Call of Pripyat tempting business. Encyclopedia of S.T.A.L.K.E.R: Call of Pripyat - Quests Stalker call of Pripyat tempting business how long to wait

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Lieutenant Colonel Shulga: , .
Loki: , .
Tramp: .
Shooter: .

List of quests at the Pripyat location Colonel Kowalski: .
Zulu: .

Repeatable quests

Ejection

Who to get the quest from: automatically over time

Conditions for receiving: not

Performance: Blowout: find cover

At regular intervals, radioactive releases occur in the exclusion zone. When we hear a message about an imminent release via radio communication, we immediately forget about all our current affairs and begin to seek shelter to wait out the local natural disaster.

We look at the map. We have a new task "Burst: Find a Shelter". We select this task as active and run to this very point. Having reached the shelter, we sit and wait until the release ends. The end of the emission will also be reported by radio communication on the stalker frequency.

The release can be waited out without shelter, in an open place, if you use the drug Anabiotic (you can only buy it in the bunker of scientists). After use, we faint for a couple of hours, and get up when the release has already passed. Having survived three blowouts in this way, you can get the achievement "Marked with a zone" and are not afraid of blowouts at all.

Reward: not.

Special order

Who to get the quest from: Nimble (merchant in Skladovsk)

Conditions for receiving: not

Performance:

At the base of stalkers on the third floor, the courier Nimble sits alone. You can order any weapon or armor from him. To order, you need to pay only a part of the amount as a deposit.

Special order: await delivery

Having made an order, you will have to wait some time until it is delivered. At this time, you can walk around the zone and collect the remaining amount of the payment, or you can go to bed and quickly skip a few hours of the game.

Special order: pick up the item

If such an inscription appears, then you need to return to Shustrom within a few hours and pay for the order. If we do not make it on time, then the attitude of Nimble towards us will deteriorate, and next time the order will cost much more.

Reward: ordered item.

Artifacts to order
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from:

Conditions for receiving: not

Performance:

After several tasks, the bartender Beard has the opportunity to constantly complete the same quest, but each time you need to look for a new type of artifact.

Custom artifacts: find an artifact "(random type)"

To find the artifact, you need to study the area very well. It is necessary to remember in what type of anomaly artifacts appear. If you don't remember yourself, you can use special location cards for this.

Having received the task, we quickly go to the anomaly, where such artifacts appear. We need to hurry, since we have competitors - other stalkers. They can bring the artifact to Beard before us, then the task will be failed. When someone finds an artifact before us, it appears on the map. You can talk to this stalker and buy an artifact from him, but you will have to pay for this by giving your best weapon.

Reward: artifact price

Backwater. Additional missions

The disappearance of stalkers
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Capercaillie (Skladovsk)

Conditions for receiving: not

Description: The wood grouse asked for help in the search for the missing hunter, who was looking for the lair of bloodsuckers. Judging by the available information, it is the bloodsuckers who are involved in all the recent disappearances of stalkers.

Performance:

The disappearance of stalkers: find the missing hunter

We go to the goal in the Sosnodub Anomaly. On the spot we find only a dead bloodsucker. But at this time the Capercaillie gets in touch and asks to follow him. We go to a new goal in the north.

Together with Capercaillie we go to the zone "VNZ" Circle ", we enter the building where the bloodsucker was noticed. Inside we go down to the underground floor, where we find a bloodsucker in the right side room. You can immediately throw a grenade at him. After attacking the first, a second bloodsucker appears. He will already have to be killed with a firearm, and this is difficult, since the monster is in stealth mode most of the time.

After the victory, we follow the Capercaillie, jump down even lower through the elevator shaft. In the room we find three corpses of stalkers killed by bloodsuckers. We search them, collect ammunition.

We enter the next room, there are several monsters in it at once, but they are all sleeping. It is not worth waking up the monsters, so we move squatting, without touching the enemies, we crawl forward.

After passing the room, we go upstairs, jump into the pit, find ourselves in a through tunnel near the swamps. The wood grouse never found Danila, whom he was looking for. He leaves, promising to contact us later. And we have the opportunity to tell stalkers about the found lair of bloodsuckers.

Reward: access to the next task.

Disappearance of stalkers (2)
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: One day after the first part of the task

Conditions for receiving: Completed the quest "The Disappearance of Stalkers"

Description: There were no traces of Danila the hunter in the building. However, Capercaillie seems to be puzzled by what was found inside the VNZ; he asks to meet with him later - wants to find out some details.

Performance:

The disappearance of stalkers: will meet with the Capercaillie later

We receive a signal from the Capercaillie. We go to Skladovsk, but we do not find this stalker there. We ask Beard, he reports that Capercaillie is waiting in the south near the port cranes.

We arrive at the place, inspect a small house near giant cranes. Inside the building we find the corpse of Danila, a little further we see the medic Tremor, standing over the corpse of Capercaillie. We listen to Tremor. He talks about his illness, similar to vampirism. He repents of everything and therefore kills himself before our eyes.

Returning to the Beard, we tell you that Tremor was to blame for the disappearance of the stalkers, not the bloodsuckers.

Reward: achievement "Detective", 10,000 and coordinates of two caches.

Inaccessible cache
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Snag (stalker at the table in Skladovsk)

Conditions for receiving: not

Description: Snag left a container with a swag in Zaporozhets, but during the recent earthquake, the car fell into the ground.

Performance:

We approach the gas station, shoot the crawling snorks. Behind the building we go down into the rift to the very bottom. In the car Zaporozhets we find a box with a habr. It will not work to get back along the cliffs, so we go up through the dark caves, avoiding anomalies and shooting snorks.

The exact path to the exit from the labyrinth: From the Zaporozhets we go into the left cave, again we turn to the left. On the way to the left we will see a high window on the left, we pass it. Further on the way near the white stone there will be a second such window lower, we jump into it. After that, we go straight (to the right of another white stone), into the cave, which goes steeply upward. We turn left along the cave, then right, so we get to the surface.

Reward: Snag allows you to pick up any item from the found box: "Handicap" weapon, medical kit, improved AKM / 2U, "Soul" artifact, army steel Helmet.

Reputation
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Nimble (courier on the third floor of the Warehouse)

Conditions for receiving: buy any weapon from Nimble

Description: We need to find Snag and make him bite his tongue.

Performance:

We take the purchased weapon in hand. We pass by the stalker Snag, he says that this is his stolen weapon. We return to Nimble to find out the truth. Nimble denies everything and asks to find Snag in order to punish the liar. Snag escapes from Warehouse. We can find it only in the next location at the Yanov station, having completed the task "Theft".

Reward: next quest Theft.

Theft
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: personal box on Janov

Conditions for receiving: quest "Reputation" at the stage "Find Snag". You need to leave at least one thing in your personal box in the basement of Yanov station. Returning after a while, we find that things are gone

Description: Find out who could have stolen your belongings.

Performance:

We ask stalkers about the loss. Only a medic will tell us that he recently saw a strange stalker Snag. We learn that Snag went towards the Zulu tower.

We go to the Zulus, we ask him. He says that he recently drove a couple of bandits away from his tower with shots, then they fled north towards Polustank.

At the Polustanok we find an unknown bandit and a lying wounded Snag. We communicate with the bandit. It depends on our answer whether he will be hostile or neutral. We talk with Snag. He's not going to tell us where our things are going. Then there are three options.

Option 1). We are looking for a cache on our own. We find a hatch with an open lid behind the building on the Polustanok on the ground, go downstairs and find a safe where our stolen things and Snag's belongings are. During this time, Snag dies.

Option 2). We treat Snag with a first aid kit. He thanks us and shows us a cache of stolen items.

Option 3). We kill snag. We find a PDA on his body. Find the location of the cache in the messages

Reward: our lost items, a random item from the driftwood box.

Supplies
STALKER: Call of Pripyat. Passing

Who to get the quest from: Cleaver (mercenary at the entrance to the Substation Workshop)

Conditions for receiving: not

Description: It is necessary to take the collected supplies to the mercenaries, located in the workshops of the substation.

Performance:

Supplies: Take food to the mercenaries

Food can be bought in Skladovsk from the Barman. You can kill zombie stalkers in the northwest zone and collect food from them.

Reward: open access to the Substation Shop area. Inside, in the courtyard behind the house, crates are used to find tools for fine work.

Terrain maps
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: task "Skat-2"

Conditions for receiving: not

Description: After inspecting the Skat-2 helicopter, we find a map of the area in the on-board computer. It is necessary to find those interested in it.

Performance:

You can find out from almost any stalker that a stalker guide, nicknamed the Pilot, is interested in the cards. We go to the Skladovsk base, find the Pilot in the bar on the first floor, give him the card, get a discount on his services.

Reward: discount - a trip from Zaton to Jupiter costs not 3000, but only 1000 rubles.

Bloodsucker Lair
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Capercaillie, Beard (merchant in Skladovsk)

Conditions for receiving: Discovered the lair of bloodsuckers (completed the quest The disappearance of stalkers)

Description: It is necessary to tell Beard about the lair of bloodsuckers discovered under the VNZ "Circle": he knows what to do for the safety of stalkers.

Performance:

Bloodsucker Lair: Tell the Beard

After finding the lair, we go to the Beard at the Skadovsk base. Beard suggests clearing the lair not by hand, but with the help of poison gas. Find out the location from Sych - a merchant on the second floor. You need to pay 2,000 rubles for the information.

Bloodsucker Lair: Find Poison Gas

We learn that gas cylinders can be found on the bridge to them. Preobrazhensky (southeast of the Zaton). On the bridge we go from north to south, inspect all military vehicles on the way. We avoid anomalies, of which there are a lot.

We find a box in the back of the truck, but two keys are needed to open it. In the cab of the truck we find "Order No. 423", the text of which indicates where the keys are.

We find the key "A" at the beginning of the bridge in the trunk of the car. Key "B" lies in the car that fell from the bridge. We get down to it along the fragment of the bridge. We return to the box, open it, take away the cylinders.

