Saboteur hybrid where to find the flamethrower. "Stalker: Saboteur

INFORMATION:
Year of issue: 2014
The developer: Fantom5338888
Edition type: Repack
Game version: 1.6.02
Tablet: Sewn

SYSTEM REQUIREMENTS:
✔ Operating system: Windows XP / Windows Vista / Windows 7 / Windows 8, 8.1 / Windows 10
✔ Processor: Intel® Core ™ 2 Duo 2.4 GHz
✔ RAM: 4 GB
✔ Video Card: 512 Mb / nVIDIA® GeForce ™ / ATI Radeon®
✔ Sound Card: Sound device compatible with DirectX® 9.0c
✔ Free space on hard disk: 7 GB DESCRIPTION:
Saboteur modification is essentially a hodgepodge of mods developed on the platform of the game Stalker Call of Pripyat. The plot of the Saboteur mod is based on Sigerous mod 2.0, which in turn was supplemented with a story add-on from GEONEZIS. In addition to the changed plot, the modification acquired a new atmosphere in terms of graphics, which became possible due to the inclusion of two graphic modifications in its composition, as well as a large number of minimods and additions that make the gameplay more interesting and varied. Major changes

What is included in the Saboteur Hybrid mod - below is a list of modifications that were included in the assembly. Additionally, corrections and changes were made to each of the presented mods, therefore, below will be a list of changes and links to a description of the mods that were used in the Saboteur.

MISERY v2.0 Lite brings the atmosphere of the Misery mod into the game, in which the size of the textures has been optimized. They were compressed to the size of the original ones from Call of Pripyat without loss of quality. No gameplay changes were made to the build.

New boot menu.
Added new and better icons.
The textures of many NPCs have been changed, now, for example, attractive girls are in charge of the bar in Skadovsk and Yanov.
A large number of mutants and their varieties have appeared in the game.
Almost all monsters can get trophies in the form of parts of their bodies, but when shooting at them, another part of the body can fall out, so be careful.
Reworked the trading system in the game.
Dealers accept for sale weapons with wear of at least 20 percent, which in turn will allow faster accumulation of spare parts for upgrades and repairs for technicians.
Also, you can place weapons that are not suitable for sale in a recycler and receive compensation.
Due to the large number of stashes and trophies in the game, the drop of various items and ammunition is minimized for balance purposes. Moreover, you can get hold of cartridges by unloading the selected trunks, and due to the caches found and the sale of their contents, you can make good money.
In order to cheer up the game, an mp3 player has been implemented in the game, which has jokes and funny bonuses.
Fixed M60.
The anomaly detector has been improved, in which the point is displayed in white, in contrast to red, it has a clearer display.
The mod includes a fixed xrEngine.exe file (it is already patched with nodvd and with 3DA 4GB patcher).

Quest and plot proofs

Adjusted dialogues.
Changed and revised the conditions for completing quests related to GEONEZIS addon 2.0 - Quest of Ajax, Tarantino, Nanobronoy and Gaus with a pistol.
In personal caches, it will now be possible to find many quest items such as - Svarog, Indian stones, the night Star artifact, Tentacles of the Black Bloodsucker, and so on. This was done in order to eliminate various misunderstandings arising from the search for quest items and the completion of quests.
After the start of the game, you need to go to the Skadovsk stalkers base, then talk to Baron and Sych. After talking with them, you need to find Myron and, having found his cache, we then play on our own.

Add-ons and mini-mods

They are greeted by their clothes.
Ambient for Sigerous Mod v2.2.
Breakable lamps.
Mp3 music player
Fixed incorrect animations.
103 models of stalkers, 10 models of zombies, 4 models of fighters of the "O-consciousness" group (transparent) have been added to the game.

Repack Features:
The game:
- Nothing is cut
- Nothing recoded
- Game version: 1.6.02
- Mod version: n / a + Patch # 1 / # 2

The composition of the repack Saboteur Hybrid:
- Sigerous mod_v2.0
- Geonizis Addon_v2.0
- Sky Anomaly
- Misery_v2.0 Lite
- NPC MSG Mod
- Mini mods and add-ons
- Bloody Harvest

Owners of Windows 7/8/10, if User Account Control (UAC) is enabled, run the game with administrator rights.
_ If the saves in the game do not work, then run the game with administrator rights.
_ If the game won't start, try to delete the user.ltx file from the userdata folder in the root of the game.
_ Do not put the repack on the "C" drive (where Windows is)

Where to find a Thunderbolt Vintar?



