraph. The lift is de-energized, so we enter the construction of the right and bring the generator. Rising upstairs, exposed to a huge necromorf. It is time to fight him. We shoot all its limbs on the body. When he walks on us, quickly rolling aside several times. To do this, click the direction button (left or right) + quick double pressing the acceleration button. Several times completely shooting the limb, the enemy will retreat and at the same time will open the path. According to the pointer, we get to the allies.

Chapter 10. Now we know.

Department of Command Excavations.

We leave out and we hope to bridge. Diana people attacked us, and we again were cut off from the allies. We use shelters and shoot enemies. Abandoned mines in us, you can grab the kinesis and throw in the enemies. We move further and further, using the pointer. In the skirmis between people and necromorphs, it is advisable to wait for others to kill others in order to save ammunition. We get to drilling excavations and wake the door through the control panel on the left. We enter inside, go to the right and bring the generator. The drilling platform is enabled, it remains to remove obstacles. We grab the kinesis locks and hold the corresponding button to hide the barriers. The most important thing is not to please under the rig. We run through a limited area, slow down the Burmashin with a station and shoot on its inner yellow core. In the interruptions, kill enemies and replenish the stock of the stasis. Having finished with a frightening device, pass through the opened passage.

Chapter 11. Hunting for the signal.

Building for samples.

Climb upstairs on the lift. Get to heat exchangers, where we communicate with Ellie. We go on the left, we go to the boiler room. From there on the lift, we choose outwards. We immediately turn the right, turn on the system and remove the battery. We carry it directly to the next building. We destroy the occurring enemies, then throw the battery inside through a broken window. We return back and on the stairs climb upstairs. We get to the building, go down and set the battery to the corresponding connector. Run the boiler.

We return to heat exchangers and after communicating with Ellie, set up pressure. First I charge from the central panel, then we grab the kinesis that the lever, which is slightly higher. Over one of the heat exchangers, the figure should light up, which means that he is twist, holding the corresponding button. Adjusting the pressure, climb to the viewing area. We meet with Santos and take the drawing of the probe. Let's go to the warehouse at the other end of the camp and find the necessary parts for the sensor. We are chosen from the drilling platform and unscrew the door of the neighboring building. We rise on the elevator and exist outside. New creatures love to attack suddenly. They rapidly shook us and dramatically hid.

We get to the barracks, we enter inside and go to the auxiliary area. We exterminate enemies, waiting for their attacks near the door. Then go to the left, unlock the door, hacking the control panel. We are chosen on the other hand and move on the right side to a dead end. Turning to the left and, capturing a gear, we twist it until the cell will rise to the desired level. Now go down and collect all the necessary parts - the variator (right), the probe (from the table on the left) and the bed (from the cell). We return to the auxiliary area where you fight with a huge creature. As the last time he cut off all the limbs on the body and eat in every way, or just run away when she tries to attack us.
We return the same way to the allies, passing the enemies along the way. We connect the modules found on the machine and get a new weapon - probe.

Chapter 12. Opening.

Anatomy hangar.

Climb upstairs, we turn right and proceed to the harpoon. Include it, then grab the kinesis and rotate by holding the corresponding button. Similarly, we do with the harpoon on the other side. We climb into the cage and go down to the bottom. We move forward, targeting the probe. The sensor installed on the zone will begin to make frequent signals when we will be near the nerve cluster. Shoot the probe along the brownish synaps and wait for the appearance of enemies. We find two more synapses, kill enemies and come back.
Norton decided not to open the cage and went for Ellie. Nearby there is a control lever, grab its kinesis and rotate. Get to the boiler room and choose out. Norton turned out to be a traitor, it was he who told the Danannan about our location. Finding the moment, tear away from enemies, using shelters, kill a few of them. A revived creature appears, inside which we visited literally a few minutes ago. Damage to shocks that easily recognize a simple look up. We destroy the cocoons left by the enemy so that smaller creatures do not hatch. But the most important thing is to shoot a yellow substance on the body of romel. Then he will try to absorb us. While he drags us to his mouth, shoot yellow areas. Having finished with them, we will no longer avoid absorption.

Being inside, destroy three processes in three places. Constantly wag from side to side so as not to get damage from the red Taurus. Next, we are chosen out and find yourself next to the allies. Norton rummed, and we have no choice but to aim, quickly pressing the button shown on the screen, and make a shot.

Chapter 13. Touch Heaven.

Rocks of Volantis.

