Fleeler - cannot be pardon. Where is the comma? Passage - associates Dragon Age Origins Is it worth killing a bubble

Leliana

Leliana can be found in the tavern in lottering. She herself will ask you to take her to the group immediately after the battle, which will start automatically after your meeting.

Special gifts for Leliana are the colors "Grace Andrasta", which grow in the forest Bnessilian, at the mill in Redcliffe and in Elfinza in Denerime, and Nag, who can catch for you idle dwarf in a dusty city. (To do this, talk to the catcher of Naga Bohaernor in a low area with Leliana in the group, and then talk to her again - otherwise the option to ask the idle gnome to catch Naga for you will not appear.) From the rest, it will be happy to take a gift for religious symbols related to you To Andraste, and beautiful shoes.

Leliana can teach you the specialization of the bard.

Quest - Past Leliana

If you have already talked with Leliana on the theme of her past, you know that in Eagle she was Bard and that her mother comes from Ferlden. You must come out of the camp and return to it again, to Leliana tell you about Marjolein, her former girlfriend and mentor. After this conversation, when you travel around the world map with Leliana in a group, you will attack the detachment of robbers. It will be a very narrow passage, and the group of attackers will include an elite archer and magician (usual), so be careful. Of course, it all depends on the composition of your group, your level and your favorite tactics, but if you suddenly have problems with this meeting - I recommend bringing a magician first and at least immobilize the leader's archer while you understand the rest. (As an option - immediately throw all the forces on the leader - as when you remove almost all your life from him, the battle will end.) The bridge there, by the way, is protected by a faceball trap.

After you deal with the attackers and almost undressed with the leader, Leliana will ask you not to kill him to interrogate. From him you will learn that the robbers were hired specifically to kill Leliana, and get the address where you can find someone who ordered murder. After that, you can kill the mercenary or let go of all four sides - this is your business.

Leliana will suggest that Marjolein stands behind all this and will offer to find it in deserim. If you agree, then deserve the approval of Leliana. In Dencherime, the desired house will be marked on the map. It is located in the shopping area. You will have to fight with two guards when you enter it, but they are unlikely to introduce a problem for you. After the battle, go to the room - and MARKOLEYN will meet you.

A conversation with Marjolein may end peacefully or not - depending on your desire. If you say Leliana "You understand that she will chase you while alive," you will have to fight with her. Marjolein will cause himself to help two magicians and two warriors, but if you quickly back down to the door to the street, then it will follow you, and the rest can stay behind. Mages remain in their rooms in fact always, the warriors can remain or follow Marjolein.

Marjolein is a very strong bard. I recommend not to bile around her with the whole group - sometimes it applies the skill of the bard, which paralyzes all the surcharges (but also the Bard himself too), in this case it is quite easy to kill the companion who did not fall into the scope of its influence.

Be careful - in front of both rooms with magicians are trapped.

When you overcome all (or release Marjjolein with the world), Leliana will say that she needed to think and that she will talk to you later. (Do not forget to see the chest in one of the rooms - there is one of the best onions in the game, to use only Leliana. Onions you will receive no matter whether Marjolein will remain alive or not.)

Talk to Leliana in the camp. In this conversation, you will have a chance to "tighten" her character. This will not produce a special influence on the game - except in the "pearl" in denerime you will have a chance to persuade her to the "triangle" with you and Isabella and in very rare cases - to the "quadrangle" with

Morrigan spent a lot of time studying the black grimar, found in the tower of a circle of magicians on Lake Calenhad. Although it was not exactly the magical book, she still learned that the fever was going to use it to extend his own life. Allegedly, when the mother's body becomes old and stray, she grows daughter and at the right moment puts into her body. So far, the demonic essence in it lives, which made it such, it will not die from old age. But her body flies. In the end, she would simply blind, the flashed and stopped moving. So she has to look for a new, fresh body and start all over again. According to records, not all the bodies are equally good. The better the body is prepared - she gained strength and owns magic, the faster the transition takes place. After listening to the request of Morrigan, you can choose how to do: come to the bubber and agree with it, or to select Grimoire, fighting with a dragon. Regardless of the choice in the inventory there will be a key that opens the chest in the house. Inside are grimoire and gown possess. There are no useful things on the body of the dragon (except for the key, if you immediately start the battle, otherwise it will give it voluntarily). The choice may affect the fate of Morrigan in future games from the Dragon Age series.

Things from a chest in a hut Fiber in the wild lands of Corcari in Dragon Age: Origins:

  • Mantle possession - +5 to magic, +12 to protection, + 8% to the chance to reflect hostile magic, -1 to the power of will, + 20% to the damage from the cold.
Class: Mage (Mage)
Initial attributes:
  • Strength (Strength) - 14
  • Dexterity - 15
  • Will Power (Willpower) - 21
  • Magic (Magic) - 26
  • Cunning (Cunning) - 12
  • Build (Constitution) - 12
Primary skills:
  • Experienced Herbalism (Improved Herbalism)
  • Improved combat training (Improved Combat Training)
Specialization:
  • ShapeShifter
Primary skills:
  • Werewolf (ShapeShifter):
    • Spider Shape
  • Nether (Primal):
    • Ice grip (Winter's Grasp),
    • Ice Weapons (Frost Weapons),
    • Lightning (Lightning)
  • Spirit:
    • Mind Blast (Mind Blast)
  • Entropy (entropy):
    • Vulnerability HEX),
    • Loss of orientation (disorient)
    • Horror (Horror)
    • Stretching Life (Drain Life)

You will meet Morrigan in the wild lands of Corcari (Korcari Wilds). She will join the party after the battle for the breakthor at the insistence and the desire of her mother, the Flemeth (Flemeth).