Here are the main 5 spawn points of Vintar Thunderbolt: - on the tower, from where there is a transition to the building, where are the details for Nitrogen. At the very top, where there is a unique cache with a helmet - in the basement right at the exit without a staircase (in the middle building) - on a ramp above the railway ways - entrance from the second floor of the station.


S.T.A.L.K.E.R. - SZM CoP 0.2 - Review - walkthrough - 1 part

On the street next to the cistern on the lattice of the broken ventilation box - on the observation tower.

Tools for technicians Spawn option 1: For rough work - Zaton. Waste treatment station - Jupiter. Container site For narrow work - Jupiter. Entrance to the ventilation complex - Zaton. Metal forest anomaly For calibration - Backwater. Noy's hut - Jupiter. SAM Volkhov 2nd variant of spawn: For rough work - Zaton. Sawmill - Jupiter. Cement plant For narrow work - Backwater. Refueling - Jupiter. Tunnel (Dawn base) For calibration - Zaton .Port cranes - Plant Jupiter .Adm. Corps. 3rd variant of spawn: For rough work - Zaton. Sawmill - Jupiter. Diggers For narrow work - Zaton. Shevchenko - Jupiter. East tunnel For calibration - Bridge named after Trans. --Jupiter Plant First Division Tools for military technicians

USB sticks with docks for Informant INFORMATION ABOUT THE ARMOR SUIT It is necessary to find Sawmills in the area. The information will spawn in one of 5 places: To the left of the truck, in the grass, if you stand with your back to the bridge. In a distant room in a 2-storey building. Between the fence and radioactive metal containers. Inside the workshop building, in the corner where there are wood shelves. ...

INFORMATION ABOUT SNIPER RIFLE to be found in the area of ​​a warehouse with containers (location Jupiter) To the right of the gate, between a small container and a barbed wire fence On the roof of an extension of the main building Left in the area, an angle formed by a fence and the main building Next to a huge open container, in the center of the area to the right of the main building

The location of the grenade soldering tools, at the Waste Processing Station. 1. In the south, behind the station, jump from the wall to the gate, to the right of the gate: 2. In the sewer pipe: 3. Under the balcony of the main building, on the ground behind the column: 4. Near the southern building, on the side where the truck is: 5. Northwest entrance, between the booth and the fence:

Model of a Gauss pistol in X8 + schemes 1. Gauss pistol: Under the stairs: In the cubicle (where the buffet is): In the elevator (where it is necessary to climb the stairs): On top of the tank: On the table: 2. Schemes in the ancient OBE: In the corner on the lower floor (behind the electronic anomalies): In the corner (toilet): Near the rack: In the corner: 2nd floor, on the floor between the window and the column.

Where is the cache in Emerald?

Where can I find a cache of Cold at school? - the cache spawns randomly at 5 points, and not only in the school, but also in the area (including behind the fence). Building, next to the greenhouse. 2nd floor: In the basement: In the passage: On the ground floor: In the greenhouse.

Where can I find documents on a hidden laboratory (X16), a cache in a kindergarten - on a tip from Strelka? In the corner room on the second floor: In the room, next to the stairs to the second floor: Under the side staircase: Something like a shower or storage room: Behind the "antenna" ... where the dude is in the refrigerator (without a GPS guide, there is no get out):

Where to find documents on the hidden laboratory (X2), a cache in the overpass - on a tip from Hog? In the back street. upstairs, where "Vano found the path": Just before the ascent to Pripyat: Side tunnel in the round hall: At a dead end, upstairs: Room behind the containers in the round hall.

Where to find the Drill and Violin artifact? We are looking for the "Omega" sensor in the Overpass (under no circumstances can it be refined), Where to find the "Violin" artifact? - in the "Brain" anomaly behind the "Circle" VNZ on the Zaton.

Characters giving information on X-laboratories: "1. INFORMATOR, at the very beginning of the game, after a conversation with an agent of the SBU and taking a quest for X-labs, X92. PHANTOM, personal cache, according to the Wolf's quest, X183. WARG, personal cache, a liar, X64. JASON, personal cache, mercenary, X85. TYANGIBOK, personal cache, doctor, X106. CHAPAI, godfather of bandits, knows about the spawn place, X127. HOG, a mercenary, knows about the place of spawn, X28. ARROW, a recognizable stalker, knows about spawn place, X169. NAZAR, the favorite of the Dawn group, knows about the spawn place, X110. NOY, crazy stalker, gives out after the Wave of mutants, X7

Modders do not sleep and release such a modification called "Saboteur". This mod is a "assorted" of several modifications, which are collected together and look quite harmonious. Next, the passage "Stalker: Saboteur Hybrid" will be described.