Bloodsucker Lair: Find the Ventilation Shaft

We return to the VNZ, where we found the lair. On the road, we approach the panel, use the cylinders, turn the valve. After that, two invisible bloodsuckers will attack us, we kill them. In a few minutes, the gas will be pumped into the den. We return to the Beard, we take the reward.

Reward: anomaly detector "Veles", coordinates of the cache, 5000 rubles.

Hitting
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Sultan (stalker bandit in Skladovsk)

Conditions for receiving: not

Description: A group of stalkers decided to become a gang and rob their own stalkers. It is necessary to decide what to do: to take part in the collision, to warn the stalkers, or not to interfere?

Performance:

Hitting: decide what to do

We speak with the Sultan, we receive information about the impending attack of bandits on stalkers. (To prevent the attack, we tell the stalker Capercaillie or Beard about this).

Hitting: join the ranks of the robbers

We speak with the assistant Kustet, wait for midnight and go to T. Shevchenko's barge.

Arrival: wait for the appointed time

Once on the spot, we can choose who to support in the shootout: bandits or stalkers. It depends on our choice what the next quest will be, and how all stalkers and bandits will treat us in general.

Reward: 1) for helping the bandits: we get 2100 rubles, the coordinates of the cache, the next quest is the Deal (with the Sultan).

2) for helping stalkers: a set of medicines, the coordinates of the cache, the next quest - Deal (with the Beard).

Mercenary camp
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Owl (merchant in Skladovsk)

Conditions for receiving: not

Description: Owl promised to pay well for any media found in the mercenary camp at the waste station. He is interested in the plans of the mercenaries.

Performance:

Mercenary Camp: Collect Any Information Found

We go to the waste processing station in the south-west of the Zaton. A gang of ten people took refuge in the building. Enemies are very dangerous, so you need to sneak up behind the building unnoticed and fight in close combat, using a good machine gun and grenades, and constantly hiding behind corners. Or you can save up money, order a sniper rifle from Nimble, and shoot enemies from afar with a rifle.

After the victory, we examine the bodies of all the mercenaries, two of them have a PDA that needs to be taken away. We enter the building, on the upper floor near the southern wall we find the laptop of the mercenaries. All information is attributed to Sych.

Reward: for a PDA - 1000 rubles apiece, for a laptop - 2000 rubles.

Strange phenomenon
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: not

Description: A particularly strange glow was noticed on the dredger. Beard asks to find its source.

Performance:

Strange phenomenon: find the source of the glow on the dredger

We go to the Dredger. We pass along the side of the ship, go around the anomalies, go down the stairs inside. In the captain's cockpit, instead of the steering wheel, hangs the artifact "Modified Wheel", we take it.

We leave the ship. Immediately at the exit we are met by a stalker bandit. He says that he has long wanted to get this artifact in order to cure his friend.

Option 1. We return the artifact to the stalker-bandit. We get nothing (If we follow the bandit, we will see that he deceived us. He will take the artifact to the Beard and just get money for it).

Option 2. We leave the artifact to ourselves. After that, the bandit will attack us, and a couple more bandits will come out from around the corner. After the victory, we hand over the Artifact to the Beard.

Reward: 3000 rubles, the coordinates of the cache.

Deal (with Beard)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: Help stalkers on Shevchenko's barge

Description: He will meet with stalkers near the forestry, and help them stop a deal between the bandits and the arms dealer.

Performance:

Deal: meet with stalkers near the forestry

We just get to the goal, we unite with stalkers.

Deal: eavesdrop on conversation

We pass into the building in front. We sit and listen to voices in the next building. The debtor and the bandits agree on the supply of weapons.

Deal: prevent buying weapons

We run out after the stalkers, shoot the bandits. We search the body of the murdered longtime Morgan in an exoskeleton, take his PDA.

Reward: We speak with the leader of the group of stalkers, we get 2500 rubles, the coordinates of the cache. Returning to the Beard, we get another 3500 rubles.

Instruments
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: not

Description: Kordan asked to find three sets of tools: for rough work, for fine work, plus a set for calibration. The technician will pay for the tool and can also provide more sophisticated weapon or body armor upgrades.

Performance:

Rough Tools - Backwater, Northwest corner, in the attic of the north house.

Tools for fine work - Zaton, Substation Workshops, on a box next to a group of mercenaries.

Calibration tools - Pripyat, in the basement of the “Department Store” building.

Reward: access to all Cardan upgrades, achievement "Master of Combat Systems".

Three comrades
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: Completed Sultan's quests

Description: Cardan asked to convey an apology to his comrades - the stalkers Barge and the Joker. After a quarrel, the guys left in an unknown direction.

Performance:

Three comrades: learn about the fate of the Barge and the Joker

The Joker's corpse lies near the Sosnodub zone, to the south of it, in a clearing in front of large stones.

We find the corpse of the Barge to the southwest of the Burned Village, underground. We descend into the ground along any crack. Below we go into a large cave under a crack in the form of the letter V, from this cave we go to the northern dead end.

We collect from the corpses of their PDA, we bring Cardan.

Reward: a change in the ending of the Cardan game.

Tempting Business
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Owl (merchant in Skladovsk)

Conditions for receiving: Completed Sultan's quests

Description: The trader Sych offered to participate in one lucrative business. To do this, it is necessary to find three Veles detectors, take them to the scientists' bunker and give them to Novikov.

Performance:

Tempting Business: Bring Novikov Three Veles Detectors

One Veles can be obtained as a reward for the "Lair of bloodsuckers" quest. Two more detectors will have to be bought from the Owl, or removed from the bodies of especially rich enemies, such as mercenaries. We carry three detectors to Novikov in the camp of scientists at the location of the Jupiter Plant.

Tempting Business: wait for Sych to receive detectors

The scientist improves the detectors and calls them Svarog detectors. Now you need to wait about a day for Novikov's messengers to return the improved detectors to Sych.

Tempting Business: persuading Brod to follow the agreement

We come to Sych. The merchant informs us that he has no money due to Beard not paying his share for using the detectors.

We approach the Beard. He gives us the Svarog detector, but he is not going to give the money, and sends us back to Sych.

Tempting Business: demand a share from Owl

Owl invites us to contact the Sultan to deal with the Beard. You can agree to help, or you can demand your money right now, since the agreement was with the Owl, and not with the Bartender.

Option 1). We demand our share of the transaction, we get 1,500 rubles. We remain on good terms with Beard.

Option 2). We approach the Sultan - we get the "Dark Business" quest.

Reward: Detector "Svarog", 1500 rubles or a new quest.

Dark deeds
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Sultan (leader of the bandits in Skladovsk)

Conditions for receiving: Completing the quest "Tempting business"

Description: Working for the Sultan, making Beard pay interest.

Performance:

The Sultan offers to learn about the latest tasks of the Beard. We approach and get a task to search for the "Compass" artifact. The task is completed very quickly, you just need to go to the hermit Noah and pick up the artifact. This will open access to the permanent quests of the Beard - "Search for an artifact."

We return to the Sultan. He tells the next part of the plan: you need to work for Beard in order to get detectors from him, which he distributes to his stalkers.

We take the task "Search for an artifact" from Beard, and wait for other stalkers to also start looking for this artifact. Marks on the location of competing stalkers will appear on the map. We need to take all the improved detectors from all stalkers. You can negotiate with stalkers and offer a ransom, or kill them.

With the detectors, we return to the Sultan. Now the Sultan and I receive from Beard a percentage of each transaction.

Reward: 10,000 rubles, coordinates of the cache, interest from Boroda (800 rubles per day), two Svarog detectors.

Compass
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Beard (merchant in Skladovsk)

Conditions for receiving: Completed the "Tempting Business" quest

Description: There are always enough customers for a rare artifact. You should find him.

Performance:

Compass: Find Noah and find out where to get this rare artifact

We leave for the hermit Noah. We learn that the artifact does not need to be looked for, Noah has already found it. He gives us the artifact just like that. We attribute the "Compass" to Beard.

Reward: 10,000 rubles, the coordinates of the cache, (for completing all the tasks of the Beard we get the achievement "Your Boyfriend").

In Search of the Magpie (Retribution, Other Merit)
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from:

Conditions for receiving: not

Description: A stalker named Soroka exposed Gonta's group to the attack of the chimera. The guys are asking to find the pallet.

Performance:

Finding Magpies: Find a Stalker

The task can be obtained immediately, but it can only be completed in the next location. Owl can tell about Magpie. We give him 1,000 rubles, for this we learn that Soroka now lives at the Yanov station under a different name.

On Janov in the bar at the table we see a bouncer stalker named Flint. This is the former Soroka, but evidence is needed to capture him.

At the Jupiter location, we go to the Quarry zone with a large circular bucket. In the quarry, we find a wounded stalker Sliver. He talks about who betrayed him and then dies. We get a new task "Retribution: Avenge the Sliver".

Someone else's merits: dealing with Flint

We go to Yanov. We hear from Flint the story of how he got the artifact in the quarry. We question him and find out that he framed both the Gonta team and the stalker Sliver.

The facts obtained can be reported to: 1) the leader of the Duty, 2) the leader of Svoboda, 3) the stalker Gonta in Skladovsk. It depends on who you first tell to improve relations with one of the factions, and the subsequent achievement of the achievement. After that, in any case, you can tell Gonta.

Finding the Magpie: inform Gonta

We return to Zaton, tell Gont about the found stalker. (For some, when passing the quest to Gonte, the game crashes on version 1.6.00).

Reward: 1000 rubles, achievement "Messenger for Justice".

Hunt for Chimera
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Gonta (stalker in the Skladovsk infirmary)

Conditions for receiving: Completed the quest "Night Hunt" (on Yanov)

Description: It is necessary to meet with Gonta before dawn, so that together with his group to hunt the chimera.

Performance:

Hunt for Chimera: Meet Gonta at the bar at three in the morning

In Skladovsk, we use a bed in the basement to sleep until the right time. At three o'clock in the morning we meet with Gonta in the Skadovsk bar. Together with him we move to the Emerald zone.

