Erotic stories Dragon Age Stan. Dragon Age: Origins: How to conquer friends - Tactics Games and Masters Tips

Stan.

"If you do not know anything

worthy regret, then you have either

enlustive memory, or a pitiful life. "

Stan.- Kuanari Born in Segrone, Warrior Beresada, the avant-garde of the Kunariy race. It disciplined, follows the Code of honor. The attitude of Stan to representatives of other races depends on whether someone has managed to conquer his respect what to do is very difficult. He is a potential gray guardian satellite and can enter a group in lottering. Stan - not quite typical kunari, as it was born without horns.

Prehistory

If Stan trusts the guard, he will start disclosing his past. Stan is not his real name (as it turns out in his dialogue with Zevran, as well as in his dream in the shade), and the title of the commander of the infantry platoon of Beresada. Together with the group of other Kunari Stan was sent to Ferlden to study what is Mor. At the group of Stan, the fall of darkness near the Circle Tower, in the battle with which Stan lost consciousness. Soon he came into consciousness in the house of the peasants who saved it. From them Stan learned that his comrades were killed, and the sword was lost. For warriors, the kunari sword is their soul (the name of Mike Stan, Asala, translated from Kunariya means "soul"). If Stan returned to his homeland without a sword, he would have killed him. In madness from the loss of the sword, he killed those who saved his peasants, including women and children. When Stan realized that I had committed, I decided to pay for a crime, so I did not run away. A few days later, Stan was arrested and sent to the lottering, where the reverend mother left him to die in a cage, in which he was guarded. It remains unclear only how the wall was able to see so many days in a cage before the arrival of the guard, it can tell us about him in some way of uniqueness among the rest of the kunari.

Participation in the plot

The guard can allow Stan to join the group after release from the cell in the lotning in Quest Prisoner Kunari. Stan - a strong, proud and noble warrior who initially refuses to come into talk with his Savior and his companions about Tom why he arrived in Ferlden or talk about the nrules of Kunari. Most of his replicas are short and concise, it doesn't seem to be at least a droplet of a sense of humor (which is shown in some conversations with the satellites of the guardian) and adores cookies. He also collects flowers and feeds kittens (which it turns out in the conversation of Stan and Leliana).

Stan is a fatalist who believes that every person has its own definite role in life given from birth and which cannot be changed. In the first conversation in the camp, he mentions this, saying that he did not choose the profession of warrior. If the guard is a woman, Stan says that women are not a place on the battlefield (the same he says Leliana and Morrigan during conversations), although he is impressed with her skills.

In Redcliffe, Stan will approve if Lloyd and Berwick will protect the village in the local militia. However, if the guard decides to ask for help from the circle of magicians to enter the shadow to save Connor and Stan will be present in the group when the entry ceremony starts, he will express his disgust for the magicians.

Although Stan behaves cruelly and self-confidently and has a high growth and an impressive physique, he has a good party that Lelian will open during a conversation with him, and he also loves PSA. Stan cannot be a romantic interest, as well as Ogren, Winn and Sheila.

Its approval usually increases, if you resist him in conversations.

Dissatisfaction with guardian

If Stan in the group, when she reaches the village of the shelter, he can try to resist the guard and intercept control over the group, because he is tired by "aimless walking". This conversation should happen after a conversation with the guards that will try to keep the guard from the entrance to the village. This can give the following possible results:

If the guard convince Stan with a sufficient skill of influence, it may be possible to do without violence.

If there is no sufficient belief skill, Stan will attack. A quarrel will not end with the death of Stan, but the guard can force Stan to leave the group.

If the approval of Stan is high, he will not bring the argument to the fight, and will argue that he expressed his opinion.

With very high approval, the guard can just ask Stan to believe him. Right replicas can show that Stan trusts his life.

Failed Personal Quest Stan, Bessesad's sword, will reduce the number of affordable replicas in the dialogue, as well as the possibilities of obtaining approval points.

As in other conversations with Stan, the confrontation with it will bring additional approval points.

Depending on the choice of guard at the end of the game, the guard can talk to Stan before care. Stan will tell you what is going to return home to Segron. The player can join him in the journey; Stan will approve this and will tell about the meeting in the docks in a few days.

If the guard sacrificed himself and Stan was "friendly" to him, he bowed to the remains of the guard. Also, when he returns to the pairs of Couple (Kuanari's homeland) His comrades in Besiestade will ask him if anyone would have respected in Ferdden, to which Stan will answer that there was only one such person, guard.

Personal quest

Besmead's sword

When Stan will trust you so much to tell, what made him make the bloody murders in the lottering, you will learn that after the fight with the disadvantages of darkness, he lost his sword - the personification of honor and debt Kunari. Without sword Stan can't go back home.

Passage

Go to the Lake Calenhad, where you will find Marader.

From him you will learn that the sword is most likely located in a certain person named Farin, who is currently on the way to Ozammar. Follow him to the frosty mountains.

Farin is not far from the entrance to Orsammar near the shopping beds. He doesn't have a sword, since he has already sold it to a glome collector named Dvin. If you have already visited Rarcliff, then this name should be familiar to you.

Go to Dvina's house in Redcliffe and demand a sword back (it is much easier to do if the walls are in your group).

  • If you do not want to threaten the dwarf of the principle, you can just buy a sword from him.
  • If Dvin died during the defense of Rarcliff before you got a sword from him, do not be mistaken - you will find it in the chest in the house of Dvina.
  • Note - As a result of the Bug, you can sometimes require a sword from Dvina immediately after a conversation with the marauder, without even the foaming.

    Interesting Facts


  • If Zevran and Stan in the group together, they will lead a conversation in which Stan recognizes that Stan is a rank, not a name. At the same time, he will refuse to speak his name. He will say that it is enough to call him "Stan" because it is his essence.
  • "Sten" - Danish, Norwegian and Swedish designation of the word "stone" as well as the beer mug, as well as the name in Norway, Denmark and Sweden.
  • Stan is an old Norwegian name.
  • Stan is one of the machine guns that used British and Union forces during World War II and Korea War.
  • Stan is one of the three satellites that appear in the "The Sacred Ashes" trailer. Of all the characters presented in the trailer, only he has no replica.
  • In the "The Sacred Ashes" trailer, Stan has a beard.
  • Of all the satellites of the guard, it seems that Stan sincerely like Sheila, and he respects it, as he calls her "Kadan", the same title he wishes the guard, after he returns him a sword.
  • Stan also likes the dog more than other members of the group. He respects PSA as a strong warrior and feels the likeness of kinship with him. After returning the sword, he speaks with a dog in the camp. The conversation ends with the words "You also know what it is when the weapon is part of you."
  • Stan can be soft. It shows Leliana, when he catches him for collecting flowers, although Stan denies it, saying that he collected medicinal herbs. On another time, Leliana catches him when he plays with a kitten, although Stan argues that "helped him to train."
  • If you ask Stan, whether he likes something in Ferdden, he will say that he likes cookies and he would like the kuenari to adopt the recipe. He responds about them as "small, round, baked pieces, similar to bread, but sweet and crumbly". If he is in the group when you ask Carrolla to transport you to the circle tower, Stan will give him a dish of cookies, which took away from the child in the village, instead.
  • If the guard will ask Stan about what he did in a cage, he will answer that he was sitting, but during the first meeting of the guard with him it is clear that he is worth it. It may be an early habit of incorrectly responding and avoiding the questions of the guard.
  • During the quest, the lost sword of Stan, if you take Stan in the frosty mountains to talk to Farin, a replica will appear, where the guard asks Stan "to tear his hands." This is a reference to the film "Princess - Bride", in which there is a scene, where Inhigo Montoya says Faziki do the same during the interrogation of a person who had a key from the gate.
  • When Stan causes the guards to the duel in the shelter, he claims that they go to the north, but on the map it is shown that the ashes of Andraste is in the south-west. However, shelter is in the north of the place where Mor begins.
  • During the epilogue, when the guard is trying to talk to Stan after the first time, he will exclaim: "And where is the pie? I promised a pie. Pavory" (or literally "Where is the cake? I was told that there would be a cake. Cake - Lie"). This is a reference to the game Portal, where the phrase "Cake - False" is written on the walls of many game levels.
  • After receiving the sword of Stan, you can start a conversation to start His quest again without passing the quest again. You will get a maximum of the first time and a second time.
  • Dragon Age: Origins - FAQ: Companions


    Dragon Age: Origins game is party Role-playing game. This means that other characters, companions will be traveled by your hero with you. These characters will be located in the hero camp and you can always take them with you. Often they are not inferior in the strength of the hero, and some are even superior. The game has such an indicator as a reputation for the companion. What does it mean? If the reputation is the high, your companion character will receive a bonus to any attribute. It will also open opportunities for receiving quests from companions and romantic relationships. If your reputation from the companion is low, then it will be appreciated to you, and if the reputation indicator reaches the critical point, the companion may leave the hero.
    So how to prevent it? Very simple. Pay your companions due attention. Perform their quests, give gifts. Each companion requires a "special" approach. In addition, useful information will be entered into your code, which will help you conquer the appreciation of your companion.
    Total in Dragon Age: Origins There are 10 different companions, which you can enjoke. This topic will publish a brief information for each of them.

