Where to find scientists in the wind of time stalker. Repack from SeregA-Lus download torrent

The finale of the remarkable modification "Wind of Time" (version 1.3) brings us to the walls of the X8 laboratory, where an Unknown Essence appears before us - an ethereal, but powerful spirit created by the genius of O-Consciousness. The main character is faced with a difficult task - to survive in confrontation with the spirit, while we are forbidden to use any weapon. The only thing we can do is run around the laboratory rooms and pick up more first-aid kits.

Immediately upon entering the final location of the Wind of Time mod, the Unknown Entity starts a dialogue with us. According to the plot, we need to find the control point of O-Consciousness, but the labyrinths of the laboratory do not lead us anywhere. We have to outwit the disembodied monster. It is not clear to us where to go and what to do. The only thing we see on the map is the marked corpse of a scientist. Having searched his body, we get nothing we need, except for a note about an Unknown Entity that has gone out of control.

To go through the confusing finale of the "Wind of Time" modification, do the following:

  • We go into the large hall of the laboratory, where there are six large iron tanks. We do not go down, but we pass to the left into the distant opening. We see the descent down.
  • Below, in front of the iron door with a combination lock, the Entity stops us again and says that it will not let me into the control room.
  • After a long dialogue with the creature, we are teleported to the lower tiers of the laboratory, where the Unknown Entity begins to kill us - the main character is burned with chemical anomalies, objects are thrown at him, the brain is burned out with psi radiation, etc.
  • Our task is simply to eat first-aid kits and survive this moment of the game, because there is nothing more we can do. During psi attacks, you can take psi blockade pills, and during chemical attacks, you can take chemical defense pills.
  • We go up the stairs, which is behind the boxes. Again we find ourselves in a dialogue with the creature, now they are trying to strangle us with poisonous gas. The one who was dressed in the "Seva" suit with a closed breathing system acted prudently, otherwise we eat first-aid kits.
  • After running around the location a minute later, the dialogue opens again. This time the Unknown Entity asks us - how best to kill us?
  • We need to deceive the Essence, to tell us to be killed, to take and tore apart our body. Do not answer the creature that you do not need to kill us, on the contrary, we act on the contrary in order to stun the disembodied spirit.
  • As a result, the Unknown Entity asks us to turn off the power installations in order to go into oblivion and calm down, we agree.
  • But we are offered the last test, so that fate determines our survival - two teleports - one leads to death, and the second - sends to the room with the O-Consciousness feeding devices that need to be turned off.
  • At this point, we just save and go at random to one of the teleports. If we have not guessed right and swim as in zero gravity, then we are doomed to death - we load and try again, if we see a long corridor with a door in front of us, then our goal is close.
  • Next, we go to the control room, turn off all the switches of the power plants.
  • This is the end of the difficult stage. We are watching the dialogue with the projection of Professor Kalanchi, and then we are transferred to Novikov.
  • We run after Novikov, covering him from snorks and zombies. Together we launch the installation, read the last dialogue with Novikov - the game is completed!

For connoisseurs of video guides - watch the video on the passage of the final of the "Wind of Time" mod.

Mod "Wind of Time" is a remake of the final part of the stalker shadow of Chernobyl. The plot of the mod is to save the planet from the zone, which absorbs more and more areas of the earth due to the release. In the stalker fashion the wind of time still has the main original story line in addition, a new unique storyline from the author has been added to it.

The new plot tells us the story of one soldier who is sent back in time to stop a powerful release before it happens. According to prehistory, one scientist created a time machine. He actually gave the task to our warrior to save the earth.

In the form of this warrior, we will receive various quests, the completion of which will contribute to pumping the character and obtaining information and history about the zone.

According to the author of the stalker wind of time, about 20 new locations will be presented in the mod. In these locations, real heat will unfold, but as the game progresses, the gameplay will become calm and atmospheric. Locations are worked out quite well, although most of them are sparsely populated by both mutants and stalkers.

Let's talk about innovations in the wind of the time fashion. In addition to a new additional plot, a graphic mod was added to the game, which significantly improved appearance games. And also a unique counter with a growing thirst for the character has been added to the game. Therefore, you have to look for water to quench your thirst. Added new hero animations and cool soundtrack.

Let's summarize our review of the wind of time. Thanks to the new plot, the game will be interesting, and the atmosphere that is created in the fashion is very addictive. In general, the "Wind of Time" mod will appeal to seasoned fans of the series and those who love a little science fiction. The score is 5/10 - it still does not reach the level of modern times, but it is worth passing it at least 1 time!


