Your boyfriend One of Ours. S.T.A.L.K.E.R .: Call of Pripyat

FULL PASSAGE OF THE CALL OF Pripyat:

In STALKER: Call of Pripyat, the main character differs from the protagonists of the previous parts, as he is an employee of the Security Service of Ukraine. In order to find the crash sites of five helicopters of the Ukrainian army, Degtyarev works undercover, acting as an ordinary stalker with equipment familiar to the Zone.

Z aton: story missions

From the very beginning, open the map to assess your location. On your PDA, you will find that you are thrown out in the northeast of a map called Zaton.

Having opened the list of tasks, you can see five priority goals: the search for Skat helicopters from numbers 1 to 5. Specifically in Zaton there are three broken turntables, and each of them is marked on the map with a circle.

If you go along a straight path, bypassing the swamps, you will soon reach a squad of stalkers. These guys won't attack you first, so don't be afraid of them. After talking with the leader, you will eventually know the location of Skadovsk, a local bar set in a wrecked barge.

Once in the Skadovsk bar, you can receive assignments from a wide variety of individuals. The assignments of both bandits and stalkers will lead you to multiple swag and artifacts, face various mutants and anomalies.

Initially, in order to reinforce your financial position, it makes sense to take quests like The Disappearance of Stalkers, Inaccessible Stash and Impact.

To find out about the latest rumors, buy food or sell unnecessary things, contact the bartender, nicknamed Beard. More valuable equipment is better to shave off the Sych, which is located on the top floor of the barge.

Owner Owl sells guns, armor, gas masks and other useful items. If you have a little cash, buy the Bear detector from him, as it will make it easier for you to find artifacts. Finally, the broken equipment can be restored by the mechanic Cardan, who sits near the Owl.

On the way to the first helicopter, fight off mutants or go around them so as not to waste ammunition. Soon you will reach the crash site "Skat-5", above and to the left of which there are several buildings, which are united by the common name Sawmill.

There are many opponents - all kinds of zombies and ordinary bandits - on which you can practice shooting. In Call of Pripyat, the ghouls, by the way, are sometimes armed with cannons, from which they shoot quite well.

After a while, the Ejection will begin, about which you will be immediately warned by radio. Whatever business is holding you now, run to cover as quickly as possible. If you were near "Skat-5", then the marker on the map will stop at the nearest pipe near the swamp, where you will have to sit down.

Skat-5

In a place called Slough, you will find acid swamps, behind which lies the first of the helicopters you need. Without special equipment, don't even think about getting into the bog - it's better to just go around it.

After examining the fallen car, Degtyarev will find out that all the electronics in it are out of order. From here a new goal will appear - to find out the cause of the breakdown of the electronics, but you will start this task later (located in a different location). Now it makes sense to get to "Skat-2".

Advice. Look in the area behind the tail of the helicopter to find a couple of supply crates. Here, nearby in the swamps, there is an artifact that moves above the water in the form of a bunch of energy. Use a detector whose signal will help you determine the exact location of this jewel and catch it.

Skat-2

You will find the next helicopter below and to the left of the Zaton location, in a place called the Iron Forest. Having reached the fence, you will see a power line, as well as a directly fallen car and a poltergeist - an electric flying ghost.

The difficulty in fighting the latter lies in its agility, so you need to find the poltergeist sphere as quickly as possible and fire a burst of weapons into it.

Near the turntable, you will find electrical anomalies that are worth avoiding. There is also an artifact among them. After finishing the battle, get to the helicopter and explore it. Degtyarev will find the card, after which you will receive a new task - to sell the card.

You will find a buyer in Skadovsk - it will be a man named Pilot, who is in the main hall. As a reward for the card, he will give you a discount for escorting to the Jupiter location (one thousand instead of three).

Stalkers will inform you that this particular turntable fell on a plateau that cannot be reached blindly. There is a secret path along which only one person can lead you - Noah.

Stalker Noy is located in his own Stroy barge, which is just below the bar. When you knock on his hut, he will fire back, so after knocking you should quickly step aside. Further, Noah will not shoot and will agree to a conversation.

After agreeing to an escort, travel to the plateau and then, with your guide, to the Burned Farm anomaly. Noah will run along a special path between the anomalies and jump into the portal - repeat his actions exactly, without turning from a distance.

If you forget the path, use the bolts that you need to throw in front of you to find anomalies.

As a result, you will find yourself on the South Plateau and can explore the car. There will be no corpses inside, so you will have to examine the likely evacuation points.

Point "B2"

First, get to Skadovsk to find out more information about the military from Boroda. It turns out that there were no warriors here, so this point disappears.

This is where the story missions at the Zaton location end. The next stop is Jupiter, where the Pilot can escort you.

Z aton: secondary quests

The disappearance of stalkers

At the Skadovsk bar, talk to the Capercaillie to receive this task. A man will ask you to find a missing comrade who tried to stir up a nest of bloodsuckers. According to Capercaillie, it is these creatures that are to blame for the recent disappearances.

Get to the Sosnodub anomaly, where you will find the corpse of a bloodsucker. After that, the Capercaillie will contact you and ask you to follow him to the north. At the town of Krug, go to the house in which the mutant flashed.

Inside, you have to go down to the basement, where the previously seen monster is waiting for you - immediately throw a grenade into the next room so as not to suffer with it.

The first will be followed by the second, and now you will have to fight on equal terms with him. The battle with the bloodthirsty will give you a lot of trouble, since this creature often goes into invisibility.

Then follow the Capercaillie and use the elevator shaft. You will find yourself in a dungeon full of bodies of stalkers (examine them). In the next room, step carefully, as there are sleeping mutants here.

Use covert movement, otherwise you will wake them up, and then troubles will not be avoided. In another room, go higher, then jump into the hole and go through the tunnel. The wood grouse failed to find a comrade, and at this stage the task is interrupted.

The disappearance of stalkers (continued)

A day after the first part of the quest, Capercaillie will contact you, who, despite the failure of your mission, decides to try his luck again.

On the spot in "Skadovsk" you will not find Capercaillie - Beard will tell you that he went to the port. In the south, at the cranes, you will stumble upon a small building, inside which will be both the body of Capercaillie and his comrade Danila.

Here you will also find the killer - the doctor Tremor, who suffers from a kind of vampirism. He will repent of his deed and kill himself. You just have to return to Beard and get your reward.

Talk to a stalker nicknamed Snag, who lives in the Skadovsk bar. He will ask you to find the box he left in the Zaporozhets after the earthquake.

Get to the point on the map and kill the snorks. Go around the gas station and go down to the bottom of the crevice where the car is. Inside the latter, you will find the required container, but it will not be possible to get back in the usual way.

Step through the cave where you will have to fight with new snorks and avoid the anomaly. The exact path is as follows: go to the left from the car, then to the left again, then to the white cobblestone, near which there is a building with a window, into which you need to climb.

After that, straight again, up to the cave, again left, right and out. Return to the employer and receive your reward.

Reputation

A man named Nimble will hand you a task. It is located on the third floor of the bar. The merchant will offer you an assignment only after you have purchased the weapon.

On assignment you need to make a certain Snag to shut up. Together with the new cannon, show yourself in front of Snag, who will immediately say that this weapon is his.

Now return to Nimble and tell about the deception, which he will begin to deny and will send you to Snag again, but with more serious intentions. Snag himself will hide and go to the Yanov station, which is located in the next location.

Theft

At Yanov Station, put any item in your own storage box. Wait a while, and then return to the box - it turns out that all the things are gone.

In search of the missing equipment, talk to the inhabitants of the station. The medic will answer that he saw Snag near your box, which has now gone to the Zulu tower. Get to the last one and ask him. Zulu will tell you about the bandits that recently tried to rob him, but he drove them away with a shot.

Now visit Polustanok in the north. Here you will find some kind of bandit and a defeated Snag. Talk to the first one to remain neutral, or kill him. Snag just won't tell you where your swag has hidden.

In the end, you have three options:

1) Find things by hand. They are in the same building, in the hatch where Snag's equipment and equipment are.

2) Cure Snag, for which he will voluntarily give you all stolen goods.

3) Kill Snag and find out the coordinates of the cache from his PDA.

Supplies

Find a mercenary named Cleaver in the Substation Shop. To complete the quest, you will have to distribute food to the mercenaries in other workshops. The provisions must be obtained by hand.

After examining the crash site "Skat-2", Degtyarev will find maps. The protagonist will want to sell them, so you have to talk to stalkers and find a buyer. As a result, you can sell the cards to the Pilot.

After completing the first part of the Disappearing stalkers quest, visit Beard and tell him about the found nest of bloodsuckers. As a result, the bartender will offer to destroy the entire den using poisonous gas.

The location of the gas is not available to you, so the information will have to be bought from Sych for two thousand. Then you can pick up the cylinders that are on the Preobrazhensky Bridge.

There you will find a transport with cargo, but the boxes will be closed. There is also an order on the location of the keys - in the trunk of the first vehicle at the beginning of the bridge and in the car at the bottom under the bridge.

Having obtained the substance, visit the nest of bloodsuckers again. On the way to the den, get to the panel on the outside of the building and apply balloons to it. After that, you have to defeat two mutants. Ultimately, the nest will be destroyed.

Hitting

The quest is given by the gopnik Sultan, who lives in the bar. He and his comrades decided to go all out and rob other stalkers, in which he will need your help.

During the assignment, you will have three solutions:

1) Get to your destination and take sides at the last moment, attacking either bandits or stalkers. Remember that your choices will affect your relationships with factions.

2) Help the Sultan and kill the stalkers.

3) Tell about the intentions of the bandits to Capercaillie or Beard. As a result, there will be no battle at all.

Mercenary camp

Sych is interested in the plans for organizing the mercenaries, and therefore he will pay for any data that you can give him.

In the southwest of the location, you will find a garbage recycling station where a gopota has settled. There are ten people inside, so the battle is going to be hot.

If you are unable to defeat them in open combat, you can go from behind using stealth. A sniper will also help in this matter if you have enough money for it.

After defeating enemies, collect the PDA from the corpses. Directly in the building, you will find a computer that contains the main information. All this must be delivered to Sych.

Strange phenomenon

The beard will tell you about a strange anomaly that the stalker began to notice. It is necessary to visit the Dredger and investigate the ship.

On the spot, you will find a ship full of anomalies, so you will have to go selectively. Get to the wheel and take the artifact. When you get outside, a bandit will speak to you, who also needs this jewel (for his ailing friend, as he says).

As a result, you can hand the artifact to the gopnik and be left with nothing, since he will not give you any reward. If you follow him, you will not find any friend.

If you decide to keep the value for yourself, then in this case you will have to fight both the talkative bandit and his henchmen who will crawl out from behind the bushes.

Deal

Bartender Beard will ask you to visit Shevchenko's barge and lend a helping hand to the locals. At the point you will find slackers who are going to disrupt the deal between the dealer and the gopniks. The whole point of the assignment is to kill the bandits.

Tools

In the bar, Cardan will ask you to find three packs of tools, each of which will allow him to better handle your weapon during upgrades or repairs.

You will find rough tools at the Sawmill, which is in the upper left corner of the location. Find a house and go up to the attic.

Fine tools are in the place of the Substation Workshop, namely: at the box where the mercenaries talk. Calibration tools are already in another location - Pripyat. There you must find a store and look into the basement.

Three comrades

When you complete all the Sultan's quests, Cardan will give you a unique assignment - to apologize for him to the Barge and the Joker.

Cardan's friends became former for him in every sense, since both comrades died. You will find the corpse of the first near the Burned Village, below and to the left.

There, find a hole in the ground and look into the cave, which forks in two ways - at the end of one of them lies the Barge.

The body of the second one rots in the town of Sosnodub, just below the zone itself, near the stones.

Tempting Business

In the bar, Sych, when you complete all the orders of the Sultan, will offer you to join a share in one ambitious enterprise. Your contribution is three Veles detectors that need to be found and brought to the researcher Novikov.