    1. Alisheke

    Class: Warrior
    Specialization: Templar
    Location: After arriving in the fortress, Ostor Duncan will personally advise you to find Alistair. It is not far from the tent of magicians. We find it and speak. After that, Alistair is your companion.
    Note: Alister cannot be expelled before the quest "Land Meeting". Moreover, he will not leave your hero even in such cases if the indicator of his relationship will fall to -100.
    Personal quest: The personal quest of Alistra is connected with his sister Holdane. To take a quest, you need to ask Alister when he turns to the hero, saying that he has something to tell. Goldna is located in deserim, in the house, near the forge of Masters Waid. In order to enter her house you will need Aliger. We go to the house and listen to the dialogue of Alistair and Goldin.


    Important: During this light quest, you have the opportunity toughen Alistair. This moment can seriously affect his future behavior. To tighten a alistar, then after the conversation between him and the conversation will take place, tell him that "everyone is worried only himself."
    If you tighten Alistair and at the Land Meeting, leaving the life of Logyne Aliger will leave the hero's party and express the desire to marry the antere and become the heir to the throne. Also, tightening affects the ending of the girl's hero, who had an alistern novel. If Alistaer did not give the throne Anteo, and himself expressed the desire to become a king, then only the hero of the girl of noble origin (prehistory for biting) could persuade him to get married, thus becoming a queen. If you tighten Alistair, then he marry your heroine of any origin.
    Romantic relationship: Romantic relationship with Alistair is possible only at the female hero. For the beginning of romantic relationships, just ask Alister about his life as a temple. Express admiration for them. If the indicator of his appreciation increases, then at a meeting in the Camp Alister will give your heroine flower. This will be a sign of the start of romantic relationships.
    Presents: Special gifts for Aister are the amulet of his mother and the shield of Duncan. Amuleu is located in the writing desk Earla Redclif. The shield can be obtained in a secret warehouse of gray guards. Riordan tells you about him if you bring him his documents. Also, Alistaire will not be completely away from you, Runic Stones and various figurines.
    The moment of the crisis: Alistair will leave the hero only if you spare Logyne lands at the meeting.

    2. Morrigan

    Class: Mag
    Specialization: Werewolf
    Location: For the first time you will meet the young witch in the wild lands of Corkari. After fulfilling the story quest, the "tower I went" the hero will be able to enlist her support.
    Personal quest: As soon as you get to the tower of Mages, Morrigan will ask the hero to find dark grimoire in this tower. After you give her a book, talk to her again. She will ask you to kill her mother inlet and bring the book of an old witch.
    Romantic relationship: Roman with Morrigan is available only by the men's hero. To start the novel, simply raise her attitude towards you enough.
    Presents: A special gift for cute Morrigan can be a mirror similar to what the mother broke when Morrigan was still very young. The mirror can be bought from the merchant in the fortress of Ozarovamar. Also, Morrigan adores jewelry.
    The moment of the crisis: Without your team, Morrigan will not leave you, no matter how much she was not evil on you. However, it can still be expelled.

    3. Leliana

    Class: Robber
    Specialization: Bard
    Location: You will meet Leliana in the tavern of the city of Lottering. After the soldiers of Logyna Leliana will begin to pester the soldiers of Logyna Leliana to pester the tavern. After that, she will become your companion.
    Personal quest: Personal quest will be associated with the chief Leliana Margelaine. To begin with, ask Leliana about the reason for its appearance in the lottering. In the course of questioning, she admits that she had previously been bard and worked on the bandits. After that, with a quick journey, along with Leliano between locations on the hero, the squad of killers will attack. He defeated their commander-in-chief, he will tell that he hired margolane to murder Leliana.
    Romantic relationship: Romantic relationship with Leliana is available as a man's hero and a woman's hero. For the beginning of the novel, the hero of a woman needs to raise the level of approval of Leliana to +50. The hero of a man will have to be somewhat more complicated. Only two points are available here when you can start a novel.

    • Talk to Leliana about her life in the monastery and express admiration for her beauty. Tell me that all novices in the monastery flexible in comparison with her
    • After completing the quest with Margelain, talk to Leliana in the camp. Ask her how she feels after what happened. Next, tell me what you understand what she says about. And then tell me that people change over time. If at the end of Dialogue Lelian noted that you look like Margelain, then this will be the beginning of your romantic relationship.
    Important: During the fulfillment of personal quest Leliana you will have the opportunity toughen Leliana. This will not particularly affect the game, but will only give you the opportunity to persuade Leliana on a love triangle with Isabella, who is in the brothel of the Pearl (Dencherim). Possible quadrilateral, if you persuade Zevrana at the same time. Also, in the desecration of the dust Andrast Leliana will not leave the hero if you tightened it.
    If you decide to tighten Leliana, then after the fulfillment of her personal quest, talk to her in the camp and tell me that Margelaine is largely right. Kill others - this is part of the character of Leliana.
    Presents: Special gifts for Leliana are "Andrasthe flowers". Also, when talking with a catcher of NGOs in Orzamar, Leliana will ask the hero to buy her Naga. Leliana will be grateful to you if you give her various symbols / amulets Andrasta and other church items.
    The moment of the crisis: Leliana will leave the hero group, if during the fulfillment of the quest "urn of the Holy Prach" hero ocked the ashrasta ash. If at the time of desecration of urn with the ashes of Leliana, it was not in proximity, then she still learns about it in the hero camp. But with due skill and a great indicator of appreciation, it can be persuaded to remain. If you tightened Leliana in the course of her personal quest, then she will not quit the hero even in that cases if he declared urn in her eyes.

    4. Stan.

    Class: Warrior
    Specialization: Not
    Location: Stan locked in the cell in the city of Lottering. Talk to him and offer to free it. Further, head to church and persuade / make the reverend mother let go.
    Note: If you leave the lottery, then soon the village will be destroyed in the darkness of darkness. So you will lose your opportunity to get in the parties of Stan.
    Personal quest: Kunari Stan's personal quest is connected with his sword, called Beresad's sword. To obtain a quest, ask the silent kunari about his life. Raise his attitude high enough, then he will tell you about his sword and asked to return it.
    Romantic relationship: Impossible
    Presents: Stan will not mind if you give him different totems. Also Stan knows the lot in painting. For this most often give him pictures.
    The moment of the crisis: Stan will try to grab the leadership over the detachment of the hero. If you take it to the "Refuge" village, during the fulfillment of the quest "Urna of Holy Prach". Just defeat it alone, suppressing his uprising. If Stan is warm enough to you refer to it, you can persuade and not attack.

    5. Zevran

    Class: Robber
    Specialization: Assassin
    Location: I don't need to look for Zevran, he will find you.) In the course of promotion on the plot it will hire Logain to kill you. At a random meeting on the world map, Zevran will arrange a hero ambush. Eldel Elf decide how to do it. Kill or take into companions.
    Personal quest: Personal quest at Zearan is not. But if you have enlisted his support, then after receiving the quest "Save the Queen", in Denerime, with a quick travel around the city, his friend Talsen will attack you. We will defeat it and decide how to continue to be Zearan.
    Romantic relationship: To start romantic relationships, just talk with the elf. If you raise his appreciation a little, he will suggest a hero ... go to the tent with him.) If you want romance, then refuse him. At the same time, Zeusman will report that it will now be even more persistent. And when the mark of his appreciation reaches the indicator 75 Zevran admits to you in love.