Mod name: Wind of Time
Current version: 1.0 (from 16.01.2017)
Developer: akmc47u
Type: global (plot)
Platform: ZP 1.6.02

Attention! The mod is still designed strictly for 16: 9 resolution, it is advisable to play at least on DX9 lighting. If you have a 4: 3 monitor, then in the graphics settings set the resolution to 16: 9 (for example, 1280x720, 1680x1050 or 1920x1080), otherwise a crash will occur at startup new game... When playing on static lighting, crashes may occur with a lack of one or another shader.

About modification

The mod is partially a remake of the final version of PM. The plot of the modification is based on the original version of PM.


Background

In the fall of 2014, in the vicinity of the Exclusion Zone, the largest emission in history occurred, as a result of which the Zone began to absorb more and more large areas of the Earth, threatening the existence of life on the planet. In 2048, a time machine is invented, and its creator, Professor Demyanenko, has a plan to save humanity, which consists in sending a military specialist into the past who is able to understand the causes of emissions and prevent it.


Game process

Despite the fact that the plot of the mod originates in the future, there are absolutely no elements of fiction in the mod, with the exception of the world of the Zone, invented by the developers from GSC Game World. There are no blasters in the mod (with the exception of the gauss cannon, if you can call it that), starships, aliens, wars with space people and the like.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player along the rails. Completing the main quests, new levels open with additional tasks, some of which will lead to unique locations.


Major changes

Gameplay:

  • new plot;
  • new locations;
  • some recovered features from PM;
  • minimum occupancy of locations (except for the Bar);
  • feeling of thirst inscribed in the engine;
  • there are elements of mysticism and horror;
  • redesigned artifact system;
  • animation of weapons from the Re-Animation Project 2 mod;
  • the structure of dialogues with ordinary NPCs in the manner of the RFP.
Graphics:
  • SWTC implemented;
  • Absolute Nature 4 was introduced at the main locations (not at all, because for unknown reasons, locks that are recompiled into the format of the Level Editor map editor are not compiled into the game format);
  • some locations have their own unique weather;
  • the textures of landscapes and nature are changed to the October version.
Sound and Music:
  • soundtrack by MoozE, Tangerine Dream, terror, Dimitriy Dyachenko;
  • Ambient locations are taken from PM.


Used developments

Absolute Nature, Shocker Weapon Mod, Path in the Haze, Despite Death, Valley of Rustles, Pripyat: Starting Point, STCoP, Cubic Mini Mod, Spatial anomaly, Call of Chernobyl, SWTC, Re-Animation. If you notice your own development in the fashion, but it is not included in any of these mods, then I apologize, since I do not remember all other people's developments that were used in the development of the modification.


Possible problems and solutions

In fashion, not everything is smooth and perfect, so revision is planned. The mod can crash quite often, so save as often as possible.
Before lowering the bridge in the Red Forest, be sure to save, then press the button. Also, do not save while the bridge is lowering. All of this can lead to bridge problems and crashes.
Very rarely crashes without a log at the stage of loading the save. If this happens, reload the save.
Research Institute Agroprom - for unknown reasons, a very problematic place, the only one in the game. Try not to save on this location at all and not to die on it. Loading / saving at this location very often leads to a crash. If, when switching from Bar or Yantar to Agroprom, crashes when loading, try to load an autosave until the location is loaded without a departure.

Screenshots





















Questions on the passage

Question: How to pass the river in the Red Forest?
Answer: When leaving Limansk on the right in the ulgu itself there is a latticed door, the key to it lies in the destroyed house

Question: How to find the space bubble near the anomaly in the Red Forest?
Answer: To the left of the anomaly there is a large cobblestone, leg scan it with the Forester's detector

Question: Where can I find a Fan fighter?
Answer: You need to talk to the Forester

Mod name: Wind of Time
Current version: 1.3 (from 04/25/2017)
Developer: akmc47u
A type: global (plot)
Platform: ZP 1.6.02

Modification discussion:
Download HD Models Addon: Material on SpAa

About modification:
The mod is partly a change latest versions Shadows of Chernobyl. The content of the modification is based on the original game of PM. In the fall of the 14th year, in the area of ​​the Chernobyl Zone, the largest surge of psi-radiation occurred in history, due to which, the anomalous disease began to absorb more and more living zones of the earth, thereby showing that very soon the Earth would become uninhabitable. In the 48th year, the time machine was invented, and its inventor, Professor Demyanenko, had a plan to preserve all living things. It consisted in sending a military specialist to the affected areas of the Zone, who would be able to find the cause of all emissions in the Zone and stop their appearance.

