Undercover Death 2 Klondike Walkthrough.

Walkthrough Tips:
- During the game, you need to buy: 2 armor plates, camouflage fabric, and the "Zarya" overalls (we will need all this in the future), as well as tools and consumables.
- The most important abilities (Perks) that should be learned are "working with grenades" and "working with electronic devices" (we will need these abilities to complete the quest).
- Collect the found PDA.
- Try to kill mutants as much as possible, because they are quite common, and you can earn some good points on this.
- Do not take quest items from the RFP, otherwise they will remain with you forever.

Part 1 [Original plot, beginning of Sidorovich's quest]

The game begins at a military post. First, we go to Major Tarasov and talk to him. He gives us a task to talk to the Swamp Doctor

Before meeting with the Bolotnaya Doctor, it is recommended to go to the merchant Sidorovich and take a task to search for documents
During a conversation with the Swamp Doctor, he asks us to find the "Twist" artifact, which is located in the tunnel through the railway embankment.

After taking the assignment, we receive a message from Silver with a request to come to him for a conversation. We'll do this later.

We leave for the task of the Swamp Doctor. Approaching the tunnel, we find a wounded soldier and get to know him

In the tunnel we find several "Twist" artifacts.

After that, we will climb the railway embankment and go east (We are guided by the compass). We pass the bridge and move on until we meet a group of bandits. We will find documents from one of them.

After we obtained documents for Sidorovich, we can send them to Silver and find out that they have a wounded soldier and he needs help. After the end of the conversation, we go to the village of beginners.

After arriving at the Novichkov Village, we go to Sidorovich and give him the documents. We take from him a new task to search for the next batch of documents from the truck of death.

We go to Silver and inject the military Psi-stimulator. After that, we speak with the military, who tells what happened to him. We take the task to search for Lieutenant Kravchenko, and go to the transition to the Dump

On the way under the tree we find documents for Sidorovich ( Careful, there is a strong phonet). And we go further (Let's give what we found later).

After going to the Junkyard, we receive an SOS signal from the Lieutenant

Kravchenko is located in the eastern (Right, if viewed from the entrance to the location) tunnel. We find it there and inject the Psi-stimulant.

After entering the location, the sentry asks us to take the radio to the technician to the base. We take this task.

We go to the base and return the radio to the equipment. We go to Major Kasimov, who gives us maps. He also gives us a task to destroy bloodsuckers. After the conversation, we receive a message from the Captain with the order to go to the Dark Valley. We go there, and on the way we can destroy the bloodsuckers.

Arriving in the Dark Valley, we talk with the Captain, and go towards the fallen helicopter.

Arriving at the crash site, we find out that there are communication jammers installed here. We find out from the Captain their location, extract them and return to the Captain.

After that, we go together with the detachment to the next point. ( If you find a corpse on a pile of garbage, then in no case search it). After talking on the radio, we learn that the next helicopter is at the Chernobyl nuclear power plant. Next, we learn that all this was planned by Glock. Next, with the detachment, we make a decision to move to Polesie. To find out the way there we go to an abandoned factory.

At the abandoned factory, we find the Bandits. We speak with Boar, who tells us that a helicopter is flying into the territory of the Dark Valley, and asks us to shoot it down. We carry out the task, after that we find out that we need to find a scientist.

We find the scientist among the heaps of garbage and return to Borov.

Returning to the base, we find that there is almost no one on it. We find the stalker Helsa there from whom we learn that the bandits were phantoms. He gives us a map of the area. After that you can go to Polesie.

In Polesie we go to the town to the scientists, and we take the scanner of psi-activity from Morozov. After we go to the Cordon. ( Going to the location, we will find that there are no more soldiers on it. It will not affect the plot in any way.).

We go to Sidorovich and give him the documents. After that, he gives us 1 more task to search for documents in the dump. We agree and go to install the scanners.

After installing 6 scanner, you can go and pick up the documents.

Place scanners in anomalies relying only on your instincts. ( CAUTION!!! By installing scanners in the Dark Valley, passing by the base with bandits, Stalkers will spawn there and they can kill the quest character Hassan. Don't overlook this moment.)

After installing all the scanners, we receive a signal about Psi activity. Going to the Dump, we find Tumanov's corpse there, study the anomaly and go further to the signal.
After going through the location, we find ourselves in a bar, and find that we are a controller (it is better not to brainwash anyone in the bar). We go further on the signal.

