Funny and active games for an adult company in nature. Fun outdoor games for a company of adults

Several applicants are invited to the competition. The participants get close. The first participant begins to sing a song. After he has finished singing (a lot of singing is not necessarily enough for 2-4 minutes), the next one starts singing. The player who fails to sing the song in turn is considered the loser.

Competition for adults for ingenuity. Let's sing?

The game requires several volunteers. All volunteers are divided into two equal teams. After that, the leader pronounces the words, and the teams must remember any song with this word. The team that remembers the name of the song first gets one point. The team with the most points will be the winner of this competition.

Popular competition for adults. Mummy…

The competition will require toilet paper and four people. The players are divided into two teams. Each team has two people. Each team receives a roll of toilet paper. The bottom line is that, at the command of the host, the participants must wrap the participant with the entire roll of toilet paper as quickly as possible.

Student competition for adults. Find clothespins...

Several couples are invited to the competition. Each pair has one girl and one man. Men are blindfolded, after the eyes are already blindfolded, clothespins are attached to the girls, clothespins are attached to the hair. The main thing is that each pair has the same number of clothespins. The task of the male participants is to find and remove the clothespins as quickly as possible. The pair that completed this task the fastest will be the winner.

Mobile competition for adults. Waltz in bags…

For the competition you will need bags. Several pairs of participants are invited to the competition. Each pair is given two bags. Each participant from the pair must stand in the bag, it is allowed to hold the bag with one hand. With or without music, the couple dances the waltz as beautifully and gracefully as possible. The couple with which it will look more interesting are the winners.

Mobile competition for adults. Hot chair...

This competition is very similar to the well-known children's game, when chairs are placed in a circle, and there are more players than chairs, and the children must have time to take their places to the music. In this competition, the principle is the same, only couples are called here. Men sit on chairs, and girls, dancing to the music, walk in a circle. When the music stops, the girls should have time to sit on their knees. The girl who did not get a place is eliminated from the competition, along with a man and a chair.

The proposed games are suitable for entertainment in large rooms, in the yard, on the street or at a picnic.

For their implementation, in addition to skill and ingenuity, it is worth stocking up on chairs, matchboxes, balloons, buttons and other small things. And then the fun to the fullest is guaranteed!

Wild Beast Tamer

Chairs are arranged in a rather wide circle in the room on the basis that one guest will be left without him. A tamer of wild animals is chosen, the remaining guests take chairs. The owners of the chairs name the animal whom they will personify (the names are not repeated), the tamer remembers. Then he slowly walks in a circle, naming all the animals in a row. The named "animal" gets up and follows the tamer. When all the "animals" are raised and follow the tamer in a chain, he says: "Attention, hunters!" And now the task of everyone, both the "animals" and the tamer, is to take empty chairs. Whoever did not have time and was left without a place takes the position of a tamer of wild animals, the game continues.

Guess who am I?

If a large number of guests take part in the game, then it will be much more fun. A leader is chosen, who is blindfolded, and the rest of the players stand around him, holding hands. At the clap of the leader, the players begin to dance. And another clap of the leader - the circle freezes. The leader points to any player whom he must guess. If the presenter correctly named the player the first time, then the “recognized” one becomes the leader. If the first attempt was unsuccessful, then the leader is allowed to touch the player and try to guess again. With a correct guess, the identified player becomes the leader. For the speed of identification of the person and the diversity of the game, you can introduce a rule according to which the host asks the guests to give a voice, for example, meow, bark, crow, and so on.

Hands up!

Team game for a team of 8 people or more, the main number of participants must be even. Those present are divided into 2 teams and sit on opposite sides of the table. To play, you need to have 1 coin. The coin is awarded to one team, the participants pass it from hand to hand under the table. The leader of the opposing team slowly counts to ten (you can do it to yourself), and then says: “Hands up!”. The team that passed the coin should immediately raise their hands clenched into fists. After the command of the "enemy" leader: "Hands down!", The players put their hands palms down on the table. The player who has a coin in his hands must cover it with his palm unnoticed by others (while lowering his hands). The rival team at the general meeting decides who has the coin hidden under the palm of their hand. With a correct guess, the coin goes to them, with an incorrect one, it remains with the team. The game continues.

Get in the hat!