As Morrigan's location increases to you (give her gifts, say that she would like to hear, and act correctly, in her opinion), it can be inspired by your leadership and get bonuses to magic: at the location of 25+, her magic will increase by 1, at 50+ to 2, at 75+ by 4 and at 90+ to 6.

Gifts for Morrigan:

Morrigan feeds weakness to decorations and is very concerned about what it looks like. What is special for her to find it:

  • Black grimoire - in the office of the first sorcerer of the Irving (Irving "s Quarces) in the circle tower (Circle Tower),
  • Grimoire Fleet (Flemeth "S Grimoire) - In the chest in the hut, a fever in the wild lands of Corcari,
  • Gold Amulet (Gold Amulet) - buy from Garin (Garin) in the community halls of Ozammar (Orzammar Commons),
  • Golden Demon Pendant (Golden Demon Pendant) - on the body in the glove location (The Gauntlet), Quest of the Urn of Sacred Prah (URN OF SACRED Ashes),
  • Golden Mirror - buy from Garin (Garin) in the community halls of Ozammar (Orzammar Commons),
  • Golden Rope Necklace (Golden Rope Necklace) - buy from Barlin (Barlin) in Refuge Dane (Lothering) in Lottering (Lothering) or Bodan Feddika (Bodahn Feddic) in the camp,
  • Medallion (Locket) - a locked chest in the village shop (Village Store) in the village of Refuge (Haven), Quest of the Urn of Sacred Prach (Urn Of Sacred Ashes),
  • Silver Brooch - buy from Varatorn (Varathorn) in the Dalites camp (Dalish Camp),
  • Silver Chain (Silver Chain) - in the rooms of senior magicians on the second floor of the Circle Tower (Senior Mage Quarters, Circle Tower),
  • Silver Medallion (Silver Medallion) - in the treasures of the dragon at the top level of the elven ruins (Dragon "S Hoard At Ruins Upper Level)
Grimoire Fleet (Flemeth "S Real Grimoire)

The personal quest Morrigan will start after your relationships with her will become warm (Warm, 25+). She will ask for searching in a circle tower black grimar framed, presumably stored there. However, you can find Grimoire in the first enclosure of the Irving (FIRST Enchanter Irving) on \u200b\u200bthe third floor of the Tower (Senior Mage Quarters) before this request.

At the sight of Grimuar, Morrigan will be very happy, and on returning to the camp will tell that she managed to learn from reading. It turns out that in the book it is not at all about magic, as she hoped, it describes how the phlebus managed to live for so long - when she agrees, grows the daughter and at a certain point he grows into her body. Naturally, Morrigan does not want to be the next victim. She asks for your help. If you agree to help, Morrigan will explain what to do (otherwise she will leave the party):

  • to go to the hut is a fever that in the wild lands, without Morrigan, in order not to have a convenient occasion of her mother to move in her body during the fight (if you go there with Morrigan, you just don't find a bubble in place);
  • kill the old witch;
  • find a real grimar in the house. Fleets and transfer it to Morrigan to make it able to prepare for the protection against encroachment on it in the future, if the witch suddenly survives after the defeat.

Seeing you in the wild lands, a fever of course guess that her mystery is open, and will offer an alternative option - allow it to escape, and Morrigan deceive. Thus, you can resolve a fever to hide or kill it, the extraction will be the same: real grimar and more advanced clothes for Morrigan, only the opposing agents will respond to fraud in different ways (Alistair and Zevran approve (+2), and Winn and Leliana No (-5)).

If you decide to fight, then get ready for a brutal battle with a dragon, in which a fever will turn out (aha, it is the same giant bird who saved you with an alistair from the tower Izhal). Main strategy: Use a fire-resistant tank to distract the dragon and put magicians or archers at a distance so that those shook the dragon-dragon spells or arrows.

Then, returning to Morrigan, you can safely say that the case is done and sleep with it (see below). Moreover, even if you choose the path of deception, the militant will never return for the body of Morrigan, despite the promise (this is not provided in the game).

Roman with Morrigan

Morrigan can spin love with gray male guard. First, you should achieve warm relationships with it (Warm, 25+), giving gifts and choosing the right replicas in the dialogues. In the end it will allow you to kiss yourself, and after the completion of the quest Grimoire Fleet It hys up that "the tent is so cold one ..." ("My Tent Does Get Rather Cold ...").

However, Morrigan will invite the hero in his tent only if their relationships were transferred to the point of attraction (Care, 50+), she would not say that if he was already in love (LOVE, 90+).

Race: Kunari (Qunari)
Class: Warrior (Warrior)
Initial attributes:
  • Strength (Strength) - 30
  • Dexterity - 16
  • Will Power (Willpower) - 16
  • Magic (Magic) - 11
  • Cunning (Cunning) - 10
  • Build (Constitution) - 13
Primary skills:
  • Master Combat Training (MASTER COMBAT TRAINING)
Primary skills:
  • Warrior:
    • Bogatyr (Powerful),
    • Intimidation (threaten)
    • Precise Striking,
    • Provocation (TAUNT)
  • Two-handed two-handed weapons:
    • Pommel Strike,
    • Indomitable (indomitable),
    • SUNDER ARMS)
    • Mighty blow (Mighty Blow),
    • Powerful swings (Powerful Swings),
    • Two Hand Strength (Two-Handed Strength)

Where to find and how to attach:

For the first time you will see Stan in the lotning (Lothering) locked in a cage. To attach it to the party, you need to execute the quest Prisoner Kunari (The Qunari Prisoner).