Having woken up at the base of the Svoboda people, we talk with the Legion, from which we learn that we have fallen into a spatial anomaly. After this conversation, we offer our help in the study of spatial anomalies. But before that you need to clear the area from mutants. Having cleared the area, we go to investigate the anomaly, but during the study one of the fighters becomes ill, we help him. Next, the Legion advises us to go to the bar and break everything up there.

Who among us has not dreamed of getting to a legendary place where you can find the best artifacts that will make us almost invulnerable in the game? And not just some single artifact, like "Compass" or "Heart of the Oasis", but a whole deposit of super-artifacts that heal us and protect us from bullets and fangs. Yes, we all secretly dreamed about it, and the mod offers us such an opportunity - to visit a secret desired place. In addition to finding the Klondike himself, we have to investigate the history of the reasons for the appearance of this secret place, as well as find out a whole string of deaths that followed the formation of the Klondike. Before us opens a confusing, full of secrets and mystical events, the plot of the modification.

Key differences of the mod “Under the guise of death. Klondike 2.0 ":

  • A long and interesting plot that makes you want to investigate all the mysteries.
  • New storyline and many side quests.
  • Description-rich character dialogue that enhances the game's atmosphere.
  • Good soundtrack, new sounds.
  • Excellent built-in weapon pack.
  • A world that encourages the player to explore the zone.
  • Balanced caches, a lot of useful things.
  • Large spaces, new locations.
  • Loss of parts and trophies from the bodies of mutants.
  • Built-in branch of skills and abilities.
  • Improved graphical effects such as glare from the sun that can dazzle.
  • Numerous minor gameplay tweaks.

The disadvantages of the game include quests with a long running back and forth, since the mod has large locations, because of this, the execution of some missions is often delayed.

Download mod ‘Undercover Death. Klondike 2.0 ‘using a link from Yandex disk.

The latest patch to the mod, fixing many bugs.

The mod is installed on the original game '', version 1.6.0.2. The mod files are copied to the root folder of the game with the replacement of files, we throw the patch with the replacement on top. We start a new game.

Video with an overview of the modification:

Undercover Death 2.0 Klondike is a sequel to an excellent story modification called Undercover Death, released last year. The developers abandoned the idea of ​​making a completely new independent project and decided to rework and improve the first part as much as possible, the result was a wonderful pod, which will surely please not only those players who are interested in the first part, but everyone else. Almost all aspects of the game have undergone changes and improvements, from small gameplay features to a completely new plot. And it is about the storyline that I would like to tell in the first place. It was based on the plot from the first part, but it was significantly changed and supplemented with new exciting quests and unpredictable twists, which made it even more interesting. Also, the developers have added 4 additional mini-stories, during the passage of which you will visit new places in the Zone and discover a lot of new things. In addition to storylines, the game has many different additional ones, among which there are small tasks for finding objects, and exciting multi-stage missions. Now a little about the locations: there will be 15 of them, among which there are both levels from the original and some completely new ones, for example, the Klondike. All locations are woven into the plot and are populated as much as possible by stalkers and mutants, and some of them also have full-fledged stalker bases, such as Skadovsk in the original 3P. In general, there are a huge number of changes in the game and all of them are very long to list, so here are just a few of them: the ability to freely explore and study the Zone, significantly improved graphics, a redesigned sound component that makes the game world even more atmospheric, the ability to make armored suits and explosives, several new anomalies, detectors for detecting artifacts and anomalies, on new locks, personal boxes for the main character and places to sleep, new character animations, improved NPC combat system, a unique rank system of the main character, and so on ...

We present to your attention a complete Walkthrough Stalker: Undercover Death 2.0 Klondike, which will definitely help you complete this game to the very end! It was created in video format and divided into several parts to make it easier for you, dear visitors of our Sky-Cheats.Ru portal, to watch it. Below is a playlist, clicking on which you will immediately start watching right from the first part. We wish you a pleasant viewing and a successful passage!

Part 1 [Original plot, beginning of Sidorovich's quest]

> We start at the military checkpoint. First of all, we must approach Major Tarasov and talk to him. He sends us to the swamp doctor.

> Before the swamp doctor, you should go to Sidorovich and take a quest to search for documents.
> Next, going to the swamp doctor to get first-aid kits, he asks us to find the artifact "Twist" in the tunnel through the railway embankment.

> After a conversation with the bog doctor, we receive a message from a certain Silver with a request to come in for a conversation, but we will go to him later.