We catch up with the team and inform Ellie that we killed Robert Norton. There are four of us, and there are still a lot of work in the salvation of mankind. Using automatic hooks, climb on the rocks. Move from side to side to avoid collisions with collaborators. With the help of the kinesis, we open the staircase and climb the cave. We destroy enemies that often appear from behind. We choose on the other hand and remove the lift basket from the way, grabbing the top mechanism of the kinesis and holding the corresponding button for a long time. We move to the next cave, passing up with faster enemies. We use hooks and climb upstairs. Shooting the cliffs sticking to the rock. Move from side to side by holding the movement button to the left or right + one press the acceleration button.

The next stage of climbing is to slow down the boulders of the Stasis. We start closing on the right side, slow down the block and quickly move on the left side. We slow down the second block and the winning lift when it shifted in the very edge. If necessary, slow them again, until we are moving on the right side. In addition, it is important to climb a little more, so that the lift does not encounter us. Walking, we are growing with a lot of enemies at the entrance to the cave. We enter inside, reveal the staircase and climb higher. We reveal the winch, bring the generator. The rise will begin, but he will not last long. We climb on the hilmik ahead and adjust the pressure through the shield. We throw the left 50, and to the right - 70. In the end, the numbers 90, 90 and 50 will remain on the left. The allies rose upstairs, but Santos did not have time to get out of the lift and therefore the Carver is forced to cut the cable. The liberation of the lift did not help, soon we ourselves are at the bottom of the abyss.

We run straight until it is faced with a huge necromorph. It is time to deal with him once and forever. We go further and get to the generator. We bring it, after which harpunas are activated. Hide behind blue lasers and lure the enemy here. When he is caught, quickly running to the control panel on the right, on the reverse side of which there is a lock. We grab the kinesis for him and quickly and often click the appropriate button to create a harpoon pressure and break the enemy in half. Let's go back to the previously disabled hook and take it up.

Chapter 14. Everything is your place.

Research Center.

Climb upstairs, but halfway drove down. Using a pointer, moving along a new route. We pass through a small building, after which you get to the biolaboratory, to get into which you can pre-hack the control panel on the left. Entering inside, immediately shoot minor creatures so that they do not revive the body. Clearing the corridor, we turn right and pass the elevator at which we rise upstairs to the allies. Coming with Ellie, grab the kinesis part of the rosettes from the wall chamber to the right. We carry it on the opposite direction and insert it into the desired lift. You need to find other parts scattered throughout the complex. We take the access key and go back to the lower level.

At the end of the corridor, we unscrew the door and move on another corridor, a frank contrace. We fear creatures that are expressing bombs. Shoot them, they can be both on the floor and on the walls. At the other end of the corridor, we pass through the door on the right and go down on the lift. We destroy enemies, open the shield and supply meals on the elevator and pump. On the left there should be numbers 70, 90, 70, and on the right - 50, 70, 50. We return to the top and in the booth we launch the gas spraying. When the infection is eliminated, a lift will be available at about the center of the corridor. Climb upstairs, moving along the bridge. We are surrounded by enemies, moving forward, shooting them. Then we unfold and finish the remaining.

In the paleontology department, pull the shield to the right of the door and rotate the castle of the kinesis. We rose on the elevator, we decide here yourself - to act silently or kill everyone in a row. If you move with caution, to avoid contact with enemies and do not make noise at all, then you can do without a fight. Going down, we detect the device with three compartments. From the front side there are screens in which the degree is displayed under which the hole corresponds to it inside the device. On the side there are locks for citing kinesis. Rotate the left until the degree in the extreme on the left screen is 0. Rotate the right until the degree of extreme on the right there is 0, and the central - 150. Rotate the left left until the degree will be the limit on the left 0, and the central - 90. And finally, Rotate the right lock until the indicator will make us all the screens 0 degrees. Activate the control panel and thereby remove part of the rosettes. Remove it on the other side and put on the camera on the right. We go out into the corridor, destroy creatures on the floor and walls. On the other side, we pull the shield on the right, rotate the lock and quickly return to the protective booth, where we produce gas spraying. The central door was freed, pass through it.

Entering into a large room, we again act one of two methods. We grab a part of the rosettes from above on the left and pushing it into the camera in the far corner to the right. If you decide to act aggressively, the best thing to climb on a small elevation to the right and control the length, shooting all the approaching enemies.
We are chosen out and, hiding behind the cliffs, get the next building. Follow with rapid enemies. It is advisable to use Stasis against them. We get to the biologial, pass through it and choose on the other hand. Outside, come across suddenly attacking opponents. Crashing with them, climb upstairs on the lift. We are separated with enemies and enter the geology department. Get to the room with lasers. In the center there is a block that attract closer to us to block the lasers. They shine only on the one hand, so we move to the right, then on the left side. Going on the other side, remove part of the rosettes and throw it through the lasers. Again the lasers and insert the capsule into the camera on the left. It's time to return to the biolaboratory. On the way we will meet several people Diana and kill them.
Use the pointer and get before the compartment is needed. We destroy the enemy on the wall at the other end of the room. Next to him remove part of the rosettes and deliver it to the camera near the door. It was the last part, now we can return to the allies.