If the respect of Stan to you with time will increase, depending on your actions, the reaction to certain events given to him gifts, he will inspire your leadership and receive bonuses to force: at the location of 25+, its strength will increase by 1, at 50+ By 2, at 75+ by 4 and at 90+ by 6.

Gifts for Stan:

Oddly enough, but Stan has a good ability to draw drawing, so it will be very happy with a presented picture. What is special for him to find:

  • Portrait of the Rebel Queen - buy from the Dwarven Merchant) in the location of a quiet way (Gentle Path) at a random meeting,
  • Portrait of a girl with geesegirl (Portrait of a Goosegirl) - buy from Farina (Frostback Mountains),
  • Still life in the Silver Rama (Silver-Framed Still Life) - the chest on the top floor of the Rarcliff Castle (Upper Floor of Castle Redcliffe),
  • Sword Stan (Sten "s Sword) - mined in Quest Beresaad Sword (The Sword of the Beresaad),
  • Totem (Totem) - In the chest in the location of the Caridin crossroad (Caridin "S Cross), which is on the deep paths (Deep Roads),
  • Water-Stained Portrait - on the burner corpse (Charred Corpse) in the rooms of senior magicians on the second floor of the Circle Tower (Senior Mage Quarters, Circle Tower)
Bessesaad's sword: Sword of the Beresaad:

When you reach the location of Stan 25 or more, he will agree to tell why he got into a cell in a lottering. Kunari will say that he arrived in Fermond, in order to be able to answer the question of his Arishok "What is Mor?". Near Lake Calenhad (Lake Calenhad) on him and his seven-kunari brothers attacked Darkness, as a result of all the company, one Stan remained alive. The peasants found him on the site of the battle in an unconscious state and went out. Come to themselves, Stan discovered the absence of his sword, and since this is an immensely important thing for Kunari (without him he will not be able to go home), Stan came to the state of uncontrollable rage and killed his saviors with her bare hands. Later, repenting in the deed, Kunari surrendered to the temples and was put in a cage.

After listening to this story, offer Stan help in search of his sword and go to the lake Calenhad Docks. There, on the swamp, you should notice the Marauder, the searching body (sometimes you need to go to the tavern to appear). Marauder admits that he bought information about the possibility of getting well at this location in Faryn (Faryn), a merchant who spent on the open market in the frosty mountains (Frostback Mountains). Seeing Farina at the entrance to Orsammar (Orzammar), you will learn that the sword was sold to a small-scale mercenary named Dvin (DWYN). Next, you should get into the village of Redcliff (Redcliffe) and find there Dvina's house near the rural shop where you can:

  • intimidate the dwarf and make him give a sword (it is easy with 3 points of influence);
  • kill dvina;
  • if there is a part of Stan and choosing the right replicas, Dvin will give a sword without objection.

When the key from the chest in the Camorka is somehow received, take a sword from there and give it to Stan, after that in the inventory there will be a name Sword Stan (Asala, +1 to the power of the will (WillPower), +1.5 to breaking armor (Armor Penetration) , +12 To attack (attack)). Then in conversation with Stan, you can offer him to go home with a presentation or participate in the fight against the sea to the end.

Alternative solutions: If Dvin was killed before the quest Stan, the sword will turn out to be in the chest of Dvina after your conversation with Farin. Also, if you come to Dvina behind the sword before Attack at Nightfall), then the gnome will hand out the sword personally (without the need to open the chief of the chest).

Note: This quest cannot be performed after Land Meetings (LandsMeet).



HA is a personnel OPTE YBeDilCe, thoroughly in use and intensive and in touch with the Delica of the CaMex Papylene in the AMEPICE LUDEY, ECLI should be taken to them. NEPEPEC.

Dale Carnegie, "How to conquer friends and influence people"

So, did you decide to go on the trick on Ferdden? "Gray Guards" is the oldest firm in this market, and we are pleased to offer you our services! We have a few more applications from all over the country, so on the way we will come for other excursions. I am sure you enjoy the company selected by us! People they, of course, are different, but nothing - the trainings included in your trip will help you become a real team. How exactly? Now learn.

  • Collect group
  • Alistair: penultimate guard
  • Morrigan: Walking Beauty
  • Dog: the surest satellite
  • Leliana: enlightened killer
  • Walls: Kuanari do not give up!
  • Zevran: death is funny
  • Ogren: Child Mountains
  • Logain: Unexpected Ally

Collect group

To achieve maximum efficiency of your squad, collect all companions as quickly as possible. So you can earlier begin to manage their development when promoting in levels. Your first satellites will be a warrior Alister. (Specialization - weapons and shield) and witch Morrigan. On the way to lottering will find you dogand in the town itself will join the robber-bard Leliana And one more warrior - Wall (Prefers two-handed). After that, I advise you to go to the Redcliff - the first part of this task can be performed, without meeting especially strong enemies. Next will have to be interrupted (we'll talk about the reasons later) and clean the tower of the circle of magicians - this is the task more complicated, but the wizard will join you Winn.. Elf-killer Zevran You will be able to take into a detachment, freeing from undead rakelif or by following any of the main missions. Finally, the warrior-gnome Orena (Also prefers two-handed weapons) you will find, of course, in Ozammar. In fact, to clear the dwarf dungeons are more difficult than to agree with the elves, but here you can freeze: after replenishing your ranks with this fighter, go to Bensilian and only then return to the abandoned Gnome Tagam.