> After passing through the tunnel, you can find 2 "Twists", the second one can be kept for yourself.

> After the massacre of the bandits, we go to the signal of the message from Silver. He tells us that they have a wounded soldier (he received a psi - blow) and he needs help. After the conversation, we leave for the beginners' village.

> Arriving in the village of newcomers, we are in no hurry to go to the doctor, but first we will go to Sidorovich and hand over the quest according to the documents. After the surrender, he tells us that we need to find another batch of documents somewhere near the crashed truck of death.

> Arriving at the factory, we go to the military man and inject him with psi - a stimulant. After that, he tells what happened to them, we get a quest to find Lieutenant Kravchenko, and we go to the transition to the Dump.

> Before reaching the transition, we find documents for Sidorovich under the tree (there is still a lot of fonite). We will give them to him later.

> Going to the landfill, we receive a message from Lieutenant Kravchenko asking for help.

> Kravchenko is in the East Tunnel, almost at its end, we inject him with a psi stimulator, which is similar to the Captain.

> After a conversation with Kravchenko, we receive a message from Major Tarasov, with a request to go to Agroprom and take cards. We go to Agroprom.

> Going to Agroprom, we receive a request from the sentry to take the radio equipment to the base.

> Arriving at the base, we give the radio to the equipment, and go to Major Kasimov. He, in turn, gives us maps, as well as an order to destroy the bloodsuckers in the second building. Also, after talking with Kasimov, we receive a message from the Captain with an order to go to the Dark Valley. Having destroyed the bloodsuckers along the way, we go to the Dark Valley.

> After going to the Dark Valley, we meet with the Captain, and follow him in order to find out the place of the helicopter crash.

> When we reach the point, we find out that there are communication jammers installed here. The captain discovers their location, then we extract them, and return to the Captain.

> Next, we move with the detachment to the next point (attention: if you see a corpse in a heap of garbage, do not search it in any case), we talk on the radio, and we find out that the helicopter is at the Chernobyl nuclear power plant, and that all this was planned by a certain Glock ... After consulting with the detachment, we need to go to Polesie, but to find out the way we need to go to an abandoned factory.

> Arriving at the factory, we find bandits there. We speak with the main of them - Borov about the maps, but he says that a helicopter is flying here and must be shot down. We knock him down, after that he says that we need to go to one place and find a scientist.

> Find a scientist among the piles of garbage, clean him, and return to the base.

> Returning to the base, and finding no one except a stalker named Hels, we talk to him, and we learn that the Hog and the bandits were phantoms. He gives us a map of the area, and we go to Polesie.

> Coming to the Cordon, first we go to Sidorovich and hand over the quest with the documents. After that, Sidorovich gives a new quest to search for documents. This time at the junkyard. Next, we go to install the scanner.

> After installing the sixth scanner at the Dump, you should go here and pick up the documents for Sidorovich's quest.

> Watch the nearest anomalies for yourself when installing the scanner, and rely only on your intuition. I will only say that by installing scanners in the Dark Valley, and passing by the base with bandits, stalkers will spawn there, and they can kill the quest character Hasan. So look, don't overlook.
> After installing the last scanner, we receive a signal about psi activity, and go to the Junkyard. Going to the Dump, we find Tumanov's corpse, investigate the anomaly, and follow the signal further.

> After going through the location, we find ourselves in a bar, and we find that we are a controller. It is better not to brainwash anyone in the bar, but to immediately run here. There you can go over the fence and calmly follow the signal further.

> When we wake up at the base of freedom, and after talking with the Legion, we learn that we are trapped in a spatial anomaly. After that, we offer our help in the study of the spatial anomaly, but before that we need to clear the area from mutants. Having cleared the area, we set off to explore it, but during the research one of the fighters gets sick, we help him, after that the Legion advises us to go to a bar and find out if anything unusual has happened recently.

Part 2 [Beginning of the Bartender's quest, the end of Sidorovich's quest, Sych's quest]

> Arriving at the bar, we ask the Bartender if anything strange has happened lately.
For 3 thousand, he tells us about the incident with the controller. After that, we have the quest "Return to the Legion", but we will go with him later, but for now we will take the quest "Business for a Million", after that we go to the Wild Territory.

> In the Wild Territory, we find a wounded stalker Bullet, he says that someone shot their group from behind and took a case with artifacts. After that, we go to the deal with the mercenaries alone. We talk to them, shoot down the helicopter, kill the mercenaries, take the laptop, and go to the Bartender.