    Presents: Special gifts for Zeavran are a valiant gloves that can be found in the chest, in the forest Bressilian, as well as the Anteque boots. Boots can be found in the village of shelter.
    The moment of the crisis: When Taluese will attack you in the quarters of Deromener, Zevran can leave the hero and join the hired murderer if his attitude towards you is very negative. If Zeusman is warm to you, it will help you will deal with Taluese. After that you will need to decide what to do with an elf, to drive, or continue with him to travel together.

    6. Winn.

    Class: Mag
    Specialization: Spiritual healer
    Location: Winn can be found in the magic circle tower. Agree to her help to cope with Uldred and go through the tower to the end. After that, Winn will become your full companion.
    Personal quest: Personal Quest Winn is connected with her student. To begin with, ask the wine about her past. As soon as its approval rate exceeded the mark at 24 with a fast travel on a map, darkness will attack twice. For the first time, wine will lose consciousness, but will quickly come to himself. After that, the events ask her in the camp. She will tell you about a certain spirit and her former doctrine she offended. She will ask you to find her student and bring him condolences. Anyrin, so the name of the student Winn, is located in the eastern part of the forest Bressilian, not far from the insane hermit.
    Note: With the second attack of the species of Darkness, the wine will open a new ability, Vessel of spirit.
    Romantic relationship: Impossible
    Presents: Wine loves wine, various scrolls and magical books.
    The moment of the crisis: Winn will attack you if in the circle tower you will agree with the Telen Telemnik and decide to destroy all the magicians. Also, Winn betray you, if during the fulfillment of the quest "the urn of the Holy Prach" the hero will defile the urn. If you have become a magician of blood and admitted to this wine, then she will leave you (if the wine has a specialization of the blood magician, she will not quit the hero).

    7. Ogren

    Class: Warrior
    Specialization: Berrisker
    Location: During the execution of the story quest "Perfect" you will be sent to explore the deep trails in search of perfect beans. At the entrance to the trails, the OGRN will meet you and suggest your help.
    Note: Before completing the quest "Perfect" with Ogren it will not be necessary to talk.
    Personal quest: As soon as Ogren becomes you trusting you, he will ask for him to find his former friend of Felsi, who lives in the tavern "spoiled princess", on Lake Calenkhad. When talking with Felsi Ogren, asks you to help him get the location of the gnomomy. And here you can either help Ogren, telling that he is a great and strong warrior, or ridicule it. Ultimately, Felsi and Ogren either come up, or vice versa. From this will depend on the further location of the Ogren to you.
    Romantic relationship: Impossible.
    Presents: And what is most like gnomes? That's right, El. So if you treat it with an ala / beer with a circle, then it will be only happy.
    The moment of the crisis: If your relationship with Ogren falls to -100, then the gnome will decide to leave you. In this case, you can either persuade him to stay, or defeat it in an honest match, or let go.

    8. Dog

    Class: Warrior
    Specialization: Not
    Location: Will enlighted the support of the quadruple PSA in two ways. When playing noble man, the dog will have initially. In cases of choice of other history, you will have to fulfill the quest Quest from the Ostigar fortress. Bring it from Debrey Corkari a special flower. After that, when moving out of the hut, a fever in the lottering dog comes running to you.
    Personal quest: Drink a hole in China) Just. There is no personal quest in Bobik.
    Romantic relationship: Impossible. Your relationship with a bottle is always +100.
    Presents: PSU can give a special bone that increases its ability.
    The moment of the crisis: The best friend of man does not know what betrayal.) The attitude of the PSA will always be +100.

    9. Logain Mac Tir

    Class: Warrior
    Specialization: Knight
    Location: Logain will join you when fulfilling the quest "Land Meeting". In the course of the fulfillment of this quest, you can either kill it or pardon.
    Note: Porching Logain will leave you an alistair.
    Personal quest: Not.
    Romantic relationship: Impossible.
    Presents: Loguene will be appreciated if you give him various topographic maps. Also Logane can give gold / silver bars.
    The moment of the crisis: Logane can be killed at the land collection. He himself will never leave the company's company, no matter how much he is angry.

    10. Sheila

    Notes: Sheila's companion is available only after installing the DLC - "Stone Captive". Also, Sheila has various unique abilities inaccessible to anyone else. No gear from Sheil. The only thing that can be inserted into the golem of special crystals in the golem. The first type of crystals affects the damage applied, the second view of the armor.

    Class: Warrior
    Specialization: Not
    Location: Go to Felix's merchant. His travel will be noted on the map of the empire. Next, buy a rod of heading the golem. After that, go the village of Honlit marked on the map. There you have to kill the hordes of the species of darkness. In the center of the village will stand Sheila. But it will be fixed. To bring her in feelings to examine the cellars of the village. There you will meet all the same treatments of darkness, as well as a resident who will agree to help revive the golem (told the right words to revive), if you save his daughter.


    Personal quest: Personal quest Shail "Memory stone". It becomes available during the execution of the quest "Perfect". At the end of this quest, Caridin meets you. Mighty golem. If Sheila is in your company, then she herself will ask him about her birth / creation site. He will tell her about the ruins of kadash, located on the depth trails.
    If you did not take the golem with you, just talk to her in the camp, after fulfilling the quest "perfect". Agree to help to find the place of its creation. Go to Ozarovamar and go down to deep trails in any of the tags. After the appearance of Sheila herself speaks with the hero and the Tag Kadash will appear on the map. Go there and explore the ruins. There you will be able to waste darkness. At the end you are waiting for a fight with a mighty huge. Disagree with it. Next, Sheila will start reading records on the stone saw. All, the quest is over.
    Romantic relationship: Impossible.
    Presents: Sheila loves precious stones.
    The moment of the crisis: If when fulfilling the quest "perfect" you took the side of the Branki and went against the Caridian, Sheila will try to stop you.