We are looking for a wounded monster in the destroyed pioneer camp. Chimera sits on an open stage. Imperceptibly we approach closer and attack her.

We approach Gonta to complete the task. We return to St. John's wort to receive a reward.

Reward: Shotgun SPSA-14, 2000 rubles, achievement "Friend of stalkers".

Jupiter plant. Additional missions

Radio engineering
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Nitrogen (technician at Yanov)

Conditions for receiving: not

Description: Nitrogen needs materials for radio engineering. According to him, it makes sense to look for them at a cement plant.

Performance:

Radio Engineering: Get Materials for Nitrogen

We go to the cement plant in the northeast. You cannot enter the building itself, we climb up the stairs of the water tower, climb from it onto the roof of the plant, jump into the hatch. Inside, on each floor, we examine all the tables and shelves so as not to miss anything.

4th floor: a box of transistors, a coil of copper wire.

3rd floor: textolite base 2 pcs., A can of rosin.

2nd floor: packaging of capacitors, a coil of copper wire.

1st floor: Textolite base, a can of rosin.

Reward: reduction in prices for repairs and modifications at Azot.

Instruments
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Nitrogen (technician at Yanov)

Conditions for receiving: not

Description: I asked Azoto to find three sets of tools: for rough work, for precise work, plus a set for calibration. The craftsman will not only pay for the tool, but will also be able to provide more serious upgrades to weapons or body armor.

Performance:

Tools: bring tools to Nitrogen

Tools for the rough work - Jupiter, location center, inside the train with electra. We jump into the train from the north bridge, we pass along the cars, in time dodging the electra to the side.

Fine Work Tools - Jupiter, in the building west of the Jupiter Factory. We climb into the attic.

Calibration tools - Pripyat, in the Old KBO building on the third floor.

Reward: access to all modifications at Azot, achievement "Master of High Technologies".

Hostage
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Bear (stalker in an exoskeleton on Yanov)

Conditions for receiving: not

Description: Free a stalker named Mityai, who was taken hostage by the bandits.

Performance:

Hostage: free Mitya

The bear offers to gather a detachment of stalkers and rush to the bandits' base, and his ally Torba wants to pay the Gopniks a ransom in the form of the "Goldfish" artifact. Which plan to choose is up to us.

Option 1). We need to clear out the bandits' base. The task is difficult, even with the support of a group of stalkers.

Option 2). We decide to give up the Goldfish. We go to the Container Dump. At the entrance we communicate with the guards, we pass to the leader. The bandit asks to either give the artifact (worth 6,000 rubles) or pay 15,000 rubles. It will be cheaper to give the artifact. For this, the leader releases Mityai. Together with him we leave the bandits' base.

Hostage: take Mitya out of the bandit camp

We pass through the maze of containers. In one narrow alley we are stopped by an ordinary bandit. We paid only to the leader, now ordinary bandits also want to get something.

Option 2 a). If we agree with the bandit, he will take a certain percentage of our amount. The less money we have on hand, the cheaper the ransom will cost.

Option 2 b). If we answer with rudeness, then the first time the bandit will endure it, but will demand a larger percentage of the money. The second time he will start shooting at us, all the other bandits will also go on the attack.

At the exit from the base, we can talk to the freed Mitya and together with him transfer to Yanov. Or you can leave it and later come to Yanov on foot.

Reward: 5000 rubles, artifact "Goldfish", 2 coordinates of the cache, friendship with the Bear and the Torba. If everything was done peacefully, then we get the achievement "Diplomat".

Debts
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Vano (Georgian stalker at Yanov station)

Conditions for receiving: not

Description: Vano owes the bandits money for the suit and cannot give it back, as interest is growing too quickly. He asks to deal with this problem.

Performance:

Debts: carry money to bandits

After the conversation, Vano gives us 5,000 rubles so that we transfer this debt to the bandits. You need to take with you a few thousand more of your money, or powerful weapons and armor.

We arrive at the bandits' base. We speak with the guards, we pass to the leader Knave. The boss of the bandits requires not only 5000 rubles, but also 2000 more, as the accrued interest.

Option 1). If we have good weapons (an intact assault rifle with a few upgrades) and armor (worth at least 25,000), we can threaten the bandit. Then 5000 will be enough.

Option 2). If there is nothing to scare the enemy, then you will have to fulfill his requirements. We pay 7000 rubles.

Option 3). If you do not want to pay at all, and you think that you can shoot more than a dozen bandits, then you can answer "It will be cheaper to shoot you." It will be possible to survive only with good uniforms.

Reward: friendship with Vano (+ money saved).

Kopachi
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Uncle Yar (stalker in the hallway on Yanov)

Conditions for receiving: not

Description: It seems that Uncle Yar envisioned the appearance of mercenaries. It is necessary to destroy them.

Performance:

Digger: destroy the mercenaries

Together with Uncle we move to the Kopachi area. Zombie people are walking around, but if they are not touched, they will not attack. We go into the destroyed house, settle down on the roof. Yar begins to shoot the mercenaries descending from the mountain. We need to help him, and cover him in time from the rear if the mercenaries manage to get close.

Reward: 6000 rubles, the coordinates of the cache.

Hunting
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from:

Conditions for receiving: not

Description: In Plavny, behind the cement plant, we saw a flock of swamp bloodsuckers. Local stalkers ask to destroy it.

Performance:

Hunt: destroy the swamp bloodsuckers flock

We go to the northern swamp near the Plavni anomaly. Three bloodsuckers live here. To better notice invisible enemies, we get into the water, watch the splashes of water. The best weapon to use is a shotgun.

Reward: 3000 rubles, coordinates of three caches.

Hunting (2)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Swamp Bloodsuckers Destroyed

Description: A group of stalkers have discovered strange mutants in the tunnels north of the Jupiter plant. It is necessary to check this place and destroy the mutants.

Performance:

Hunt: destroy unknown mutants

We go to the railway dead end. We enter the building to the left of the road, we pass several rooms. In a large dark hangar we find two burers. They telekinesis raise the nearest objects and throw them at us. Throwing grenades is dangerous, enemies can raise them with telekinesis and throw them back at us. Also, with the help of telekinesis, they can snatch firearms from our hands, they will have to be quickly picked up from the floor. It is best to destroy the burers with a knife, run up close and beat to death.

Reward: 5000 rubles, coordinates of three caches.

Night Hunt
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Completed the previous 2 quests

Description: Chimera is a nocturnal predator; where its daytime nest is located is unknown. It is necessary to kill her at night, when she goes hunting to the ventilation complex.

Performance:

Night Hunt: Destroy Chimera

To complete the task you need a good, powerful weapon and a large supply of ammunition. It is best to take an assault rifle with army cartridges.

We arrive at the place, we wait for the onset of the night. The chimera will appear at midnight. She will run fast and jump high like mad.

Reward: 10000, "Predator" shotgun, (for all completed tasks of St. John's wort we get the achievement "Mutant Hunter").

Debt warehouse
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Lieutenant Colonel Shulga (leader of Duty), Loki (leader of Freedom)

Conditions for receiving: Bring Morgan's PDA to Lieutenant Colonel Shulga or Loki (the PDA can be obtained by completing the "Deal" task on Zaton in the Forestry)

Description: Help "Dolg" to recapture a warehouse with weapons from "Svoboda".

Performance:

With the "Duty" detachment we go to the slope near the "Yanov" station. We kill the "Freedom" fighters inside the building. (If we give the CCP to the leader of Freedom, then we will fight in this battle on the side of Freedom).

Reward: all items found in the warehouse, good relationship with the selected grouping.

Contract with scientists
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Garik (stalker in the bunker of scientists)

Conditions for receiving: not

Description: Garik would like to complete the contract with scientists, but for this he needs the artifacts "Chunk of Meat" and "Kolobok". It is necessary to bring these artifacts to him.

Performance:

Contract with scientists: bring Garik the artifacts "Chunk of Meat" and "Kolobok"

"Chunk of Meat" can be found in many acid anomalies.

The Gingerbread Man can be found in the Sosnodub anomaly at the top of the web tree.

Reward: 6000 rubles, coordinates of two caches.

Variable psi radiation
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: The presence of a helmet with Psi resistance (can be found on the roof of the cement plant)

Description: Join the Poplar squad to travel to the variable psi tunnel. As it was agreed, in the process of searching for the specimen the scientist needs, stalkers will guard the tunnel.

Performance:

We meet with the Poplar group, together we enter the tunnel. Alone we pass into the premises of the tunnel. In the room with the anomaly, there is a cache under the container. At the end of the path we take the "Altered Isolator" artifact.

(A game glitch is possible here. Do not leave the room until the psi-radiation icon is as red as possible, otherwise the controller will not appear).

After the roar of the controller, we leave through the doors back into the tunnel. You need to quickly shoot the controller before he starts controlling other stalkers. After the victory, we return to the scientists, we hand over the artifact.

Reward: 6000 rubles.

Anomaly research
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Variable Psi-radiation"

Description: Get the scanners from Novikov to be placed in the anomalies. Herman wants to collect statistics on the appearance of artifacts, so he will have to place the scanner right in the center of some anomalies.

Performance:

We go to Novikov, we take from him 3 scanners of anomalous activity. We walk on the map, put scanners at the indicated points inside the anomalous zones.

After this task, we can always go to Novikov and find out in which anomaly what new artifacts appeared (in anomalies they are born again and again, they can be collected indefinitely).

Reward: 5000 rubles, information about the birth of artifacts.

Anomaly Research (2)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Researching anomalies"

Description: Help stalkers take measurements.

Performance:

Anomaly Research: Cover Stalkers

A group of two stalkers must take measurements in two anomalies: Flux and Ash. Where to go first - we choose ourselves.

Float. Here you will have to shoot back from flocks of wild boars for a long time. All this happens on the bank of a swamp, where visibility is poor. Better to bring a quick-firing shotgun and a lot of ammo. You are not particularly threatened, but stalkers can be easily killed. You need to constantly run around and distract all enemies by yourself.