Of course, satellites can not only join the detachment, but also to wish him to leave if your relationship is very bad or you committed an act contrary to their beliefs. But the achievement 25, 50, 75 and 90 points of relationships inspires your companions, which will lead to an increase in some of the basic characteristics per unit. Morrigan is magic, Winn is the power of will, Alistair and Orena - the body, near the wall and the Logain - the power, Leliana is a trick, and Zearan has a dexterity.

Three ways to establish relationships

You can conquer respect for your arms comrades with conversations, gifts and performing special tasks. The conversation almost always will have to start you: if someone overcame the shyness and turned himself, most often the matter is bad. Or some trouble happened, or you do something that your satellite does not like at all. In the second case, helps the skill of conviction - it is necessary to develop his own character in the first place. If there is an option with such a mark in the dialogue, most often it should be chosen. The result will depend on the level of skill and complexity of the situation.

"Sad rural cemetery", say? What is asylum is a meeting of Easter eggs. Honored Gary Gigax,
ad & D System Retrient, whose tracks can be seen and
In Dragon Age.

On a note: Many important conversations you can start only in the camp - look there more times.

Often in the dialogues you are invited to express one and the same idea of \u200b\u200bdifferent words. You will achieve the best result, speaking in the same style as your interlocutor. Chatting seriously, with a wall - straight and without esivers; An attempt to joke with them, as with Zevran, will lead to a deterioration of relationships. You can and not notice this - the result of the dialogue will, say, +2 - but instead of +6 with the right choice of tone.

If the topics for the conversation are exhausted, please the companions with gifts - objects, from a game point of view almost always useless. The effect is calculated as follows. Basic value - 5; It decreases per unit for each gift earlier than this character, but never falls below 1. If the souvenir got into the area of \u200b\u200bhis interests, it is added more than 5. For special plot gifts (they can only be given to those who are important) - Address 10. However, if the relationship with the satellite fell below zero, then it will be not so easy to buy its trust - the effect falls twice.

On a note: Note that the effect of all gifts falls on -1 for each presented.

Well, if the first two ways have brought success, then once friends will turn with some small request. For example: "I recently left the name Ruby in a compost pile, very expensive, will you help find?" But that is another story.

Alistair: penultimate guard

Alistyer is honest, kind and simple. He is a faithful friend and is ready to follow you - although it would seem how the more experienced guard was supposed to accept the command for himself. Alas, leadership for him - burden, although in logic should be in the blood. He is an illegitimate son of the previous king of the Martha, but with his educator, Erl Eamon, did everything so that it remains mystery. Alistyer is not like Macbeth, and the words "King in the coming!" It is only scared, so do not wait for gratitude if you help him climb on a stupid seat, called the throne.

Of course, a visit to the Redcliff, where his childhood passed, it will be especially important here. Cleaning the castle from undead, you will be in front of the problem - what to do with obsessed with Connor. Proper (and actually the easiest) decision - go for help to the circle of magicians, and then defeat the demon in the shade. In this case, Alistair will be grateful to you for saving the family of your educator (+7). The murder of the connore or his mother will lead to a strong deterioration of relationships (-10). Be sure to find in Earl's office mother Alistra Necklace.

Gifts aleruer
Present Where to looking for
Amulet Mother Alistra Cabinet Eamona
Shield Duncana Warehouse of Guardians, Trading Quarter
White Runicone Circle Tower, 3 Floor
Stone statuette of a warrior Refuge
Stone statuette of the Dragon Castle Redcliff, Upper Floor
Little carved statuette Lottering
Onyx statuette demon East Bresilian
Black rung stone Tag Edukan.

Talking with my brother after the Order before a visit to Dencherim, you can find out what's there next to Wade store, his sister lives Goldna. Alas, she will not become brother. If you try to console a divergent meeting of Alistra, later he will tell you thanks. If you explain about the severity of life, it will make conclusions: it will become more rigid and pragmatic. On the one hand, a less pleasant companion. On the other hand - if you plan to make it a king, naivety and immediacy are not the best features for the ruler. In addition, the "new" alistair agrees to marry the Queen Anteo, if you decide to pardon her father, although I will leave the detachment. So this option has its advantages.

Thanks to magic, the Alister's fever unexpectedly learned to fly. But how to wave a shield?

Alistair knows that in Dencherime, gray guards had a base. However, you can find a secret entrance, just freeing from the shy of another brother after the Order - Riordan. Be sure to visit - there disappears without a deal of equipment for sale, and most importantly - preserved shield Duncana, not taken under rest. As you probably understood from conversations, for Alistair, it will be the best gift. Moreover, in the hands of your companion, he turns into, perhaps the best shield in the game, with which it is not ashamed to go to the last battle.

The main test of your friendship is the solution in the case of Logain and the vacant throne. Alistae will leave the detachment if you decide to spare regent-renegade, and Anora will refuse to marry the one who killed her father. And becoming a queen alone, she will try to get rid of the opponent and order him to execute if you do not join. The optimal option is to deal with Login, and then arrange a royal wedding. However, if you, Madame, not a dwarf or an elf and more than noble origin, then a good queen may well get out of you! Well, if you, kind sir, a nobleman, then you can confuse with the anory, having riding the alistar from the hard burden of the crown (and giving it to him with the ruler of the pest).

Morrigan: Walking Beauty

The sorcerer of Morrigan is ulcer, cold and calculated. Other members of the detachment do not win her sympathy - their conversations will be at best picking, if not cross. However, you can try to melt the ice, which she chips itself. After all, in the depths of the soul, she is the same girl who once risked life to get beautiful golden mirror! That's just her mother - Witch Fleet - The gust did not appreciate and smashed the mined to the mirror. Do not miss your chance - Garin (gnome-jeweler, not an engineer) in Ozammar sells exactly the same. In addition, the sorceress will delight some decorations.