> After this incident, after returning and talking with the Bartender, we begin an investigation. First, we ask the stalker Cat, then we go to the Jelly, after that we go to Luchagin, in the end we find out that Bullet himself and a certain stalker Kartavy are involved in this.

> After that, we talk to the Bartender, and based on these results, we go to the stalker Miklukha (by the way, you can take a quest to shoot mutants from him and earn some good money), he also sends us to Cooper, who in turn sends us to a group of bandits who have settled nearby. For a small fee, they say that Kartavy is now on the Kordon under the railway bridge. We go to the Cordon, but first we will look at Sidorovich and hand over the quest to find documents (for which we get 25,000 thousand). After that we go to Kartaviy.

> Having deceived Kartavy, and convincing him to go on a false hunt in Polesie together, we wound him (you must first kill his brothers, and only then injure Kartavy, and when you shoot him you need to be not very close to him, if everything was done correctly, then Kartavy will lie on the ground in yellow), and after that he informs us that the container is now in the possession of a certain Hasan in the Dark Valley. We leave for the Dark Valley.

> After going to the Dark Valley, we run into Hasan's detachment (here you can turn all three variants of events), after that we go to Hasan himself. The same one, in return for a container with artifacts, asks to kill the Gray, but first you need to meet and discuss with the Fierce group.

> On the way to Zaton, you need to go to the Legion, and report on the conversation with the Bartender. After that, we get the quest "Spatial anomaly: Find something interesting in the x16 lab.", But we need to go to Fierce. Having come to him, we learn how Hassan came to power, and learn about the Gray. Next, we need to go to the Beard.

> Coming to the Beard, he says that it is necessary to find a man in the swamps in the machine operator's yard. Also on Skadovsk, you can take a quest from Sych to search for artifacts, it is best to take a quest for "mother's beads" and "fireball" (you can find them in the "Circus" anomaly). After that, as we bring it to him, he gives a quest to search for the "Wolf Vine" artifact (located in the "claw" anomaly where there is a gas station, on the radar of the "Mega" detector it will not be visible, but on the radar of the "Veles" detector it will be possible see), in order to find it we need the Mega detector. After the artifact is found, we go to the bunker of scientists on Jupiter.

> Arriving at the bunker, we are saved near Herman, then we reboot, give the Biomass, leave the bunker, kill the guards, then wait until the doors of the bunker are opened again, go in and take the biomass, then we receive a message from Sych that we need to go to Pripyat to the bus station per deal. We are moving to Pripyat.

> Arriving in Pripyat, we kill the bandits near the bus station, and we receive a message that Pashka is already on Jupiter, at the checkpoint. We go to the checkpoint. After interrupting the bandits at the checkpoint, we take the PDA and go to the Zaton. There we see Pashka, he asks not to kill, we refuse and go to the Owl, he gives 50,000 thousand as a reward, this is where the Owl's quest ends.


Part 3 [The end of the Bartender's quest, variations of the quests for entering the Klondike, the end of the plot, the quests of the "Duty" and "Freedom" groupings]

> Next, we go to the Swamps, to the machine operator's yard, (but first you must go to the pumping station, otherwise NPCs will not spawn at the machine operator's yard), in the machine operator's yard we find the stalker Turbo, but in order to bring them to the CN base he asks to destroy the mutants, we destroy them , and at the ChN base we talk with Suslov and the Hacker, Suslov tells us the location of Sedoy (we have a choice to kill or save him), and the Hacker asks to trace and destroy one group, which will be on the deal near the ChN base, in order to hack into the laptop.

> After that we talk with Suslov that we need to go and leave the base. Then we go to the tower where in "Stalker Clear Sky" Scar got under the blowout and we see that the group is dead. Next, we go to the old church to the Gray, and tell him to lay down on the bottom, or kill him. After that, we return to the Hacker and report that the group is dead, and there is no flash drive. Then we return to Hasan.

> Returning to Hasan, we surprisingly get the same USB flash drive, now we go back to the Hacker.
Returning to the Hacker, he says that in order to unlock the flash drive, you need to go to the Black Lake and find the token, and only Noah on the Zaton knows the way to the Black Lake. We go to Noah, but he asks for explosives with a detonator for the passage to the Black Lake. To do this, you need: a GPS beacon, a tin can, and a fuse. The GPS beacon can be removed from the PDA, but this requires the "work with electronic devices" perk, the fuse can be removed from the grenade, but this requires the "work with grenades" perk, and the tin can can be obtained by eating canned food. To craft this we need tools and consumables. After making it, we give it to Noah, and go to Black Lake.