As you might guess from the name of the game, guests are invited to shoot at a target - a hat, which is placed on a chair and determines the distance from which the shelling of the headgear will take place. Each player is given 5 "grenades" - playing cards, Chinese sticks, unpeeled nuts (walnuts, hazelnuts, peanuts, etc.), cocktail straws, etc. Ammunition can be issued in various calibers.

Break the ice!

It is better to arrange such a game in the bosom of nature in sunny weather. Vacationers are divided into 2 teams, each is given an ice cube (cubes of the same size). Everything is very simple, the first team to melt the ice is the winner. The cube passes from hand to hand in the team, everyone melts it as best they can (warms it in their hands, rubs it, etc.).

Orchestra

This game is more fun to have fun in a big company. Everyone names his musical instrument, which he chose to "play". It will be more interesting if players choose different tools. For example, flute, saxophone, drum, etc. The “conductor” of the educated orchestra is selected, who faces him and starts playing on his chosen instrument (for example, he imitates a drum beat if he has chosen a drum for himself or puffs out his cheeks if he has a flute). The orchestra also begins to play their instruments, while keeping their eyes on the conductor. Suddenly the conductor starts playing another instrument (chosen by another player). The player whose instrument was taken away stops the “game” and covers his ears with his hands. The remaining members of the orchestra play the instrument chosen by the conductor. After a certain period of time, the conductor returns to playing his instrument, and the orchestra also begins to play their instruments. Thus, the conductor changes instruments, and the orchestra must keep up with him and not make a mistake in choosing an instrument.

small bottle

One of the variations of the game of spin the bottle, without kissing. Various tasks are written on several sheets (according to the number of participants), for example: “Draw (voice) the animal shown in the picture”, “Run around the house”, “Give a flower to the first girl you meet”, “Squeeze out 5 times”, etc. The leaves rolled into a tube are put into a bottle. Players sit on the floor in a circle. The bottle is placed in the center of the circle and spins, the player opposite whom it stopped takes out a leaf and completes the written task.

bug

The players form a semicircle, a step away from them, the driver becomes his back to the faces. The driver closes the right side of the face with the right palm, limiting his view, and with the back of the left palm presses to the right side. One of the players gently hits the leader with his palm. All players extend their right hand with a clenched fist and a raised thumb. The driver becomes facing the players and guesses who hit him. If the attempt is successful, the "identified" one replaces the driver, if unsuccessful, the game is repeated.

Pick up a chair

Various options for bench press: holding the chair with one hand by the front leg or by the back leg, by the upper bar of the back of the chair, but with two hands, etc. It is necessary to lift on outstretched arms above your head, who managed to lift the most without lowering the chair to the floor - the winner.

Prize draw on account 3

The prize is placed on a chair between two participants. The host keeps the score: one, two, thirty ... twenty two, one, two, three ... one hundred and four, one, two, three ... eleven, etc. The prize will go to the most attentive and agile, who will be the first to take the prize after hearing the word "three" from the host.

Zombie

Two participants come out of the team, whose hands are tied (the right one with the left of the second). With free hands, respectively, the left of one and the right of the other, the participants must pack a pre-prepared gift in a bundle, then tie it with a ribbon, the ends of which should be tied into a bow. A point is awarded to the leading pair. The winning team is then determined by points.

catch a bottle

Necessary props for the game: a small ring (diameter 2-3 cm) cut out of wood, cardboard or plastic cover. Attach a stick more than a meter long to the ring with a rope (wire). In some place in the room different bottles are placed. The player, holding the stick by the end, must throw the ring over the neck of the bottle. You can cook several sticks to increase the number of players playing at the same time. For excitement, bottles can be arranged with the contents: Fanta, Coca-Cola or strong drinks. Who "caught" the bottle - he receives its contents in the form of a prize. It is desirable that each player is left with a prize.

Discoverer

To begin with, players are invited to make a "discovery" of a new planet - inflate balloons as quickly as possible. Next, you need to “populate” the open planets with inhabitants - also quickly draw them with a felt-tip pen. The winner is the one with the most populous planet.

Songs

A game for song lovers. Players form a circle facing inward. The leader drags out the song, verse or speaks if he cannot sing. Without a pause, the next player continues to sing the verse of the other song. And so on, but the new verse must contain at least one word from the "old" verse. The verses are sung without a pause, each time the player on the right picks up the song.