Chapter 15. The whims of fate.

Lab rosette.

So, we put all parts in the center in the correct order. As you can see, we can move all parts except the first and last. Reply from them: We look with a wide part and compare the part over the connecting elements. Complete assembly, approach the control panel and generate initialization. Isaac plunges into vision and everything becomes clear to him. Meanwhile, Ellie and Carver grabbed Diana people. Taking advantage of the moment, the allies kill them. The main thing and we do not die, because we were trapped. As soon as the character is started, immediately run to the exit in the zone, which is not yet covered by corrosive gas. Ellie will not have time to escape, so we go to the corridor and quickly run for the carver. By signal lights, we are chosen out. Danik people use grenade launchers. Do not stand still, but constantly move from side to side, so as not to be on the sight of the enemies. Get to the lift and climb upstairs. We hurry to go to the next building, otherwise the enemies ship shoots us. We kill a couple of enemies and pass through the building.

We are separated first with necromorphs, then with people of Danika. We go to the next building, and as soon as possible, we destroy grenadeters in the upper positions before necromorphs arrive. Against them using Stasis. We are hacking the control panel and enter inside.

Chapter 16. Hiding below.

Descent underground.

It is advisable to have time and kill the enemy on the cargo elevator so that when you descend are not distracted by it. We also destroy creatures that appear during the descent. It is undesirable to run away from them, because at the bottom they still overtake us. On the elevator go down and get to the hook. We continue to crawl down. Red explosive cylinders are visible on the designs. We shoot on them as soon as the enemies appear. Being below, shoot enemies on the opposite side. We go into the next building, we wake the control panel. We are chosen out on the other hand and continue the descent. Hiding behind the rocks, shoot enemies. Explosive creatures will be found on the way, as well as a major representative of necromorphs. If you wish, you can not join the fight, but smearing the jumps to the journey. The last descent to the bottom - slow down the fan by the Stasis. Quickly press the button shown on the screen to break down.

Chapter 17. Strange City.

Alien ruins.

After talking with the carver, we launch the generator and go to the next room. We try to open the door - it does not give in. But the projector is turned on and broadcasting begins. After the film, a translator panel will be available. To the left of it is another panel. Include it and listen to alien transmission. We build symbols in the translator in the reverse order. We choose out and meet with a carver. He will go on the left, and we will go down to the right. At the fork, we will turn the right and deductive kinesis timer for explosives from the device. We carry it to the passage on the left and insert into the corresponding connector. We move away and after the explosion, we pass forward. We install a few more timers, after which fall down.

Get to the translator, pass through the enemies. In subtitles will appear signs that enter into the device. In the next room, we run the generator and take off to the top. Weiently focus on the sign to get to the translator. Enter the characters displayed in subtitles. Let's leave the zero gravity zone and go to the glowing round platform. Get on it and remove the obstacles to the kinesis. We go ahead, run the generator. By destroying enemies, go upstairs on the lift. We stand on the platform enhancing the properties of the kinesis module. On the contrary, we see two pictures. The one that left is glowing. So he will serve as a model that needs to recreate from chains behind us. Each chain has three compartments for which a blue ball can be moved. The location of the balls from left to right or right to left (no difference): from above, in the center, in the center, from above. A few mechanism opened ahead, approach closer and interact with him.

Go down and go to the bridge. Before that, we can destroy three major enemies. We shoot on their fragile feet. We get up on the reinforcing platform and fly to the other side, evading obstacles. We establish a sequence of signs that will see in subtitles. We go to the building and get up on a reinforcing platform. If you are on it, use the kinesis against enemies, they will be much longer in slow motion. We destroy all small enemies, then we get onto the second platform and are separated with larger twastics.

Chapter 18. Kill or be killed.

Machine aliens.

Open the door with a translator. We rise higher and go to the right where the generator will be running. Then go to the left and open the next door using the translator. Go to a large room that we clean from the cowardly enemies. Open the next door, we get on the platform and fly to the other side.