Ashes. Stalkers will scan the fiery anomaly in the north, while zombie enemies will attack from the Kopachi from the south. It is best to go for this task with a sniper rifle.

Reward: 7000 rubles, detector "Veles", achievement "Researcher".

Abnormal Activity (History of Debt)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving:

Description: The scientists' scanners recorded anomalous activity north of the bunker. It is necessary to investigate the area with a perfect detector.

Performance:

Abnormal activity: scan the area with an improved scanner

The objective of the quest is located in the Cooling Tower area (an industrial reservoir for cooling water). But if we just come to this zone, we will not see anything, only we will hear a radio message for help.

To complete this quest, we must have the best detector with us - "Svarog" (given only for completing the quests of scientists). We come to the Cooling Tower, take out the Svarog detector, and find the Spatial Bubble anomaly. The corpses of several Duty fighters fly out of the bubble and fall onto the inclined surface of the cooling tower. We climb upstairs, search the bodies, find a PDA at General Tkachenko, listen to the recording.

The story of "Debt": transfer the PDA of the founder of "Debt" to interested parties

The found PDA can be given: 1) to the leader of the Debt, 2) to the leader of Freedom, 3) to sell to Sych at Skladovsk. The improvement of relations with one of the groups depends on who you give the CCP to, and the subsequent achievement of the achievement.

Reward: Thunder-S14 weapons, cartridges, charges for the under-barrel grenade launcher, 4000 rubles, the trust of the selected group.

Latest developments
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Previous research assignments completed

Description: Herman is interested in the latest developments of the Jupiter plant. It is necessary to find documentation in the administrative building of the plant.

Performance:

Recent developments: find documents at the Jupiter plant

We go to the plant "Jupiter", we enter the northern administrative building. We rise to the fourth floor, in the first room on the left we take administrative documents. Nearby, in an overturned table, we find the "Bump stop" and cartridges for it.

When we take the documents, the mercenaries will immediately attack us. We shoot enemies on the landing. We take away the PDA from the leader of the mercenaries. The found document is referred to the scientists in the bunker.

Reward: 7000 rubles, a set of medicines.

Protection of scientists
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Latest developments"

Description: The bunker of scientists was left unguarded. It is necessary to select a group of reliable people for their protection.

Performance:

Protecting Scientists: Finding Reliable People

Option 1). We negotiate security with the leader of the "Duty" on Yanov.

Option 2). We return to Zaton, looking for a detachment of stalkers led by Spartak.

Reward: 4000 rubles, a set of medicines.

Oasis
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: not

Description: Ozersky, a scientist from the bunker, asked to try to find the legendary Oasis. According to rumors, there should be a reservoir with healing water. However, no one knows for sure whether this place actually exists.

Performance:

Oasis: check the veracity of the legend

The location of the oasis is not indicated on the game map. We'll have to look for it on our own. We go along the railway to the south. Before the southern railway dead end, we turn left into a small building, we go down into the underground room. We shoot back from several jerboas. We go along the pipes to the east towards the Ventilation Complex.

We enter the hall with many columns. If you go through the hall, then along the corridor we will return here again. This is a teleport anamaly that will constantly return us to the beginning.

We examine the room, we see that there are four rows of columns. To go further, you need to go only between certain columns. First, we just go through at random a few times. After that, a small glow in the air will appear in some openings. The glow tells you which specific arches you need to go through. The glow will appear in the first, third and fourth row of columns. In the second row, you will need to guess the correct path yourself. We just run through the luminous openings and in turn through all the openings of the second row. So let's get out of the vicious circle.

In the next room we find ourselves in a large cistern (it can be seen on the global map in the form of a smiling smiley), it is here that the oasis is located. We take the "Heart of the Oasis" artifact from the tree. We attribute the artifact to scientists. You can turn in the artifact or keep it for yourself.

Reward: 7000 rubles or the "Heart of the Oasis" artifact. (It is better to keep the artifact for yourself. 7000 can be earned anywhere else, but you will not find such a useful artifact anywhere else).

Hypothesis
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving:

Description: Ozersky has another interesting hypothesis.

Performance:

Hypothesis: install the scanner in the center of the collapse

We install the scanner in the designated place. Snorks will start attacking us. There will be about ten of them, but they will come out gradually. You will have to defend yourself right in the center of the anomaly, so it is better to endure the blows of enemies than to dodge them and fall into dangerous traps. After the end of the analysis, we take the scanner, return to the scientists.

Reward: 3000 rubles.

Abnormal plant
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: Completed the task previous scientific tasks

Description: We need to investigate the anomalous zone and bring back a sample of mutated vegetation.

Performance:

Abnormal Plant: Obtain a Vegetation Sample

We go to the area southeast of the bunker of scientists. There are many dangerous acid anomalies here, so we move carefully to the top of the hill. You can buy pills from scientists that temporarily increase acid resistance, then the task will be much easier. Take the Flower in the center of the anomaly. (Achievement "Discoverer"). We return to the scientists, we return the flower, we receive a reward.

Reward: 3000 rubles, a suit for Sokolov.

Survivor "Monolith"
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Tramp (southwest location, south of the bridge)

Conditions for receiving: not

Description: A detachment of "monoliths", formerly fanatical fighters, came out from under the obsessive suggestion. Now these people are looking for cover from emissions and monsters. It is necessary to come to an agreement with the inhabitants of the Yanov station so that the Monolithians could take refuge there.

Performance:

Survivor "Monolith": Talk to the inhabitants of "Yanov" about the shelter

In the southwestern part of the location, we find a detachment of monoliths. These people came out from under the zombie radiation of the monolith and now do not pose a threat. We speak with their leader - the Tramp. The detachment wants to settle the detachment on Yanov, and for this it is necessary to obtain permission from "Dolg" or from "Freedom".

We return to Yanov. We tell one of the leaders about the Monoliths: 1) the leader of Duty, 2) the leader of Svoboda. The leader will agree to accept the squad only if he trusts us (for this it is necessary to complete the tasks "Abnormal Activity" and "History of Debt"). The improvement of relations with one of the factions depends on who you tell about the Monoliths, and the subsequent achievement of the achievement.

Survivor "Monolith": lead a squad of recruiters to a squad of "Monoliths"

We take a small detachment of the selected grouping, with them we go to the "Monolith" detachment. Monolitovtsi take the oath and go to the stalkers at the base.

Reward:"Debt" suit PS5-M "Universal protection" or "Freedom" suit.

Unmanned reconnaissance
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: drone (northwest of the Jupiter location, north of the Ash anomaly)

Conditions for receiving: not

Description: -.

Performance:

We find the surviving memory module and carry its equipment - Azot to the Yanov station, or Novikov to the scientists' bunker. Nitrogen will unlock the module in 3 hours and will take 1000 rubles for it with a discount, and without it - 3000 rubles. Novikov will cope faster - in just an hour, but he will already take 2,000 rubles for it.

(If you give the module to Azot, after that all the caches will be robbed by the bandit Senka, only notes will remain. But near the last cache we will find the dead Senka with all the loot).

The module's memory contains the coordinates of three radio beacons in the vicinity of Jupiter, all of them are caches of the Strelka group.

Reward: information for the achievement "Keeper of Secrets".

Location of all three Arrow caches:

1) Cement plant in the northeast. To the north of the plant, near the swamp, we find the entrance to the tunnel, we go inside, we find the cache in the box. Inside, among other things, there is the document "Shooter's Note to the Ghost."

2) Quarry south of Yanov. To get to the upper floors of the giant excavator, we climb a tree at the top of the cliff, jump over from it. In the cockpit we find a cache in the form of a backpack. Inside is a document "Note to the Strelka".

3) Plant "Jupiter". In the yard of the factory we find a small building with cisterns. We go down into the recess under them, on the wall in the pipe we find a cache. Inside is the "Fangshot Note" document.

We pass the notes found in the hiding places to the Arrow before the last mission.

Reward: achievement "Keeper of Secrets", three first-aid kits, artifact Flame, artifact Firefly.

Pripyat. Additional missions

One shot
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Garik (one of the military in the Laundry)

Conditions for receiving: not

Description: We must wait for the appearance of the customer's people and eliminate their leader. Without it, the mercenaries will not be able to locate the laboratory.

Performance:

When you arrive at the territory of the Laundry, Garik will contact you and tell you that he barely took his legs away from the mercenaries, who talked about meeting with the customer on the territory of the hostel.

We approach Kowalski, talk about the planned meeting, he suggests either to remove the performers, or to remove the customer and performers (it is better to kill everyone).

We go to the courtyard of the hostel. The military is giving us the SVD. We wait for a few minutes until the targets appear. Mercenaries will appear first, then customers. We need to destroy a couple of people who will be talking near the central entrance. The rest of the mercenaries will scatter themselves after the shots. After the shootout, we search the dead, we find a red key card.

Reward: key card from X8 (facilitates the passage of the X8 laboratory).

RP-74 Zulus
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Zulus (guide to Pripyat)

Conditions for receiving: Zulu survived the overpass

Description: Help the Zulus fend off a flock of snorks.

Performance:

The Zulu will leave the detachment at the moment when the first meeting with the military takes place in Pripyat. After some time, we receive a signal from Zulu for help. He fights off a flock of snorks in the courtyard near the school. (If we do not have time to help in time, he will die). We destroy the snorks, save the Zulus.

The Zulu will come to the Laundry at the military base. We talk with him there, we get his personalized machine gun as a reward. After that, the Zulus will return to Yanov.

Reward: machine gun RP-74 Zulus.

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Plot: 1. Backwater, 2. Plant "Jupiter", 3. Pripyat.
Add. missions: 1. Zaton, 2. Plant "Jupiter", 3. Pripyat.
Weapons, armor. Artifacts.
Location cards. Achievements . Cheat codes. Questions - answers.
Mods (fan modifications).