Song

The host invites all players to sing in chorus. First, a well-known song: “A Christmas tree was born in the forest” or another. The leader claps his hands once - the choir sings, the second time he claps - they sing mentally (to himself), the third clap - again loud universal singing. Thus, several times until the moment when some singer fails. The stray singer becomes the leader and offers his song, also well-known, for reproduction. The leader helps the choir, especially with mental singing.

Hold your tune

The leader is selected. The rest of the players remember well-known songs, words and motives. In addition to the leader, each player will perform the song chosen by him. One clap of the host - everyone mentally sings (to themselves). Two claps of the leader - loud singing of all players. The main thing is not to lose the rhythm, hearing extraneous singing. Then the host claps once - everyone sings mentally, claps twice - they sing loudly. The player who sang the song to the end, never having lost his way, is recognized as the winner. The leader follows this. The reward is the opportunity to sing your favorite song without extraneous voices and claps from the presenter.

sound engineer

The game requires special devices and sound. The source of characteristic sounds can be, for example: cans filled with dry peas, a baking sheet, a closed can of dry peas, ski boots and a board, saucepans with lids, a metal spoon, rags, etc. You need to prepare a tape recorder and a blank cassette. Now everything is ready for the radio show.
Tell any fairy tale, for example: "The Tale of Good and Evil." The beginning of the tale may be as follows: - “I once went into the forest to pick mushrooms (putting my hands in my boots it’s easy to sort through the board), we made our way through the pines (the sound of moving pine paws moving away - lightly hitting some surface with a rag) and suddenly there was a sound someone's steps (also hands in shoes but slowly touching the board). The steps were heard at first quietly, and then the sound grew and grew (the knock of the lid on the pan). And then I turned around and in front of me was a bear. From fear, my hamstrings shook (shaking a closed jar of peas) and at that time thunder struck (intensively with a spoon on a baking sheet). I raised my head to the sky, and large drops of rain fell from it (shaking a tin can with peas), turned to the bear, and he walks away with an open umbrella ... ".
Record the story on a tape recorder and listen to it later.

Animation of the picture

The game is a team game, each secretly from the other team comes up with the plot of their picture. Next, the teams show a pantomime of the conceived pictures to each other, for which 15 seconds are allotted. Time is given for discussion and a version of the title of the painting is put forward. Teams announce what they depicted. Two nominations of winners: who guessed better, who portrayed better.

Stirlitz

The leader is selected, the rest on the count of three freeze in various poses. "Stirlitz" remembers the clothes and postures of the players, leaves the room. Players at this time change 5 elements (in clothes or posture) - 5 elements for all participants. Stirlitz must find the changes and return everything to its original position. If he managed to find all five - he gives the task to the players, which they must complete. Otherwise, he remains Stirlitz and everything starts anew.

original acquaintance

The players form a circle. Everyone takes a new name for himself - a foreign one or a pseudonym, which he announces, taking a step forward. For example: "I am Napoleon." In addition to the name, a gesture is invented that is characteristic of the chosen image, it is shown during the presentation of the name. So, for example, you introduced yourself and put your hand behind your jacket. The next player repeats after you and then introduces himself. The third player has to repeat first after the first, then after the second player, and after that introduce himself. And so, a snowball in a circle. Whoever makes a mistake starts anew with a repeat of the previous player (name and gesture) and again “who grows” in a circle. After passing a few circles, identify the owner of the longest chain and somehow please him.

Draw a figure

The game is divided into pairs. Each couple takes turns. Unbeknownst to other players, the partner in a pair draws any figure on the back of a colleague with his finger. The player, on whose back they drew, depicts this figure in front of the rest of the couples: dancing, walking, somehow moving. Everyone guesses. By the decision of the judge, the winning pair is determined - the figures that the majority of the players recognized.

Pass the orange

All players form a circle and pass each other an orange or other round thing (apple, ball, round toy). The transfer of an orange occurs without the help of hands - with a chin or shoulder. The participant who drops the item is out of the game. The two remaining players will be the winners.

Caricature

Everyone forms a circle. Everyone invents and depicts a pantomimic caricature of one of the colleagues present in the circle. Further in a circle, the participants try to consistently portray caricatures of all the players. One depicts, the rest collectively guesses. If you guessed correctly, the “exposed” leaves the game. Otherwise, the parody author leaves the game. And so on in a circle, the most persistent are the winners.

chocolate bar

Team game for sweet tooth. The host prepares for each team (2) the same chocolate bar. Teams are seated on opposite sides of the table, the leader is in the center. Leading, commanding: "Begin!" distributes chocolates to the players closest to him. The first players must quickly unroll the chocolate and bite off a piece, then pass it on to the next participants, who also bite off and pass the baton. The winning team is the first to eat a chocolate bar, and absolutely all players must bite it off, so you still need to be able to correctly distribute the sweet inventory.