We care carefully by the next zone. We shoot creatures sticking to the floor and walls. Cowardly creatures will also appear, go back to not be surrounded. We get to the lift, launch the generator to the left of it and climb upstairs. To begin with, we run throughout. We collect ammunition and destroy the tentacle appearing from the bottom. Then we get on one of the platforms and, using the kinesis, rotate the column to match its tip with the corresponding tip on the central statue. We choose a convenient position where we will not be able to surround, and we are painting with all the enemies that appeared from mink. We continue to rotate the statue. To begin with, turn the central statue for one position, and only then all the other statues are perfectly compared with it. Activation terminal will open near the lift. Come together and interact with him.

We return to the place where we set the chains according to the picture on the wall. Now I welt them in the image on the right. The location of the balls from left to right or right left (no difference): in the center, upstairs, upstairs, in the center. Activate the panel, go down and fly to the other side, pre-ending the platform. We enter the building and destroy the necrophos primarily, and only then the people of Danika. We get to the car, pull out the green element of the kinesis and insert it into the red connector. The remaining two elements we will find with the right and left side. By installing all the elements, the passage will open in the center. We use a hook and start climbing upstairs. In the center, on the right and left, outbreaks periodically appear. We fear them, especially correctly select the moment when the central track is available. Also, to rise higher and higher, you must bear huge mechanisms. We slow them with the help of a station.

We meet carver, pass to the control panel. Danik and Ellie appear. Carver under pressure decides to give the code of the enemy and immediately activates the car.

Chapter 19. End.

Whirlwind of convergence.

We run forward on a sprinkling area. Along the way, shoot enemies and get to the platform. Flying to the other side, driving out of obstacles. Once in the snow-covered area, continue to move. This time it is impossible to slow, otherwise something will overtake us and kill. On the go kill enemies and collect ammunition very quickly. To advance further, shoot the tentacle to the right. We get to a safe zone, where the last time you can use the machine and wardrobe.

Open the door and find ourselves in the free flight. We go around a number of obstacles. We land on the island and proceed to the fight with the being of an incredible size. We get up on the central platform, attract the distinguished obelski and throw them into the enemy's eye. Then we move along the island, destroying enemies. Having finished with them, we get up in the center again, since the creature will begin to chop out a certain part from the isge, thereby narrowing the space. At this moment, the orange areas are shown on the enemy's hands. As soon as the second eye appears, the next obelisk will be met. We destroy enemies, get up in the center and hit the last eye. The creature absorbs the green platform on which a carver was. Again we get up in the center and pull it out with the help of a kinesis, right through the guts of the enemy. We move to Carwar, quickly and often press the button shown on the screen. We look at the final roller.

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Prologue

Use the target designator (button B) to get to the wreckage of the ship. Near the inputs lie boxes, scatter them and assemble the cartridges. From the gun shoot at the gateway, kill monsters and follow the inside of the ship. Studying it, kill enemies. Climbing upstairs, take Obelisk from the Office Cab. Using Space, motion control buttons and Q, descend from the mountain as quickly as possible. The ship will fly to you, shoot the burning center, after its destruction there will be a passage, slip into it.

Chapter 1

After watching the roller, we leave the room, we turn left, open the red door. We come to partners, run into opening doors. The fanatics of the Unitological Church appear. We understand with them, hiding behind the concrete blocks using the "X" button. We run up to the police car, watch the cat scene.

We run forward, along the way, shooting unitologists. Having reached the tunnel deadlock, climb the stairs highlighted with blue light using the "E" button. We reach the moment of shooting women, killing fanatics, go further. Looking near the road, aims for eating machines, we use the stasis with the "C" button.

Go through the road, climb the stairs. Open the doors, fall into a dark room with two statues. We pass for the plasma panel, on the screen of which the leader of UNITologists broadcasts, we are going on the elevator, then we look at the video.

Necromorphs are released outside - it's time to divert. Shooting creatures breeching through the glass, go to the left, open the doors. We go through the office, shoot on monsters, step in the elevator that on the left. Go to the neon street, we turn right. We pass through the toy store, shooting a few creatures on the market street, pass to the cinema building. Go down the lower, we go on the elevator.

We go to the hall resembling depot. The "F" button tighten the free car to the fed. Now that the platform has shifted that the same car in the tunnel. We return, drag the second wagon to the platform. When the platform connects the wagons, go into the tail part of the composition.

Chapter 2.

For the future I want to say that any problem with the route is allowed by the "B" button, which will tell you the right direction. We go through the plot.

We leave from the cabin and, using the already mentioned button, we find the captain's bridge. We look at the video.

Our ship came across mines. We run on an intuitive route, wear a skaander and, in weightlessness, we arrive to the gate with two "latches". The button "f" put forward every one of them, we fall into open space. We try to face as much as possible with wreckage of ships, to accelerate Aizek you can press Shift.