The first detector of this brand will be given to you for completing the "Lair of bloodsuckers" quest. The second and third are sold by the Owl, but they can also simply be found on the corpses of especially tough enemies.

Having received a gift, the scientist will improve all the devices, after which they will be called "Svarog". It is necessary to wait 24 hours, during which couriers will deliver the goods to Sych.

Next, you must talk to Owl, who does not have the funds to pay, since Beard refuses to contribute his share, despite the agreement. Now talk to the bartender himself, who will send you to hell, but will give you one detector.

In the end, Sych will want to get even with Beard, for which he will need the Sultan's help. You can either help or ask to give your share and leave. In the first case, you will receive a new task, Dark Deeds.

Dark deeds

After completing the Tempting Business quest and taking the side of Owl, talk to the Sultan. The bandit will decide to teach the bartender a lesson, but for this you will have to find a couple of skeletons in his closet.

First, you will receive the Compass quest, during which you need to find the artifact of the same name. The whole point of the commission is to visit Noah.

The Sultan will offer you to get into the confidence of the bartender, since he gives out detectors only to trusted people. You will have to complete the Artifact Search quest.

During this quest, many Beard workers will go for value, so you will have to visit each of them and pick up their detectors (by murder, ransom or contract).

As a result, you will take the Beard into your own hands and start earning interest. Ten thousand will be given to you immediately, and then you will receive eight hundred a day.

A certain type named Magpie threw a detachment of Gonta, bringing her into the clutches of a chimera. The guys almost died, and now they demand retribution.

The task is issued in the Zaton location, but it develops in the next one. You will find Magpie directly in the Jupiter location bar, but under a new name - Flint. To bring him to clean water, you will have to find evidence.

Visit the Quarry, where the wounded Sliver is located. The guy will tell you about the betrayal and expire. In the end, you must return to Flint and tell everyone that he betrayed Gonta's squad and left Sliver to die. You can transfer information to the two main factions (Duty and Freedom), as well as Gonta.

Gonta will offer you to go to the chimera and kill the creature. Sleep in the basement of the bar after talking with the customer. At three o'clock in the morning you need to talk with Gonta and get to the town of Izumrudnoye.

You will find the Chimera in an open area, so your group will have the advantage. The fight is going to be difficult despite the monster being wounded, so prepare yourself.

Yu peter: story missions

The main base of stalkers in the Jupiter location is at the Yanov station. Here you will find a huckster with the characteristic nickname Kassa, as well as representatives of the two main factions - Freedom and Duty. Finally, on the lowest floor, you will find a mutant dock and your own stash.

Point "B205"

The continuation of the main story mission, which begins in the Zaton location, is being developed. You will find the second point below and to the left of the station in a place called the Volkhov air defense missile system.

On the air defense system, you will have to fight with the dead, armed with firearms. After the battle, inspect the house where you can find information from Sokolov. From his documents, it will be clear that he visited this place, and then headed to the base of the researchers.

Advice. There is a secret in the dungeon of the air defense missile system. In the hangar, turn into the right tunnel and get to the dead-end door, into the panel of which you need to enter the code. You will find the necessary numbers in the documents of the military.

Step forward until you hit the stones, then turn right into the mine. Bypassing the obstacle of stones, kill the byurer (a shotgun or just a knife will help you). Then you just have to climb to the upper floor, where the swag is located.

Go to the Explorers' Base. Inside you will find Sokolov, who will easily tell you about himself, but will not give you any useful clues.

The helicopter crash point is located in the south of the location, in a place called Helipads. On the way, get ready to stumble upon a minefield, which will help you overcome an irreplaceable bolt. By the way, the piece of iron does not activate mines, but bounces off them if you hit.

Examine the spinner and take the Crew Information Box. It's time to leave, but at this moment a horde of boars will attack you. Part of the wave itself will be killed on the minefield, but with the rest you will have to deal with the rest personally.

Visit the mechanic named Nitrogen at the main base of the location and hand him the black box for decryption. We'll have to wait three hours, and still pay three thousand. From the data received, you will learn that the military decided to land at point "B28", which is located far in Pripyat.

Talk to the Pilot about visiting Pripyat. The guide will refuse to guide you in his usual way, but nevertheless he will inform you about a secret path that is located under the Factory. Travel to the indicated location and collect the necessary information about the location of the hidden path.

In the corner of Jupiter, on the lower right, you will find the required zone, which can only be reached through the main gate. Inside you will be attacked by a small pack of dogs, so there is nothing to fear. After the battle, visit the central building, on the second floor of which you will find information.

Advice. The fourth floor of the above house contains a secret. In one of the rooms you will find information for the secondary quest "Recent Developments". There is also a cannon "Bump stop". When you pick up the documents, you will be attacked by mercenaries.

After obtaining the main documents, visit the neighboring building without going outside (inside you will find a tunnel connecting the two houses on the second floor). Pick up the sheet in the new room.

Another required document is located in the same area - visit the delivery department and pick up the information sheet.

Advice. On the territory of the plant there are tanks, under which you can find the Shooter's cache (one of the additional quests).

Now look into the mechanical compartment. There you will have to use the stairs and go down to another level, since only from the dungeon you can get into the hall. Then climb up and visit the control unit with the necessary information.

Then leave the room on the second floor to get into the hangar with the crashed Skat-4 turntable. Examine the car. Behind the iron fence you will find the wheelhouse, from where you can see the blinking red highlights. There is another document here.

Finally, leave the building and outside look for a small department above and to the right in the Factory area. There you will find the last clue that will allow you to get a big picture of the path. It turned out that the Pilot had not lied about the secret path, but in order to follow it, you first have to open the hatches with a generator.

Pripyat-1

Return all information found at the plant to Mechanic Nitrogen. He will go with you, since you will not be able to deal with the electrical wiring on your own. To protect Nitrogen, you will need a larger group, as well as special equipment.

First of all, get yourself the SEVA equipment, which costs twenty-five thousand. Next, go in search of a team, in which the Zulus will help you (you will find him not far from the Yans).

In the course of negotiations, a good-natured stalker will give you a drink, after which you will be disconnected. The next morning the Zulu will give his consent, and now you will have to send new people for the expedition to his room.

You can take only three unique warriors with you, since ordinary artifact seekers will not work here. By the way, it is in your power to limit yourself to one fighter, but then you will not receive achievement and HP bonuses during the mission.

The first candidate is the Sokolov warrior, whom you have already rendered or can only render a service to. In return for help, he will agree to join your ranks, but you will have to buy the suit yourself.

Talk to Ozersky, who, if you complete a series of assignments for him, will give the necessary equipment for Sokolov.

The second candidate is Vano, whom you will meet at the station. Complete two quests of this stalker to take him to the team. Having dealt with the bandits who threatened him, you will have to buy him a suit for five thousand more.

The Vagabond is another eligible person who has worshiped the Monolith in the past. You will find his group below from the town of the "Volkhvov" air defense missile system. For him to follow you, you must find shelter for his "awakened" team.

Talk to the leaders of Freedom or Duty on Janov and gain their trust so that they can give you the go-ahead to pass the former Monoliths.

"Pripyat-1": Overpass

Now that the group is assembled, head to the Zulus. Together you will go to the tunnel. Remember that if you do not lose any of the team members during the mission, this will affect the ending.

At the beginning of the tunnel, examine the cars with cartridges, and then kill the mutants. Near the locked gate, activate the panel and go inside, where you have to fight again.

Continue to study the environment with the detector, and then step into another corridor. After examining part of the location, go to a new room. Here, kill the snorks and go to the largest part of the dungeon.

You will not be able to use the door here, since there is no energy - you need to restore its supply. Get to the top landing and use the lever.

In the control room, press the button, and then hide behind the wall, as new monoliths will start shooting at you. When the deed is done, go through the unlocked door. You just have to deal with a small group of mutants, after which you can leave the dungeon.

U Peter: Secondary Quests

On the quest for Azoth, find spare parts for him. You must visit the factory to the right and top of the location, which will be closed.

You will have to use the stairs of the water tower to get to the roof and be outside the walls. Everything necessary materials you will find on each of the four floors.

Tools

Nitrogen requires three familiar tools. Find them to complete this quest.

You will find crude instruments in the middle of Jupiter, specifically: on the railway in a train carriage, where an electrical anomaly flies.

Fine tools are located near the Jupiter Plant, in the house on the left in the attic. Calibration tools, as in the case of a similar task in Zaton, you will find upon arrival in Pripyat, in a place called Old KBO.

Hostage

The stalker Mityai ended up in the hands of the Gopniks, and now they are threatening to kill him. To help out a friend, you need to either build a raid or pay a ransom.

The first option is offered by the Bear, who believes that it is easier to kill the thieves. Keep in mind that there are a lot of bandits at the base.

The second option, according to Torba, is to exchange.

You must give the bandits an artifact "Goldfish" in exchange for Mityai. If you choose this option, you will not get off with one gift. If you don’t have an artifact, you can pay fifteen thousand straight into the hands of the lads.

When Mitya is released, you will first have to take him out of the enemy's lair. You paid only to their leader, so his henchmen will search you along the way.

One of the bandits will ask for a certain percentage of your amount, respectively, the more money you have in your hands, the more you will have to give.

By responding rudely to the extortionist, you will provoke him to increase the percentage. The second time he will not tolerate such treatment, after which you have to fight with the whole camp.

Debts

Vano will ask you to deal with the thieves with whom he cannot pay for the purchased equipment. He will only give you five thousand, refusing to pay interest.

When meeting with the leader of the bandits, nicknamed the Jack, you will have to betray both the above amount and two thousand from above.

In addition, you can intimidate gopniks, but for this you need a good quality equipment worn: the price of armor should not be lower than twenty-five thousand, but the gun should be completely repaired and modernized a couple of times. Only in this case the gopniks will retreat. The last option is to deal with them in an old-fashioned way.

Uncle Yar needs help in the fight against mercenaries. Kill them all. In Yarom, you will visit the place Kopachi, full of ghouls.

Zombies will not touch you if you secretly get to the house, as your partner will advise you. After that, mercenaries will suddenly come to the point, with whom they have to deal with. In this case, you will need a sniper rifle.

Hunting

The mutant dock nicknamed St. John's Wort will ask you to eliminate the threat in the form of bloodsuckers, who were seen in the Plavni zone.

Visit the point and get ready to fight three mutants. Their movement here is easy to control by following footprints in the water, but for this you will have to fight only in it.

Hunt # 2

After the first task of St. John's wort, he will hand you a new one - to destroy unknown mutants that stalkers encountered higher from the Factory.

Get to the end of the railway, to the left of which there is a house. Pass a couple of rooms until you find yourself in a large room - here a couple of burers will be waiting for you.

These monsters have a high amount of health and prefer to act from afar. Try to close the distance and attach them with a shotgun or knife. They also love to snatch guns out of your hands.

Night Hunt

After the second task, St. John's wort will give you the quest to eliminate the Chimera. To fight this enemy, you will need excellent equipment, powerful weapons and a bit of luck.

Chimera is one of the strongest mutants, so get ready. You have to fight the monster in the night, since it leaves the lair only at this time of day.

Debt warehouse

You can take this task from both the leader of Duty and Freedom. To access, you will have to complete the previous faction quests.

Together with the Dolgovtsy, get to the caches of the Svobodists and kill them. To take part in this battle on the side of Freedom, when you find the PDA, you need to give it to Loki.

At the Explorers' base, talk to Garik, a stalker who wants to finish working with scientists. To retire, he needs to find two artifacts.

Find the "Kolobok", which is located in the town of Sosnodub, by the tree. Another gem can be found in most of the caustic anomalies.

Variable psi radiation

If you managed to find a helmet with resistance to psychic radiation, then you can get a unique quest from the researcher Herman. Help is needed for the Poplar group.

Get to your destination, where Poplar and his squad are already waiting for you. Explore the tunnel, pick up the artifact, and then get ready to fight the controller. You must figure out and kill this mutant as quickly as possible, otherwise he will take over the rest of the fighters, after which they will simply kill each other.