Additional quests

Inaccessible cache

Description: Stalker Koryaga left a container with a swag in Zaporozhets, but during a recent earthquake, the car fell into the ground. He does not want to go himself, because he is afraid of the snorks that live there, more than the controller
The quest issues: Snag
Terms of issue:--
Reward: To choose
Passage: We go to the gas station, next to which there is a rift in the ground. Take with you more cartridges and first aid kits, as you will have to fend off monsters. We approach the break, along the ledges in the ground, carefully descend to Zaporozhets and get what the customer needs. Now we get out to the top. The main thing here is not to get lost (look at the map) and repel the attacks of sharply popping snoks in time. If you want more adrenaline, then go through the quest at night, although you can hardly see anything underground, you need to use a flashlight.

We come to the stalker to give the steel box, and then the first pleasant surprise awaits us: he "brotherly" invites us to choose from what is in the box. In stock "Handicap", Medical kit, Improved AKM / 2U, artifact Soul, Army steel Helmet. You can choose a few not very valuable things, or you can be patient and pick up your helmet.

Well, here's how you want.
Advice:--

The disappearance of stalkers

Description: Capercaillie asked for help in finding the missing hunter. The hunter had to find the lair of the bloodsuckers. Judging by the available information, it is the bloodsuckers who are involved in all the recent disappearances of stalkers.
The quest issues: Wood grouse
Terms of issue:--
Reward: The rank of "Detective", 10,000 and the coordinates of two caches
Passage: Before executing, you can go talk to Tremor, who examined the bodies of the victims, he will tell you some details. You can find it on the second floor of Skadovsk. After the conversation, we go to the Sosnodub Anomaly, where we need to find a stalker. There was only a dead bloodsucker on the spot, and no trace of the Hunter Danila, but Capercaillie reports that he found something interesting and asks to join him.

We are heading to the "VNZ Circle". There Capercaillie is waiting for us and reports that he saw the bloodsucker enter the building. The lair of bloodsuckers is presumably located there. We go after the stalker, first we fight off two bloodsuckers in turn. After that, through the elevator shaft we go down to the basement. There are three corpses with traces of the claws of monsters, but Danila is not among them. Further, our companion opens a closed door, behind which a whole flock of monsters are sleeping. The main thing here is not to make noise, to move in a squat or at a slow pace, and certainly not to catch the Sleeping Beauties, because then, a lethal outcome is guaranteed.

Even if you are in the best equipment and with the best weapons, I am not sure that you will get out of there safely. If you have not woken up anyone, then you will get out through the tunnel to the surface near the swamp. We never found Danila, but Capercaillie has one idea, but for now we are offered to tell the people about the discovered lair of bloodsuckers. About a day later, the PDA receives a signal to meet with Capercaillie, but he is not in Skadovsk, we approach Boroda, he says that Capercaillie left a message and we must meet at the port cranes. We arrive at the place, in the house next to we find the corpse of Danila. We go into the room and find Tremor, who is standing over the corpse of Capercaillie.

Trevor confesses that he killed all those stalkers. And here we can choose options:

1) We do not want to listen to him, he shoots himself in the head very beautifully, and we need to go to Skadovsk and tell that Trevor is to blame for everything, not the bloodsuckers. We tell everything to the beard - we get recognition for helping out the whole camp, 10,000 and the coordinates of two caches in addition. And to all, also the title of Detective in his PDA. Sounds proud, but let's see what the second option gives us.

2) And in the second case, the same thing, but we also learn interesting information about him and his strange illness. (Perhaps not all conditions were met, and the option was not fully disclosed)

Advice:Search Trevor's corpse, he was also a medic in Skadovsk, there is a whole week's supply of medicines;)

Bloodsucker Lair

Description: Deal with the bloodsuckers who are rumored to be the cause of the latest deaths of stalkers.
The quest issues: Capercaillie, Beard
Terms of issue: Bloodsucker Lair Discovered
Reward: Anomaly detector "Veles", coordinates of the cache, 5000 rubles.
Passage: We found a lair of bloodsuckers, now we are going to Boroda on "Skadovsk", to outline the situation. He says that the lair can be destroyed by connecting poison gas to the ventilation system of the VNZ.

Owl knows where the gas cylinders are, we go to him. It's good that you don't need to run far - we go up to the second floor of the dry cargo ship. But we will get the information only for 2000 local money. So if they haven't earned it yet, then the quest will wait, and if there is money, then we receive information about the location of the poisonous gas and follow it to the bridge to them. Preobrazhensky, where the military convoy is located. On the bridge we go carefully, around the anomaly, we climb into the back of the truck, which stands between two armored personnel carriers and we find that two keys are needed to open the box. In the Cab of the same truck we find "Order No. 423", which says about the keys. The bridge in front of the truck has collapsed. We get down there, we find the Key "B" in the overturned car. And the second "Key A" is located at the beginning of the bridge in the trunk of the car (it stands right on the edge of the bridge).
After that, go and get the balloons from the box. After that, we return to the VNZ Circle in order to find the ventilation shaft. Go to the mark, install the balloon. Now you need to turn the valve, but keep in mind that after you do this, two bloodsuckers will run out.

Advice:There is a lot of ammunition in the vehicles on the bridge. Collect all the documents that you find, then you can sell them to Sych and reimburse the money spent.

Hitting

Description: A group of stalkers decided to become a gang and rob their own stalkers. It is necessary to decide what to do: take part in the collision, warn the stalkers, or not interfere
The quest issues: Sultan
Terms of issue:--
Reward: Optionally
Passage:
We speak with the Sultan, we receive information, we speak with the Knuckles, wait for midnight and go to T. Shevchenko's barge.

The options are:
1) We help the bandits: we get 2100, the coordinates of the cache and the recognition of the gang, the consequence is the quest Deal from the Sultan.
2) We help Stalkers: Antirad - 5 pcs, Bandage - 4 pcs, Vodka - 4 pcs, First aid kit - 2 pcs, the coordinates of the cache. Consequence of the quest The deal from the Beard.
3) We do nothing.

Advice:--

Deal

Description: He will meet with stalkers near the forestry, and help them stop a deal between the bandits and the arms dealer.
The quest issues: Beard
Terms of issue: Helping stalkers on Shevchenko's barge
Reward: 2500, cache coordinates, + 3500
Passage: We take the quest, go to the forestry, meet with free stalkers. We make our way quietly to the building, eavesdrop on the conversation between the bandits and Dolgovets about the supply of weapons. We kill everyone, we remove the PDA from Morgan's long-term soldier - in an exoskeleton. We talk to the main one, we get a reward, for the main reward we go to the bartender.
Advice:PDA can be sold to Sych

Mercenary camp

Description: Trader Sych promised to pay well for any media found in the mercenary camp at the waste station. He is interested in the plans of the mercenaries.
The quest issues: Owl
Terms of issue:--
Reward: 1000 + 1000 + 2000
Passage: We leave for the waste processing station in the south of Zaton. I advise you to take more first-aid kits and cartridges.
Mercenaries are excellent opponents, especially with improved AI, they have turned into insidious assassins. I remembered the times of PM, when dozens of people had to kill monoliths ... So this is something similar, but now I think the enemies are bypassing, using different attack tactics, using grenades and so on.

Therefore, I advise you to use the same tactic - move a lot and not go for a break. It is better to bypass the building from the back entrance, and then deal with the enemies there. After all the mercenaries are dead, we remove the PDA from the two main mercenaries, and also take the laptop on the second floor and bring all this stuff to Sych.

Advice:Aim for the head;)

Additional Information: there is an option (not exactly tested) that if the quest is not completed before freeplay, but in it (but take the quest before freeplay) that all mercenaries will disappear and you will save ammo, first-aid kits, nerves (but you will lose 2000)

Strange phenomenon

Description: A particularly strange glow was noticed on the dredger. Beard asks to find its source.
The quest issues: Beard
Terms of issue:--
Reward: 3000+ stash coordinates
Passage: We go to the Dredger, inside of which, you can see a pleasant bluish glow. We climb onto the ship, carefully, so as not to get into anomalies, we go around along the side to the stern, there we climb the stairs inside, we go to the control cabin, where instead of the usual steering wheel there is a luminous artifact "Modified Wheel". After that we leave, but here we are met by a stalker. He says that in order to heal his friend, a rare artifact is needed. We can give the Modified steering wheel to the stalker, or we can take it to the beard. It makes little sense for yourself to leave, since this artifact only gives an increase in radiation. If we give him, then after tracking the deceiver, we will see that in fact he will go and simply sell the artifact to the Beard. Therefore, we leave the artifact to ourselves, but the stalker will clearly not like this layout, so two of his friends will be waiting for us in ambush. We kill the trinity and go to the beard to hand over the quest.
Advice:

Walkthrough S.T.A.L.K.E.R .: Call of Pripyat

Debts

Description: Vano asks to repay his debt in the amount of 5,000 rubles. a group of bandits.

The quest issues: Vano

Terms of issue: -

Reward: 5000 and / or friendship with Wano (depending on the playthrough)

Passage: we approach Vano at the Yanov station, we take the quest. We are heading to the bandits. After talking with the guard of their leader, we approach actually to him (the leader). The leader's name is Knave. We start a conversation. This subject brazenly demands, along with 5000, given to us by Vano, another 2000 (allegedly percent). Depending on the steepness of our weapons (I had a TRs-301 and very impressive armor), we can threaten this bandit. He will hastily say that he was joking and was ready to take it without interest. We give the money, go to Vano, talk and, behold, he is our friend, and we can take him to Pripyat.

If you do not have very impressive armor and weapons, give it back with interest, and go back to Wano.

But if you are strangled by a toad and you feel like Rambo, you can choose the answer option "It will be cheaper to shoot you." Immediately shoot at the bandit, and get ready to leave the camp with a fight. If Fortune smiles at you and you get to Wano, you will receive, in addition to friendship with him, five thousand, which he will allow you not to give him. Source http://www.stalker-gsc.ru

Advice: watch out for pomegranates. Also, on the way to Yanov, take a look at the parking lot. There you can find the Moonlight artifact. You can sell it or put it on a belt. But next to the artifact is full of "Electr", be careful!