It is close to the desired ship, fly to the right gateway. To open the door, delay the button "F" -Cinesis. We go into the gloomy compartment, we turn left, open the door. The same kinesis is opening the door to a partner. We use the prompts of the "B" button, we fall into an open room with two stairs on the sides.

We go to the right, insert the power supply into the free connector. The doors will earn again, and on the machine nearby you can scream the gun from the found parts. Open a rusty door. We reach the long corridor and we encounter the first necromorphs hanging from the ceiling. Having understood with them, we remove the boxes near the door. We fall into the projector room.

Using the Navigator Aizek pass several locations, we encounter necromorphs on the way, we fall into the ventilation compartment with huge blades. We click Alt, we move on the opposite direction, press Alt again. An uncompherd route we reach a hall with huge electromagnetic mechanisms.

Come to one of the three moving rings. Using kinesis, omit the ring until it stops. We guide the goalkeck just above, clamp the kinesis until the energy surge will occur. The same actions repeat with all three mechanisms, sometimes shooting necromorphs. We approach the touch panel, run the scarmer. With the help of the navigator, we find the elevator, reach the video.

Chapter 3.

We return to the elevator, we donate to the hall with the mechanisms. We shoot the yellow core of the tentacle, we launch the mechanism already familiar to the way, we run into the freed pass. Shot from the batch of necromorphs, a stasis can be used for convenience, slowing down the next tentacle attack. We repeat this action several times.

In cases of which the navigator will tell you the direction. Having reached the rapidly rotating blades, press alt and, slowing their movement by the Stasis, fly by. We laugh, go further, come back on two necromorphs. We approach the blue panel near the elevator. The mini-game begins.

You need to manipulate two spheres and insert them into the specified cells. To activate, press "E". The keyboard manipulation is made by arrows and a standard set of letters in the control of the shooter: a, s, d, w. We activate all cells, go to the elevator.

We return backwards along the same route, pass through the "Projector", shoot several necromorphs. We turn left, we go to the affordable door, get to an attractive girl, go to the opened passage, optionally improve Clark costume.

We go along the simple route, we reach the docking compartment, we get into open space. Crap "B" to find out the current goal. We land, go, approaching the blue screen - click "E". So we get inside the capsule. We point out a highlighted target on the screen, on arrival we leave the capsule.

Chapter 4.

We are moving the corridor method, without meeting the puzzles on the path, shoot a dozen necromorphs. We redeem until the engine is turned on, we find a problem, go to the nearest door. We encounter the creature with tentacles in the wall, go to the elevator.

We fall into the tolls control hall. Go down to the panel, we have drawers in such a way that they formed a holistic shape. Manage the right and left mouse buttons. We repeat it before the appearance of the necromorphs. We go into the elevator, quickly press "E" to fight off the monster. The elevator falls.

Chapter 5.

Returning the route already known to us, go down to the folding level of the ship, we get necromorph in the parcel. It can not be killed, just to delay. We use kinesis, shoot legs and run lying head forward. On the way, ordinary creatures will be interpreted, they can either kill them, but time to lose time, or risk and run.

We are successful to the room with a previously defective engine. Turn on the console, waiting for the trolleys. You need to do anything: run, jump, slow down or shoot creatures. The main thing is to hold out to the trolley. On the touch panel, choose the second option.

Chapter 6.

We leave out of the trolleys, we pass a mini-game, go to the open door, we select everything that lies badly, we go out, activate the elevator. Get to the room with sleeping necromorphs, we kill. We rise to the second floor, activate the door. The creatures will be thrown out of all the cracks - we kill everyone, come to the electric panel, we have already made familiar manipulations with the mouse.

To go through the electric harness you need to shoot on a red box, screwed to the wall. Sometimes, the boxes will be on a decent distance from the harness, or hidden. Carefully explore the environment.

We reach the moment when to roast necromorph, we descend on the stairs. We fall into the hall with installations, control panels and scattered cylinders. Turn on the elevator. It is necessary to exterminate all the creatures that will get out of our soul.

We descend to the consoles, we turn right, kinesis turn the parts in such a way that the electrical closed chain turns out. We go to the elevator. We slow down the right screw, take out three magnetic blocks. We return to the place where necromorf was supported. With difficulties we use "b". We go to the elevator, we go to the third floor.

Climb on a small elevator, open the door, and follow the box. We descend, open the elevator, fight back from the necromorphic samples, eat on the first floor. Using the Clark Navigator, we return to the old route. Sitty in the trolley, choose the last station.