    It seems strange: that the book of Souran grown in the circle tower was closer to all with Kuanari, the product is completely someone else's and cracked culture. After all, who is less like Alima, than Stan? With Alistair, they are related to debt, from which it is impossible to renounce, and desecrated blood. With Morrigan and Winn - a branding kiss shadows: the magic gift. With Leliana - comfortable faith in the light of the creator. With Zeevran - common ancestors and the opportunity to escape from networks in which they were tightened at a young age without asking consent. Like an Alyster, Alim cannot pass by injustice; Like Morrigan, it is shamelessly practical; With the wine, their relatives are a wide, not quite a church look at the world of perfume, with Leliana - love for beauty; As Zeusman, he finds himself to raise his mask to show a true face. Sincerity is difficult. And they all think too much, they say and worry about unimportant, empty things, everyone allows the pain of the past to stretch their hands into thoughts and feelings, affect solutions, and it seems, none of them really know who he is. Except Stan. At the privals, Alim sits next to him, and they perfectly spend time in pleasant silence, only occasionally talking, in a mutual desire to understand someone else's unusual thinking, to penetrate the unfamiliar world ... Time flows past a slow flow, causing uncertainty and fear, brings new skills, new experience. Alima is comfortable and good next to Stan: in all his questions it makes sense, and he does not try to pull the reaction from his interlocutor. Perhaps Alima first appeared friend. *** Time flows by, and gradually grown in comfort magazine is drawn in the rhythm of hiking life - a permanent march, rare spending on the roof of a random barn or the innovative yard, frequent battles, burnt stew from everything that the creator sent. The body of Alima, the thin narrow body of the elf and the scribe will acquire muscles under the flapped skin, and the multi-day fatigue retreats - after the full physical exertion of the day, it becomes enough hours of sleep next to the tall alistair, in a thoughtful cold wind tent. And then the body of Alima for the first time in a few months recalls that he was very young and long ago did not know caress. A terrible betrayal on his part, if you think about it, because Alim has always been not indifferent to great strong men, and now in his constant surroundings there are two such two, and he got used to wash, change clothes and sleep next to them, so that a sudden change in behavior immediately became would noticeably. This problem, however, is that, once starting to look at Stan, it can no longer stop. Stop thinking about it, fantasize about it during a rapid handwheel in front of bedtime, looking to look around someone else's body during washing ... A big strong man is big everywhere. Alim wants to regain the serenity of the previous, pure friendly relationship. Perhaps it would be better if he was more likely to dream Archdavelo, then there would be no nerves and forces on other dreams. Perhaps it would be better if he was attached, and then praised the passion for Aleravera - he, although inexperienced, but, judging by the heard conversations with Zevran, is very curious. When Stan asks for characteristic directness asking why the behavior and views of Alima changed, he explains, trying to be academic and restrained, as usual, trying to make it another excursion to his native culture - a brief and capacious, nothing personal. According to Stan's face, nothing can be read, but at least it lies to the same academic explanation as suitable for sex kuanari. Alim thickens and closes the topic. He respects the principles of Stan and humbles with the futility of his desires. At night, Alim, curled up in an awkward posture under the blanket, fucks his fingers and tries to imagine that this is a huge member of Stan Tranched His Nutro. He snacks her lip so as not to disturb the sleeping in their common tent alistaire moan. In the morning he is completely calm and focused on the mission. In the end, they have a war here, there are more things to suffer from lusting or love. He moves his desires away, because they are not important. Stan would approve it. *** When Alim asks what the word that Stan calls him - "Kadan" is responsible. "We call it differently," will respond to Alim, and it is limited to this - Stan already knows enough about the families of bass, and how and why some of them live and sleep with others. After this, a brief episode, Alim can't regain calm. To know that Stan is actually not indifferent to him, even loves - just on his own, the Kunariy Lad is even more painful. Kunari have sex either for breeding, or to remove the bodily voltage - with specially intended for this partners. They do not sleep with those who like them. For the expression of sympathy and attachment, they are enough friendship. In the end, Alim understands that it cannot afford to fail the future negotiations on the state of the land just because of his own insatiable desire to have sex with the best friend. He is too practical and too used too used to bother with unimportant trifles, so as not to take anything about this. "Let's try to do it in our way," he says Stan. - Not like kuanari. We both know that you will go away when we stop the Mor, - he never says "if," it is meaningless, - and I'm not afraid of you. If you can, please, try to be my sweetheart, while this time did not come. Perhaps Stan agrees only because. That he is a good friend and sees how Alima needs it. Perhaps - this is another act of satisfaction of curiosity, because, no matter how cool, this warrior Beresad has always been much more interest in in no way connected with the war in detail of the Bass, which is explained by casual espionage. Or maybe he really does not mind try. Alim allows himself to think so, because he has long been able to guess when Stan smiles - without the movement of the lips, he just warm his eyes. *** For the first time they do everything quickly and inoperative: they retire at the stream and study each other's bodies. Alim undresses without inner trembling - he has not been fifteen for a long time and, although he is sure that he cannot please anyone else's gaze, he also has nothing to be ashamed. He knows how Stan thinks, and I am confident that neither excessive thinness, nor the narrow shoulders and the chest call him - Alim is not a warrior, he should not be too massive. Stan himself is just a huge, and Alim does not even try to hide, as he likes it: carefully touches the dense gray skin, strokes the waste shoulders, powerful breasts and stomach, muscular hips. Explainly smooths saliva when it turns out to be proportionately a large fat dick - more than anyone, with which Alim dealt earlier, but otherwise it works quite familiar. Alim really wants to lick him and take in his mouth, but not now. For the first time they will only jerk together, and it is rather an act of knowledge than sex. Stan's approval is silent, but Alim and himself does not like unnecessary words. Two days later, the detachment stops in the "spoiled princess", and Alim, in addition to two large rooms - for the male and female half of the detachment - takes one small, with the only wide bed. - Two hours later, he says Stan, and he nods; That's all the romantic preludes between them. Alima needs a hot tub and time to prepare. He is surprised at how much worried - this is not the first sex in his life, but it seems the first one with someone who is really important. He is as if covered by fire, he shudders and can not calm down, thoughts are moving in the head, replacing each other. Will it be so good as he managed to reveal? What a lover can be Stan, how rude or is he attentive in this area? Will Alim make this experience enjoyable for him? Will they have other nights? *** Stan spends hand over the body of Alima from the bottom up. His wide palm closes Alim's chest almost entirely, slightly presses, and the fraction of the heartbeat becomes more tangible. Stan could say that Alim is worried too much, but it is so obvious, so there is no need to spend words. Alim spreads and presses his knees to the chest in a sudden invitation. The fingers of the kunari with ease penetrate into a well-stretched and lubricated hole, but for a member there turns out to be narrow. Alim wrinkles, shakes his head and joins the nails in the side of Stan, not allowing neither pulling out or insert deeper. Stan enough excerpts just wait until Alim gets used to. Wait, clearly feeling the pulsation of blood flow in the tightly covering his hot muscles - hardly no more intimate experience than the oaths, which are customary to exchange in lovely bass. - Come on, finally commands Alim. His widely opened eyes glimpse, he flew fluid just a sneeled lip, and confirms the words with imperative motion honey towards. *** When Stan rises and comes out of the room - Of course, without explanation - Alister first does not pay attention. But the kunari is not very long, but behind the wall, in the room where Alim spend the night, at first some kind of breaking, and then squeezed screams at all. Alistah bursts on his feet - he would never confuse his commander's voice with someone else, but Zevran suddenly stops him, catching his hand. "Waiting," the elf listens carefully, then begins to smile. - Sit down and calm down, your help is not needed there. Alistaer does not like his smile, but Zeusman would not sit so calmly, if he believed that Alima kill ... - Oh, believe me, if you are going to the neighboring room, you will not be happy, no one will not, "Zevran is meaningfully and laughs a frightened The look of the blusted alistar. *** - I shouted? - Siplo exhales Alim, realizing that, it seems, he threw the voice. He lies under the side of Stan all in the sweat and tremble, understanding that it seems to be able to shift his legs now. And that, it seems, does not really want to move them, and in general move. Stan quietly nods. It looks quite as usual, only the skin was performed on the skin, and the look warmer. "You can't make a campaign tomorrow," he states, however, without condemnation. "I have my ointment and my healing," Alim is lazily. - We will come to the place of collection tomorrow. He is a gesture of a pleasant touch of Stan's shoulder and adds: "But not at dawn, no." ***

    HA is a personnel OPTE YBeDilCe, thoroughly in use and intensive and in touch with the Delica of the CaMex Papylene in the AMEPICE LUDEY, ECLI should be taken to them. NEPEPEC.

    Dale Carnegie, "How to conquer friends and influence people"

    So, did you decide to go on the trick on Ferdden? "Gray Guards" is the oldest firm in this market, and we are pleased to offer you our services! We have a few more applications from all over the country, so on the way we will come for other excursions. I am sure you enjoy the company selected by us! People they, of course, are different, but nothing - the trainings included in your trip will help you become a real team. How exactly? Now learn.

    • Collect group
    • Alistair: penultimate guard
    • Morrigan: Walking Beauty
    • Dog: the surest satellite
    • Leliana: enlightened killer
    • Walls: Kuanari do not give up!
    • Zevran: death is funny
    • Ogren: Child Mountains
    • Logain: Unexpected Ally

    Collect group

    To achieve maximum efficiency of your squad, collect all companions as quickly as possible. So you can earlier begin to manage their development when promoting in levels. Your first satellites will be a warrior Alister. (Specialization - weapons and shield) and witch Morrigan. On the way to lottering will find you dogand in the town itself will join the robber-bard Leliana And one more warrior - Wall (Prefers two-handed). After that, I advise you to go to the Redcliff - the first part of this task can be performed, without meeting especially strong enemies. Next will have to be interrupted (we'll talk about the reasons later) and clean the tower of the circle of magicians - this is the task more complicated, but the wizard will join you Winn.. Elf-killer Zevran You will be able to take into a detachment, freeing from undead rakelif or by following any of the main missions. Finally, the warrior-gnome Orena (Also prefers two-handed weapons) you will find, of course, in Ozammar. In fact, to clear the dwarf dungeons are more difficult than to agree with the elves, but here you can freeze: after replenishing your ranks with this fighter, go to Bensilian and only then return to the abandoned Gnome Tagam.