Researcher Herman, when you help him and Poplar, will ask you to pick up the scanners from Novikov, and then take them to the appropriate points.

After collecting the necessary devices, visit all the anomalies and install the devices. From this moment on, you can always contact Novikov with a question about the appearance of new artifacts at these points.

And again, Herman will need your help. You have to carry out calculations in anomalies together with other stalkers. Visit two stalkers in different locations as you wish.

In Fluffy you will have to fight waves of mutants, so it makes sense to grab more bullets. In the Ashes, ghouls await you. Here and there it is necessary to fight off the hordes of enemies for a certain time, until the comrades finish the measurements.

Abnormal activity

If you complete all of Herman's orders, he will give you this task. During the quest, you need to scan the mysterious zone for anomalies.

Visit the town of Cooling Tower, be sure to take the Svarog detector with you (otherwise, you will not find anything).

Soon, an anomaly in the form of a bubble will open to you, from where the bodies of the debt workers will begin to pour. To find out what's the matter, pick up the PDA from the body and activate the recording.

The data can be transferred both to the Dollots themselves and to the Svoboda people or Sych. Your choice will affect the opening of the stash quest and relations with factions in general.

Latest developments

German wants more information about the Jupiter Plant. You need to go there and get the documents.

At the point, look into the topmost building. On the top floor, you will find the required information - pick it up to start a battle with the mercenaries.

After the quest with the exploration of the Factory, Herman will again need your support. Find new guards for his base to complete the task.

You can find protection in the face of two groups - Debt or ordinary stalkers. In the first case, visit the leader of the group at the station, in the second - Spartak, who controls a detachment of free fighters in the Zaton location.

Oasis

A researcher based on scientists with the surname Ozersky will decide to find a mythical Oasis. There is probably an inexhaustible source of clean water in this place, so you should try your luck.

During the assignment, you will not be led by the hand, so you will have to look for a mysterious place on your own. Follow the railway down the location until you reach a dead end. Then go left to small house from where you can get to the dungeon with the jerboas. Use ventilation to get to the hall.

Once in a new place with columns, you will find a strange anomaly. It is worth here to step a little forward, as you will immediately be brought back.

Take a closer look at the columns, which stand in four rows. Therein lies the trick - you need to go between specific columns, as this is a kind of labyrinth.

When will you do right choice, then a bunch of light will appear above the opening - it will be he who will direct you to the desired columns. First, you need to pass the first row, then the third, and then the fourth. The right path in the second will have to be looked for at random.

After that, you will find yourself in another room, which is displayed on the global map as a giant cistern to the right of the complex. This is an oasis. You just have to pick up the artifact and report to the scientists.

Ozersky wants to test some idea in practice. Go to the point and set up the apparatus.

Ozersky needs to inspect the place with anomalies for the changed flora. Visit the area below and to the right of the Explorers' Base.

Go around all caustic traps and get to the hillock. In the center, you will find the required anomaly.

Survivor "Monolith"

The tramp, who is in the lower and left corner of the location, will give you a task. It is necessary to attach the "recovered" fighters of the "Monolith".

Monolith fanatics are no longer inspired by this structure, so now their mind is back. You need to accommodate these people who cannot find refuge for themselves.

You will find a squad of former fanatics in the southwest. The Vagrant seeks to put his comrades in the station, but for this he needs the approval of one of the factions.

Visit Janov and speak with the leaders of Duty or Liberty. Your proposal will be accepted only by the leader with whose faction you have a high relationship.

Find a working drone and deliver it to a mechanic on Yanov or a scientist at their base. When transferring the module to Azot, all the caches will eventually be cleaned by the gopnik Senka, but you will find his corpse with all the loot at the last cache. After decryption, you will find out the location of all three caches from the Shooter's squad.

The first cache is located in the town of Cement Plant. There, step above the zone, to the marshes, and look into the tunnel. The second cache is located below the station inside the excavator. To climb into the cab of the car, use the tree standing on the rock.

The third cache is located in the Factory. On the territory of the zone, look for a building with tanks, under which there is a pipe - there your goal lies.

P ripyat: story missions

The military will meet with you outside, but you can easily get rid of suspicions, since, if you remember, you yourself are an employee of the Armed Forces of Ukraine. Follow the group to their headquarters, which will become your temporary refuge in the Pripyat location.

Kowalski will tell you that the turntables were shot down by fanatics with the help of a mysterious cannon - and that is what you have to find in the first place.

Unknown weapon

At the hospital, meet with a group of warriors and follow them. Shoot the fanatics from the building and go outside to examine the corpses - then you will be attacked by another group. Hide in the building and kill all opponents.

Now you need to get hold of a laser cannon, which is wielded by a fanatic. He sits on the roof and sees the low ground very well, so you have to hide among the corners and walls.

There is an option just to run to the building from which the monolith is shooting at you, and then shoot him from below. After death, the fanatic will fall down, and you can get the gun. Gauss cannon.

Return with the find to the commander of the military. Kowalski will say that the weapon is damaged, but it can be restored. We'll have to find a technique, but first, deal with the SOS signal.

Get to the marked point where the bodies of the military lie. Here the commander will contact you and inform you about the next ambush of the Monolith.

On the way to the store, you will stumble upon support in the form of two soldiers - together with them you will have to clear the building. There you will also find the antenna that controls the fanatics - destroy it.

Advice. Visit the store's basement for the calibration tools.

Unknown Weapon: The Solution

Talk to Garik at the base so that he will escort you to the Zaton. In the first location, visit the technician at the bar, nicknamed Cardan, with whom you are already familiar. Upon seeing the Gauss cannon, he will lose consciousness.

After half a day, the mechanic will wake up and explain to you that it was he who participated in the creation of this weapon at one time. Now, however, he needs more information about the development process, which you will find in the Iron Forest, in the test room.

Visit the indicated location and enter the building with a pass from Cardan. Inside you will find yourself in a spacious room, where a pseudo-giant will attack you.

This heavyweight will have a lot of ammunition to drop, but you can immediately run to the stairs and climb up, as he will not get there.

In the room you will find a large variation of the Gauss Cannon, as well as find the information mechanic needs. Before leaving, read about the secret laboratory X-8 and grab the pass. It remains for you to return the weapon to Cardan so that he can restore it.

The missing sentry

The commander will need your help finding the sentry. At the marked point, you will find a crazy soldier who will start firing in all directions, and then die.

Soon you will meet the controller - kill him. Use cover during combat and look out periodically to reduce the chance of hypnosis.

The desired place will be found in the zone of the Yubileiny KBO. At the point, you will have to restore the power supply to the elevator in order to go down to the underground floor. You will have to conquer every floor up to the sixth, since this is where the generator is located. Then take the elevator.

Inside, you will stumble upon a spacious room, but confused by small rooms. You need to explore the entire maze and collect six packs of documents. If you find only one, it will affect the ending.

  1. The first information lies in the training room on the left side, where the electrical anomaly lives. Walk around it and grab the documents in the room below.
  2. The second information is in the dining room: use the stairs to get to the turn and turn right, then go to the side toilet. Here, deal with the burer so as not to interfere, and then return to the dining room and take the docks.
  3. The third piece of information is in the room in front of the dining room. Use the hole in the floor and walk along the tunnel to the cauldrons.
  4. You will find the fourth information in the laboratory. From the center, step into a half-flooded room with a strange apparatus in the middle. Find a desk with a computer.
  5. Fifth information is located beyond the laboratory. Get to the room with the second elevator shaft (on the lower floor) and climb inside to then go upstairs and get to the upper floors. Next, you have to defeat three burers at once.
  6. The sixth information you will find in the next room - use the bridge and make your way upstairs.

Advice. From the center, visit the laboratory and use the stairs down, which will lead you to the room with the fire escape to the room with the machine gun.

After the start of this quest, you will no longer be able to go to the old locations, as the guide will disappear. All secondary quests need to be completed right now.

Talk to the commander of the military, who will inform you that he cannot get in touch with other groups. It is necessary to establish the cause of the interference.

At the point, you will find two bodies, as well as information about the location of a hostile tower. Next, get to the orphanage and use the previously found bomb to break through the door.

In the building, dealing with mutants, go to the upper floor and go to the adjacent compartment, from where you go down again to the first. This is where the Monolith antenna is located, which must be destroyed.

Unknown

The evacuation has been suspended as the military is asking you to establish the exact reason for the destruction of the previous turntables. You need to trace the signal that was found near the base.

You will not find anything at the intended point, but then you will get new coordinates. As a result, it will become clear that someone is making their way to the military underground.

Run back to base and wait.

Finally, it will become clear that no attack was planned - the familiar Shooter, who is the protagonist of the previous parts, was moving in the tunnels.

The shooter will tell you that the reasons for the fall of the cars lie in the anomalies, where they got during the flight. They used outdated maps, since the traps had managed to move during that time.

At this stage, you can hand over all of his documents to the Strelka, if you have previously found them on the side quest. This decision will affect the final.

After the ejection, Kowalski will finally give the go-ahead for the helicopter landing. This is your final mission. You need to get to the northern zone at the location near the cinema. Cover the Strelka on the way, as he needs to save his life.

When the turntables are in place, you will have a battle with the Monolithians. It is necessary to repel all waves of enemies (a gauss cannon or a sniper is useful), after which you can finally get into the helicopter.

At this stage, the passage of the main storyline STALKER: Call of Pripyat ends. If you wish, you can stay to complete the secondary quests.

P ripyat: secondary tasks

One shot

A warrior named Garik will ask you to finish off the head of the mercenaries during a meeting, since only he knows about the location of the laboratory.

In a conversation with the commander, you can decide the fate of the group - whether to kill the entire squad or just their leader. Go to the point and take a position. Here you will be handed a sniper rifle, so the task will not be difficult.

If Zulu survived after your expedition, then you can meet him in Pripyat. At some time, he will contact you, being trapped.

Go to the SOS signal and kill all the snorks. Act quickly, as mutants can kill the Zulus.

Video: passing S.T.A.L.K.E.R: Call of Pripyat


Like, if useful

An unusual glow was recorded on the dredger, and Diagterev needed to move forward and investigate this phenomenon. It turns out that the ship's "modified steering wheel" is illuminated. It is necessary to bring it to Beard ... At the exit of Diagterev, the stalker Vobla will be waiting, who, literally, through tears, will ask to give the artifact to him, ostensibly for noble intentions. You will have a choice - to give him this artifact, after which he at the same second will run to sell it to Beard, you can also send it to hell and move on. Soon, as you move away from him, an ambush will await you, which will be arranged by the same stalker, you can simply give him this little thing again, in case of refusal, Diagterev will be sewn almost point-blank, there is a chance that you will survive, but he extremely small. Therefore, my advice to you, shoot this scoundrel after refusal, and all his friends who come running, and then sell it for 3000 rubles to Beard.

Tools

Mechanics in both locations will instruct you to find tools for them. only with their help will they be able to make modifications to armor and weapons.
Here is a list.
A set of tools for hard work is located in the attic of the sawmill, which is located on the Zaton. Be careful, there will be a lot of zombies there!
A set of tools for finer work on the Zaton will be discussed separately.

A set of tools for hard work in the vicinity of "Jupiter" - you will have to go south of Yanov, where you will find a carriage under the bridge, which will contain the "Electra" anomaly, carefully and pick them up.
A set of tools for more delicate work in the vicinity of "Jupiter" - will lie in one of the buildings at the Jupiter plant, go up to the attic, while beware, there will be many Electra anomalies, and there you will find it.
You will find a couple more sets of calibration tools in Pripyat. One - in the Department Store in the basement, which will be teeming with jerboas. The second one will be on the second floor of an abandoned KBO. There will be many anomalies "Electra" and another surprise - "burer", which is most convenient to bring down with a shotgun or a knife.
After completing the task, the technicians will provide a list of special modifications, so Cardan will be able to modify the exoskeleton up to the fourth generation, and you can run as if it were a regular suit.