Ball

Players stand on the field and throw a balloon to each other. The rule of the game is not to move from a place (do not take your feet off the floor). A penalty point is awarded to the one who moved or, in the case when no one caught the ball, touched it last. A player with three penalty points becomes just an observer. The last one left on the playing field is the winner.

Shaved

Do you remember the fairy tale where the wife, in defiance of her husband, did everything the other way around? The leader comes out in front of the players and shows some kind of movement, and the players do the opposite. The host raises his left hand - the players lower their left hand, spreads their arms - the players reduce, crouches - bounce, etc. The player who made the mistake becomes the new leader.

Match game

A box of matches (maybe incomplete) is thrown onto the table by one of the players. The next player takes a match from the pile in such a way as not to hit other matches.
If a match moves, other than the one that is pulled out, the player retreats. And a new participant begins to drag matches. Each is given 5-10 attempts, whoever managed to get the most matches is the winner. You can determine the winner by another method: Paint the matches in different colors, assign a number of points to each color, or draw circular stripes on the matches (a circle is a point). The player with the most points is the winner.

Who is missing and how is he dressed?

A game for a large company, to blindfold the driver. One of the guests leaves the room. The driver's eyes are opened and he must say who came out and fully describe his wardrobe.

Homeostat (group compatibility)

The players are sitting in a circle. All players clench their fists and, at the signal of the leader, sharply “throw out” their fingers. The task of the players is to “throw out” the fingers in the same number. They play until they achieve synchronization. It is forbidden to look at each other and negotiate.

transformations

Things and people are transformed into something else, without the help of words, but by determining the expediency of actions. For example, a room is a beach, then all players are the sea, sand, umbrellas. Bazaar - stalls, vegetables, prices, string bags. Concert hall - operators, "stars", fans, flowers, etc. You can additionally arrange noise accompaniment, image props.

Removing buttons

Using only the index fingers, pass the button to each other along the chain. The button rests on the index finger. The one who drops the button is out of the game, the last one is the winner.

"Football" with buttons

Two gates for two teams. The gate is two buttons lying on the floor. There are also three more buttons on the floor on each side. The middle button is "hammered" into the gate. Alternate scoring goals.

button record

The player stands on his toes at the edge of the carpet and tries to put the button as far away from himself as possible. At the same time, you can tilt the body forward. A player who could not stay on his toes and fell on the carpet is out of the game. The winner is either the most persistent, or the one who put the button farthest.

Everyone loves outdoor recreation. Fresh air, delicious food and fun entertainment make a simple picnic a great pastime. If everything is clear with the first two points, then the third one will have to work hard. How to choose and organize leisure time in order to have fun and not lose heart? That's what we'll talk about now.

In order to properly organize your vacation and choose the right entertainment, you need to decide how exactly you want to spend your time. There are many different types of outdoor recreation.

The first option is the easiest - rest without entertainment. It is enough to organize a picnic and just enjoy the surrounding beauties and clean air. But only after all the goodies have been eaten, and there will be nothing to do, the rest will quickly become dull and will not bring vivid impressions. However, such a pastime cannot be ruled out - after all, everyone has different tastes and sometimes you just want to relax.

The second option is suitable for outdoor enthusiasts. It is enough to dilute leisure in nature with various sports games. You can play volleyball, football or badminton.

The third option is somewhat unusual, but very interesting. Various quests, paintball and airsoft will give you unforgettable emotions and vivid impressions.

The fourth option is the most popular and interesting. Diversify your leisure time with competitions. Absolutely everyone can take part. It is enough to prepare an exciting program.

It is about the latter option that we will talk in more detail. Below are interesting outdoor contests for adults that will be a nice addition to a picnic.

Competition "Guess who"

Perfect for a noisy and cheerful company. The competition goes like this. One of the guys needs to be blindfolded. Girls line up hardly. The guy must determine who is in front of him, using any means available. The girls, in turn, cannot utter a word and do something that can betray them.

All the guys are blindfolded in turn, and the girls are swapped. After all participants have voiced their answers, the number of points for each player is calculated and the winner is determined.