Run the loader, go down to the shuttle, learn that you need to collect three elements. With the help of the navigator, we are looking for the necessary details, come to the craftting machine, we return to the hatch of the shuttle, activate. After that we use the navigator to find the next goal.

We find a room with a control panel, activate, run up to the object that appears, omit its kinesis., We return to the control room, activate the omitted object.

The hall flashes. We use the navigator to find the right route, we meet on the way of several ordinary necromorphs and one immortal. Difficulties at this stage will not arise.

We fall into the hall with two turbors and rotating mechanisms. Sit down for one gun and shoot in a red cylinder. We destroy dozens of necromorphs, periodically exploding cylinders. We fall into open space, labby between mines, get to the boat, set the point of destination "Grills".

Chapter 7.

Pone to the labeled navigator point, remove the stasis the protective shell, take out several boxes, disconnect the metal rod. We return to the boat, take the course to the next object.

Pass to the sparkling satellite, we extract the item you need. Such details need three - we are looking for the other satellites nearby. It is difficult to skip them, so keep your eyes open, learn the wreckage.

After that, we go to the navigator to the already familiar ship, kraft the obtained parts on the machine. We return to the shuttle, open the hatch, set the navigation system, go on board the ship. A small cat-scene, kinesis insert power blocks into the cells and scroll through them with the second press "F". Sit into the captain's chair.

We try to face as much as possible with cosmic garbage, as much as possible to fall through mines. When Isaac stands out of the chair to help put out the fire, then you need to restore the position of the power blocks in the cells. We look at the video.

Chapter 8.

Navigator is broken, and Clark is a pretty fence. We run along a simple and simple route, going down and below and below on the slope. In order not to be the smeared of the ship quickly press "E" quickly. We run on signal lights.

When we climb the stairs, go into the building, repeatedly pressing the "F" activate the engine. We leave, sit down on the elevator on the left side. We go ahead, we celebrate creatures, we will not pay attention to big doors, moving deeper. Let's get into a small room, start the generator again.

We try not to linger anywhere in order not to die from the cold. We always go almost directly, open the doors and warm. So we will wander until we find one of the group.

Chapter 9.

We go to the room with the generator, activate it, taking one gear and carry it to the elevator. We fit it between two already rotating gears. Sit down to the elevator. We go for incomprehensible creatures, pass through the room with suspended corpses, a little further stumble onto its depleted creatures. Go further, again fight with crowds of necromorphs.

We fall into the hall, descend the stairs, we consistently turn the circles kinesis to close the electrical circuit. Activate the touch panel. Wall with spikes will come into motion. We use the Stasis to slow down, run into the hole in the housing. Again open chain.

Turn the upper circle so that two identical conductors get out in both directions. We turn next clockwise clockwise until the chain is restored. Again, slow the spike wall, go further.

We rise to the control room, trying on a new suit. Navigator is updated again. Through the blizzard and the Purga we return back, we go to a new location. We get to the moment when Isaac starts falling into the abyss. When the "W" button appears, and when "E", then quickly.

We pass through the cave, we find carver, activate the generator and sit down in the elevator, watch the cat-scene.

Fight with a gigantic spider, which periodically grow tentacles with yellow cores - shoot on them. To avoid attacks, we use carpets and stasis for a slowdown. We meet with the team, watch a video.

Chapter 10.

We leave the building, we meet with friends and immediately separated from them. The attack of UNITologists begins. We shoot and run on the instructions of the navigator. And so good five minutes shooting and running to the loading booth. When we get to the blocked doors, we need to go through the familiar mini-game, a little complicated.

We go into the cave, activate the generator, go further. The bur suffering difficulties in work - turn two valves on the sides. We will be in the arena, and the boring itself begins to chaotically move along the surface of the arena. We shoot the emerging necromorphs, slow down the burden by the Stasis, make a few shots in yellow objects in the center of the bora. He will rise and leave again. So we do several times, constantly shoot yellow objects and shooting from necromorphs.

Chapter 11.

We find a frozen huge mutant. When we leave the elevator to the street, then you should first kill necromorphs, then take a power supply near the elevator and to curtain it to the half-open doors in the distance. We leave it, go back back, climb the stairs, kill the creatures, come to the next staircase and, before the descent, we take the power supply from the street by Kinesis. We drop it into the hole on the roof, go down. Insert it into the cell.

Activate the engine, we return to the elevator. Going away, there is an opportunity to wear a new suit. We go out, activate the panel near the monster, turn the kinesis highlighted levers ranged. We do it until the sensor will rise to 100%

We follow the navigator, we observe suicide of four unitologists in the arena. We use the resulting key for not the elevator, not the door. We fall on the square with the boxes, after the murder of creatures approach the mini-game.