> Entering the Black Lake we receive an SOS signal from the Lefty stalker. He reports that the token can be found at one of the zombies at the epicenter of the radiation. We go to the island in the center and find a token there, after which we go to the swamps to the Hacker.

> Now you can go to Amber. Going to Amber, we catch a message from a scientist. Next, we clear the surroundings of the bunker from mutants, and talk to the scientist. The scientist turns out to be a certain Dzhagur (Sobolev), he asks us to go and pick up the scanner. We take away the scanner, and go to x16.

> Going down to x16, we look for Glock on one of the platforms. We speak to him, and we leave the laboratory.

> Now we need to go to Sakharov. We go to Jagur, talk to him, and move to Polesie.
In Polesie we are talking with Sakharov about the Glock. Sakharov gives us a certificate and a psi helmet. Now we get the quest "Turn to duty or freedom" and "Find the armor of the Monolith" there are 2 options for the development of events.

Option 1:
> We turn to one of the leaders of "Debt" or "Svoboda". I chose Freedom. We negotiate with them, take out the Radar and turn off the burner, then go to the intersection in Pripyat.

> At the crossroads, we meet Svoboda, and the stalker Florida (see that he is not killed), we kill the nearest Monoliths, and now we need to talk to Florida (but in order to talk to him we need to stay near him, and then reboot). We talk to him, and we go to Pripyat (I went without a detachment, because it is dreary with them).

> Going to Pripyat, we find a monolithic Senator in the Energetik recreation center, kill him, take a note, and leave as soon as possible. After reading the note, we leave for the Swamps.

> In the Swamps, after installing the scanners, we go to the Red Forest, help a squad of stalkers to destroy the monolith, and go to talk with the stalker Heavenly Wolf. After that, we go to the Klondike Artifacts.

Option 2:
> Making the armor of the monolith. We go to Pripyat, we find the senator there, we carry out his quest to investigate the anomaly near the bus station. Now we go to the Swamps. There we meet with Turbo and say that we need a Mega detector. The same in return for the detector asks to investigate the anomaly. We go to investigate it.

> After research, we are transferred to the Chernobyl nuclear power plant. There we meet Glock. We talk to him, then go to where we started in Shadows of Chernobyl. And from there it transfers us to the Marshes. At the Swamps, we meet the Informant, we ask him for a way to the Red Forest, the same one asks to go to the bandits on the farm, and the bandits ask to deliver one girl from Yuzh. Khutor to Ryb.Khutor to them. We deliver the girl, then we kill all the bandits after that we go to the informant, and then we go to the Red Forest.

> Find Glock and the mercenaries at their base, kill them, take a note from which we learn that the pilot of the hijacked helicopter was on the Glock's side, and the military, led by the Captain, who descended in x18 were killed. After that, we leave the base, we go back along the road as we walked, we see the fog, we see the crater and we go down into the klondike. Game Over.
P.S. And to get out of the klondike we need to go to the North-West location.

Separately, I would also like to say about joining groups and their quests. (It is better to join the groupings after completing the storyline and completing the Bartender quest)

Debt:

> When joining Debt, we need to go to Lieutenant Biologist and get his assignment to clear the Wild Territory from zombies. Having successfully completed this task, we are given the next task to clean up Amber from zombies. After that, the quest to find the "Piece of Meat" can be found here.

Next comes the task to kill one of the sentries at the base of freedom (although there, in theory, it is necessary to kill a whole pack of these sentries). Having successfully coped, we are given the next task to kill the bandits of the Dark Valley. Having dealt with the bandits, we get a reward and go to Luchagin, first we carry out the task of clearing mines, and then we carry out the task of disabling the installation at x16, successfully disabling it, then we receive the task to intercept radio signals from the Freedom base, go to the point and install slider as shown in the picture.

Freedom:

> The first task when joining Svoboda will be to destroy the Dolgovtsy on the farm, then destroy the Mercenaries. Next comes the quest to search for "Chunk of Meat", after that we go to the Legion and get the quest for mine clearance, clearing it, we get the task to turn off the installation in x16, turn it off, and then complete the quest to intercept radio signals.

This is where the Freedom quests end.