Then we do the opposite - we blindfold the girls.

Competition "Beer Checkers"

To conduct it, you need to draw a kind of chessboard with chalk or paint on asphalt or grass. In each cage you need to put a small glass of beer (for the more daring, you can put cans or bottles of beer). Of course, the container should be different.

Players are taken for a real game of checkers, where the checkers themselves are beer. And when one of the players beats the "checker", then as a reward, he must drink its contents. You cannot refuse your prize - it is perceived as a personal insult.

The game "Tent with your own hands"

This game is great for playing somewhere in the woods. All those present must be divided into two teams and given the task of building a real hut. Time should not be stretched, but it is better to limit it within 20-30 minutes. The hut must have strong walls and a roof. A prerequisite is that all team members must fit in it. You can use any materials - sticks, leaves ... The team whose hut is more stable, stronger and will accommodate all participants will win.

Relay "Pass the bag"

Good old relay races can also be a great way to have fun.

It is necessary to prepare a small bag of peas or sand. At the venue, draw two parallel lines at a distance of 5-7 meters from each other. Or just conditionally designate them, where two trees can become a starting point. Next, you need to divide all those present into 2 teams. The players of both teams line up one behind the other in a line near one of the lines. A bag is placed on the head of the first participant. Players from both teams start at the same time. The participant must go with this small bag on his head to the second line, sit down, turn around three times around his axis, return to the team and pass the bag to the next player. If the bag fell during the task, then the player returns to the team and performs all the actions again. The team whose members complete the task first will win.

It is interesting to conduct a relay race when everyone present has a little drink and it will be more difficult to complete the task.

Game "Bring it whole"

For this fun game, you need to divide all those present into teams of 2 people. One of them will be the cook and the other the courier. Roles can be assigned by lottery. The job of a chef is simple. He needs to stand with a conditional frying pan (or a real one) and wait for the courier. But for the courier, the task is more difficult. He is given a spoon and a raw egg. The task is to bring the egg lying in the spoon, which is clenched in the teeth, whole to the cook. The distance between team members must be at least 5 meters. But the more, the better. The team whose courier brings the whole egg first will win.

Game "It's time to jump"

This entertainment is analogous to jumping over a fire. But if jumping over a fire is quite dangerous, then jumping over a "log" is very simple, and most importantly, it is safe for health. For the role of a log, you can choose a soundly sleeping person, who is sure to be found near strong drinks. Just remember that you need to jump over the newly made "log" an even number of times, because otherwise it will not grow J

The main thing in the game is to have time to capture each participant during the jump.

Draw game "Let's get in line"

Before the start, one leader is selected. Next, all players line up in one line with their backs to the leader. The facilitator should walk along all the participants and pat everyone on the back or shoulder with his hand. How many times it will clap - such a serial number of a person. After everyone has received their portion of claps, the participants should line up in a row, following their serial number. In this case, no one has the right to utter a word. The catch is that the leader can, after all, give the same number of claps to some participants.

It looks very funny when all the participants, winking, stomping and whistling, are trying to create a system. So be sure to capture it on camera - the players themselves will be interested in watching themselves later.

Game "Give it to another"

You can play it during the meal, when the guests are already starting to get a little bored. All participants sit in a circle. One of the players is given a button. He places it on his index finger. Then he must pass it to the next player without touching this button with his hands - only from finger to finger. And so in a circle. The participant who could not pass the button is out. The game continues until one winner is determined.

At first glance, the game is simple, but actually transferring the button is quite difficult. Especially in a noisy, cheerful company that tries to bring down the players with whistles and shouts and distract them.

The game "Who's missing?"

It is best to play when the company is large and the people in it are unfamiliar. But even when everyone knows each other well, the game will not become less interesting from this. One of the participants is blindfolded. At this time, someone from those present is hiding. Further, the one who was blindfolded is untied. He must guess which of the participants is missing, and when he succeeds, he must also describe what he was wearing. You can complicate the task. While guessing the missing guest, everyone else should not stand still, but constantly move in order to distract the guessing player.

Game "Matches"

A box of ordinary matches is poured onto the table. The player must take one match at a time without touching the other. As soon as a match, except for the one that the player is pulling, is shaken, the right to draw matches passes to another participant. And so on until nothing remains of a handful of matches. The winner is the one who eventually pulls out the most matches.

