"Spatial Anomaly" - walkthrough. "Spatial anomaly" - walkthrough Where to find a decoder in a spatial anomaly 4.1

Old-timers of "Stalker" have long known about the wonderful mod "Spatial Anomaly" (update 4), which you can download on this page. During the first passage of the modification, the player may have difficulties finding some quest items and characters, because new, hitherto unknown quests and locations have been added to the mod. Let's try to highlight the most difficult moments during the passage of this wonderful mod.

Question... Where to find the quirk artifact?
Answer... The twist lies in the anomaly near the tank, by the fence.

Question... Can't find Cutter's radio station!
Answer... Do not worry and move further along the plot, you will receive the radio station as you progress.

Question... Where can I find cartridges for the SVD sniper rifle?
Answer... UAZs are scattered along the road. Look for rifle cartridges in one of the UAZ vehicles on the floor.

Question... Can't find a stalker named Scavenger?
Answer... Look carefully for the teleport anomaly near the tank, you need to jump into it. The anomaly is located just between the large and small trees.

Question... I ransacked everything, but I can't find the Scavenger's swag!
Answer... See screenshot. We must go in the direction of the legs of the Scavenger's corpse, there is a bag in the grass.

Question... How to get out of Stronghead's lair?
Answer... Look for the bag behind the crane, there is a decoder.

Question... Where does a stalker named Gilza live?
Answer... He sits in the basement at night, come there late at night.

Question... How to feed the Oakbreaker, how to prepare food for him?
Answer... We shoot boars. We approach the corpses, there is (but not always!) The inscription "Cut off the meat." Then we go to the fire and cook the meat.

Question... Where to find the notebook on the Zohan's quest?
Answer... Look for the notebook under the tree near the fire.

Question... Where are the tools for rough work?
Answer... We are looking for tools on the Cordon, in the house where we saved the Fox in the original game "Shadow of Chernobyl".

Question... How do I find tools for fine work?
Answer... Near the tunnel into the dark valley, on top of one of the boxes are tools.

Question... Where can I find calibration tools?
Answer... They can be found on the roof of a derailed diesel locomotive.

Question... Where to look for evidence at the factory?
Answer... We look at the workbench-table, which is rotated 90 degrees. Screenshot to help.

Question... Where does the stalker Lefty live?
Answer... We are looking for him at a metallurgical plant in the farthest workshop.

Question... I want to find both Whirlwind machines!
Answer... We talk with all the stalkers at the base who have a dialogue about the machines. Then we approach the cage with the imprisoned bandit, we communicate with him.

Question... How do I find the entrance to Lab X-7?
Answer... There is a sealed trapdoor near a large pile of debris.

Question... Where is the exit from the X-7 laboratory?
Answer... We communicate with the Fierce, and then we jump into a large hole in the concrete floor.

Watch the video with the full walkthrough of the "Spatial Anomaly" mod here:

Introductory Movie

Chapter 1: No Way Out

Important! All useful information related to quests is located after the text description of the passage on it.
1. After the introductory video we see an unknown person in a raincoat, wake up.
2. We talk with Fierce, we find out what happened to us, we receive a signal for help, we go with the Mosquito to the Cutter, to destroy the zombies.
3. We clean the territory from zombies, we find a sheet of one of the zombies, read it.
4. We leave with the Mosquito to the base.
5. We tell Fierce about the zombies, the controller appears, we kill him, talk about the controller's account with Fierce.
6. From the dialogue we learn that we have already met with the controller, so he managed to almost take control of everyone except us, on the advice of Fierce we go to bed.
7. Waking up, we hear the sound of blades, we go to the clearing, we see a helicopter, which after a while falls, we go to the crash site.
8. We approach the crash site, find Sergeant Oleinik, give the first-aid kit, bring to the camp. After talking with the soldier, we go to the Fierce.
9. After the conversation, we go to Dubolom, we find out that we have already met with him earlier, we go to kill the boars in order to cook ourselves food from their meat. We kill the wild boar, cut off the meat, cook over the fire, take a piece to Dubolom.
10. We approach the Snake, after talking with him, we agree to help him, we accompany him during the search for an anomalous plant to purify water. We return to the base, if the water runs out, we turn to him.
11. We approach the Cutter to thank for the rescue, ask about the place where he found us, go there to check everything again. After searching, we go to speak with Lyuty, as agreed.
12. After talking with the Fierce, we get the task to find the Scavenger.
13. We talk with the guys from the camp, we get tasks (images with the places of objects below): Mosquito asks to find cartridges for the SVD, Sledgehammer needs to find fuel for the generator, Markus asks to find the Twist artifact. Leaving the camp, we hear the thoughts of the protagonist, talking about the teleports with which you can find the Scavenger.

Scavenger Swag

14. We find the teleport we need on the edge of the location, next to the tank

15. We find the corpse of the Scavenger, we read the records in his PDA, we find his cache, we leave with the help of the teleport.


16. We tell him about the information read from the PDA, we get tasks to find the scavenger swag and decoder. We go to Dubolom and the military man.
17. The soldier asks to find two coils of wire and a battery for the transmitter, and Dubolom asks for help in killing the chimera, we are waiting at 2 am.
18. We hand over items for additional. quests.
19. We leave at 2 am to the bunker together with Dubolom, kill the chimera, return to the base, talk to him, go to Markus.
Attention! If no artifact has been found for Marcus up to this point, the quest will fail.
20. We talk with Markus, we get a task to search for the missing person - Shells.
21. Find the scavenger's cache, return to the Fierce, wait for the Screw to be able to crack the container-box.
22. In the basement in the center of the location we find the ghost Sleeper, take and read the note, drink vodka from the table.
23. We find ourselves in the basement, we reach the end, a zombie shell appears, we kill him, take the token, talk to the Hermit, return to Marcus.
24. After talking with Markus, we receive an SOS message, we go to the place.
25. We talk with Murad, we bring him to the camp.
26. We go find out what is there with the container-box of the Scavenger, choose the right one, go to the Fierce.
27. We talk with Fierce, we go to Murad for details, we get a battery from him, we go to Markus.