Hitting

The leader of the bandits, Sultan, will ask you to help him in one dirty business. He planned to shoot all the stalkers on the barge not far from the Shevchenko, he wants to carry out the attack at night. You have two options - either you help and really interrupt the stalkers, or you go and knock the whole Beard about this, who asks you for a counter assignment, where you wedged into a group of bandits, like your own, will actually help stalkers beat off at the end attack. There is a third option - to run to the barge itself, notify everyone there, in any outcome you will receive a reward and a weapon for completing the task.
And one piece of advice, if you still decide to help stalkers, then wait until the bandits begin to move in a chain, and then throw in the center of the chain

Deal

This quest can only be taken at night. Moreover, if you do not take it right away, then later it will be impossible to get it in any other way - it will automatically be considered a failed one.
Beard invites you to help stalkers. The essence of the problem is that the bandits decided to purchase weapons from someone, and of course, this will turn out sideways for stalkers, so your goal is not to let them do it. With the onset of night we meet with a group of stalkers near the forestry, where we eavesdrop on the conversation of villains and a stalker dressed in the "Duty" exoskeleton. After the end of their conversation, it is necessary to overwhelm everyone. Something sniper, such as "Vintorez", will help you and will be very effective, since the exoskeleton cannot be easily broken through. You can get his PDA from the corpse of a "long-term man" and at the same time find out that his name is Morgan. For this name, Sych will give you 4000 rubles. Deal with the bandits, talk to the leader of the group of stalkers. He will pay you 2,500 rubles and send you to Beard to give you the main reward. Beard, after he learns that you have completed the task, will give 3500 rubles, with the words that like "everyone needs money, keep it." In the course of the passage of this task of guns, you will be able to collect immeasurable ones. But many of them are completely dead, which will not give you any profit, they will not want to buy from you, but there will be plenty of cartridges.

Magpie

Your task is to find a stalker nicknamed Magpie. You will receive the task in Skadovsk, but you will not be able to pass it straight away unambiguously. When you come to the vicinity of the Jupiter plant, head towards the Quarry, where a dying stalker will lie under a huge device resembling a saw. After talking with him, you will know that someone has betrayed him. Then we leave the fading one alone and return to the Yanov. After that, everything is simple - you need to talk to a stalker named Flint, who actually turns out to be a Magpie. According to some reports, it is better to do the task "Hunt for the Chimera", because Flint, immediately after the end, will start praising himself and his deeds, which will finally give the Soroka out of himself. Then we go to the head of Freedom, mercilessly surrender Flint to him, then, after which, on the way back to Skadovsk, we inform Gonta about the success of our mission.

Invalid stash

In the Skadovsk bar you will meet the stalker Koryagu. He will ask Dyagterev to help him - to deliver him a container with a swag. He himself cannot do this, because the container and the car in which he was lying fell into a hole, and around him is teeming with snorks, which he is terrified of. As soon as you are there, go down into the hole, you can easily see the car, go down the ledges deeper, after which we take the container and, after wandering around the dungeon and shooting all the evil spirits there, we go to the surface .. Not far away, by the way, there will be a very interesting anomaly, where you can find a couple of artifacts.
Deliver the swag to Koryaga. He offers to divide it, brotherly, there will be a modified "Handicap", it is unlikely that it will be useful to you, a medical kit is a very necessary and practical thing, a modified AKM-74 / 2U - here you really need to look at your machine gun, which you have on hands, the artifact "Soul" - we must take it, the helmet - there is no need for it. The driftwood will give you two things.

Deut
the second option for receiving a reward: Since there will be not enough money at the beginning of the game, you can pick up all the things from the container. To do this, instead of sharing with Snag, we go directly to Cardan, the technician. He asks for 500 rubles to open the container. and immediately gives you the whole set, which will more than pay for the spent.

The disappearance of stalkers

Capercaillie will tell you that people began to disappear, and bloodsuckers kidnap them. And also, quite recently, the hunter Danila disappeared, his remains were never found, your task is to find out what's what. Upon arrival at the indicated place, Capercaillie will contact you. He will report that he has found the lair of bloodsuckers and you need to meet with him. Having met, he will report that he watched as a pair of bloodsuckers entered the building of the VNZ "KRUG". It is necessary to check that there will be the aforementioned bloodsuckers, which will need to be thrown, preferably separately. And try not to hurt your partner, maybe take a knife better. Then we follow down, where you will find the lair of these creatures. There are a lot of them here, but they are asleep, so we quietly move past this sleepy kingdom to the exit. Move in a half-crouch, otherwise you can stay food in this rookery. After leaving, Capercaillie sends us to talk with Beard. but this is a completely different task, he himself will ask to meet him in "Skadovsk", but a little later. Until you get to "Skadovsk", the Capercaillie will not be there, therefore, at least from the fact that he "sticks out" to us, we must turn to the Beard, for sure he knows. And yet, yes, he knows. He will inform us that the Capercaillie left you a message that he will go to the port cranes, so we move there, and again the annoyance, he is not there either, instead you will find Danila's corpse, but when you go to the booth where he lies, then be a little dumbfounded, there is Capercaillie and Tremor drinking his blood. The tremor will begin to make excuses, such as his thirst for blood, will tell you that he hid it for a long time and the like. And after this sentimental conversation, he will put a bullet in his forehead. We return to Beard, who, after your story, will give you as much as 10,000 rubles. And you will receive the skill "Detective", that is, for the solved case, stalkers will definitely put first-aid kits and other medicines in your personal box in "Skadovsk", which, of course, is pleasant and useful.

Bloodsucker Lair

Option one:
Tell Beard about the found lair of bloodsuckers, he will understand that this is a big threat and will send you in search of poison gas. Visit Sych, he also has information, however, for 2000 rubles. He will tell you that nearby, at the bridge, a military convoy once stopped transporting gas cylinders, so go to this convoy, find a truck and a gas cylinder in a locked container. You can open it by looking into the cockpit, there will be documents indicating the keys, there are two of them. The first key - key A - lies in the safe of the car, which has lagged behind the column. Go towards the forestry, the car hangs, half fell off the bridge, but still holds.

The second key - key B - you will find in the safe a car that fell into the bridge break, move towards it in the opposite direction from the forestry.

As you will have both keys, open the container and take the gas cylinder. After that, you need to find a ventilation shaft, it will be shown on the map, put a cylinder in it, turn the valve, wait a little, about a minute, until the gas works. In the course of these actions, two bloodsuckers will approach you and everything is at best, and maybe not a single one. After that, with a clear conscience, you can go to the Beard and talk about completing the assignment. As a reward, we receive 5000 rubles and a Veles detector.

Option two:
The scheme is simple, First, follow the Capercaillie inside the "VNZ Circle" location and kill a couple of bloodsuckers, then go downstairs, Then go down to the room where there are many sleeping bloodsuckers, then stop on the steps and wait for the Capercaillie to walk to the end of the room. it may not work the first time. Further, taking out a knife, touch one of the bloodsuckers and jump into the corner between the steps and the wall. Most of the bloodsuckers will rush at you, but since they will crowd, they will only be able to hit you a couple of times, and you will calmly interrupt them. You don't have to worry about Capercaillie. Only a couple of bloodsuckers will rush at him from which he can fight off. After you kill all the bloodsuckers, a message will pop up that the task is completed. After that, all that remains is to return to Beard for a reward. Beard will give you some money and a Veles detector. ( Option three:
We are waiting for the Capercaillie to go away. Further, we simply jump from the steps to the cabinet on the right, and from it to the next (there are almost two of them together).
Everything! From this place - go for a walk fantasy: you can stupidly wet with a shotgun, you can throw grenades into the corridor (the wamps sometimes run there in a crowd). They physically cannot get you there! (

Supplies

A detachment of mercenaries is located at the substation and does not allow anyone to approach, but there is an option of how to obtain permission to pass. The leader of the mercenaries, Cleaver, will ask you to bring them food - 6 cans of canned food or sticks of sausage or loaves of bread, it makes no difference. We easily get into the camp of these mercenaries, and after we pass through the construction site and go to the place where the mercenaries rest, there you will find tools for fine work

Terrain maps

During the inspection of the Skat-2 helicopter, you can find several maps of the terrain, which you can “push” to someone to your advantage, of course. For example, in the "Warehouse" the Pilot conductor will need them and he will buy them from you, so we go to him, give him the cards, in return, in gratitude, he will reduce the prices for his services, so that for just 1000 rubles you can go from Yanov to Zaton.

Mercenary camp

Owl will ask you to visit the mercenary camp and find any information there, most of all he is interested in the plans of the mercenaries. The mercenaries are well armed, so take this assignment seriously, and better arm yourself with something like a sniper, such as Surf. And after you send all living things in that area to another world, then start looking for information. Do not forget to remove his PDA from the Ridge's body, it will obviously come in handy for sale. Then search and find a laptop with plans. Then go to Sych, he will buy a PDA from you for 1000 rubles, and a laptop for 2000.

Three detectors "Veles"

At the end of the cleansing of the mercenary camp, Sych will give you a mission - to find three Veles detectors and deliver them to the scientists' base in the area of ​​the Jupiter plant. You will definitely be given one after clearing the bloodsucker's lair in the "Zaton", the second you will find in Kopachi, in an excavator. And you can get one more while completing several tasks of scientists. Once you collect the detectors, deliver them to the scientists, and then return back to Zaton, where you and Owl will have some kind of problems, he will not want to share swag with stalkers, referring to the Sultan. You will have the option to intimidate Owl and help Beard, or we can try to pay tribute to the local authority. In any case, you will be given the following task.

Compass

The beard, like the Sultan, needs this rare artifact. Noah has it, who lives on an old barge located north of Skadovsk. If you are in a warm relationship with stalkers, then go to Noah and politely ask him for the artifact, after you give it to the Beard or the Sultan, again move to Noah and politely ask for the artifact, this time for yourself, for the third time to him it is better not to meddle, because apart from a bullet in the forehead and a new status "extortionist", you will not receive.
If you work for the Sultan, then there is an option - just immediately kill Noah, and everything will be decided.

Chimera hunting

After Gonta learns about the death of Danila and Capercaillie, he will ask you to help him hunt the chimera. If you agree, then you need to meet with him at 3 am, and then head to the "Emerald", the chimera will still sleep, so killing her is not a problem. Chimera is quite sluggish, barely resisting even at the most difficult level, so a couple of bursts from AK will be enough for her.

Gonta will give out an SPSA-14 shotgun as a reward and send it to St. John's Wort for money, which will give us 2,000 rubles.

Three comrades

After two bottles of vodka, Cardan will tell you that he came to Zaton with two comrades, but they quarreled and left, and he will ask you to find them and find out what happened to them. You will find the corpse of the Barge by jumping into a hole in the ground halfway between the burnt out farm and the "Emerald", and walking through the dungeon. The Joker's corpse, his skeleton, you will find near the "Sosnodub" anomaly in the bushes. We take away the PDA from both of them and refer to Cardan, but you will not receive rewards for completing the task.

chambbenna - 03/11/2019 at 07:38 AM - 5 comments

Natasha's gynecologist broke into a grin, and the nurse working with him immediately took out a map from Natasha's tree box. Irinka has long since regained her weight lost during her illness and regained her former complexion. Her peach cheeks exuded warm light, and her huge black eyes glittered unsafely. Especially when she cast her gaze on the doctor, amusingly caring for the lady invited to him. The surgeon was confused, looked perplexedly at the young lady sitting next to him, but her brother rescued the situation. Already lying in bed, he and Vadim discussed how to name the upcoming baby. This had to be decided in advance, because in May Vadim was in Moscow. It will not be, and it is possible that he will again be swimming, and the baby will need to be registered. Natasha was busy with dinner in the kitchen when a neighbor looked out of her own room. Natasha turned round in fright. What's happened. Really Polina Mikhailovna ... They cleverly peeled the potatoes and set them to cook, eh. We decided to have a cup of tea right there in the kitchen. Bella Lvovna expressively raised her eyes to the ceiling. Bella Lvovna got up heavily from the stool, removed the lid from the pan and poked the boiling potatoes with a fork.