Description of the game "Stalker: Saboteur Hybrid"

So, a completely new storyline formed the basis of the mod, which is made on the basis of "Stalker: Call of Pripyat". Thanks to the two combined graphic modifications, the passage of "Stalker: Saboteur Hybrid" becomes more entertaining. The Sky Anomaly mod provides the appearance in the game of a new type of mutants, artifacts and anomalies.

The competent approach of modders allows you to enjoy updated graphics that do not burden your computer. The fact is that through their efforts the textures were compressed to the size of the original game.

All mods that were included in the "Saboteur" have been carefully edited and refined.

Before starting the passage "Stalker: Saboteur Hybrid", you can already notice the first changes that have affected the main menu. The images of items in the inventory have also been changed, as well as:

  • Changing the textures of some non-playable characters allows players to contemplate two young girls instead of the old bartenders.
  • The number of mutated fauna has increased, and its appearance is becoming more frequent.
  • The main character can, with one hundred percent probability, get a trophy from a defeated creature.
  • Improved trading system - sellers accept weapons that are 20 percent worn or less.
  • Weapons that are completely worn out can be placed in a recycler, for which the player is compensated.
  • Thoughtful balancing demonstrates a large number of caches and trophies, but at the same time, a minimum of things drop out of the defeated enemies.
  • To make the anomalies easier to detect during the passage of the game "Stalker: Saboteur Hybrid", the red dot on the detector is replaced with a white one, as it is displayed more clearly.

In addition to the changes that have affected the game part, there are also amendments to the plot points. Dialogues have become more lively, and the missions of Ajax, Tarantino, Nanobroni and Gaus Pistol have been revised and refined.

Often in the game there were problems with finding items for tasks. The appearance of quest items in caches (Svarog, Indian stones, Night Star, Tentacles of the Black Bloodsucker and many others) allows you to avoid problems with completing tasks and finding items.

According to the system requirements, it can be noted that the memory capacity of the video card should not be lower than 512 megabytes, and the frequency of the processor should not be less than 2.5 gigahertz.

Stalker: Saboteur Hybrid Walkthrough Guide

In order not to reveal the whole plot, it is enough to describe the first steps that must be taken to start your adventure.

First you need to send your character to the stalkers who founded the Skadovsk base, followed by a dialogue with the Owl and the Baron. They send the protagonist to find a certain Myron. The player finds the coordinates of the cache and takes all the contents from there, goes home. Now you can start completing the storyline or completing additional tasks.

Each of the camps has its own technician - a person who is engaged in the repair and modification of weapons, armored suits, helmets: on the Zaton - Cardan("Skadovsk"), in the vicinity of "Jupiter" - Nitrogen(station "Yanov") and Novikov(bunker of scientists), in Pripyat - Lieutenant Kirillov(laundry), only repairs things. Using their services, you can greatly improve the parameters of personal weapons or equipment. Only money is spent on simple improvements, but additional tools will be needed for complex ones. There are three pairs of toolkits scattered throughout the Zone: for rough work, for fine work and for calibration... Until the tools are delivered to the technicians, complex modifications will remain closed.

To start the modification process, left-click on the "Repair / Modify" button in the technician's dialog box. The window is divided into three parts. When you left-click on a weapon or piece of equipment located in the central or right side of the monitor, a list of available modifications appears on the left side. At the same time, the "Repair" button located under the technician's image becomes active. For repairs click on it with the left mouse button; the cost of the repair will be displayed in the dialog box that appears.

Information about the nature and cost of modifying a weapon, armored suit or helmet can be obtained by hovering the mouse cursor over the modification image. If this or that modification is not available, the reasons will also be indicated here. To carry out an available modification, you need to left-click on the modification image and confirm your choice in the dialog box that appears. To exit the repair and modification window, click on the "Exit" button. Some modifications have mutually exclusive improvements, in this case you have to choose which is more important. It is impossible to modify things in all directions at once, as well as cancel the modifications already made.

Tools for rough work in "Stalker: Call of Pripyat":

  • Backwater. Sawmill. In the attic of a dilapidated one-story house located next to a truck.
  • Jupiter. In a closet in the attic of a two-story building with anomalies on the territory of the utility yard in the southwest of the Jupiter plant.

Tools for fine work in "Stalker: Call of Pripyat":

  • Backwater. The building of the substation workshops, where a detachment of hungry mercenaries camped, demanding food at the entrance.
  • Jupiter. A train with a moving electrical anomaly inside.

Calibration tools in Stalker: Call of Pripyat:

  • Pripyat. In the basement of a department store.
  • Pripyat. The second floor of the old KBO building.