Gifts Morrigan
Present Where to looking for
Black grimoire Circle Tower, Running Irving
Grimoire Fleet Hut Fleet
Golden Mirror Orzammar, Garina Shop
Gold rope necklace Lottering
Golden Amulet. Orzammar, Garina Shop
Golden Pendant Demon Room with urn with ashes strata
Medallion Refuge, shop
Silver brooch Camp of Doli, Shop
Silver chain Circle Tower, 2nd
Silver medallion Elf ruins, top level

The only copy of the sculpture "Frozen Dragon" is exhibited in the frosty mountains. Tourists need to consider that he highly often pulls off, coming in a bad mood.

On a note: Some gifts that are not marked in the lists seemed to be in the sphere of the interests of the characters, but in fact they do not cause enthusiasm. So, Lady Haybrene in the trading quarter denerim, the thief can be tiara. It would seem - decoration! But Morrigan probably believes that she does not go.

In the tower of the circle in the cabinet of the sorcerer of Irving grab the mysterious Black grimoire. The sorceress will first be very happy, but at the next stop in the camp, it will report that the fever has lived many centuries due to the fact that he made himself in the body of his daughters. Morrigan loves her mother not so much to become another victim, and asked you to kill the old witch.

You will have to go without Morrigan to the hut in a hut - otherwise you will not put anyone there. You have two ways to complete the task. Want - just take grimoire Fleet, letting it with the owner with the world, and cheat your companion, saying that the case is done (note, Winn. This will not approve). Do not want - get ready for a serious battle. Maybe you thought your witch was a cool waswolf? Anyway, Morrigan, having received the mother's notes, will be happy, and you can offer her a fashionable + 20% to ice magic, not counting things.

How to go to the dragon?

Even recruits led, yes? Eh, young-green ... Well, listen to. We have the most power - Mages with " Cone cold"And" Power field" The first not only attach the animal, but also for a couple of seconds, you train, giving it to shirt to the eye. Second cunning: If the worm is caught in the "bank", the detachment will be able to use Parish or Lyrium. But they won their fights otherwise: when the Pascuit will get angry with the order, cover the fellow comrade. The eye sees, yes tooth nemet, the tail is not hammer, the fire does not palette: the enemy of good half a minute will continue to beat an invulnerable sacrifice. By the way, at this time you can comrade and treat.

Walking on the dragon, do not do without a gear. Before you begin to treat, it will even have five seconds, will be able to throw a couple of lightning. But most importantly - he must help the detachment " Mass purification": Magi can drink lyrics, and warriors how to be? That's something. If there are no other magicians, "will be useful" Acceleration"And" Ice weapon" The fires are not a particularly preach, so who has flame runes are imposed - replace.

If you decide to fight a fever, put a couple of traps before talking. Yes I.
runa paralysis will help win for a few seconds

Take the archer with me very well: the dragon is most often chasing it. Just let them go better, scales of creatures strong. Fighters from weapons are best suited for swords or axes. The armor is needed the hardest, very much the animals of the wharp. Best of all - from scales of dragons, they protect from the fire, but where will they find them? They say it's true that in deserimmaster Wade Such can do. If any shiny with protection from fire is set up - also benefits. But everyone's balms ... well them. It would be necessary to keep track of where the pog can be metitis - and here, it means that I find a bottle, yes the head of the head - yes you are so at that time Smeaknet, that you will stutter before dinner! Well, if your own.

How to arrive as a pair, run away from each other, so that he does not bash one spit. And the potions do not spare. If half the health of the reptile removes, then the soldiers can be dispensed by a large parire, and the magicians and robbers are usual. But if it's not a quarter left, there are better to take fighters, well, but the rest and big enough - they didn't come out.

Well, learned? Okay, go, dragon around the corner. Do not boil, so far wooden.

Until the very end of the game, you are not expected to have any problems with Morrigan. But on the eve of the performance on the last battle it turns out that it has a special proposal of a personal nature. However, it can be completely conveyed, for example, alistaruer - his protest this thought will not cause, although their relationships with the sorcerer can not be informed. The offer looks profitable for everyone, but for some reason it seems that somewhere here is a catch ...

On a note: There is one great option for especially lovers: agree to the offer, but don't take it into a detachmentthereafter. She, of course, is offended, but you will get a normal, not a demonic heir.

However, consider: if you refuse, the sorcerer will leave the detachment, and in the battle with the archdoor, it would be very useful. If you agree, she will leave, not saying goodbye, immediately after the battle, and the search for her will have to postpone the next part of the game ...

Dog: the surest satellite

Lightning forces Who taught you to let Darth Winn?

The dog never argues with your solutions, always in a good mood, and the relationship with it is 100, so it is simply impossible to improve them. You do not confuse my gifts: it seems that Mor called the food crisis in the fellowship. Otherwise, why can you find only a few bones with pieces of meat?

But some gifts Mabari will bring himself if you ask if there is no interesting things around. Part of them can only be obtained in this way - for example, torn silk pants or yarn motility (I don't know where he found it on the deep paths, but the winery just promised to tie something warm if the material would find). But sometimes he brings something that you yourself missed in this location. Often finds equipment, and very good. In general, even if the dog does not fall into your main composition, it is not bad to walk it, already clearing the territory from the enemy, it is necessary to run a dog, indeed.

Gifts CSS
Present Where to looking for
Baranya bone Castle Redcliffe, First Floor
Big bone Shelter, in the store
Ovian bone Western Bresilian
Beef bone Ostor, Tower Circle
Cake Finds himself
Confused lump of yarn Finds himself
Calf bone Elfinage

Leliana: enlightened killer

At the first meeting, you can find that Leliana is a very unusual character: a nun-robber. However, it's still more confusing: she is also a Bard spy. With all this - kind and responsive girl.