Dementius - 03/11/2019 at 07:38 AM - 12 Comments

Next to the garage, Nastya saw another building, not so impressive and unlike a garage with windows. In a fairly spacious, light and extremely warm room, enclosures were located along the walls, in which cats and dogs of all imaginable stripes and breeds and of various ages lay, sat, wandered or played. So, either Vtorushin or Fedulov, Nastya thought about it. I wonder which of them turned out to be so kind-hearted. Nastya followed. Behind him, peering at the animals. Her attention was attracted by a large fluffy dog, offensively lying in the depths of the enclosure, burying its muzzle. In the paws. Nastya once again slowed down, this time near the open-air cage, in which three spotted black-and-white kittens were busy. They returned to the door and were about to go outside, but Nastya stopped at one moment and turned to the enclosure with an old dog. From the menagerie, the path led to an alley starting from the park facade of the main house and stretching to the river itself. They walked slowly from the house towards the river, and with almost every step the air became cooler and dampest. Nastya looked at with enthusiasm. He was embarrassed and took away. They again found themselves in the alley and continued towards the river.

Elena - 11.03.2019 at 07:38 - 8 comments

Community. It means that it is definitely connected. It will be necessary to think about how to check this. Now it remains to clarify the question of his love relationship with Voronova. On Andrey's face. Konstantinovich did not flinch a single muscle. Either he himself is an actor to look for, then. I didn't feel the joke in the question, or there really is nothing to hide. They talked for another half hour, after which Ruslan began to say goodbye and finally played the last card in his sleeve. In the morning he received a call from the editorial office and asked to find an opportunity to take short interviews with some recognizable people about the fact that they are thinking about the agreement signed in Belovezhskaya Pushcha and about the possible development of events. Exactly. Irina mentioned this name when she listed all the living. The apartment. Curiously, for a long time she is going to keep Ruslan in the hallway. He had not read the book.

Inga - 03/11/2019 at 07:38 - 9 comments

But Larissa hoped in vain. There was poison in the wine. Kneeling on a covered newspaper, Zubov twisted it in his hands. A small silver figurine. Nastya snatched the silver Cupid from Korotkov's hands and glared at the thin graceful letters. Mile from Volodya with love. Olshansky came up to them and held them out. A bunch of keys extracted from Larisa's purse. Having given the silver Cupid to the investigator, send Nastya and Yura Korotkov home to the Tomchaks. Larisa Mikhailovna, this is the mother of Gera Zolotovsky. He became restless again, I wanted to consult with you, maybe.

siborgprel - 03/11/2019 at 07:38 AM - 7 Comments

The door to the office of the scientific secretary did not open, and brave, lieutenant colonel. I did not leave it. Nastya, having hesitated slightly, took out her phone and dialed Bychkov's number. Nobody answered. Then she called Korotkov. Why aren't you going-. Yura attacked her straight away. She promised. Sorry, Yurochka, I’m wrapped up. Here you can spend half your life just waiting. I stand in the corridor for half a day, like a cattle at an exhibition. Everyone strolls past, but no sense. You did what I asked. Well and.

epupgremeth1974 - 03/11/2019 at 07:38 - 10 comments

Sorry. I heard it, said it politely. I said that you have extremely beautiful hair. Thank you, the woman answered coldly, again burying herself in the textbook. You are not even taken aback. Surely, for you it is often said. the starving man did not lag behind. Often, Lily lied, not looking up from the cynics. A. Have you ever been told that such beautiful girls should not only get an education, but also have fun, relax, enjoy life. And how do you feel about it. You agree with this statement. Lilya chewed another batch of soft, tasteless cabbage.

Naum - 03/11/2019 at 07:38 - 2 Comments

Like a measured night and darted into his own yard. There was a large dark bag on the bench next to Serezha. If I had retained the ability to amuse myself this morning, I would certainly have burst out laughing, looking at Serezhino's elongated face. He, in my opinion, even lost the gift of speech for some time. V. Ochach the devils were dancing, and I realized that our skirmish had gone very far to become the property of the ears of Seryozha Lisitsyn and my daughter. Turning off the TV set, we came to the deplorable conclusion that we were going in the wrong direction. The cassette was on its own, and nothing to do with murders. She did not have 2 leading actresses. Leaving for the beach, we promised Irochka to return for dinner, so that later everyone would go to the hotel together to watch the meeting of the bright screen star Oleg Yushkevich. Tatyana walked with us to the embankment and went to Vernigora's neighbor. Rita arose.

Antip - 03/11/2019 at 07:38 - 0 Comments

And at the moment, an adult man, you send people behind the net, you dispose of destinies. Everything is as small, aunts Nastya and aunts Nastya. Why are you sticking to the guy, she stood up for Maxim. There is nowhere to put the energy. Better tell what kind of corpse you have there. Student. One, Yura muttered darkly. Already the 3rd. Or maybe the 4th or the sixth, the jester will take them apart. That is.

.
Lieutenant Colonel Shulga: , .
Loki: , .
Tramp: .
Shooter: .

List of quests at the Pripyat location Colonel Kowalski: .
Zulu: .

Repeatable quests

Ejection

Who to get the quest from: automatically over time

Conditions for receiving: No

Performance: Blowout: find cover

At regular intervals, radioactive releases occur in the exclusion zone. When we hear a message about an imminent release via radio communications, we immediately forget about all our current affairs and begin to seek shelter to wait out the local natural disaster.

We look at the map. We have a new task "Burst: Find a Shelter". We select this task as active and run to this very point. Having reached the shelter, we sit and wait until the release ends. The end of the emission will also be reported by radio communication on the stalker frequency.

The release can be waited out without shelter, in an open place, if you use the drug Anabiotic (you can only buy it in the bunker of scientists). After use, we faint for a couple of hours, and get up when the release has already passed. Having survived three blowouts in this way, you can get the achievement "Marked with a zone" and are not afraid of blowouts at all.

Reward: no.

Special order

Who to get the quest from: Nimble (merchant in Skladovsk)

Conditions for receiving: No

Performance:

At the base of stalkers on the third floor, the courier Nimble sits alone. You can order any weapon or armor from him. To order, you need to pay only a part of the amount as a deposit.

Special order: await delivery

Having made an order, you will have to wait some time until it is delivered. At this time, you can walk around the zone and collect the remaining amount of the payment, or you can go to bed and quickly skip a few hours of the game.

Special order: pick up the item

If such an inscription appears, then you need to return to Shustrom within a few hours and pay for the order. If we do not make it in time, then the attitude of Nimble towards us will deteriorate, and next time the order will cost much more.

Reward: ordered item.

Artifacts to order
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from:

Conditions for receiving: No

Performance:

After several tasks, the bartender Beard has the opportunity to constantly complete the same quest, but each time you need to look for a new type of artifact.

Custom artifacts: find an artifact "(random type)"

To find the artifact, you need to study the area very well. It is necessary to remember in what type of anomaly the artifacts appear. If you don't remember yourself, you can use special location cards for this.

Having received the task, we quickly go to the anomaly, where such artifacts appear. We need to hurry, since we have competitors - other stalkers. They can bring the artifact to Beard before us, then the task will be failed. When someone finds an artifact before us, it appears on the map. You can talk to this stalker and buy an artifact from him, but you will have to pay for this by giving your best weapon.

Reward: artifact price

Backwater. Additional missions

The disappearance of stalkers
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Capercaillie (Skladovsk)

Conditions for receiving: No

Description: The wood grouse asked for help in the search for the missing hunter, who was looking for the lair of bloodsuckers. Judging by the available information, it is the bloodsuckers who are involved in all the recent disappearances of stalkers.

Performance:

The disappearance of stalkers: find the missing hunter

We go to the goal in the Sosnodub Anomaly. On the spot we find only a dead bloodsucker. But at this time the Capercaillie gets in touch and asks to follow him. We go to a new goal in the north.

Together with Capercaillie we go to the zone "VNZ" Circle ", we enter the building where the bloodsucker was noticed. Inside we go down to the underground floor, where we find a bloodsucker in the right side room. You can immediately throw a grenade at him. After attacking the first, a second bloodsucker appears. He will already have to be killed with a firearm, and this is difficult, since the monster is in stealth mode most of the time.

After the victory, we follow the Capercaillie, jump down even lower through the elevator shaft. In the room we find three corpses of stalkers killed by bloodsuckers. We search them, collect ammunition.

We enter the next room, there are several monsters in it at once, but they all sleep. It is not worth waking up the monsters, so we move squatting, without touching the enemies, we crawl forward.

After passing the room, we go upstairs, jump into the pit, find ourselves in a through tunnel near the swamps. The wood grouse never found Danila, whom he was looking for. He leaves, promising to contact us later. And we have the opportunity to tell stalkers about the found lair of bloodsuckers.

Reward: access to the next task.

Disappearance of stalkers (2)
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: One day after the first part of the task

Conditions for receiving: Completed the quest "The Disappearance of Stalkers"

Description: There were no traces of Danila the hunter in the building. However, Capercaillie seems to be puzzled by what was found inside the VNZ; he asks to meet with him later - wants to find out some details.

Performance:

The disappearance of stalkers: will meet with the Capercaillie later

We receive a signal from the Capercaillie. We go to Skladovsk, but we do not find this stalker there. We ask Beard, he reports that Capercaillie is waiting in the south near the port cranes.

We arrive at the place, inspect small house near giant cranes. Inside the building we find the corpse of Danila, a little further we see the medic Tremor, standing over the corpse of Capercaillie. We listen to Tremor. He talks about his illness, similar to vampirism. He repents of everything and therefore kills himself before our eyes.

Returning to the Beard, we tell you that Tremor was to blame for the disappearance of the stalkers, not the bloodsuckers.

Reward: achievement "Detective", 10,000 and coordinates of two caches.

Inaccessible cache
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Snag (stalker at the table in Skladovsk)

Conditions for receiving: No

Description: Snag left a container with a swag in Zaporozhets, but during the recent earthquake, the car fell into the ground.

Performance:

We approach the gas station, shoot the crawling snorks. Behind the building we go down into the rift to the very bottom. In the car Zaporozhets we find a box with a habr. It will not work to get back along the cliffs, so we go up through the dark caves, avoiding anomalies and shooting snorks.

The exact path to the exit from the labyrinth: From the Zaporozhets we go to the left cave, again we turn to the left. On the way to the left, we will see a high window on the left, we pass it. Further on the way near the white stone there will be a second such window lower, we jump into it. After that, we go straight (to the right of another white stone), into the cave, which goes steeply upward. We turn left along the cave, then right, so we get to the surface.

Reward: Snag allows you to pick up any item from the found box: "Handicap" weapon, medical kit, improved AKM / 2U, "Soul" artifact, army steel Helmet.

Reputation
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Nimble (courier on the third floor of the Warehouse)

Conditions for receiving: buy any weapon from Nimble

Description: We need to find Snag and make him bite his tongue.

Performance:

We take the purchased weapon in hand. We pass by the stalker Snag, he says that this is his stolen weapon. We return to Nimble to find out the truth. Nimble denies everything and asks to find Snag in order to punish the liar. Snag escapes from Warehouse. We can find it only in the next location at the Yanov station, having completed the task "Theft".

Reward: next quest Theft.

Theft
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: personal box on Janov

Conditions for receiving: quest "Reputation" at the stage "Find Snag". You need to leave at least one thing in your personal box in the basement of Yanov station. Returning after a while, we find that things are gone

Description: Find out who could have stolen your things.

Performance:

We ask stalkers about the loss. Only a medic will tell us that he recently saw a strange stalker Snag. We learn that Snag went towards the Zulu tower.

We go to the Zulus, we ask him. He says that he recently drove a couple of bandits away from his tower with shots, then they fled north towards Polustank.

At the Polustanok we find an unknown bandit and a lying wounded Snag. We communicate with the bandit. It depends on our answer whether he will be hostile or neutral. We talk with Snag. He's not going to tell us where our things were going just like that. Then there are three options.