    Of course, satellites can not only join the detachment, but also to wish him to leave if your relationship is very bad or you committed an act contrary to their beliefs. But the achievement 25, 50, 75 and 90 points of relationships inspires your companions, which will lead to an increase in some of the basic characteristics per unit. Morrigan is magic, Winn is the power of will, Alistair and Orena - the body, near the wall and the Logain - the power, Leliana is a trick, and Zearan has a dexterity.

    Three ways to establish relationships

    You can conquer respect for your arms comrades with conversations, gifts and performing special tasks. The conversation almost always will have to start you: if someone overcame the shyness and turned himself, most often the matter is bad. Or some trouble happened, or you do something that your satellite does not like at all. In the second case, helps the skill of conviction - it is necessary to develop his own character in the first place. If there is an option with such a mark in the dialogue, most often it should be chosen. The result will depend on the level of skill and complexity of the situation.

    "Sad rural cemetery", say? What is asylum is a meeting of Easter eggs. Honored Gary Gigax,
    ad & D System Retrient, whose tracks can be seen and
    In Dragon Age.

    On a note: Many important conversations you can start only in the camp - look there more times.

    Often in the dialogues you are invited to express one and the same idea of \u200b\u200bdifferent words. You will achieve the best result, speaking in the same style as your interlocutor. Chatting seriously, with a wall - straight and without esivers; An attempt to joke with them, as with Zevran, will lead to a deterioration of relationships. You can and not notice this - the result of the dialogue will, say, +2 - but instead of +6 with the right choice of tone.

    If the topics for the conversation are exhausted, please the companions with gifts - objects, from a game point of view almost always useless. The effect is calculated as follows. Basic value - 5; It decreases per unit for each gift earlier than this character, but never falls below 1. If the souvenir got into the area of \u200b\u200bhis interests, it is added more than 5. For special plot gifts (they can only be given to those who are important) - Address 10. However, if the relationship with the satellite fell below zero, then it will be not so easy to buy its trust - the effect falls twice.

    On a note: Note that the effect of all gifts falls on -1 for each presented.

    Well, if the first two ways have brought success, then once friends will turn with some small request. For example: "I recently left the name Ruby in a compost pile, very expensive, will you help find?" But that is another story.

    Alistair: penultimate guard

    Alistyer is honest, kind and simple. He is a faithful friend and is ready to follow you - although it would seem how the more experienced guard was supposed to accept the command for himself. Alas, leadership for him - burden, although in logic should be in the blood. He is an illegitimate son of the previous king of the Martha, but with his educator, Erl Eamon, did everything so that it remains mystery. Alistyer is not like Macbeth, and the words "King in the coming!" It is only scared, so do not wait for gratitude if you help him climb on a stupid seat, called the throne.

    Of course, a visit to the Redcliff, where his childhood passed, it will be especially important here. Cleaning the castle from undead, you will be in front of the problem - what to do with obsessed with Connor. Proper (and actually the easiest) decision - go for help to the circle of magicians, and then defeat the demon in the shade. In this case, Alistair will be grateful to you for saving the family of your educator (+7). The murder of the connore or his mother will lead to a strong deterioration of relationships (-10). Be sure to find in Earl's office mother Alistra Necklace.

    Gifts aleruer
    Present Where to looking for
    Amulet Mother Alistra Cabinet Eamona
    Shield Duncana Warehouse of Guardians, Trading Quarter
    White Runicone Circle Tower, 3 Floor
    Stone statuette of a warrior Refuge
    Stone statuette of the Dragon Castle Redcliff, Upper Floor
    Little carved statuette Lottering
    Onyx statuette demon East Bresilian
    Black rung stone Tag Edukan.

    Talking with my brother after the Order before a visit to Dencherim, you can find out what's there next to Wade store, his sister lives Goldna. Alas, she will not become brother. If you try to console a divergent meeting of Alistra, later he will tell you thanks. If you explain about the severity of life, it will make conclusions: it will become more rigid and pragmatic. On the one hand, a less pleasant companion. On the other hand - if you plan to make it a king, naivety and immediacy are not the best features for the ruler. In addition, the "new" alistair agrees to marry the Queen Anteo, if you decide to pardon her father, although I will leave the detachment. So this option has its advantages.

    Thanks to magic, the Alister's fever unexpectedly learned to fly. But how to wave a shield?

    Alistair knows that in Dencherime, gray guards had a base. However, you can find a secret entrance, just freeing from the shy of another brother after the Order - Riordan. Be sure to visit - there disappears without a deal of equipment for sale, and most importantly - preserved shield Duncana, not taken under rest. As you probably understood from conversations, for Alistair, it will be the best gift. Moreover, in the hands of your companion, he turns into, perhaps the best shield in the game, with which it is not ashamed to go to the last battle.

    The main test of your friendship is the solution in the case of Logain and the vacant throne. Alistae will leave the detachment if you decide to spare regent-renegade, and Anora will refuse to marry the one who killed her father. And becoming a queen alone, she will try to get rid of the opponent and order him to execute if you do not join. The optimal option is to deal with Login, and then arrange a royal wedding. However, if you, Madame, not a dwarf or an elf and more than noble origin, then a good queen may well get out of you! Well, if you, kind sir, a nobleman, then you can confuse with the anory, having riding the alistar from the hard burden of the crown (and giving it to him with the ruler of the pest).

    Morrigan: Walking Beauty

    The sorcerer of Morrigan is ulcer, cold and calculated. Other members of the detachment do not win her sympathy - their conversations will be at best picking, if not cross. However, you can try to melt the ice, which she chips itself. After all, in the depths of the soul, she is the same girl who once risked life to get beautiful golden mirror! That's just her mother - Witch Fleet - The gust did not appreciate and smashed the mined to the mirror. Do not miss your chance - Garin (gnome-jeweler, not an engineer) in Ozammar sells exactly the same. In addition, the sorceress will delight some decorations.

    Gifts Morrigan
    Present Where to looking for
    Black grimoire Circle Tower, Running Irving
    Grimoire Fleet Hut Fleet
    Golden Mirror Orzammar, Garina Shop
    Gold rope necklace Lottering
    Golden Amulet Orzammar, Garina Shop
    Golden Pendant Demon Room with urn with ashes strata
    Medallion Refuge, shop
    Silver brooch Camp of Doli, Shop
    Silver chain Circle Tower, 2nd
    Silver medallion Elf ruins, top level

    The only copy of the sculpture "Frozen Dragon" is exhibited in the frosty mountains. Tourists need to consider that he highly often pulls off, coming in a bad mood.

    On a note: Some gifts that are not marked in the lists seemed to be in the sphere of the interests of the characters, but in fact they do not cause enthusiasm. So, Lady Haybrene in the trading quarter denerim, the thief can be tiara. It would seem - decoration! But Morrigan probably believes that she does not go.

    In the tower of the circle in the cabinet of the sorcerer of Irving grab the mysterious Black grimoire. The sorceress will first be very happy, but at the next stop in the camp, it will report that the fever has lived many centuries due to the fact that he made himself in the body of his daughters. Morrigan loves her mother not so much to become another victim, and asked you to kill the old witch.

    You will have to go without Morrigan to the hut in a hut - otherwise you will not put anyone there. You have two ways to complete the task. Want - just take grimoire Fleet, letting it with the owner with the world, and cheat your companion, saying that the case is done (note, Winn. This will not approve). Do not want - get ready for a serious battle. Maybe you thought your witch was a cool waswolf? Anyway, Morrigan, having received the mother's notes, will be happy, and you can offer her a fashionable + 20% to ice magic, not counting things.

    How to go to the dragon?

    Even recruits led, yes? Eh, young-green ... Well, listen to. We have the most power - Mages with " Cone cold"And" Power field" The first not only attach the animal, but also for a couple of seconds, you train, giving it to shirt to the eye. Second cunning: If the worm is caught in the "bank", the detachment will be able to use Parish or Lyrium. But they won their fights otherwise: when the Pascuit will get angry with the order, cover the fellow comrade. The eye sees, yes tooth nemet, the tail is not hammer, the fire does not palette: the enemy of good half a minute will continue to beat an invulnerable sacrifice. By the way, at this time you can comrade and treat.