The navigator shows us what needs to go down the stairs, but there is nothing there. We return, we pass to the edge of the platform and look at the end of the rope, which is tied to the gear, and the other end holds the elevator. Turn the gear to the kinesis until it stops and immediately slow down its return to its original position.

Quickly go down quickly, we run to the elevator and take an important thing from there. We return to the area with the boxes, we meet spider. Hiding behind the drawers, shoot the tentacles, slowing down a spider. With any successful opportunity, we shoot an open throat, before the rapid attacks of the boss are rolling. We repeat these actions until the spider is retrieved.

We return to a frozen monster. We approach the workbench, kraft the new gun and take it into the inventory. Climb the elevator.

Chapter 12.

Activate the panel on the left platform, twist the winch. We also repeat on the other side. We run in the middle, sit down in the elevator basket. The navigator is disabled, so listen to the sensor on the new weapon. For this you need to constantly aim. Delicate inside and when the sounds will start more frequently, then look up, shoot from the resulting gun on the yellow mass.

Fight from creatures, we are looking for the right object again. We produce a shot, we find another nearby. Aizek will begin short hallucination. After the destruction of a dozen necromorphs climb the elevator. We are locked. Kinesis turn the lever in the neighboring cockpit. We go out on the street, we get into the ambush of the unittologists. Healthy creature appears immediately.

It will periodically spit red cocoons with necromorpses. At this moment, the creature opens a weak place - yellow custody on the belly. Having shot off from small enemies, shoot at home.

We will begin to suck, shoot yellow objects on the face of the boss. These actions will have to repeat five to six times. When all four yellow objects become red, Isaac will guado in the Triari stomach.

In the gastric juice shoot the processes, we look at a small cat-scene. Once on the surface, intensively press "E" to shoot Robert. Moving on.

Chapter 13.

We go into a small building, activate the generator, if you desire, replenish the reserve at the workbench. We meet the team, we use a hook twice to get to the desired level of the slope. We move through the caves, kinesis omit the staircase. After the fight with necromorpses, again rising with the hook.

By the radio, Izek heard that the team was attacked. We use a hook, we are driving away from the block when the elevator will hit the left cliff, then it should be immediately slowed down by the Stasis. We manage to go over to the right side, it is possible to slow down for the suspension.

Run the generator - winch will begin to experience overload. We rise slightly higher, open the shield. We first choose "50", then "70" is the third below. We look at the video.

The spider friend appears. It is not necessary to shoot on it, only cleaned the arena from small necromorphs. We run into the other end of the location, activate the right generator and get up between two huge hooks to attract spider. When he is grapped with us, the hooks will stake in his thick sheath and will hold a short time. We run up to the second generator and non-stop and very quickly press the kinesis button. Spider breaks on the part, and we go to the hook.

Chapter 14.

With the help of the navigator, we get to the complex, where there is an opportunity to try on a new suit. We go to the elevator, we go on the red corridor. We find the team in the laboratory.

Activate the panel located on the right from the entrance of the wall, the kinesis takes the prototype and put it in the steel chamber on the other side of the laboratory. Again activate. We approach the operator's cabin, take the data and follow the navigator.

We drive the data in the locked door panel, we move on, go down on the elevator. Small mini game. The elevator is served 230 volts, and everything else to work the engine. We use ordinary arithmetic to calculate.

We rise, go into the booth, we feed in the corridor gas. The sector is cleaned, follow the navigator. We pass through the entire hall, we kill Lipuna, taking a prototype and carry it at the beginning of the hall. We kill a few creatures, load the sample into the cabin. We go into the corridor.

We climb the elevator, pass through the bridge, we will deplete the evil spirits, fall into the paleontology sector. Open the shield, we use kinesis. We understand with necromorpses, descend on the first floor. We establish the first circle with a slot under zero angle. The rest are turning until they stand in accordance with the first. As a result, the circle must be installed all at one angle - 0 degrees. Activate the panel, take the prototype prototype and put it in the iron box.

We follow the direction of the navigator, we fall into the radio, we understand with several creatures, descend into the engine room. We slow down a spike wall, run in the direction of the navigator. When you reach the room with two lasers, you can just go ahead - they will be slightly poured a suit. Or kinesis to spend any item through the ray to detonate.

Open the box with useful items, follow the navigator. When you get to the infected sector, you need to hand a gas, activating the lever in the far end of the corridor. Gas are allowed, run into the cab control, activate the panel.