Option 1). We are looking for a cache on our own. We find a hatch with an open lid behind the building on the Polustanok on the ground, we go downstairs and find a safe, where our stolen things and Snag's things are. During this time, Snag dies.

Option 2). We treat Snag with a first aid kit. He thanks us and shows us a cache of stolen items.

Option 3). We kill snag. We find a PDA on his body. Find the location of the cache in the messages

Reward: our lost items, a random item from the driftwood box.

Supplies
STALKER: Call of Pripyat. Passing

Who to get the quest from: Cleaver (mercenary at the entrance to the Substation Workshop)

Conditions for receiving: No

Description: It is necessary to take the collected supplies to the mercenaries located in the workshops of the substation.

Performance:

Supplies: Take food to the mercenaries

Food can be bought in Skladovsk from the Barman. You can kill zombie stalkers in the northwest zone and collect food from them.

Reward: open access to the Substation Shop area. Inside, in the courtyard behind the house, crates are used to find tools for fine work.

Terrain maps
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: task "Skat-2"

Conditions for receiving: No

Description: After inspecting the Skat-2 helicopter, we find a map of the area in the on-board computer. It is necessary to find those interested in it.

Performance:

You can find out from almost any stalker that a stalker guide, nicknamed the Pilot, is interested in the cards. We go to the Skladovsk base, find the Pilot in the bar on the first floor, give him the card, get a discount on his services.

Reward: discount - a trip from Zaton to Jupiter costs not 3000, but only 1000 rubles.

Bloodsucker Lair
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Capercaillie, Beard (merchant in Skladovsk)

Conditions for receiving: Discovered the lair of bloodsuckers (completed the quest The disappearance of stalkers)

Description: It is necessary to tell Boroda about the lair of bloodsuckers discovered under the VNZ "Circle": he knows what to do for the safety of stalkers.

Performance:

Bloodsucker Lair: Tell the Beard

After finding the lair, we go to the Beard at the Skadovsk base. Beard suggests clearing the lair not by hand, but with the help of poison gas. Find out the location from Sych - a merchant on the second floor. You need to pay 2,000 rubles for the information.

Bloodsucker Lair: Find Poison Gas

We learn that gas cylinders can be found on the bridge to them. Preobrazhensky (southeast of the Zaton). On the bridge we go from north to south, inspect all military vehicles on the way. We avoid anomalies, of which there are a lot.

In the back of the truck we find a box, but to open it you need two keys. In the cab of the truck we find "Order No. 423", the text of which indicates where the keys are.

We find the key "A" at the beginning of the bridge in the trunk of the car. Key "B" lies in the car that fell from the bridge. We get down to it along the fragment of the bridge. We return to the box, open it, take away the cylinders.

Bloodsucker Lair: Find the Ventilation Shaft

We return to the VNZ, where we found the lair. On the road, we approach the panel, use the cylinders, turn the valve. After that, two invisible bloodsuckers will attack us, we kill them. In a few minutes, gas will be pumped into the den. We return to the Beard, we take the reward.

Reward: anomaly detector "Veles", coordinates of the cache, 5000 rubles.

Hitting
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Sultan (stalker bandit in Skladovsk)

Conditions for receiving: No

Description: A group of stalkers decided to become a gang and rob their own stalkers. It is necessary to decide what to do: to take part in the collision, to warn the stalkers, or not to interfere?

Performance:

Hitting: decide what to do

We speak with the Sultan, we receive information about the impending attack of bandits on stalkers. (To prevent an attack, we tell the stalker Capercaillie or Beard about this).

Hitting: join the ranks of the robbers

We speak with the assistant Knuckles, wait for midnight and go to T. Shevchenko's barge.

Arrival: wait for the appointed time

Once on the spot, we can choose who to support in the shootout: bandits or stalkers. It depends on our choice what the next quest will be, and how all stalkers and bandits will treat us in general.

Reward: 1) for helping the bandits: we get 2100 rubles, the coordinates of the cache, the next quest is the Deal (with the Sultan).

2) for helping stalkers: a set of medicines, the coordinates of the cache, the next quest - Deal (with the Beard).

Mercenary camp
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Owl (merchant in Skladovsk)

Conditions for receiving: No

Description: Owl promised to pay well for any media found in the mercenary camp at the waste station. He is interested in the plans of the mercenaries.

Performance:

Mercenary Camp: Collect Any Information Found

We go to the waste processing station in the south-west of the Zaton. A gang of ten people took refuge in the building. Enemies are very dangerous, so you need to sneak up behind the building and fight in close combat, using a good machine gun and grenades, and constantly hiding behind corners. Or you can save up money, order a sniper rifle from Nimble, and shoot enemies from afar with a rifle.

After the victory, we examine the bodies of all the mercenaries, two of them have a PDA that needs to be taken away. We enter the building, on the upper floor near the southern wall we find the laptop of the mercenaries. All information is attributed to Sych.

Reward: for a PDA - 1000 rubles apiece, for a laptop - 2000 rubles.

Strange phenomenon
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: No

Description: A particularly strange glow was noticed on the dredger. Beard asks to find its source.

Performance:

Strange phenomenon: find the source of the glow on the dredger

We go to the Dredger. We pass along the side of the ship, go around the anomalies, go down the stairs inside. In the captain's cockpit, instead of the steering wheel, there is an artifact "Changed Steering Wheel", we take it.

We leave the ship. Immediately at the exit we are met by a stalker bandit. He says that he has long wanted to get this artifact in order to cure his friend.

Option 1. We return the artifact to the stalker-bandit. We get nothing (If we follow the bandit, we will see that he deceived us. He will take the artifact to the Beard and just get money for it).

Option 2. We leave the artifact to ourselves. After that, the bandit will attack us, a couple of bandits will come out from around the corner. After the victory, we hand over the Artifact to the Beard.

Reward: 3000 rubles, the coordinates of the cache.

Deal (with Beard)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: Help stalkers on Shevchenko's barge

Description: He will meet with stalkers near the forestry, and help them stop a deal between the bandits and the arms dealer.

Performance:

Deal: meet with stalkers near the forestry

We just get to the goal, team up with stalkers.

Deal: eavesdrop on conversation

We pass into the building in front. We sit and listen to voices in the next building. The debtor and the bandits agree on the supply of weapons.

Deal: prevent buying weapons

We run out after the stalkers, we shoot the bandits. We search the body of the murdered longtime Morgan in an exoskeleton, take his PDA.

Reward: We speak with the leader of the group of stalkers, we get 2500 rubles, the coordinates of the cache. Returning to the Beard, we get another 3500 rubles.

Tools
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: No

Description: Kordan asked to find three sets of tools: for rough work, for fine work, plus a set for calibration. The technician will pay for the tool and can also provide more sophisticated weapon or body armor upgrades.

Performance:

Rough Tools - Backwater, Northwest corner, in the attic of the north house.

Tools for fine work - Zaton, Substation Workshops, on a box next to a group of mercenaries.

Calibration tools - Pripyat, in the basement of the “Department Store” building.

Reward: access to all Cardan upgrades, achievement "Master of Combat Systems".

Three comrades
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: Completed Sultan's quests

Description: Cardan asked to convey an apology to his comrades - the stalkers Barge and the Joker. After a quarrel, the guys left in an unknown direction.

Performance:

Three comrades: learn about the fate of the Barge and the Joker

The Joker's corpse lies near the Sosnodub zone, to the south of it, in a clearing in front of large stones.

We find the corpse of the Barge to the southwest of the Burnt Village, underground. We go down into the ground along any crack. Below we go into a large cave under a crack in the form of the letter V, from this cave we go to the northern dead end.

We collect from the corpses of their PDA, we bring Cardan.

Reward: a change in the ending of the Cardan game.

Tempting Business
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Owl (merchant in Skladovsk)

Conditions for receiving: Completed Sultan's quests

Description: The merchant Owl offered to participate in one lucrative business. To do this, it is necessary to find three Veles detectors, take them to the bunker of scientists and give them to Novikov.

Performance:

Tempting Business: bring three Veles detectors to Novikov

One Veles can be obtained as a reward for the "Lair of bloodsuckers" quest. Two more detectors will have to be bought from the Owl, or removed from the bodies of especially rich enemies, such as mercenaries. We carry three detectors to Novikov in the camp of scientists at the location of the Jupiter Plant.

Tempting Business: wait for Sych to receive detectors

The scientist improves the detectors and calls them Svarog detectors. Now you need to wait about a day for Novikov's messengers to return the improved detectors to Sych.

Tempting Business: persuading Brod to follow the agreement

We come to Sych. The merchant informs us that he has no money due to Beard not paying his share for using the detectors.

We approach the Beard. He gives us the Svarog detector, but he is not going to give the money, and sends us back to Sych.

Tempting Business: demand a share from Owl

Owl invites us to contact the Sultan to deal with the Beard. You can agree to help, or you can demand your money right now, since the agreement was with the Owl, and not with the Bartender.

Option 1). We demand our share of the transaction, we get 1,500 rubles. We remain on good terms with Beard.

Option 2). We approach the Sultan - we get the "Dark Business" quest.

Reward: Detector "Svarog", 1500 rubles or a new quest.

Dark deeds
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Sultan (leader of the bandits in Skladovsk)

Conditions for receiving: Completing the quest "Tempting business"

Description: Working for the Sultan, making Beard pay interest.

Performance:

The Sultan offers to learn about the latest tasks of the Beard. We approach and get a task to search for the "Compass" artifact. The task is completed very quickly, you just need to go to the hermit Noah and pick up the artifact. This will open access to the permanent quests of the Beard - "Search for an artifact."

We return to the Sultan. He tells the next part of the plan: you need to work for Beard in order to get detectors from him, which he distributes to his stalkers.

We take the task "Search for an artifact" from Beard, and wait until other stalkers also start looking for this artifact. Marks on the location of competing stalkers will appear on the map. We need to pick up all the improved detectors from all stalkers. You can negotiate with stalkers and offer a ransom, or kill them.

With the detectors, we return to the Sultan. Now Sultan and I receive from Beard a percentage of each transaction.

Reward: 10,000 rubles, coordinates of the cache, interest from Boroda (800 rubles per day), two Svarog detectors.

Compass
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Beard (merchant in Skladovsk)

Conditions for receiving: Completed the "Tempting Business" quest

Description: There are always enough customers for a rare artifact. You should find him.

Performance:

Compass: Find Noah and find out where to get this rare artifact

We leave for the hermit Noah. We learn that the artifact does not need to be looked for, Noah has already found it. He gives us the artifact just like that. We attribute the "Compass" to Beard.

Reward: 10,000 rubles, the coordinates of the cache, (for completing all the tasks of the Beard we get the achievement "Your Boyfriend").

In Search of the Magpie (Retribution, Others' Merit)
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from:

Conditions for receiving: No

Description: A stalker named Soroka exposed Gonta's group to the attack of the chimera. The guys are asking to find the pallet.

Performance:

Finding Magpies: Find a Stalker

The task can be obtained immediately, but it can only be completed in the next location. Owl can tell about Magpie. We give him 1,000 rubles, for this we learn that Soroka now lives at the Yanov station under a different name.

On Janov in the bar at the table we see a bouncer stalker named Flint. This is the former Soroka, but evidence is needed to capture him.

At the Jupiter location, we go to the Quarry zone with a large circular bucket. In the quarry, we find the wounded stalker Sliver. He talks about who betrayed him and then dies. We get a new task "Retribution: Avenge the Sliver".

Others' Merit: Dealing With Flint

We go to Yanov. We hear from Flint a story about how he got the artifact in the quarry. We question him and find out that he framed both the Gonta team and the stalker Sliver.

The facts obtained can be reported: 1) the leader of the Duty, 2) the leader of Freedom, 3) the stalker Gonta in Skladovsk. The improvement of relations with one of the factions depends on who you first tell, and the subsequent achievement of the achievement. After that, in any case, you can tell Gonta.

Finding the Magpie: inform Gonta

We return to the Zaton, tell Gont about the found stalker. (For some, when passing the quest to Gonte, the game crashes on version 1.6.00).