Barrifying fire, as well as a storm, blizzard and earthquake

Her past is a separate story that she will not have anyone. What is surprising, will not tell and his friends. To later get the task " Past Leliana"You must talk to her before thatHow your relationship is reached the turn of +25 (however, if it has already happened - you can always talk to the girl of the naughty). Ask, as she fell into the abode, and learn that Leilya was Bard before. When you become friends, talk that in Erale Barda seems to be spy - and learn about what the bards and minstrels are different. True, for the third time it does not have to throw the nem: at the next stop in the camp, it will speak with you itself and admits that something has been taped. She really was spying, but Margelaine, her mentor, set it down, because of what had had to escape to the adjacent fellow.

Well, the next step will make Margelain. Another random collision will be with a weak squad of the killers, whose leader in order to save life will tell where to look for the customer. And Leliana, after Alistair, will ask for deserims to allocate five minutes to a secular visit. Orlisian - the opponent is serious (and she suddenly comes to the aid of magicians and warriors), but it is possible to solve the case without a fight, if you convince her that Leliana left her past behind. Anyway, do not forget to look into the side room: in the chest are kept not the dress for displaying orley modes, but much more practical things. Including excellent " Onion Margelaine"From the Ship Dragon.

On a note: If in the next conversation you will tell Leliana, that in fact she loves the stormy life of specialists and in vain hides it from himself, then her character will change. Like an Alyster, she will get rid of idealism, will become less "correct" and more practical. So, the thought of the desecration of the ashes of Andrasta will no longer cause her objections. True, why would it need it?

Gifts Leliana
Present Where to looking for
Grace Andrasthe Village Redcliff; Western Bresilian; Elfinage
Adorable Nag. Orzammar, dusty city
Amulet church Circle Tower, 2nd
Bronze symbol Andrasthe Lottering, church
Golden symbol Andrasta ORZAMMAR, LUNARY STORE
Silver sword of mercy Trader Old Tegrin
Steel symbol Andrasta Delmanim, Jeniwi's house
Esil silver symbol Tag Orthane

On a note: Even if the character has not yet told the story from which you will understand that some gift is valuable for him, the effect of the gift will not decrease.

As you can see, most of the gifts for Leliana are associated with religion. But " Grace Andrasthe"This is not a tedious treatise or some amulet, but a flower. Of course, getting flowers as a gift will be pleased with any girl, but these Leliana will especially like. Their smell resembles a house - such petals of mom shifted folded in the cabinets. Probably, it is not alone: \u200b\u200bthe flower is clearly time to put into the Red Book, because for many months your travel on the protected places you will find three of all three. And because for sure to be a rare plant on the edge of complete destruction!

It is interesting: The appearance of Leliana is copied with the exterior of the model Alexandra Stein. (Alexandra "Alleykatze" Stein), and Morrigan - with Victoria Johnson Victoria Johnson).

Good dog, let me hone behind an eye!

It turns out that Smuplz called his little animal.

But Leliana will carry another gift with him, I do not know. At the entrance to the diamond halls of Orzammar, an unsuccessful Nagami merchant is not to those with which Ricky Tika-Tavi fought, and pine pig streams. It seems that he is a rare stretch, since not too smashed animals managed to disperse, and is ready to pay remuneration for fugitives. Find them in the cattle of community halls is easy, and you can catch with bare hands. If Leliana goes "on business", then talking to her, you will understand: here it is, her maiden happiness on the legs: these animals such paws...

When you come to a dusty city - a quarter of the poor, pay a couple of minutes with a gnome-loaf, who stands on the mini-forum of this area. Since the main professions here is a beggar and a gangster, he will be glad to catch for you the fastening hryukroot - even five silver coins will come off for wealth. Unfortunately, happy Leliana walks with pet on a leash you will not see.

Walls: Kuanari do not give up!

The walls calls himself a "evil giant" and, say honestly, for a fight on swords will suit much better than any kind dwarf. He has a brave heart and a noble soul - but it is better for you not to be to whom he decided to break in the hearts. Here alone comrades did not have time to quickly and convincingly explain where his sword was going, - and what did it lead to? The wall - to the fact that his murder was planted into a cage, and now instead of a relaxed business trip to collect information about the sea, he has to fight with this sea.

Walls, missed, throw a zipper!

It was roast!

It is interesting: In fact, walls are not a name, but the title. But hardly he accidentally coincides with the Swedish and Danish words meaning "stone".

Yes, about the sword. When you win respect for the wall, he will ask you to help find the lost weapon - otherwise the way is closed home for him. To be honest: although the two-handed is much more needle, but also Ferelden is not a hayna! But the main thing is to believe in success. Although with the battle with lake Calenkhad A lot of time passed, some man still robs perfectly preserved corpses. He will send you to Farina, truck "Used equipment" in the market in the frosty mountains, and the one Dvina To the village of Redcliff. This is the gnome that you can hardly be kicked out to fight during the "Night of the Living Deads". This time he will be happy to visit no more, but you can convince him to part with a souvenir voluntarily and free. By the way, like the Duncan's shield, the sword from the gift will turn into a weapon, well-friendly in the case before the appearance of Ozammar's analogues from red steel.