Hostage

Description: The stalkers Mityai and the Bear were attacked by bandits, but they repulsed them and dispersed peacefully. Mityai decided that the incident was over and, inadvertently, got out of Yanov alone. The bandits were already waiting for him in ambush. Now Mitya's comrades, Bear and Torba, are puzzling over how to rescue a friend from captivity.

The quest issues: Bear

Conditions:-

Reward: 5000, 2 tips for hiding places, friendship with the Bear and Torba

Passage: We approach the stalker in an exoskeleton (Bear) at the Yanov station. He tells us about the grief that happened to Mitya. The Bear himself believes that it is necessary to collect a detachment of stalkers and rush to the bandits' base. According to Torba, it is worth giving the ransom to the Gopniks in the form of the "Goldfish" artifact. Noble Degtyarev can also offer his help and go to deal with the bandits himself. Consider a peaceful ransom option. The Bear himself does not want to go, as he fears that the bandits will break the price. Therefore, he invites us to go to the looters. He gives us an artifact and sends us on the road. We are heading to the Container Dump. At the entrance we are met by a security guard. We explain to him that we need to talk to the leader about the prisoner and get a pass. We find a leader and talk to him. There is a choice - to give him an artifact or 15,000. "Goldfish", of course, is not worth such money, so it is better to give it. The leader is pleased, Mityai is released. Together with him, you follow the maze of containers and suddenly stumble upon a bandit. He, of course, is unhappy - he gave Shishak money, but we have a fig? You can decide everything quietly and peacefully and pay off the gopnik. He takes only 2900. You can be rude to him, but then you cannot avoid a flood or a break in prices. We go further and talk with Mitya. There is a choice: to go with him to Yanov, or to get there yourself. Finding ourselves on Janov, we come to the Bear, who is now a friend, like Torba. He thanks us, gives out the award and from now on respectfully calls "master". Completed the quest.

Advice: It is more reasonable to decide everything peacefully, since there are a lot of bandits at the base. Not a single group of stalkers will be enough to endure them, and it is difficult to crush them alone.

Kopachi

Description: Help Uncle Yar deal with the mercenaries
The quest issues: Uncle Yar
Terms of issue:--
Reward: 6000 + stash coordinates
Passage: Uncle Yar leads us to the place, we only need to kill the mercenaries.
Advice:In this mission, the zombies won't touch you, so don't touch them, so that there are no unnecessary problems.

Hunting

Description: Destroy swamp bloodsuckers
The quest issues: St. John's wort
Terms of issue:--
Reward: 3000 + coordinates of three caches
Passage: We go to the swamp (near the anomaly Plavni), kill three bloodsuckers and return to St. John's wort
Advice:It is very effective to fight bloodsuckers with a bump stop.

Radio engineering

Description: Get Nitrogen Materials
The quest issues: Nitrogen
Terms of issue:--
Reward: Repairs and modifications at cost
Passage: We go to the cement plant. We climb the stairs to the water tower that stands next to the building, climb to the roof of the building, through the hatch we penetrate to the upper floor. Now I will describe in order where something lies, since there are a lot of materials. Upper floor: Box of transistors, coil of copper wire, Third floor: Textolite base 2 pcs., Can of rosin. Second floor: Packing of capacitors, coil of copper wire First floor: Textolite base , can of rosin.
Advice:

Variable psi radiation

Description: Explore the tunnel for some abnormal formation. Scientists believe that the variable psi-field has a source and predict that it may be an artifact.
The quest issues: Hermann
Terms of issue: The presence of a helmet with Psi-resistance. (Found on the roof of a cement factory)
Reward: 6000 + Stash Coordinates
Passage: We meet with the Poplar group, then move forward to the tunnel, west of the Cooling Tower. We go inside, we take the artifact.

Here is a small glitch - until the psi-radiation icon is as red as possible - do not leave the room, then you will not see the controller, and your team will still become enemies, so the task will be partially completed.

In order to pick up the artifact and save the stalkers, walk around the room with the anomaly, and only leave when you hear the roar of the controller. And here is already a matter of technology. After you kill him, talk to the stalkers, they will thank you and go to the bunker of scientists.
Advice:In the room with the anomaly, there is a cache under the container.

Protecting Scientists

Description: Find New Guards for the Scientist Camp
The quest issues: Hermann
Terms of issue: Provided that the administrative documents were found at the Jupiter plant, the mercenaries who were in the same building were killed, the documents and the CCP were delivered to Herman.
Reward: 4000 + medicines
Passage: You can find a detachment of Spartak on the Zaton, but go closer to the leader of the Duty on Yanov and negotiate with him about the protection of scientists. After that, we must return to Herman.
Advice:

S.T.A.L.K.E.R .: Call of Pripyat - Walkthrough

Hunting

Description: Destroy mutants north of the Jupiter factory
The quest issues: St. John's wort
Terms of issue: Swamp Bloodsuckers Destroyed
Reward: 5000 + coordinates of three caches
Passage: We go to the indicated place, through the side entrance we make our way into the hangar, kill two burers and return to St. John's Wort.
Advice:

In Search of Magpies + Retribution + Other Merits

Description: Find the traitor
The quest issues: Gonta
Terms of issue:--
Reward: 1000+ Achievement - Justice Runner.
Passage: A stalker named Soroka exposed Gonta's group to the attack of the chimera. They ask to find the bastard. But even if you ask every stalker you meet, they will not give you the right answer. In order to find the magpie, you need to go to the Jupiter location, namely to the quarry, find the wounded stalker Sliver there, offer him help, and when he dies, we automatically receive the task - to avenge the Sliver. We go to Yanov, and we hear a new story from the freeman Flint, this time about how he got the artifact in the quarry. We speak with him, from the conversation it comes out that it was he who substituted the chip, and the Gonta team. Now you need to go to Zaton to report the situation to the customer. But before that, let's go to Shulga in order to tell about Soroka. As a result, we get the achievement "Messenger for Justice"
Advice:For some, when passing the quest to Gonte, the game crashes on version 1.6.00. We are waiting for patches.

Oasis

Description: Prove the existence of the Oasis - a local legend among stalkers. Ozersky, a scientist from the bunker, asked to try to find the legendary Oasis. According to rumors, there should be a reservoir with healing water. However, no one knows for sure whether this place actually exists.
The quest issues: Ozersky
Terms of issue:--
Reward: 7000
Passage:Just like the quest with a magpie, this is a quest for an independent search. But here the situation is even more complicated. (Frankly, after finding the place, I tried to get to it for about 30 minutes. It turned out, purely by accident). So, we go to the Ventilation complex. But the entrance itself is located slightly northwest, right next to the railway.

We go into the room, we go down underground. On the way there will be several tushkans, we are heading through the pipes towards the ventilation complex (we are guided by the map). After you get out to the corridor with the red lamp, the most interesting part begins. A teleport is installed in the next room. (The principle of its operation can be seen in this video - http://www.youtube.com/watch?v=L8ZBJxgPkAA

We are simply thrown back to the entrance to the hall) To go further, you need to run this way several times until three arches appear between the columns in the hall. There are four rows of columns. In the first, third and fourth, glowing arches should appear, similar to the effect of burning fluff. After all the arches have appeared, we need to disable the teleport. To do this, we pass between those columns where there are arches, and in the row where there are no arches, we must guess between which pillars we need to go. (pillars are selected randomly each time). After disabling the teleport, we find ourselves in the ventilation room, where the "Heart of the Oasis" artifact hangs.

We take it away, fight off the pseudo-dog, and take the artifact to the camp to the scientists.
Advice:Leave the artifact for yourself or give it to scientists, it's up to you

Anomaly Research Part 1

Description: Herman wants to collect statistics on the appearance of artifacts.
The quest issues: Hermann
Terms of issue: Completed the task "Variable Psi-radiation"
Reward: 5000
Passage: We go to Novikov, we take three scanners of anomalous activity. Then, in turn, we install the scanners in the three indicated anomalies. I think there shouldn't be any difficulties. After that, we return to the scientist for a reward. Now we can find out if there are artifacts in these anomalies, as well as install such scanners in other anomalies.
Advice:Remember to use the bolts

Night Hunt

Description: Destroy the Chimera that killed the Fox
The quest issues: St. John's wort
Terms of issue: Completed the previous 2 quests
Reward: 10000 + unique Predator shotgun + achievement "Mutant Hunter"
Passage: We are waiting for the night, we take more cartridges and more powerful weapons, and we go to the ventilation complex. Chimera is one of the zone's most dangerous mutants, so get ready.
Advice:Much easier to hunt Chimera with 2nd generation NVGs

Hunt for Chimera

Description: Kill the second wounded chimera.
The quest issues: Gonta
Terms of issue: There was contact with St. John's wort
Reward: Shotgun SPSA-14
Passage: At three o'clock in the morning we meet with Gonta in a bar on Skadovsk and move to the emerald green. Here you need to quietly approach and quickly fill it up. After successful completion, we approach Gonta, and then hand over the task to St. John's Wort.
Advice:

Tempting Business

Description: The trader Sych offered to participate in one lucrative business. To do this, it is necessary to find three Veles detectors, take them to the scientists' bunker and give them to Novikov.
The quest issues: Owl
Terms of issue: Sultan's quests completed
Reward: Detector "Svarog" + optional
Passage: One Veles is given to us for the "Lair of bloodsuckers" quest, the other two can be bought from an owl or removed from corpses in Pripyat. After we got three detectors, we take them to Novikov in the scientists' camp at the Jupiter location and wait for Novikov to transfer the goods to Sych through the conductors. When we come to him, he says that Beard does not pay his share, and sends to talk to him. The bartender gives us a prototype of the Svarog detector, which is needed to complete the quest for scientists. And he offers to demand his share from the Owl. As you know, they do not get along with each other, so the information dealer suggests contacting the Sultan to deal with Beard. Here you need to make a choice - claim your share now or go to the Sultan. If we take the money now - we get 1500, and if we go to the leader of the bandits - we get the "Dark Business" quest, with the ability to break off Beard's affairs. (http://www.stalker-gsc.ru)
Advice:

Dark business

Description: Working for the Sultan, making Beard pay interest.
The quest issues: Sultan
Terms of issue: The tempting business is over, with the choice of the desired option.
Reward: 10000, coordinates of the cache + percentage of the beard (800 per day) + 2 detectors "Svarog"
Passage: We will learn for the Sultan about the last deeds of Beard. At the moment, he has an order for a rare artifact "Compass". You need to go to Noah and find out about the artifact in order to intercept it. At that the roof completely went on the flood and he gives the artifact just like that. Now we return to the Sultan, he says that we need to start working for Beard and get detectors, which he distributes to his stalkers. We take a task from Beard to extract an artifact, wait until other stalkers also start looking for it. Next, we go to the marks, take the improved detectors (in which way, it's up to you to decide), after which we go to the Sultan and report on the successfully completed task. It remains only to make Bearda work for the Sultan.
Advice:This quest spoils the relationship with Beard, so think carefully before doing it.