Reward: 1000 rubles, achievement "Messenger for Justice".

Hunt for Chimera
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Gonta (stalker in the Skladovsk infirmary)

Conditions for receiving: Completed the quest "Night Hunt" (on Yanov)

Description: It is necessary to meet with Gonta before dawn, so that together with his group he hunts the chimera.

Performance:

Hunt for the Chimera: Meet Gonta at the bar at three in the morning

In Skladovsk, we use a bed in the basement to sleep until the right time. At three o'clock in the morning we meet with Gonta in the Skadovsk bar. Together with him we move to the Emerald zone.

We are looking for a wounded monster in the destroyed pioneer camp. Chimera sits on an open stage. Imperceptibly we approach closer and attack her.

We approach Gonta to complete the task. We return to St. John's wort to receive a reward.

Reward: Shotgun SPSA-14, 2000 rubles, achievement "Friend of stalkers".

Jupiter plant. Additional missions

Radio engineering
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Nitrogen (technician at Yanov)

Conditions for receiving: No

Description: Nitrogen needs materials for radio engineering. According to him, it makes sense to look for them at a cement plant.

Performance:

Radio Engineering: Get Materials for Nitrogen

We go to the cement plant in the northeast. You cannot enter the building itself, we climb the stairs of the water tower, climb from it onto the roof of the plant, jump into the hatch. Inside, on each floor, we examine all the tables and shelves so as not to miss anything.

4th floor: a box of transistors, a coil of copper wire.

3rd floor: textolite base 2 pcs., A can of rosin.

2nd floor: packaging of capacitors, a coil of copper wire.

1st floor: Textolite base, a can of rosin.

Reward: reduction in prices for repairs and modifications at Azot.

Tools
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Nitrogen (technician at Yanov)

Conditions for receiving: No

Description: I asked Azoto to find three sets of tools: for rough work, for precise work, plus a set for calibration. The craftsman will not only pay for the tool, but will also be able to provide more serious upgrades to weapons or body armor.

Performance:

Tools: bring tools to Nitrogen

Tools for Rough Job - Jupiter, Location Center, inside the Electra Train. We jump into the train from the north bridge, we pass along the cars, in time dodging the electra to the side.

Fine Tools - Jupiter, in the building west of the Jupiter Factory. We climb into the attic.

Calibration tools - Pripyat, in the Old KBO building on the third floor.

Reward: access to all modifications at Azot, achievement "Master of High Technologies".

Hostage
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Bear (stalker in an exoskeleton on Yanov)

Conditions for receiving: No

Description: Free a stalker named Mityai, who was taken hostage by the bandits.

Performance:

Hostage: free Mitya

The bear offers to gather a detachment of stalkers and rush to the bandits' base, and his ally Torba wants to pay the Gopniks a ransom in the form of the "Goldfish" artifact. Which plan to choose is up to us.

Option 1). We need to clear out the bandits' base. A difficult task, even with the support of a group of stalkers.

Option 2). We decide to give up the Goldfish. We go to the Container Dump. At the entrance we communicate with the guards, we pass to the leader. The bandit asks to either give the artifact (worth 6,000 rubles) or pay 15,000 rubles. It will be cheaper to give the artifact. For this, the leader releases Mityai. Together with him we leave the bandits' base.

Hostage: take Mitya out of the bandit camp

We pass through the maze of containers. In one narrow alley we are stopped by an ordinary bandit. We paid only to the leader, now ordinary bandits also want to get something.

Option 2 a). If we agree with the bandit, he will take a certain percentage of our amount. The less money we have on hand, the cheaper the ransom will cost.

Option 2 b). If we answer with rudeness, then the first time the bandit will endure it, but will demand a larger percentage of the money. The second time he will start shooting at us, all the other bandits will also go on the attack.

At the exit from the base, we can talk to the freed Mitya and together with him transfer to Yanov. Or you can leave it and later come to Yanov on foot.

Reward: 5000 rubles, artifact "Goldfish", 2 coordinates of the cache, friendship with the Bear and the Torba. If everything was done peacefully, then we get the achievement "Diplomat".

Debts
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Vano (Georgian stalker at Yanov station)

Conditions for receiving: No

Description: Vano owes the bandits money for the suit and cannot give it back, as interest is growing too quickly. He asks to deal with this problem.

Performance:

Debts: carry money to bandits

After the conversation, Vano gives us 5,000 rubles so that we transfer this debt to the bandits. You need to take with you a few more thousand of your money, or powerful weapons and armor.

We arrive at the bandits' base. We speak with the guards, we pass to the leader Knave. The boss of the bandits requires not only 5000 rubles, but also 2000 more, as the accrued interest.

Option 1). If we have good weapons (an intact assault rifle with several upgrades) and armor (worth at least 25,000), we can threaten the bandit. Then 5000 will be enough.

Option 2). If there is nothing to scare the enemy, then you will have to fulfill his requirements. We pay 7000 rubles.

Option 3). If you do not want to pay at all, and you think that you can shoot more than a dozen bandits, then you can answer "It will be cheaper to shoot you." It will be possible to survive only with good uniforms.

Reward: friendship with Vano (+ money saved).

Kopachi
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Uncle Yar (stalker in the hallway on Yanov)

Conditions for receiving: No

Description: It seems that Uncle Yar envisioned the appearance of mercenaries. It is necessary to destroy them.

Performance:

Digger: destroy the mercenaries

Together with Uncle we move to the Kopachi area. Zombie people are walking around, but if they are not touched, they will not attack. We go into the destroyed house, settle down on the roof. Yar begins to shoot the mercenaries descending from the mountain. We need to help him and cover him in time from the rear if the mercenaries manage to get close.

Reward: 6000 rubles, the coordinates of the cache.

Hunting
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from:

Conditions for receiving: No

Description: In Plavnyi, behind the cement plant, we saw a flock of swamp bloodsuckers. Local stalkers ask to destroy it.

Performance:

Hunt: destroy the swamp bloodsuckers flock

We go to the northern swamp near the Plavni anomaly. Three bloodsuckers live here. To better notice invisible enemies, we get into the water, watch the splashes of water. The best weapon to use is a shotgun.

Reward: 3000 rubles, coordinates of three caches.

Hunting (2)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Swamp Bloodsuckers Destroyed

Description: A group of stalkers have discovered strange mutants in the tunnels north of the Jupiter plant. It is necessary to check this place and destroy the mutants.

Performance:

Hunt: destroy unknown mutants

We go to the railway dead end. We enter the building to the left of the road, we pass several rooms. In a large dark hangar we find two burers. They telekinesis raise the nearest objects and throw them at us. Throwing grenades is dangerous, enemies can raise them with telekinesis and throw them back at us. Also, with the help of telekinesis, they can snatch firearms from our hands, they will have to be quickly picked up from the floor. It is best to destroy the burers with a knife, run up close and beat to death.

Reward: 5000 rubles, coordinates of three caches.

Night Hunt
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Completed the previous 2 quests

Description: Chimera is a nocturnal predator; where its daytime nest is located is unknown. It is necessary to kill her at night, when she goes hunting to the ventilation complex.

Performance:

Night Hunt: Destroy Chimera

To complete the task you need a good, powerful weapon and a large supply of ammunition. It is best to take an assault rifle with army cartridges.

We arrive at the place, wait for the nightfall. The chimera will appear at midnight. She will run fast and jump high like mad.

Reward: 10000, "Predator" shotgun, (for all completed tasks of St. John's wort we get the achievement "Mutant Hunter").

Debt warehouse
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Lieutenant Colonel Shulga (leader of Duty), Loki (leader of Freedom)

Conditions for receiving: Bring Morgan's PDA to Lieutenant Colonel Shulga or Loki (the PDA can be obtained by completing the "Deal" task on Zaton in the Forestry)

Description: Help "Dolg" to recapture a warehouse with weapons from "Svoboda".

Performance:

With the "Duty" detachment we go to the slope near the "Yanov" station. We kill the "Freedom" fighters inside the building. (If we give the CCP to the leader of Freedom, then we will fight in this battle on the side of Freedom).

Reward: all items found in the warehouse, good relationship with the selected grouping.

Contract with scientists
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Garik (stalker in the bunker of scientists)

Conditions for receiving: No

Description: Garik would like to complete the contract with scientists, but for this he needs the artifacts "Chunk of Meat" and "Kolobok". It is necessary to bring these artifacts to him.

Performance:

Contract with scientists: bring Garik the artifacts "Chunk of Meat" and "Kolobok"

"Chunk of Meat" can be found in many acid anomalies.

The Gingerbread Man can be found in the Sosnodub anomaly at the top of the web tree.

Reward: 6000 rubles, coordinates of two caches.

Variable psi radiation
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: The presence of a helmet with Psi resistance (can be found on the roof of the cement plant)

Description: Join the Poplar squad to travel to the Variable Psi Tunnel. As it was agreed, in the process of searching for the sample needed by the scientist, stalkers will guard the tunnel.

Performance:

We meet with the Poplar group, together we enter the tunnel. Alone we pass into the premises of the tunnel. In the room with the anomaly, there is a cache under the container. At the end of the path we take the "Altered Isolator" artifact.

(A game glitch is possible here. Do not leave the room until the psi-radiation icon is as red as possible, otherwise the controller will not appear).

After the roar of the controller, we leave through the doors back into the tunnel. You need to quickly shoot the controller before he starts controlling other stalkers. After the victory, we return to the scientists, we hand over the artifact.

Reward: 6,000 rubles.

Anomaly research
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Variable Psi-radiation"

Description: Get the scanners from Novikov to be placed in the anomalies. Herman wants to collect statistics on the appearance of artifacts, so he will have to place the scanner right in the center of some anomalies.

Performance:

We go to Novikov, we take from him 3 scanners of anomalous activity. We walk on the map, put scanners at the indicated points inside the anomalous zones.

After this task, we can always go to Novikov and find out in which anomaly what new artifacts have appeared (in anomalies they are born again and again, they can be collected indefinitely).

Reward: 5000 rubles, information about the birth of artifacts.

Anomaly Research (2)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Researching anomalies"

Description: Help stalkers take measurements.

Performance:

Anomaly Research: Cover Stalkers

A group of two stalkers must take measurements in two anomalies: Flux and Ash. Where to go first - we choose ourselves.

Float. Here you will have to shoot back from flocks of wild boars for a long time. All this happens on the banks of the swamp, where visibility is poor. Better to bring a quick-firing shotgun and a lot of ammo. You are not particularly threatened, but stalkers can be easily killed. You need to constantly run around and distract all enemies by yourself.

Ashes. Stalkers will scan the fiery anomaly in the north, while zombie enemies will attack from the Kopachi from the south. It is best to go for this task with a sniper rifle.

Reward: 7000 rubles, detector "Veles", achievement "Researcher".

Abnormal Activity (History of Debt)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving:

Description: The scientists' scanners recorded anomalous activity north of the bunker. It is necessary to investigate the area with a perfect detector.

Performance:

Abnormal activity: scan the area with an improved scanner

The objective of the assignment is in the Cooling Tower area (an industrial reservoir for cooling water). But if we just come to this zone, we will not see anything, only we will hear a radio message for help.

To complete this quest, we must have the best detector with us - "Svarog" (given only for completing the quests of scientists). We come to the Cooling Tower, take out the Svarog detector, and find the Spatial Bubble anomaly. The corpses of several Duty fighters fly out of the bubble and fall onto the inclined surface of the cooling tower. We climb upstairs, search the bodies, find a PDA at General Tkachenko, listen to the recording.

The story of "Debt": transfer the PDA of the founder of "Debt" to interested parties

The found PDA can be given: 1) to the leader of the Debt, 2) to the leader of Freedom, 3) to sell to Sych at Skladovsk. The improvement of relations with one of the factions depends on who you give the CCP to, and the subsequent achievement of the achievement.

Reward: Thunder-S14 weapons, cartridges, charges for the under-barrel grenade launcher, 4000 rubles, the trust of the selected group.