    Walking on the dragon, do not do without a gear. Before you begin to treat, it will even have five seconds, will be able to throw a couple of lightning. But most importantly - he must help the detachment " Mass purification": Magi can drink lyrics, and warriors how to be? That's something. If there are no other magicians, "will be useful" Acceleration"And" Ice weapon" The fires are not a particularly preach, so who has flame runes are imposed - replace.

    If you decide to fight a fever, put a couple of traps before talking. Yes I.
    runa paralysis will help win for a few seconds

    Take the archer with me very well: the dragon is most often chasing it. Just let them go better, scales of creatures strong. Fighters from weapons are best suited for swords or axes. The armor is needed the hardest, very much the animals of the wharp. Best of all - from scales of dragons, they protect from the fire, but where will they find them? They say it's true that in deserimmaster Wade Such can do. If any shiny with protection from fire is set up - also benefits. But everyone's balms ... well them. It would be necessary to keep track of where the pog can be metitis - and here, it means that I find a bottle, yes the head of the head - yes you are so at that time Smeaknet, that you will stutter before dinner! Well, if your own.

    How to arrive as a pair, run away from each other, so that he does not bash one spit. And the potions do not spare. If half the health of the reptile removes, then the soldiers can be dispensed by a large parire, and the magicians and robbers are usual. But if it's not a quarter left, there are better to take fighters, well, but the rest and big enough - they didn't come out.

    Well, learned? Okay, go, dragon around the corner. Do not boil, so far wooden.

    Until the very end of the game, you are not expected to have any problems with Morrigan. But on the eve of the performance on the last battle it turns out that it has a special proposal of a personal nature. However, it can be completely conveyed, for example, alistaruer - his protest this thought will not cause, although their relationships with the sorcerer can not be informed. The offer looks profitable for everyone, but for some reason it seems that somewhere here is a catch ...

    On a note: There is one great option for especially lovers: agree to the offer, but don't take it into a detachmentthereafter. She, of course, is offended, but you will get a normal, not a demonic heir.

    However, consider: if you refuse, the sorcerer will leave the detachment, and in the battle with the archdoor, it would be very useful. If you agree, she will leave, not saying goodbye, immediately after the battle, and the search for her will have to postpone the next part of the game ...

    Dog: the surest satellite

    Lightning forces Who taught you to let Darth Winn?

    The dog never argues with your solutions, always in a good mood, and the relationship with it is 100, so it is simply impossible to improve them. You do not confuse my gifts: it seems that Mor called the food crisis in the fellowship. Otherwise, why can you find only a few bones with pieces of meat?

    But some gifts Mabari will bring himself if you ask if there is no interesting things around. Part of them can only be obtained in this way - for example, torn silk pants or yarn motility (I don't know where he found it on the deep paths, but the winery just promised to tie something warm if the material would find). But sometimes he brings something that you yourself missed in this location. Often finds equipment, and very good. In general, even if the dog does not fall into your main composition, it is not bad to walk it, already clearing the territory from the enemy, it is necessary to run a dog, indeed.

    Gifts CSS
    Present Where to looking for
    Baranya bone Castle Redcliffe, First Floor
    Big bone Shelter, in the store
    Ovian bone Western Bresilian
    Beef bone Ostor, Tower Circle
    Cake Finds himself
    Confused lump of yarn Finds himself
    Calf bone Elfinage

    Leliana: enlightened killer

    At the first meeting, you can find that Leliana is a very unusual character: a nun-robber. However, it's still more confusing: she is also a Bard spy. With all this - kind and responsive girl.

    Barrifying fire, as well as a storm, blizzard and earthquake

    Her past is a separate story that she will not have anyone. What is surprising, will not tell and his friends. To later get the task " Past Leliana"You must talk to her before thatHow your relationship is reached the turn of +25 (however, if it has already happened - you can always talk to the girl of the naughty). Ask, as she fell into the abode, and learn that Leilya was Bard before. When you become friends, talk that in Erale Barda seems to be spy - and learn about what the bards and minstrels are different. True, for the third time it does not have to throw the nem: at the next stop in the camp, it will speak with you itself and admits that something has been taped. She really was spying, but Margelaine, her mentor, set it down, because of what had had to escape to the adjacent fellow.

    Well, the next step will make Margelain. Another random collision will be with a weak squad of the killers, whose leader in order to save life will tell where to look for the customer. And Leliana, after Alistair, will ask for deserims to allocate five minutes to a secular visit. Orlisian - the opponent is serious (and she suddenly comes to the aid of magicians and warriors), but it is possible to solve the case without a fight, if you convince her that Leliana left her past behind. Anyway, do not forget to look into the side room: in the chest are kept not the dress for displaying orley modes, but much more practical things. Including excellent " Onion Margelaine"From the Ship Dragon.

    On a note: If in the next conversation you will tell Leliana, that in fact she loves the stormy life of specialists and in vain hides it from himself, then her character will change. Like an Alyster, she will get rid of idealism, will become less "correct" and more practical. So, the thought of the desecration of the ashes of Andrasta will no longer cause her objections. True, why would it need it?

    Gifts Leliana
    Present Where to looking for
    Grace Andrasthe Village Redcliff; Western Bresilian; Elfinage
    Adorable Nag. Orzammar, dusty city
    Amulet church Circle Tower, 2nd
    Bronze symbol Andrasthe Lottering, church
    Golden symbol Andrasta ORZAMMAR, LUNARY STORE
    Silver sword of mercy Trader Old Tegrin
    Steel symbol Andrasta Delmanim, Jeniwi's house
    Esil silver symbol Tag Orthane

    On a note: Even if the character has not yet told the story from which you will understand that some gift is valuable for him, the effect of the gift will not decrease.

    As you can see, most of the gifts for Leliana are associated with religion. But " Grace Andrasthe"This is not a tedious treatise or some amulet, but a flower. Of course, getting flowers as a gift will be pleased with any girl, but these Leliana will especially like. Their smell resembles a house - such petals of mom shifted folded in the cabinets. Probably, it is not alone: \u200b\u200bthe flower is clearly time to put into the Red Book, because for many months your travel on the protected places you will find three of all three. And because for sure to be a rare plant on the edge of complete destruction!

    It is interesting: The appearance of Leliana is copied with the exterior of the model Alexandra Stein. (Alexandra "Alleykatze" Stein), and Morrigan - with Victoria Johnson Victoria Johnson).

    Good dog, let me hone behind an eye!

    It turns out that Smuplz called his little animal.

    But Leliana will carry another gift with him, I do not know. At the entrance to the diamond halls of Orzammar, an unsuccessful Nagami merchant is not to those with which Ricky Tika-Tavi fought, and pine pig streams. It seems that he is a rare stretch, since not too smashed animals managed to disperse, and is ready to pay remuneration for fugitives. Find them in the cattle of community halls is easy, and you can catch with bare hands. If Leliana goes "on business", then talking to her, you will understand: here it is, her maiden happiness on the legs: these animals such paws...

    When you come to a dusty city - a quarter of the poor, pay a couple of minutes with a gnome-loaf, who stands on the mini-forum of this area. Since the main professions here is a beggar and a gangster, he will be glad to catch for you the fastening hryukroot - even five silver coins will come off for wealth. Unfortunately, happy Leliana walks with pet on a leash you will not see.

    Walls: Kuanari do not give up!

    The walls calls himself a "evil giant" and, say honestly, for a fight on swords will suit much better than any kind dwarf. He has a brave heart and a noble soul - but it is better for you not to be to whom he decided to break in the hearts. Here alone comrades did not have time to quickly and convincingly explain where his sword was going, - and what did it lead to? The wall - to the fact that his murder was planted into a cage, and now instead of a relaxed business trip to collect information about the sea, he has to fight with this sea.

    Walls, missed, throw a zipper!

    It was roast!

    It is interesting: In fact, walls are not a name, but the title. But hardly he accidentally coincides with the Swedish and Danish words meaning "stone".