New in version 1.3:
In the most recent patch of the modification, a small number of new side quests and a new territory for them were added. Also, some side quests have been improved. An improved simulation of survival in the Zone has appeared, as well as the conditions in some locations have been replaced. Emissions and psi-storms were introduced, and work was done on the balance in the game. Dynamic music has also undergone changes. The mod's soundtracks were changed to music from old Stalker videos from 2002-2005. Optimization was carried out in the following territories: Limansk, Red Forest, Bar and other places. Now problems with static lighting should not arise. (optional) implemented HD Models Addon - is installed separately and requires at least 3GB random access memory.

Game process:
Despite the fact that the plot of the mod originates in the future, there are absolutely no elements of fiction in the mod, with the exception of the world of the Zone, invented by the developers from GSC Game World. There are no blasters in the mod (with the exception of the gauss cannon, if you can call it that), starships, aliens, wars with space people and the like.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player along the rails. Completing the main quests, new levels open with additional tasks, some of which will lead to unique locations. Major changes:
Gameplay:
new plot;
new locations;
some recovered features from PM;
minimum occupancy of locations (except for the Bar);
feeling of thirst inscribed in the engine;
there are elements of mysticism and horror;
redesigned artifact system;
animation of weapons from the Re-Animation Project 2 mod;
the structure of dialogues with ordinary NPCs in the manner of the RFP.

Graphics:
SWTC implemented;
Absolute Nature 4 was introduced at the main locations;
some locations have their own unique weather;
the textures of landscapes and nature are changed to the October version.

Sound and Music:
soundtrack by MoozE, Tangerine Dream, terror, Dimitriy Dyachenko;
Ambient locations are taken from PM.

Used developments:
Absolute Nature, Shocker Weapon Mod, Path in the darkness, Death in spite of, Valley of rustles, Pripyat: starting point, STCoP, Cubic Mini Mod, Spatial anomaly, Call of Chernobyl, SWTC, Re-Animation. If you notice your own development in the fashion, but it is not included in any of these mods, then I apologize, since I do not remember all other people's developments that were used in the development of the modification.

Installation: Bet only on the clean version of ZP 1.6.02 (on the Steam version it is also possible). Not over version 1.0 or 1.1, but on an empty, clean RFP. Put both folders (bin and gamedata) into the game directory.
Answers to frequently asked questions

Question: Regarding the search for documents in the X19 laboratory near Bar
Answer: in the laboratory to hand over the quest, you need to find 4 parts of the documents. All of them are in laboratory buildings, there is no need to go into the tunnels. If you bring 3 documents or less to Herman, the quest will not give up.

Question: Where can I find the tools?
Answer: For rough work: in Bar and Army warehouses; for fine work: at Yantar and Army warehouses; for calibration: in the X19 laboratory and at the Agroprom.

Question: Where is the key to the door in the mines with scientists?
Answer: Near a closed door.

Question: SMS from Forester / Fan does not come.
Answer: From Forester and Fan SMS comes a few hours later. You can skip the time simply by sleeping at the Dolga checkpoint.

Question: In the laboratory under Gene. I find myself in a room from which there is no exit.
Answer: Replay the dialogue with the laboratory inhabitant until you get to the right place.

Question: Departure at the beginning of the game when moving to Limansk.
Answer: Try to restart the game, then after a dialogue with Yakovlev, go to the main menu, click on the "End game" button and start a new game again.

Question: The sound of the controller does not disappear after the death of the GG.
Answer: Save the game, then go to the main menu, click on the "End game" button and load the last save.

Question: The bridge in the Red Forest, leading to Limansk, did not go down.
Answer: Load the save made before interacting with it, then save and start lowering. The bridge must be strictly lowered to the very end, otherwise it can stand in one position and nothing can be done.

Question: Departures with the log "not enough storage", "out of memory"
Answer: Crashes associated with memory loss. In other words, they say that the game has completely used the reserves of your RAM. First of all, you should lower the graphics settings (lower the "Texture Quality", "Grass Density" parameter, turn off shadows from the sun, sun rays, lower the quality of shadows. An increase in FPS and a decrease in the frequency of crashes with memory are guaranteed.