Copper wire for Oleinik

28. Before that, we collect two coils of copper wire and hand over everything, waiting for a message from the military, but for now we talk with Markus.


29. We go with the Serpent and the Sledgehammer to kill the flesh, after we return to Marcus, he is not in his place, we go to ask the Fierce information. At the same time we ask the military about the radio transmitter.
30. After talking with Fierce, we run to the last place of the signal of the PDA Markus. We lose consciousness.
31. We find ourselves in some cave next to Markus, we meet Stronglava.

Decoder

32. There are two options: either we sit quietly until Stronglava disappears, and after that we calmly leave the hole or shoot at him, after which two bloodsuckers appear, kill them and also leave the hole, there is no difference in the future. To get out of the hole, you need to find a decoder device in the cache.


33. Coming out of the hole, we meet the Obscurantist, this is where the first chapter ends, the memories begin.

Introductory Movie

Chapter 1: No Way Out

Important! All useful information related to quests is located after the text description of the passage on it.
1. After the introductory video we see an unknown person in a raincoat, wake up.
2. We talk with Fierce, we find out what happened to us, we receive a signal for help, we go with the Mosquito to the Cutter, to destroy the zombies.
3. We clean the territory from zombies, we find a sheet of one of the zombies, read it.
4. We leave with the Mosquito to the base.
5. We tell Fierce about the zombies, the controller appears, we kill him, talk about the controller's account with Fierce.
6. From the dialogue we learn that we have already met with the controller, so he managed to almost take control of everyone except us, on the advice of Fierce we go to bed.
7. Waking up, we hear the sound of blades, we go to the clearing, we see a helicopter, which after a while falls, we go to the crash site.
8. We approach the crash site, find Sergeant Oleinik, give the first-aid kit, bring to the camp. After talking with the soldier, we go to the Fierce.
9. After the conversation, we go to Dubolom, we find out that we have already met with him earlier, we go to kill the boars in order to cook ourselves food from their meat. We kill the wild boar, cut off the meat, cook over the fire, take a piece to Dubolom.
10. We approach the Snake, after talking with him, we agree to help him, we accompany him during the search for an anomalous plant to purify water. We return to the base, if the water runs out, we turn to him.
11. We approach the Cutter to thank for the rescue, ask about the place where he found us, go there to check everything again. After searching, we go to speak with Lyuty, as agreed.
12. After talking with the Fierce, we get the task to find the Scavenger.
13. We talk with the guys from the camp, we get tasks (images with the places of objects below): Mosquito asks to find cartridges for the SVD, Sledgehammer needs to find fuel for the generator, Markus asks to find the Twist artifact. Leaving the camp, we hear the thoughts of the protagonist, talking about the teleports with which you can find the Scavenger.

Scavenger Swag

14. We find the teleport we need on the edge of the location, next to the tank

15. We find the corpse of the Scavenger, we read the records in his PDA, we find his cache, we leave with the help of the teleport.


16. We tell him about the information read from the PDA, we get tasks to find the scavenger swag and decoder. We go to Dubolom and the military man.
17. The soldier asks to find two coils of wire and a battery for the transmitter, and Dubolom asks for help in killing the chimera, we are waiting at 2 am.
18. We hand over items for additional. quests.
19. We leave at 2 am to the bunker together with Dubolom, kill the chimera, return to the base, talk to him, go to Markus.
Attention! If no artifact has been found for Marcus up to this point, the quest will fail.
20. We talk with Markus, we get a task to search for the missing person - Shells.
21. Find the scavenger's cache, return to the Fierce, wait for the Screw to be able to crack the container-box.
22. In the basement in the center of the location we find the ghost Sleeper, take and read the note, drink vodka from the table.
23. We find ourselves in the basement, we reach the end, a zombie shell appears, we kill him, take the token, talk to the Hermit, return to Marcus.
24. After talking with Markus, we receive an SOS message, we go to the place.
25. We talk with Murad, we bring him to the camp.
26. We go find out what is there with the container-box of the Scavenger, choose the right one, go to the Fierce.
27. We talk with Fierce, we go to Murad for details, we get a battery from him, we go to Markus.

Copper wire for Oleinik

28. Before that, we collect two coils of copper wire and hand over everything, waiting for a message from the military, but for now we talk with Markus.


29. We go with the Serpent and the Sledgehammer to kill the flesh, after we return to Marcus, he is not in his place, we go to ask the Fierce information. At the same time we ask the military about the radio transmitter.
30. After talking with Fierce, we run to the last place of the signal of the PDA Markus. We lose consciousness.
31. We find ourselves in some cave next to Markus, we meet Stronglava.

Decoder

32. There are two options: either we sit quietly until Stronglava disappears, and after that we calmly leave the hole or shoot at him, after which two bloodsuckers appear, kill them and also leave the hole, there is no difference in the future. To get out of the hole, you need to find a decoder device in the cache.


33. Coming out of the hole, we meet the Obscurantist, this is where the first chapter ends, the memories begin.