    Yes, about the sword. When you win respect for the wall, he will ask you to help find the lost weapon - otherwise the way is closed home for him. To be honest: although the two-handed is much more needle, but also Ferlden is not a hayna! But the main thing is to believe in success. Although with the battle with lake Calenkhad A lot of time passed, some man still robs perfectly preserved corpses. He will send you to Farina, truck "Used equipment" in the market in the frosty mountains, and the one Dvina To the village of Redcliff. This is the gnome that you can hardly be kicked out to fight during the "Night of the Living Deads". This time he will be happy to visit no more, but you can convince him to part with a souvenir voluntarily and free. By the way, like the Duncan's shield, the sword from the gift will turn into a weapon, well-friendly in the case before the appearance of Ozammar's analogues from red steel.

    Gifts Wall
    Present Where to looking for
    Sword Wall The village of Redcliffe
    Still life in a silver frame Castle Redcliffe
    Pusked portrait Circle Tower, 2nd
    Portrait of a girl with geese Frosty Mountains, Farin
    Portrait of a rebellious queen Trader Old Tegrin
    Totem Crididine crossroads

    The walls are decisive and despised magic. Child-obsessed? Find and destroy. Sewing time, calling wizards from a circle, is stupid (-10). They were going to fight the sealing of darkness - so there is nothing to run in the mountains in search of mythical urns. With the developed skill of belief, you can persuade the kunari that the support of Eamon is needed, and there is no other hop. But if an attempt is not crowned with success, then it will be possible to force him to stay in the detachment only by force.

    This is a bug: Because of the wrong script, you can easily raise respect for the wall to the maximum. Ask him why he came to Ferölden, then select any answer. After ask why the kunari is bothering Mor. Answer the oncoming issue that fighting with the sea is your duty as a gray guard, and ask whether he has found an answer to the question. Now you have an option again: "Why is the kunari bother morbing?" Each such cycle increases the respect of the wall.

    Winn: Magician on the Trop of War

    If your character is a wizard, then with the wine you will get acquainted in the prologue. The rest will be able to transfer a couple of words in Ostayar, but will join your detachment in the Tower of the Circle, which will have to be cleaned of blood magicians and obsessed with demons. She is an excellent support magician, treats and strengthens the other members of the detachment, but knows several attacking spells. Winn is intelligent, calm, confident in herself and is ready to protect what is expensive to her even at the cost of his life.

    If you want to win a fight from Khatrira, try to say the "storm" and "blizzard" on her detachment before entering the room, they will face the battle. "That's what I call aggressive negotiations!"

    In this you will be convinced soon after the meeting: if you agree with the exhausted temple and decide to kill all the magicians in the tower, you will have to go through the corpse of the wizard. It is better to promise everyone to save - train, you still do not have this. Categorical disagreement will cause an attempt to desecrate the urn with the ashes of Andrasta: if Winn is part of the detachment, it attacks you, otherwise it will leave after the first stop in the camp. She also does not like blood magicians. But he loves books, but since the bookcorgovka in Ferdden is developed badly (as you will be sure, some gnomes are even forced to steal literature), then they will often have to get it with battle.

    To get a special task of the wizard, speak about what she needs rest. The next time she will feel better, but after the first collision on the roads will fall without feelings. And when stopped in the camp, it is recognized: the remark was inspired to the Roman "Life". Winn is alive only thanks to a certain spirit that supports its existence - alas, gradually weakening. And in the next skirmish, she will save everyone thanks to the "vessel of the Spirit" - the ability to restore her manu and health, and at the same time stunning carelessly approaching enemies. True, there are also unpleasant consequences from which it will help to get rid of Amulet Aneyrin. You will receive it by performing a special task.

    Having friendly with wine, you can find out that she blames himself in the death of his first student. Almost probably death - but suddenly a miracle happened? The Doli elves, to which he wanted to get, will be happy to confirm that they know only one Aerina - the famous healer. You can find it in East Bresilian, near the hole of the hermit. The conversation literally removes the stone with the soul of the sorceress. We hope that both the spirit in the shade fleece.

    Gifts Winn.
    Present Where to looking for
    Wine Lake Calenkhad, lottering
    Gerrins from Ferlden Castle Redcliffe
    Exquisite scroll
    Searches for the true prophet Orsammar, Chronicles Hall
    Rosa Orleigh Circle Tower, 2nd
    Secrets of dragon blood Destroyed church

    Zevran: death is funny

    Somehow this gravifer is simultaneously frozen and burns.

    Elf Zevran is a hired killer, and his next victim is you. True, his frivolousness and self-confidence took sideways this time: he chose the assistants not skillful. The ambush is planned not bad, but the area spells will help you deal with archers who have hollowed on the flanks. Realizing that the contract could not be done, this insolent will not find anything better than asking for you to the detachment - they say, still now the former owners will hunt for a loser ... Leliana will approve this plan, Winn is still, but the opinion of your remaining Satellites will deteriorate on 3-5 points. Meanwhile, the benefit from Zevran will be: high agility allows him to shy away from hand-to-hand attacks of even strong fighters, and imperceptibility will serve as a "fire adjustment" for magicians.

    As you understand, you will not attract it to the moralists. A proposal to cut all elves or destroy the anvil of emptiness will cause a protest from him, but it can be convinced that it is necessary. To leave your squad, he may be when I call a friend of Tolezin, who continues to hunt for you, but friendly relations will keep Zeavran from the next betrayal.

    In taste of the elf there will be ingots of precious metals and two pairs of objects resembling the past, - dolished gloves and antivan boots (and those and others turn into good equipment). You can find gloves in Western Bresilian, in the chest on the place of an abandoned camp behind the oak rhythmoplet. Boots - in the shelter, in the chest in the shop shop.

    It is interesting: One of the proofs of Zevran is called a cat-in-boot from "Shrek 2": he, too, the killer sent by the king, and the elf's gift boots in this case are also not accidental. In the original game, as they say, emphasis is also similar.

    Gifts Zeavran
    Present Where to looking for
    Antivan leather boots Refuge, store
    Dolished gloves Western Bresilian
    Little golden bottle Circle Tower, 3 Floor
    Little silver bars Church of refuge
    Medium gold bars Estate Earla Denerima
    Medium silver bars Anvil void

    Ogren: Child Mountains

    The manners of Orena are straightforward, like a two-handed sword, and the word "halanery" is not at all about him, but he does not occupy courage. He is a bosto-berserk who will come in hand in handy not only on the deep paths. He has his own reason to join the detachment: if for you the search for a perfect broke - the way to achieve the crown for your own, then for him - to return his wife and clear the reputation. After all, two years ago, Brranka went to look for the secret of making golems and took with him all members of his house - except her husband. These two years turned out to be a difficult test, including for the liver of Ogren. And now, if you want to please this bearded, offer him a bottle of something stronger.

    He said "I WONT BE BACK", and Byona, Sia, absorbed it without a trace

    To get to the places where Branka lives inhabit, it is not easy, and the meeting will pass with it at all as dreamed of Ogren. As a result, you will have to once again choose one of the parties in a fundamental conflict. And although your companion understands that the wife made terrible crimes, her death in case you are supporting the caridine, the gnome is very grieved. You can partially correct your guilt: When the Caridin asks what you want to a reward for help, find out whether there is something Ogren, - the main result of the mission will not change from this, and you will acquire deserved respect.

    When Ogren becomes your friend, he will ask for your help in a delicate matter: help restore relationships with a former passion FELSI. To do this, go to the hotel at Lake Calenhad and help out the neck in a conversation with a brisk to the tongue. It depends on you, whether your friend will look in her eyes to look like a hero or a loser drunkard. You will not let the old good lag? True, not every zoom will understand that it went to the way, but be sure - two brave warns may well be able to smash one girl.

    It is interesting: Special sympathies of developers to Ogren manifested themselves in creating a unique hairstyle. In addition to him, only Morrigan was honored.