Gifts Wall
Present Where to looking for
Sword Wall The village of Redcliffe
Still life in a silver frame Castle Redcliffe
Pusked portrait Circle Tower, 2nd
Portrait of a girl with geese Frosty Mountains, Farin
Portrait of a rebellious queen Trader Old Tegrin
Totem Crididine crossroads

The walls are decisive and despised magic. Child-obsessed? Find and destroy. Sewing time, calling wizards from a circle, is stupid (-10). They were going to fight the sealing of darkness - so there is nothing to run in the mountains in search of mythical urns. With the developed skill of belief, you can persuade the kunari that the support of Eamon is needed, and there is no other hop. But if an attempt is not crowned with success, then it will be possible to force him to stay in the detachment only by force.

This is a bug: Because of the wrong script, you can easily raise respect for the wall to the maximum. Ask him why he came to Ferölden, then select any answer. After ask why the kunari is bothering Mor. Answer the oncoming issue that fighting with the sea is your duty as a gray guard, and ask whether he has found an answer to the question. Now you have an option again: "Why is the kunari bother morbing?" Each such cycle increases the respect of the wall.

Winn: Magician on the Trop of War

If your character is a wizard, then with the wine you will get acquainted in the prologue. The rest will be able to transfer a couple of words in Ostayar, but will join your detachment in the Tower of the Circle, which will have to be cleaned of blood magicians and obsessed with demons. She is an excellent support magician, treats and strengthens the other members of the detachment, but knows several attacking spells. Winn is intelligent, calm, confident in herself and is ready to protect what is expensive to her even at the cost of his life.

If you want to win a fight from Khatrira, try to say the "storm" and "blizzard" on her detachment before entering the room, they will face the battle. "That's what I call aggressive negotiations!"

In this you will be convinced soon after the meeting: if you agree with the exhausted temple and decide to kill all the magicians in the tower, you will have to go through the corpse of the wizard. It is better to promise everyone to save - train, you still do not have this. Categorical disagreement will cause an attempt to desecrate the urn with the ashes of Andrasta: if Winn is part of the detachment, it attacks you, otherwise it will leave after the first stop in the camp. She also does not like blood magicians. But he loves books, but since the bookcorgovka in Ferdden is developed badly (as you will be sure, some gnomes are even forced to steal literature), then they will often have to get it with battle.

To get a special task of the wizard, speak about what she needs rest. The next time she will feel better, but after the first collision on the roads will fall without feelings. And when stopped in the camp, it is recognized: the remark was inspired to the Roman "Life". Winn is alive only thanks to a certain spirit that supports its existence - alas, gradually weakening. And in the next skirmish, she will save everyone thanks to the "vessel of the Spirit" - the ability to restore her manu and health, and at the same time stunning carelessly approaching enemies. True, there are also unpleasant consequences from which it will help to get rid of Amulet Aneyrin. You will receive it by performing a special task.

Having friendly with wine, you can find out that she blames himself in the death of his first student. Almost probably death - but suddenly a miracle happened? The Doli elves, to which he wanted to get, will be happy to confirm that they know only one Aerina - the famous healer. You can find it in East Bresilian, near the hole of the hermit. The conversation literally removes the stone with the soul of the sorceress. We hope that both the spirit in the shade fleece.

Gifts Winn.
Present Where to looking for
Wine Lake Calenkhad, lottering
Gerrins from Ferlden Castle Redcliffe
Exquisite scroll
Searches for the true prophet Orsammar, Chronicles Hall
Rosa Orleigh Circle Tower, 2nd
Secrets of dragon blood Destroyed church

Zevran: death is funny

Somehow this gravifer is simultaneously frozen and burns.

Elf Zevran is a hired killer, and his next victim is you. True, his frivolousness and self-confidence took sideways this time: he chose the assistants not skillful. The ambush is planned not bad, but the area spells will help you deal with archers who have hollowed on the flanks. Realizing that the contract could not be done, this insolent will not find anything better than asking for you to the detachment - they say, still now the former owners will hunt for a loser ... Leliana will approve this plan, Winn is still, but the opinion of your remaining Satellites will deteriorate on 3-5 points. Meanwhile, the benefit from Zevran will be: high agility allows him to shy away from hand-to-hand attacks of even strong fighters, and imperceptibility will serve as a "fire adjustment" for magicians.

As you understand, you will not attract it to the moralists. A proposal to cut all elves or destroy the anvil of emptiness will cause a protest from him, but it can be convinced that it is necessary. To leave your squad, he may be when I call a friend of Tolezin, who continues to hunt for you, but friendly relations will keep Zeavran from the next betrayal.

In taste of the elf there will be ingots of precious metals and two pairs of objects resembling the past, - dolished gloves and antivan boots (and those and others turn into good equipment). You can find gloves in Western Bresilian, in the chest on the place of an abandoned camp behind the oak rhythmoplet. Boots - in the shelter, in the chest in the shop shop.

It is interesting: One of the proofs of Zevran is called a cat-in-boot from "Shrek 2": he, too, the killer sent by the king, and the elf's gift boots in this case are also not accidental. In the original game, as they say, emphasis is also similar.

Gifts Zeavran
Present Where to looking for
Antivan leather boots Refuge, store
Dolished gloves Western Bresilian
Little golden bottle Circle Tower, 3 Floor
Little silver bars Church of refuge
Medium gold bars Estate Earla Denerima
Medium silver bars Anvil void

Ogren: Child Mountains

The manners of Orena are straightforward, like a two-handed sword, and the word "halanery" is not at all about him, but he does not occupy courage. He is a bosto-berserk who will come in hand in handy not only on the deep paths. He has his own reason to join the detachment: if for you the search for a perfect broke - the way to achieve the crown for your own, then for him - to return his wife and clear the reputation. After all, two years ago, Brranka went to look for the secret of making golems and took with him all members of his house - except her husband. These two years turned out to be a difficult test, including for the liver of Ogren. And now, if you want to please this bearded, offer him a bottle of something stronger.