We take an experienced sample from the shelf and carry it into the iron box. We go out on the street, fast paced hide from the ship of unitologists in the building specified by the navigator. Further special difficulties will not arise.

When we get into the room with three lasers, then the kinesis of the stone to myself, overlapping the stream. We take the sample and in the same way we traveled, come back and put it in the box. Follow the navigator, we return to the laboratory.

Chapter 15.

It is necessary to fold the corpse of the creature from those remains that we were looking for the whole of the last chapter. The order to describe is useless, only confusing. The main thing is that the locations of the cut slicer of one piece coincide with the sections of the other. Imagine that the creature was simply cut in this place, look at the red spots - meat. They must coincide with the next piece. All manipulations with containers are made by kinesis and mouse.

We approach the console, activate and watch a video. Laboratory in fire. Quickly run to Carber, not standing in orange gas pairs. We run on signal lights, shooting necromorphs and unitologists. When you see the ship from above, then you need to wade forward, hiding behind the stone blocks and drawers.

We are going through a familiar mini-game, we understand with a dozen enemies. This chapter ends.

Chapter 16.

Follow the slipping platform, we use a hook for descent. The head is fully dedicated to the pursuit of Round Danik. It is necessary to systematically shoot creatures on the way, soon descend on the sheer surfaces. If you have difficulty with a new kind of enemy, then do not panic. It can be slowed down by the Stasis and just carefully bypass, without losing health or ammunition. There will be no problems with the choice of direction.

Chapter 17.

We get to the locked door, try to open, earn the projector. After viewing, you activate the touch panel located near the bed. The program will indicate us the access code, remember it and enter it in the panel near the door. We fall into the hall, lit by poisonous green, look at the video.

We descend a little below, turn the right, take the detonator from the box and carry it to the destination point. Install and depart on a safe distance. The same actions repeat several times a little further. We take a detonator, carry to the charges, go further. Above the charges again, but there is no necessary object at hand. We return back and in the same place taking another one. Install and observe the cat scene.

We reach the moment when the way of Isaac is divided into two. Turn to the right, enter the signs shown on the wall or, as in my case, shown by subtitles. We run the generator in the room, fly up, we find the following panel, in the same way we enter the data obtained.

We fall into a well-lit room. We get up in the center of the circle, enhancing the kinesis ability. Move the stone blocks, we go to the elevator, activate, we are going. Rail to the center of the circle in front of the huge pictures. We concentrate on the left and exactly repeat it on flexible pillars behind us. To do this, we use kinesis, raising or lowering the mouse.

We return to the elevator, we go to two stone sculptures, killing enemies behind it is not necessary. We fly through the air flow, we move according to the navigator, sometimes we celebrate creatures or driven the necessary data into the console. With difficulty with the direction we use the navigator.

Chapter 18.

Follow the right, run the generator. Voltage restored. We go to the updated goal, kill creatures, drive the code. Next we are waiting for dozens of necromorphs of all varieties, be prepared to spend the good half of the ammunition.

When you get up to four statues with a green glow, then you need to pay attention to the characters that are depicted on them. We get up on the "circles of amplification" and kinesis turn each of the statues so that the characters between the central and side statue are identical. Follow the change in location and activate.

We go back to the pictures already familiar to us, methodically removing the unitologist for necromorph and vice versa. We repeat the position of flexible pillars from the right drawing. We go to the same portal as before. Before us, the panel with three empty cells. We take the first power supply from above and install it in accordance with the pattern on the panel - in the middle. Yes, other blocks are located at different ends of the hall. We understand with unitologists, set blocks into empty cells.

We go to the central door, we use a hook for lifting. Waving between three stripes on the wall, periodically flammable. I will pass the stone discs using kinesis. We reach the vertices, look at the video.

the end

We are moving on with pop-up circumstances. We run through a completely understandable route, sometimes rich obstacles on the way. Enemies to kill completely optional. With the exception of only the proven, who will block our way. For clearing, we shoot the suggestion. We use airflow, evaporate from creatures and stones, achieve solid soil.

In principle, the battle with the boss should not cause difficulties. We get up on the "gain of the strengthen" and a kinesis, we grab the obelisk, which you need to dart into the eye of the creature. After a successful throw, we will have to fight back from smaller necromorphs. We shoot the tentacles and again throw the obelisk already in the next eye. Those three, after the destruction of everyone will have to be tinted with ordinary mutants.

After performing all the required actions, the kinesis is pulling the boss highlighted belly. We approach the panel, tighten the indicated button. We look at a very sad video.

On this finishes the passage