Latest developments
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Previous research assignments completed

Description: Herman is interested in the latest developments of the Jupiter plant. It is necessary to find the documentation in the administrative building of the plant.

Performance:

Recent developments: find documents at the Jupiter plant

We go to the plant "Jupiter", we enter the northern administrative building. We rise to the fourth floor, in the first room on the left we take administrative documents. Nearby, in an overturned table, we find the "Bump stop" and cartridges for it.

When we take the documents, the mercenaries will immediately attack us. We shoot enemies on the landing. We take away the PDA from the leader of the mercenaries. The found document is referred to the scientists in the bunker.

Reward: 7000 rubles, a set of medicines.

Protecting scientists
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Latest developments"

Description: The bunker of scientists was left unguarded. It is necessary to select a group of reliable people for their protection.

Performance:

Protecting Scientists: Finding Reliable People

Option 1). We agree on protection with the leader of the "Duty" on Yanov.

Option 2). We return to Zaton, looking for a detachment of stalkers led by Spartak.

Reward: 4000 rubles, a set of medicines.

Oasis
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: No

Description: Ozersky, a scientist from the bunker, asked to try to find the legendary Oasis. According to rumors, there should be a reservoir with healing water... However, no one knows for sure whether this place actually exists.

Performance:

Oasis: check the veracity of the legend

The location of the oasis is not indicated on the game map. We'll have to look for it on our own. We go along the railway to the south. Before the southern railway dead end, we turn left into a small building, we go down into the underground room. We shoot back from several jerboas. We go along the pipes to the east towards the Ventilation Complex.

We enter the hall with many columns. If you go through the hall, then along the corridor we will return here again. This is a teleport anamaly that will constantly return us to the beginning.

We examine the room, we see that there are four rows of columns. To go further, you need to go only between certain columns. First, we just go through at random a few times. After that, a small glow in the air will appear in some openings. The glow tells you which specific arches you need to go through. The glow will appear in the first, third and fourth row of columns. In the second row, you will need to guess the correct path yourself. We just run through the luminous openings and in turn through all the openings of the second row. So let's get out of the vicious circle.

In the next room we find ourselves in a large cistern (it can be seen on the global map in the form of a smiling emoticon), it is here that the oasis is located. We take the "Heart of the Oasis" artifact from the tree. We attribute the artifact to scientists. You can turn in the artifact or keep it for yourself.

Reward: 7000 rubles or the "Heart of the Oasis" artifact. (It is better to keep the artifact for yourself. 7000 can be earned anywhere else, but you will not find such a useful artifact anywhere else).

Hypothesis
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving:

Description: Ozersky has another interesting hypothesis.

Performance:

Hypothesis: install the scanner in the center of the collapse

We install the scanner in the designated place. Snorks will start attacking us. There will be about ten of them, but they will come out gradually. You will have to defend yourself right in the center of the anomaly, so it is better to endure the blows of enemies than to dodge them and fall into dangerous traps. After the end of the analysis, we take the scanner, return to the scientists.

Reward: 3000 rubles.

Abnormal plant
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: Completed the task previous scientific tasks

Description: Need to investigate anomalous zone and bring back a sample of mutated vegetation.

Performance:

Abnormal Plant: Obtain a Vegetation Sample

We go to the area southeast of the bunker of scientists. There are many dangerous acid anomalies here, so we move carefully to the top of the hill. You can buy pills from scientists that temporarily increase acid resistance, then the task will be much easier. Take the Flower in the center of the anomaly. (Achievement "Discoverer"). We return to the scientists, we return the flower, we receive a reward.

Reward: 3000 rubles, a suit for Sokolov.

Survivor "Monolith"
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Tramp (southwest location, south of the bridge)

Conditions for receiving: No

Description: A detachment of "monoliths", formerly fanatical fighters, came out from under the obsessive suggestion. Now these people are looking for cover from emissions and monsters. It is necessary to come to an agreement with the inhabitants of the Yanov station so that the Monolithians could take refuge there.

Performance:

Survivor "Monolith": Talk to the inhabitants of "Yanov" about the shelter

In the southwestern part of the location we find a detachment of monoliths. These people emerged from the zombie radiation of the monolith and now pose no threat. We speak with their leader - the Tramp. The detachment wants to settle the detachment on Yanov, and for this it is necessary to obtain permission from "Dolg" or from "Svoboda".

We return to Yanov. We tell one of the leaders about the Monoliths: 1) the leader of "Duty", 2) the leader of "Svoboda". The leader will agree to accept the squad only if he trusts us (for this it is necessary to complete the tasks "Abnormal Activity" and "History of Debt"). From whom you tell about the Monoliths, the improvement of relations with one of the factions depends, and the subsequent achievement of the achievement.

Survivor "Monolith": lead a squad of recruiters to a squad of "Monoliths"

We take a small detachment of the selected grouping, with them we go to the "Monolith" detachment. The monoliths take the oath and go to the stalkers at the base.

Reward:"Debt" suit PS5-M "Universal protection" or "Freedom" suit.

Unmanned reconnaissance
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: drone (northwest of the Jupiter location, north of the Ash Anomaly)

Conditions for receiving: No

Description: -.

Performance:

We find the surviving memory module and carry its equipment - Azot to the Yanov station, or Novikov to the scientists' bunker. Nitrogen will unlock the module in 3 hours and will take 1000 rubles for it with a discount, and without it - 3000 rubles. Novikov will cope faster - in just an hour, but he will already take 2,000 rubles for it.

(If you give the module to Azot, after that all the caches will be robbed by the bandit Senka, only notes will remain. But near the last cache we will find the dead Senka with all the loot).

The module's memory contains the coordinates of three radio beacons in the vicinity of "Jupiter", all of them are caches of the Strelka group.

Reward: information for the achievement "Keeper of Secrets".

Location of all three Arrow caches:

1) Cement plant in the northeast. To the north of the plant, near the swamp, we find the entrance to the tunnel, we go inside, we find the cache in the box. Inside, among other things, there is the document "Shooter's Note to the Ghost."

2) Quarry south of Yanov. To get to the upper floors of the giant excavator, we climb a tree at the top of the cliff, jump over from it. In the cockpit we find a cache in the form of a backpack. Inside is a document "Note to the Strelka".

3) Plant "Jupiter". In the yard of the factory we find a small building with cisterns. We go down into the recess under them, on the wall in the pipe we find a cache. Inside is the "Fangshot Note" document.

We pass the notes found in the hiding places to the Arrow before the last mission.

Reward: achievement "Keeper of Secrets", three first-aid kits, artifact Flame, artifact Firefly.

Pripyat. Additional missions

One shot
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Garik (one of the military in the Laundry)

Conditions for receiving: No

Description: We must wait for the customer's people to appear and eliminate their leader. Without it, the mercenaries will not be able to locate the laboratory.

Performance:

When you arrive at the territory of the Laundry, Garik will turn to you and tell you that he barely took his legs away from the mercenaries, who talked about meeting with the customer on the territory of the hostel.

We approach Kowalski, talk about the planned meeting, he suggests either to remove the performers, or to remove the customer and performers (it is better to kill everyone).

We go to the courtyard of the hostel. The military is handing over to us the SVD. We wait for a few minutes until the targets appear. Mercenaries will appear first, then customers. We need to destroy a couple of people who will be talking near the central entrance. The rest of the mercenaries will scatter themselves after the shots. After the shootout, we search the dead, we find a red key card.

Reward: key card from X8 (facilitates the passage of the X8 laboratory).

RP-74 Zulus
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Zulus (guide to Pripyat)

Conditions for receiving: Zulu survived the overpass

Description: Help the Zulus fend off a flock of snorks.

Performance:

The Zulu will leave the detachment at the moment when the first meeting with the military will take place in Pripyat. After some time, we receive a signal for help from the Zulu. He fights off a flock of snorks in the courtyard near the school. (If we do not have time to help in time, he will die). We destroy the snorks, save the Zulus.

The Zulu will come to the Laundry at the military base. We talk with him there, we get his personalized machine gun as a reward. After that, the Zulus will return to Yanov.

Reward: machine gun RP-74 Zulus.

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The achievement "One of Ours" in "Stalker: Call of Pripyat" opens after the victory of free stalkers over the bandits at "Skadovsk" in Zaton. The confrontation is between the Beard and the Sultan. The bandits are trying to crush Beard's business and drive out the free stalkers from the dry cargo ship. Degtyarev will have to decide the outcome of the underground game in four tasks "Hit", "Deal", "Tempting Business" and "Compass", which begin after the first meeting with the "heroes" of the occasion in the hold of a rusty ship. Support for stalkers makes life much easier in the future.

Tasks "Hit" and "Deal" on the side of stalkers:

Beard will warmly greet the newcomer upon arrival at Skadovsk at the very beginning of the game, familiarize himself with the situation and tell about the latest events. If you are interested in the work, the bartender will send you to the Dredger for a modified steering wheel, which will help in the future. Sultan sits on wooden boxes opposite Beard. The godfather, too, will not refuse hospitality and will try to recruit the newcomer as soon as possible, inviting Degtyarev to join the bandits and help deal with the stalkers on the dry cargo ship Shevchenko. The task "Impact" will appear in the journal. We inform about the impending attack to Beard, Capercaillie or Spartak. The bartender will ask you to protect the guys.

We meet at night with Kustet at Shevchenko, south-west of Skadovsk. Before the attack, we warn Spartak about the plans of the bandits, we start the attack, but in a shootout instead of stalkers we kill all the bandits. We receive medicines and cartridges as a reward. We return to the Beard for a new task "Deal". At the meeting, the Sultan will not say anything about betrayal, but it will no longer be possible. Having reported on the elimination of the Kustet detachment on the "Shevchenko", we go to the Lesnichestvo to the southeast of the "Skadovsk". We help Spartak to disrupt the deal between bandits and mercenaries for the purchase of weapons. We take the PDA from Morgan's body, which in the future will help to get the achievement "", "" or "". From Spartak we get 2500RU and the coordinates of the cache, from Beard - 3500RU.

Assignment "Tempting business" on the side of stalkers:

We return to "Skadovsk" to Sych, take the "Tempting business" task to search for three Veles detectors for scientists from a bunker in the vicinity of Jupiter. The first "Veles" can be obtained for on the Zaton on a tip from Capercaillie (the task is given by Boroda), the second detector lies in the excavator cabin on the Kopachi farm not far from the Cooling Tower and the Anomaly "Ashes", where Dyadka Yar leads Degtyarev from the station "Yanov", the third "Veles" "Sold by Herman in the bunker of scientists after the successful completion of the first task with measurements (to increase the indicators of protection against psi radiation, a tactical helmet from the task of Azot from" Yanov "is enough). Also detectors "Veles" appear on sale at the Sych after or are found on the bodies of masters from the groups "Duty", "Freedom", Loners, Zombies. After the delivery of the Veles detectors to the scientists, we return to Skadovsk to Sych, report on the completion of the task.

The "Compass" task on the side of stalkers:

and bring it to the customer. From Beard we get 10000RU as a reward, the coordinates of the cache and the achievement "Your Boyfriend".

Consequences of supporting Beard and stalkers at Skadovsk:

Support for stalkers at Skadovsk brings good bonuses: reputation among stalkers is significantly improving, Beard increases the reward for fulfilling urgent orders and buying artifacts by 20%; The assortment of goods at Sych is greatly expanding, an exoskeleton, armor, sights and powerful weapons appear on sale, an additional 10% discount allows you to buy more goods; bandits stop coming to the dry cargo ship. Supporting Rogue Stalkers blocks the "Authority" achievement. The choice of side also affects the ending of the game.

The ending of the game with a choice of free stalkers in "Stalker: Call of Pripyat":

After all attempts to take Skadovsk under control failed, the Sultan and his gang left the ship. With the disappearance of this danger, a faint trickle of stalkers and artifacts turned into a stormy stream. Beard's business began to flourish, and Skadovsk in popularity almost equaled the 100 roentgen bar.