Compass

Description: There are always enough customers for a rare artifact. You should find him.
The quest issues: Beard
Terms of issue: Completed the "Tempting Business" quest
Reward: 10000, coordinates of the cache + achievement "Your Boyfriend"
Passage:"Compass": ask Noah where you can get the artifact. We leave for the ark to the Psycho and his dog. He gives us the artifact, he doesn't even ask for money. We take the Compass to the Beard and get a reward.
Advice:

Anomaly Research Part 2

Description: Help stalkers take measurements.
The quest issues: Hermann
Terms of issue: completed previous science quests
Reward: 7000 + Detector "Veles" + title "Researcher"
Passage: The task of measuring anomalous fields is divided into 2 parts. Flux anomaly and ash anomaly. Take as many rounds as possible wherever you go. On the floodplains, you will have to shoot back from large flocks of wild boars and flesh, so it is more advisable to take a bump stop or any other shotgun. And on the ashes it is better to take a sniper weapon, since the attack will mainly be zombies coming from the Diggers, which are just at the distance of a sniper shot. After all the measurements have been taken, we return to Herman, receive an award and the title of a researcher.
Advice:Try to keep animals away from stalkers while they are standing with detectors, they die like dolls from one touch.

Survivor "Monolith"

Description: A detachment of "monoliths", formerly fanatical fighters, came out from under the obsessive suggestion. Now these people are looking for cover from emissions and monsters. It is necessary to negotiate with the inhabitants of the Yanov station so that the Monolithians can take refuge there.
The quest issues: Tramp
Terms of issue: --
Reward: Debt suit PS5-M "Universal protection"
Passage: In order to take on the task, you need to find a detachment of monoliths. It is located just south of the Volkhov air defense system. We approach the Leader of the "Tramp", agree to talk to the stalkers. To successfully complete the Quest, you must have a good relationship with one of the factions. So, we go to the leader of the Duty - Lieutenant Colonel Shulga. If you did everything right, then he must agree to shelter the Monolithians. We take a detachment of debt and return to the fanatics. Next, we look at an interesting picture of how the monolith takes the oath of duty and this is the end of the mission.
Advice:

Abnormal Activity + "Debt History"

Description: The scientists' scanners recorded anomalous activity north of the bunker. It is necessary to investigate the area with a perfect detector.
The quest issues: Hermann
Terms of issue: Previous research assignments completed
Reward: Thunder-S14, cartridges, charges for the underbarrel grenade launcher, 4000
Passage: In order to complete this task, you will need the Svarog detector (see the Tempting Business quest). When you have an improved detector, you can go to the cooling tower, north of Yanov. If you've been there before, you might have heard snatches of calls for help over the radio. But the entrance or any clue was impossible to find. We go to the indicated mark, take out the detector and an anomaly "Spatial bubble" appears in front of us. A few seconds later, a dead detachment of debt flies out of it. We find their commander General Tkachenko, take the PDA, listen to the recording. Now you need to transfer information about the founder of the debt, Shchulga on Yanov.
Advice:

Hypothesis

Description: Ozersky has another interesting hypothesis
The quest issues: Ozersky
Terms of issue: Completed previous research assignments.
Reward:
Passage: To test Ozersky's hypothesis, it is necessary to install the scanner approximately in the center of the collapse. After you install the scanner, the mutants will attack this place in a wave. Although the fight with snorks inside the anomaly looks quite impressive, but still a spoiled suit, helmet, spent ammo and first-aid kits is a bit high price for such a sight. So, we are waiting for the end of the analysis, we take the scanner and return to Ozersky.
Advice:

Abnormal plant

Description: Ozersky offers in exchange for a sample of an anomalous plant a suit with a closed breathing system

Conditions: you must start the quest "Pripyat-1"

Reward: closed breathing suit

Passage: elementary quest. We take the task, track it on the map and go to the anomalous grove. We approach the base of the tree and look for this very sample next to it. Returning to the bunker, we speak with Ozersky, then with the pilot. Everything!

Advice: the only problem that can arise is chemical contamination around the sample (well, or something like that). So it is better to have a suit with good chemical protection with you, and then there will be no problems

Arrow grouping documents

You can search for the documents of the Arrow group, thus when you meet him, and give these records, he can repay you well. You can also get the Achievement "Keeper of Secrets".

1) Document Note Shooter to the Ghost
Location:Tunnel under the Cement Factory, in a box
2) Note to the Arrow
Location:Drilling machine in the quarry, in the cabin. You can climb through a tree
3) Fang Shooter's Note
Location:Jupiter Plant, Back side, where there are huge bowl-shaped structures, in a pipe. You can also find SGI there.

Ordering weapons from Nimble

The game has a branch of Nimble's quests. I'm telling you.
Nimble sits in Skadovsk on the 3rd floor. He takes orders for rare and expensive items. You can buy an exoskeleton from him for 60,000 rubles. I think he will be very helpful in passing the game. In addition, you can order rare barrels from him, for example, I bought a Lynx sniper rifle from him (a modernized version of the SVD), an FT-200M assault rifle, Bump stop, SVU2-A, Priboy (a modernized version of the Vintorez assault rifle), GP37, Karabiner (a modernized version of the SPSA shotgun -14), Storm (a modernized version of the Thunder-S14 assault rifle), Fraser (a modernized version of the Viper-5 assault rifle).

After ordering, you need to wait 1-2 days, after which a message will appear that the order can be picked up. After several orders (5-6), at the next visit to Skadovsk at the entrance at the table on the right, a stalker will come to you with a demand to give him his gun. We go to the Nimble, he will say that he is chasing the stalker, so they say to him and tell him, we go down and that the trail is gone. The beard will say that the sought after has left, a mark will appear on the map where he left, there we will be met by bandits who will demand money or things. I killed them all.

The thread doesn't end there. After several nights in Janov, you will see that everything that you kept in your chest is gone, and although St. John's wort is hanging around the clock, he will say that he did not see anything, who stole the things. I saw a local doctor, he will send to the Zulu, the Zulu will indicate the place where to look for the thief. On the spot we will find an aggressive bandit and our half-dead thief. We shoot the bandit, we take the PDA from the corpse, which can then be sold, we give the half-dead one a first-aid kit, we torture where our junk is, he confesses that he hid it next to him in the sewer.

()

The achievement "Authority" (English Boss) in "Stalker: Call of Pripyat" is unlocked after a conspiracy with the Sultan and the seizure of Beard's business on Zaton. The Sultan became the first bandit who managed to establish neutrality with free stalkers. He is trying to turn Skadovsk into a bandit camp, so he conflicts with the local bartender, Beard, who opposes this. It will be possible to squeeze out Beard's business after completing five related tasks: "Hit", "Deal", "Tempting Business", "Compass" and "Dark Business".

Assignments "Hit" and "Deal" on the side of the bandits:

The meeting with the crime boss takes place at the very beginning of the game at Skadovsk. The Sultan will offer Degtyarev to join the bandits and help deal with the stalkers on the dry cargo ship Shevchenko. The task "Impact" will appear in the journal. The recruits are being tested at night southwest of Skadovsk. If you fulfill the order of the Sultan, Spartak's squad will die. The brass knuckles will give 1900 rubles and the coordinates of the cache as a reward. In the second assignment, the Sultan will ask to attend the arms purchase deal. The task "Deal" will appear in the journal. Brass knuckles with a detachment of bandits will be waiting for a meeting in the Forestry to the southeast of Skadovsk. On the arrow, we kill all the soldiers, we take Morgan's PDA with data about the secret warehouse "Debt" (information can be sold to Sych -, Loki - or Shulga -), we get 5000 rubles from Brass Knuckles for work and the coordinates of the cache.

Assignment "Tempting business" on the side of the bandits:

Returning to Skadovsk to Sych, we take the Tempting Business task to search for three Veles detectors for scientists from a bunker in the vicinity of Jupiter. The first "Veles" can be obtained for the destruction on a tip from Capercaillie (the task is given by Beard), the second detector lies in the excavator cabin on the Kopachi farm not far from the Cooling Tower and the Anomaly "Ashes", where Degtyarev is led by Dyadka Yar from the station "Yanov", the third "Veles" sold by Herman in the bunker of scientists after the successful completion of the first task with measurements (to increase the indicators of protection against psi radiation, a tactical helmet from the task of Azot from "Yanov" is enough). Also detectors "Veles" appear on sale at Sych after or are found on the bodies of masters from the groups "Duty", "Freedom", Loners, Zombies. After the delivery of the Veles detectors to the scientists, we return to Skadovsk to Sych, report on the completion of the task.

Assignment "Dark Business" on the side of the bandits:

We leave the stalkers' base, sleep or wander within the Zaton for several hours, after receiving an email message, we again come to Sych, who will send to deal with the Beard. We take the Svarog detector from the bartender, once again we talk with Sych about our share of the deal, but we do not demand to give the money, but we agree to talk to the Sultan. If you take the money, then the task will end. Pakhan will offer to punish Beard and squeeze a profitable business from him. The task "Dark Business" will appear in the journal. We talk with Beard about artifacts, learn about an important order for Compass, after which Sultan will send Degtyarev to Noah on an old barge located behind the Port Warehouses to the south of Skadovsk. The hermit will not bicker at the meeting and will immediately give the "Compass".