Competition "On the contrary"

One leader is chosen. Everyone else lines up. The point is to do the opposite. The host performs a command, and the participants must repeat it exactly the opposite. For example, if the leader lifts the left leg up, you should lower the right leg down. The participant who makes a mistake becomes the leader. But he will not be able to become a member again. This is a knockout competition. The winner is the one who does not make a single mistake.

Game "Unusual figure"

This game is a kind of well-known charades. One person is chosen to be the judge. Everyone present is divided into teams of two. One of the team members must draw a figure on the back of another member with his finger. You can make the figure just imaginary, or you can stick a regular piece of paper on which to draw a figure with a pen, and then simply trace its contours with your finger already on the player’s back. Reporting what is depicted is strictly prohibited. Next, the participant must dance, or simply stepping forward, depict this figure. All other players must guess what was depicted on the participant's back. The team whose figure is recognized by the majority of those present wins.

Game Can You Do It?

This game also does not require any additional preparation. Just take an orange or an apple. Participants must pass it in a circle, but only the shoulders and chin are allowed to use. It is strictly forbidden to take an edible "ball" with your hands. The one who loses the “ball” or violates the rules (touches it with his hands) is out of the game. This continues until there are two winners.

Game "Bottle"

You will need a regular bottle and a few small pieces of paper. It is desirable that the number of leaflets be slightly larger than the total number of all participants. Each player writes 1-2 tasks on a piece of paper, rolls it into a tube and puts it in a bottle. Assignments should be interesting and funny. For example, climb on a stump and depict the animal drawn in the picture or depict your friend who is present here drunk, etc. Next, spin the bottle and the one to whom it will show must get one task and complete it.

Game "Interesting dance"

It is desirable that as many people as possible take part. Everyone is divided into pairs, preferably a boy-girl. Each couple is given a newspaper. They must stand on it so as not to go beyond. The music turns on (it is possible on the phone) and the couples begin to dance. Then the newspaper is folded in half, the music is turned on again and the couples continue to dance. The couple that performs outside the newspaper leaves the competition. Put tracks with different rhythms.

Game "Lucky"

Suitable for a company that loves strong drinks. The participant is blindfolded. Take three piles or plastic cups. Vodka is poured into two of them, and plain water into the third. The player's task is to drink the contents of one glass and drink it with another. Watching these is very funny, because not everyone is able to drink water with vodka.

If there is not enough time for preparation, but you want to entertain friends and family with something more than just a contest or a game, the quest will be a great solution.

12 ready-made various tasks will help you spend an hour and a half with excitement and fun. See more here.

What to do when it’s dreary and cold outside, it’s raining, or just tired of wiping your pants on a hill near the entrance? It's time to gather a fun company of playful boys, dreamy girls and ... play at home! But not bending over the screen of a tablet or phone, but simply. Simply, simply, simply in...

1. Sharp eye

Number of players: 2 or more people.
Props: dishes (jar, bowl, pan, etc.), a sheet of paper, scissors.
Training: Before the start of the game, the participants should carefully consider the chosen container and try to mentally imagine it.

Rules of the game: On a signal, the players must cut the lid for the chosen vessel. The winner is the one whose cap matches the hole of the selected item as closely as possible.

2. Plucked chicken

Number of players: 4 or more people.
Props: clothespins.
Training: Divide into 2 teams: "hens" and "catchers".

Rules of the game:"Catchers" cling clothespins to their clothes (the same number, so that everything is fair). Their goal is to catch up with the chickens. If the "catcher" caught the "chicken", he clings to her clothespin. By the way, it is the “catchers” who will become “plucked”. Moreover, the more the “catcher” is plucked, the better! Victory will go to the one who quickly frees himself from his clothespins. Then the teams change places and the game continues.

3. Whose shoe?

Number of players: 3 or more people.
Props: shoes for players, blindfold for each player.
Training: Take off your shoes and put them in a pile.

Rules of the game: Players stand in a circle, in the center of which is a mountain of shoes. Blindfold their eyes. The host mixes the shoes and gives a signal. Everyone starts looking for their shoes (you can try them on). Anyone who thinks they have found their shoes must put them on and stay in them for the rest of the game. Everyone takes off the bandages and looks at the result.

4. Live knot

Number of players: 4 or more people.
Props: no.
Training: Get in a circle.