He said "I WONT BE BACK", and Byona, Sia, absorbed it without a trace

To get to the places where Branka lives inhabit, it is not easy, and the meeting will pass with it at all as dreamed of Ogren. As a result, you will have to once again choose one of the parties in a fundamental conflict. And although your companion understands that the wife made terrible crimes, her death in case you are supporting the caridine, the gnome is very grieved. You can partially correct your guilt: When the Caridin asks what you want to a reward for help, find out whether there is something Ogren, - the main result of the mission will not change from this, and you will acquire deserved respect.

When Ogren becomes your friend, he will ask for your help in a delicate matter: help restore relationships with a former passion FELSI. To do this, go to the hotel at Lake Calenhad and help out the neck in a conversation with a brisk to the tongue. It depends on you, whether your friend will look in her eyes to look like a hero or a loser drunkard. You will not let the old good lag? True, not every zoom will understand that it went to the way, but be sure - two brave warns may well be able to smash one girl.

It is interesting: Special sympathies of developers to Ogren manifested themselves in creating a unique hairstyle. In addition to him, only Morrigan was honored.

Gifts Ogrenu
Present Where to looking for
"White Sing" Elf Ruins, Lower Floor
"Blonde in the Sun" Circle Tower, Temples Rooms
"Golden Spit" Lottering
Jug King Zabornok ORZAMMAR, LUNARY STORE
Hercuok from Hasinda bag Destroyed church
"Rural Garbolt Reserve" May find dog

Logain: Unexpected Ally

Could you after the battle at Ostayar assume that in the last battle the former hero of the battle in Dane will go with you? So Alistah could not: You will have to choose who you want to see in your squad. Logain studied the same weapon style and shield as Alista, but would he have a worthy replacement? Rather, there is no temper in the last battle at your sensitive leadership in your last battle, it will certainly be more useful for at least due to its class than Vityaz Logain. But suddenly you want to show grace to the false?

The acquaintance will be shortly, and there will be no special assignments for the former regent. In fact, what to wish: the daughter is attached, the head of the head does not hurt, the surroundings are simple and pleasant, there are no courtesy scoundrels such as Hou. Of course, there may be problems with mutual trust, but in the coming battle you will have to fight shoulder to the shoulder - so it is worth establishing relationships.

Gifts Logane
Present Where to looking for
Ancient map of the Empire Denomem, "Tedas Wonders"
Botanical map of Tedes Castle Redcliffe
Map of Andernfels. Delmanim, Gorma Store
Map of occupied Ferldena Castle Redcliffe, 2nd floor
Map of modern Ferldena Elfinage


Well, how are satellites satisfied? I'm sure the journey also remembered. Recent frames for memory next to the defeated archid, soon a solemn banquet - I leave you on this. I am sure we will meet in Ferdden!

"Once in Ferdden, a great temple, a noble and proud, a fair judge, holy believing in the Creator. He was so proud that hearing the legends about a fever, witch of wild lands, left his home in Radcliffe and went on her searches, wanting to kill the apostate himself.

On the way to the wild lands of Corcari, the Temple drove into the village of Roselle, on Western roads. There he talked with a young woman who had heard Rosskazni about the witch from the swing tribe of Hasindov. "She is a monster" - only said a woman, "with a terrible character and wild beauty. She is a garbage and darkness. And yet - myth, her capture is not worth the human torment, what it can enjoy on the head of the seeker. " But the temple did not listen to speeches and went on the road.

He arrived in a lottering, village on the border with wild lands. There he met a woman, mother who told her child about forest horrors. "Yes, I know about her," the mother replied. "She is a creature from the legends, the edification story that a person should know the measure to everything. Nobody, even the most great temples, is not given to destroy the warning, sir. " But the temple was confident that the witch was more than a symbol, and therefore he continued his searches.

Then the Temple stepped into the territory of the wild lands of Corcarry, where he recreed on the Hasindov tribe. He found elder, an ancient old woman who knew his tongue. "She steals the human souls at the end of the green trail" - the old woman was stuck, "where the hearts of people turn to the ice, and the blood shines. None of the temple should pursue her, she wishes it, because if the temple will find it, his life will be disseminated by his sword. " The Tempera glanced explicit doubts of the old woman in his skills, as well as in the will of the Creator. He continued the way.

The temple reached the end of the green trail, where the air of wild lands barely audibly crashed from frost, and the grass sparkled on the grass with cold. There, not far away, he noticed the house hidden by trees from the wind. At home, the temple saw an excellent young woman caring behind the garden, which blooming in spite of the frost. He approached the woman to ask her about the witch.

"You arrived from afar, a glorious temple," a woman wrapped around with some kind of exotic and dark beauty, "you can relax."

"I can relax only when the witch of wild lands will be killed," the temple answered, "" Tell me, where she! ". The Tempera took out the sword and sent him to the side of a young woman who smiled warmly at the moment when the knife was gently entered in the back of the temple.

"I am a myth, edification and keeper of the souls," whispered his killer. "I am the embodiment of what you heard about me, and I was all the people with whom you said," the temple fell on his knees and with difficulty turned face To voice, but I saw only a smoky silhouette shrouded in thick fog. "And I am that who you will never see."

The search for the temple ended at the witch feet and her dark daughter. Since that time, those who know the stories about the witch of wild lands never ask for her, no one has been looking for the legends of the legend. "

the story of the "Wild Land Witch", told by the Messenter Embrella in Antivan Taverns