The Sultan will be delighted with the valuable find and will give 10,000 rubles as a reward with the coordinates of the cache, and before parting he will report that the free stalkers of the Beard have improved detectors that must be seized at any cost. To find out about the location of stalkers with prototype detectors, you need to complete a couple of any tasks for Beard to find and deliver artifacts for customers.

Orders for artifacts appear at Beard only after completing the "Strange phenomenon" task to deliver the modified steering wheel from the "Dredger" located to the east of the "Skadovsk". The task is available throughout the game.

When the bartender's trust is earned, the necessary marks will appear on the map. The Sledgehammer squad is located near the "Claw" anomaly, the Crest squad is often found near the "Sosnodub" anomaly. Both are on the Zaton, southwest of Skadovsk. You can pick up improved detectors from stalkers in different ways: kill; exchange for weapons; intimidate by telling about the sad fate of the first group after the killing of stalkers; loot the bodies after they come across a group of powerful mutants. Regardless of the choice, we return with two improved detectors to the Sultan, who will send greetings to the Beard.

The consequences of supporting the Sultan and the bandits at Skadovsk:

As a result of the coup, Boroda will refuse to leave Skadovsk, but will agree to work for the Sultan and pay tribute to Degtyarev once a day. The amount of the bribe varies within 2,000 rubles. The owl, out of fear, will also make a small discount on its goods, so as not to cause trouble. After receiving the "Authority" trophy, Degtyarev's reputation among free stalkers will greatly deteriorate, which will lead to an increase in prices when trading, but the bandits will begin to fear and respect. If you don't help free stalkers at all, Beard may stop trading. If at the very beginning you refuse the Sultan's offer and inform Boroda about the impending attack, the bartender will make a counter-offer and ask to protect the stalkers on the Shevchenko dry cargo ship from the bandits' attack. This act in the future will allow you to discover the achievements "" and "".

The ending of the game with the choice of bandits in "Stalker: Call of Pripyat":

On Skadovsk, the Sultan's law was finally established, and the ship became a base for bandits. Beard, not wanting to pay tribute to the boys, together with a group of stalkers moved to the unexplored parts of the Zone. Attempts by stalkers to restore the previous state of affairs quickly came to naught: demonstrative dispatches for the release did their job.

S.T.A.L.K.E.R: Call of Pripyat tempting business and got the best answer

Answer from Seregaaaa: D ™ [guru]
One Veles is given to us for the "Lair of bloodsuckers" quest, the other two can be bought from the Owl or removed from corpses in Pripyat. After we got three detectors, we take them to Novikov to the scientists' camp at the Jupiter location and wait for Novikov to transfer the goods to Sych through the guides (you need to wait in Skadovsk for 3 days, then you need to leave Skadovsk, then there will be information that everything is ready). When we come to him, he says that Beard does not pay his share, and sends to talk to him. The bartender gives us a prototype of the Svarog detector, which is needed to complete the quest for scientists. And he offers to demand his share from the Owl. As you know, they do not get along with each other, so the information dealer suggests contacting the Sultan to deal with Beard. Here you need to make a choice - claim your share now or go to the Sultan. If we take the money now - we get 1500, and if we go to the leader of the bandits - we get the "Dark Business" quest, with the ability to break off Beard's affairs.

Answer from Dark_WarLord[active]
buy, hunt corpses ... 😉


Answer from Epalny Wagon[guru]


Answer from Artyom Dadayan[active]
One for the quest "Destroy the lair of bloodsuckers", the second in Kopachi in a cache in the excavator's cabin. The third one is either removed from the corpse or bought from the Owl (you will save 100,000, you will become a "wealthy client", he will be on sale for 2000)


Answer from DARKOSTER[guru]
this very hog of the second quarter has such detectors, and so you can take a look at the zombies, though they are always bearish and ordinary


Answer from 2 answers[guru]

Hey! Here is a selection of topics with answers to your question: S.T.A.L.K.E.R: Call of Pripyat tempting business

chambbenna - 03/11/2019 at 07:38 AM - 5 Comments

Natasha's gynecologist broke into a grin, and the nurse working with him immediately took out a map from Natasha's tree box. Irinka has long since regained her weight lost during her illness and regained her former complexion. Her peach cheeks exuded a warm glow, and her huge black eyes glittered unsafely. Especially when she cast her eyes at the doctor, amusingly caring for the lady invited to him. The surgeon was confused, looked perplexedly at the young lady sitting next to him, but her brother rescued the situation. Already lying in bed, he and Vadim discussed how to name the upcoming baby. It was necessary to decide in advance, because in May Vadim was in Moscow. It will not be, and it is possible that he will again be swimming, and the baby will need to be registered. Natasha was busy with dinner in the kitchen when a neighbor looked out of her own room. Natasha turned round in fright. What happened. Really Polina Mikhailovna ... They cleverly peeled the potatoes and set them to cook, eh. We decided to have a cup of tea right there in the kitchen. Bella Lvovna expressively raised her eyes to the ceiling. Bella Lvovna got up heavily from the stool, removed the lid from the pan and poked the boiling potatoes with a fork.

Dementius - 03/11/2019 at 07:38 - 12 Comments

Next to the garage, Nastya saw another building, not so impressive and unlike a garage with windows. In a fairly spacious, light and extremely warm room, enclosures were located along the walls, in which cats and dogs of all imaginable stripes and breeds and of various ages lay, sat, wandered or played. So, either Vtorushin or Fedulov, Nastya thought about it. I wonder which of them turned out to be so kind-hearted. Nastya followed. Behind him, peering at the animals. Her attention was attracted by a large fluffy dog, offensively lying in the depths of the enclosure, burying its muzzle. In the paws. Nastya once again slowed down, this time near the enclosure, in which three spotted black-and-white kittens were busy. They returned to the door and were about to go outside, but Nastya stopped at one moment and turned to the enclosure with an old dog. From the menagerie, the path led to an alley starting from the park facade of the main house and stretching all the way to the river. They walked slowly from the house towards the river, and the air became cooler and dampest with almost every step. Nastya looked at with enthusiasm. He was embarrassed and took away. They again found themselves in the alley and continued towards the river.

Elena - 11.03.2019 at 07:38 - 8 comments

Community. It means that it is definitely connected. It will be necessary to think about how to check this. Now it remains to clarify the question of his love relationship with Voronova. On Andrey's face. Konstantinovich did not flinch a single muscle. Either he himself is an actor to look for, then. I did not feel the joke in the question, or there really is nothing to hide. They talked for another half hour, after which Ruslan began to say goodbye and finally played the last card in his sleeve. In the morning he received a call from the editorial office and asked to find an opportunity to take short interviews with some recognizable people about the fact that they are thinking about the agreement signed in Belovezhskaya Pushcha and about the possible development of events. Exactly. Irina mentioned this name when she listed all the living. The apartment. Curiously, for a long time she is going to keep Ruslan in the hallway. He had not read the book.

Inga - 11.03.2019 at 07:38 - 9 Comments

But Larissa hoped in vain. There was poison in the wine. Kneeling on a covered newspaper, Zubov twirled it in his hands. A small silver figurine. Nastya snatched the silver Cupid out of Korotkov's hands and glared at the thin graceful letters. Mile from Volodya with love. Olshansky came up to them and held them out. A bunch of keys extracted from Larisa's purse. Having given the silver Cupid to the investigator, send Nastya and Yura Korotkov home to the Tomchaks. Larisa Mikhailovna, this is the mother of Gera Zolotovsky. He became restless again, I wanted to consult with you, maybe.

siborgprel - 03/11/2019 at 07:38 - 7 Comments

The door to the office of the scientific secretary did not open, and brave, lieutenant colonel. I did not leave it. Nastya, having hesitated slightly, took out her phone and dialed Bychkov's number. Nobody answered. Then she called Korotkov. Why aren't you going-. Yura attacked her straight away. She promised. Sorry, Yurochka, I’m wrapped up. Here you can spend half your life just waiting. I stand in the corridor for half a day, like a cattle at an exhibition. Everyone strolls past, but zero sense. You did what I asked. Well and.

epupgremeth1974 - 03/11/2019 at 07:38 - 10 Comments

Sorry. I heard it, said it politely. I said that you have extremely beautiful hair. Thank you, the woman answered coldly, again burying herself in the textbook. You are not even taken aback. Surely, for you it is often said. the starving man did not lag behind. Often, Lily lied, not looking up from the cynics. A. Have you ever been told that such beautiful girls should not only get an education, but also have fun, relax, enjoy life. And how do you feel about it. You agree with this statement. Lilya chewed another batch of soft, tasteless cabbage.

Naum - 03/11/2019 at 07:38 AM - 2 Comments

Like a measured night and darted into his own yard. There was a large dark bag on the bench next to Seryozha. If I had retained the ability to amuse myself this morning, I would certainly have burst out laughing, looking at Serezhino's elongated face. He, in my opinion, even lost the gift of speech for some time. V. Ochah the devils were dancing, and I realized that our skirmish had gone very far to become the property of the ears of Seryozha Lisitsyn and my daughter. Turning off the TV set, we came to the deplorable conclusion that we were going in the wrong direction. The cassette was on its own, and nothing to do with murders. She did not have 2 leading actresses. Leaving for the beach, we promised Irochka to return to dinner, so that later everyone would go to the hotel together to watch the meeting of the bright screen star Oleg Yushkevich. Tatiana walked with us to the embankment and went to Vernigora's neighbor. Rita arose.

Antip - 03/11/2019 at 07:38 - 0 Comments

And at the moment, an adult man, you send people behind the net, you dispose of destinies. Everything is as small, aunts Nastya and aunts Nastya. Why are you sticking to the guy, she stood up for Maxim. There is nowhere to put the energy. Better tell me what you got there for the corpse. Student. One, Yura muttered darkly. Already the 3rd. Or maybe the 4th or the sixth, the jester will take them apart. I.e.