Rules of the game: At the command of the leader, the players stretch their right hands to the center of the circle and take someone by the hand (you can’t take a neighbor). Then the players extend their left hands and do the same. But! You cannot take the hand of someone you already hold with one hand. The result is a live node. The leader's task is to unravel the knot without breaking his hands. Players, at his request, can step over each other, climb between the hands, etc.

5. Great cook

Number of players: 2 or more people.
Props: 2 spoons (forks) and fruits (vegetables), blindfold.
Training: wash fruits (vegetables).

Rules of the game: The volunteer picks up spoons (forks) and by touch tries to recognize the fruits (vegetables) that the leader hands him. Potato, carrot, onion, pear, tomato, cucumber, etc. can be used.

6. Conductor

Number of players: 5 or more people.
Props: no.
Training: Players stand in a circle, one person goes out the door.

Rules of the game: A "conductor" is chosen from the remaining players in the room. He shows how to play musical instruments, and the rest repeat after him all the movements. The guesser enters the room during the "concert", he must determine who is the "conductor". If he manages to do this in less than three attempts, he becomes in a circle, and the former "conductor" goes out the door.

7. Salad

Number of players: 6 or more people.
Props: cards with the names of vegetables / fruits (by the number of players), chairs (one less than the players). The names on the cards can be repeated, for example, 2 apples, 3 pears, etc.
Training: Distribute cards to the players.

Rules of the game: Everyone sits on chairs, one remains in a circle (he also has a card). The host (the one who is standing) shouts: “Pear!”. Those who have a card with this name should change their place. The driver takes a chair and one of the players is left without a seat, he becomes the center of the circle and the game continues. You can shout out two or three names at once. At the word "Salad!" all players change places.

8. Who is faster?

Number of players: 10 or more people.
Props: an object as a prize (an apple, a stone, etc.), a coin.
Training: Everyone is divided into two teams, stand or sit opposite each other, hide their hands behind the backs of their neighbors. The leader stands at one end of the chain, and a prize item is placed at the other.

Rules of the game: The host tosses a coin. If “tails” falls out, nothing happens, the coin is tossed again, if it’s “heads”, the last player of each team must shake hands with a neighbor. So, along the chain, the signal is transmitted to the other end. The last one must grab the prize. The player who did it first brings his team a point, moves back to the end of the chain and the game continues. The team with the quickest change of players wins.

9. Animated mechanisms

Number of players: 8 or more people.
Props: no.
Training: Players are divided into two or more teams. Each team, secretly from rivals, decides which mechanism (vacuum cleaner, washing machine, hair dryer, etc.) it will represent.

Rules of the game: Everyone should take part in the dramatization. You can imitate the sounds of the mechanism, depict dimensions with your hands, but you cannot speak. A team scores a point if it guesses the opponent's mechanism. Those who have more points win.

10. We are tired of meowing!

Number of players: 8 or more people.
Props: blindfolds according to the number of players, chairs to limit space.
Training: Players are divided into two teams: one - piglets, the second - kittens.

Rules of the game: Kittens should meow, and piglets should grunt. Everyone is blindfolded and mixed among themselves in a circle of chairs. It is necessary to gather your team as soon as possible, without leaving the circle.

Contests are the best pastime when a cheerful company has gathered. To avoid hitches, you should prepare in advance. When choosing, consider the location, the availability of props and the preferences of the participants.

Outdoor games

VIDEO: Outdoor competitions for adults

Find a pin

The host chooses 5 people and puts blindfolds on everyone. After that, he randomly attaches pins to the clothes of the players. The music turns on.

Participants begin to look for pins on each other. At the same time, it is impossible to tell. Whoever finds the most wins.

All pins must be clasped. Only adults can compete.

Big cleaning

For such a game, you need the same number of balloons of two colors. On the ground, you need to draw a large circle and divide it in half. Everyone present is divided into two teams.

At each site, a ball is scattered in random order. Their color corresponds to a specific team. The winners are those participants who threw all their balls into the opponents' territory.

cooks

Such a competition is perfect for starting a picnic. Two teams are armed with matches, cauldrons, the same number of knives and potatoes.

After the signal in each team, they begin to kindle a fire, peel potatoes and install a boiler. The winners will be those whose potatoes cook faster. The competition can be changed, for example, to the fastest cooking of shish kebabs.

Siamese twins

Players are divided into two. Each pair is tied together with two arms and two legs. Now they can't be used.