    Gifts Ogrenu
    Present Where to looking for
    "White Sing" Elf Ruins, Lower Floor
    "Blonde in the Sun" Circle Tower, Temples Rooms
    "Golden Spit" Lottering
    Jug King Zabornok. ORZAMMAR, LUNARY STORE
    Hercuok from Hasinda bag Destroyed church
    "Rural Garbuta Reserve" May find dog

    Logain: Unexpected Ally

    Could you after the battle at Ostayar assume that in the last battle the former hero of the battle in Dane will go with you? So Alistah could not: You will have to choose who you want to see in your squad. Logain studied the same weapon style and shield as Alista, but would he have a worthy replacement? Rather, there is no temper in the last battle at your sensitive leadership in your last battle, it will certainly be more useful for at least due to its class than Vityaz Logain. But suddenly you want to show grace to the false?

    The acquaintance will be shortly, and there will be no special assignments for the former regent. In fact, what to wish: the daughter is attached, the head of the head does not hurt, the surroundings are simple and pleasant, there are no courtesy scoundrels such as Hou. Of course, there may be problems with mutual trust, but in the coming battle you will have to fight shoulder to the shoulder - so it is worth establishing relationships.

    Gifts Logane
    Present Where to looking for
    Ancient map of the Empire Denomem, "Tedas Wonders"
    Botanical map of Tedes. Castle Redcliffe
    Map of Andernfels. Delmanim, Gorma Store
    Map of occupied Ferldena Castle Redcliffe, 2nd floor
    Map of modern Ferldena Elfinage


    Well, how are satellites satisfied? I'm sure the journey also remembered. Recent frames for memory next to the defeated archid, soon a solemn banquet - I leave you on this. I am sure we will meet in Ferdden!

    "If you do not know anything worthy of regret, it means that you either enviser selective memory or a pity."

    Stan - warrior from couples

    Stan - warrior from couplesThe northern islands lie on the severity, where the cities are hidden in the rainy jungle that, according to rumors, there is no more anywhere. These are the lands of Kunari - the Earth, which has never fallen a gaze of Inogen. Anyone who gets too far, sooner or later will meet with them - white-haired and bronval giants, heads above the usual man, frighteningly cool and covered with fire in the eyes.

    Only the legends about the three sacred campaigns against the giants came to the south ... But it was before the arrival of Stan from the couple's pairs.

    A courageous giant planted into the cage - undoubtedly, residents of the lottering did not see anything more strange while they did not hit them.

    Stan is a representative of the race of Kunari, sent with an intelligence mission to Ferdden. All his detachment was killed to break the darkness, and he, half-dimensional, found and saved the peasants. Having woken up, he, lonely and unarmed, bare hands interrupted all his saviors. Realizing that his honor is Putublen, Stan waited for the arrival of other people and surrendered without struggle.

    Stan - warrior from couples


    Stan - warrior from couples

    Connection to the group:

    Stan locked in a cell when leaving the lottering. He prays and, it seems, he does not need help. But it needs you in the fight against the sea. Of course, you can leave it there to pay for your crimes ... but it is better not to do this, as you lose a great warrior.

    Stan from the cell must be pulled out by one of these methods:

    Convince the Reverend Mother to release Stan under the custody of gray guards, it is difficult to achieve, and to facilitate the task you should make a wish to make in favor of the Church, and the more, the better;

    If there is Lelian in the party, then the reverend mother will release Stan at her request;

    In the presence of the skill of theft of someone from the oppiators to try to steal the key;

    In the presence of the ability to hacking, someone from the oppiators try to hack the cage.

    Learning that you are Gray Guard, you will be interested in kuanari. You can offer him to join your squad, and he will agree.

    Stan - warrior from couples

    Stan - warrior from couples

    Note: Roman with Stan it is impossible.

    Presents:

    It may seem strange, but Stan has a good drawing ability. In fact, this is just another edge of the system of education of kunari. He respects the artist for the accuracy of execution, in what it turns on everything up to the length of the brush strokes.

    Portrait of a rebellious queen - Old Tegrin (random meeting).

    Portrait of a girl with geese - frosty mountains, Farin Merchant.

    Still life in a silver frame - Castle Radcliffe, upper floor.

    Totem - Crididine crossroads.

    The glorified portrait is a circle of magicians, senior magicians (second floor).

    Sword Stan - Quest "Bersead's sword."

    Stan - warrior from couples


    Stan - warrior from couples

    Personal quest: Berserad's sword

    When the location of Stan to the main hero will rise to 25, he will tell you how it was in a cell in the lotning. He will say that he is looking for a response to the question of Arishok "What is Mor?", And that his brothers were killed by Lake Calenkhad, and he was alone alone. When Stan discovered that his sword he had no, he was in a state of uncontrolled rage killed all the peasants who came out, because the sword is a shrine for kuanari, and if he returns to Arishoku without him, he will find his coward and execute. Later, he repented in the deed and surrendered to the temples.

    Offer him your help. Stan does not believe that his sword can be found, but we know that everything will work out. Go to Lake Calenkhad and on the hillow will find a marauder who collects the things of the dead fellow Stan and is going to sell them. Marauder admits that he bought information about the possibility of rejoicing at this place in Farina, a merchant in the frosty mountains. Go to Famine and demand a response, where is this sword now. Farin will say that he sold it to a Glome collector named Dvin, which is now in a ramclifer.

    Stan - warrior from couples


    Stan - warrior from couples

    Dvina's house is near the rural shop, and it is locked. You can break it, or open the lock. Seeing Dvina, you can:

    Intimidate the gnome and convince the sword (for this you need 3 points of influence);

    Kill dvina;

    If there is a set in the team of Stan and choosing the right replica Gnome give you a sword without objection.

    When you have the key from the chest, take the sword from the chest and give it to Stan. You can offer him to return with the report to Arishoku, or stay with you and kill the architeon.

    Note: This quest impossible Run after the lands meeting.

    Dialogues with sociability

    Dialogue with Leliano:

    I saw you did there.

    Do not pretend to be innocent.

    What are you talking about?

    You played with that kitten.

    It was ... not a kitten.

    Stan, I saw everything. You played with him a rope.

    I helped him learn.

    You are a great kindly.

    We will never talk about it.

    Dialogue with Morrigan:

    You thought so deeply, my cute stan. Perhaps you think about me? About us, with you?

    - ... I ... What did you say?

    I think you will need armor. And helmet. And something for bite. Do people have strong teeth?

    Do I have a strong teeth?

    Kunari can contact skin, wood, even metal, although not immediately. So, by the way, I can come to mind to try you on the teeth.

    On the teeth?

    If this happens, you will need an iron rod. Just before, split it on fire, otherwise I hardly notice anything.

    Perhaps we better abandon this idea.

    Are you sure? If this will satisfy your curiosity ...

    Yes. Yes I'm sure!

    Do not lie under your feet.

    Do not stumble yourself.

    If you were visible, I would not step on you.

    Oh, you p ... your mother!

    Very sad. I expected the best from you.

    Sorry. I was in a hurry.

    Your weapon, get it.

    What for? Or attacked us?

    I want to see what you can.

    Do you want to fight me? Just?

    You are gray guard. How can you come down with the archdoor, if you can't go against me?

    Yes, this is a mystery.

    What, I should show all your weakness? Give the sword! I will try not to master you.

    I have nothing to prove to you. Roll out of my head.

    The ridge you have, nevertheless, there. Sorry, you do not use them ...

    Stan - warrior from couples

    Stan - warrior from couples

    Notes

    In the Sacred Ashes trailer, Stan is one of three satellites, which are sent along with the gray guard of the ashrast. If Stan and Zevran are together in the party, there will be a conversation between them that Stan is not a name, but rather, rank. But the kunari will not continue to develop this topic.

    Of all satellites, except the main character, Stan calls Sheil - kadan, that is, sincerely respects, expresses his respect.

    Also, Stan loves Mabari more than other members of the detachment. He respects the dog, calls her warrior and feels some kinship with her. After he gets his sword again, he will say a ps: "You also know what it is - to feel that your weapon is part of you."

    He loves those gifts that brings Mabari, such as a piece of cake or dirty pantalon.

    Inside Stan is much softer than it seems like. Leliana notes that Kuanari collect flowers and plays with kittens, although Stan is very ineptly denied.

    When the guard asks him about Felden, Stan replies that he likes only cookies here. If you talk to the shop by Karrol near the magician Tower, it turns out that Stan took the cookie from the boy in the village, justifying himself that: "He was fat. I saved him."

    Stan - warrior from couples