The essence of the game is that the "Siamese twins" perform some tasks. For example, peel potatoes. The couple that completes the most tasks wins.

burst

In this game, participants are also divided into pairs. Each team is given five balloons. Couples need to burst them in the following positions:

  • back to back;
  • side by side;
  • between hands;
  • belly to belly;
  • sitting down at the same time.

The competition looks very funny. After all, the participants are ridiculous to move and squeal when the balloon bursts. So the game will appeal to both players and fans.

Ate and drank

For the competition you will need: a sausage, a bottle of drink, a plate, a knife, a fork and a glass. Next, you need to choose two teams of three people. Everyone moves an equal distance from the table.

First, the participants are offered food. The first player on the team runs to cut off a piece of sausage. The second pricks it on a fork. The third must eat.

Now the teams have to drink. Now all participants alternately open the bottle, pour into a glass and drink. The team that completes the tasks faster wins.

hungry beast

For the game you need two volunteers and some food. For example, chopped sausage.

Participants alternately put food in their mouths and say the phrase “hungry beast” to their opponent. At the same time, you cannot swallow. The player who laughs first is considered the loser.

Looking for treasure

This competition requires preparation. The host needs to hide the treasure in advance - a case of beer.

Catch the ball

Participants are divided into four teams. With the help of lots, two of them become leaders, and the rest are followers. The leading teams are opposite each other, and the followers are located between them.

Participants from the leading teams alternately throw the ball. The task of the slaves is to intercept him. If they succeed, the teams switch places.

get me drunk

For such a competition, you need 6 players, 4 glasses and a couple of plastic bottles. In their covers with a nail, one hole must be made. The players are divided into two teams.

The captains, without opening the bottles and without using their hands, must pour water into two glasses. The rest of the participants quickly drink it. The team that completes the challenge faster than their opponents wins.

Bags

This game will require a lot of bags. The host leaves a gift at a certain distance from the start. Participants stand with their feet in the bag and, on command, begin to jump. Whoever gets to the gift first can keep it.

Find the bottles

This game will not only help to cheer up, but also cool drinks. Perfect for those who are bored while preparing barbecue. The host hides a bag of bottles in the river.

Players begin to walk around the pond and look for drinks. The host can prompt "hot" or "cold". The winner is allowed to be the first to choose a kebab stick.

Get dressed, undress

Participants are divided into two teams and stand on one line. After a certain distance from them, leave a hat, T-shirt and pants (preferably large sizes).

After the signal, each player must run to the things, put them on, take them off and pass the baton to the next one. The team whose members complete the challenge the fastest wins.

Egg

For this competition you will need spoons, raw eggs and leaflets with tasks. The host draws a "corridor" on the ground.

Participants one at a time take a spoon in their teeth, put an egg on it and go through the "corridor". The rest are trying to distract him, shouting "drop it", "you won't reach it." The player who dropped the egg must complete the task.

chocolate temptation

This game is suitable for the warm season. Participants must be in swimsuits and swimming trunks. The leader ties the blindfolds for the men. He also breaks the chocolate and places them on the girls.

Guys have to find sweets with their lips and eat them. When everyone copes with the task, the boys and girls change places.

Only adults who are not in a love relationship should participate in such a game. Otherwise, conflicts may arise.

save the balloon

For such a competition, many balloons will be needed, which should be inflated and tied to one leg of each player. Draw a big circle on the ground. After everything is ready, the host turns on the music.

While the song is playing, the participants, without leaving the circle, begin to pop the balls to each other. When the music is turned off, those who could not keep their ball intact are removed from the circle. The action continues until one winner remains.

breathalyzer

This game will continue all the time that the company spends in nature. Near the feast chooses one tree. A scale is attached to it, from the bottom of which 40 degrees are written, and zero from the top.

Throughout the feast, each of the participants passes a breathalyzer. To do this, he stands with his back to the tree, bends over and puts his hand with a pencil between his legs to leave a mark on the piece of paper. Each time passing the test will be more difficult and funnier.

table games

VIDEO: The best board games

TOP 5 GAMES

TOP 5 fun GAMES for the company at the table

Entrance denied

Such fun is great to start a feast. Before each guest sits down, he must complete some task. It should not be difficult, for example, to say a compliment to the presenter.

drunk couple

For the competition, you will need several bottles of drinks and glasses. Those who wish to participate are divided into two. One of the couple takes a bottle, and the second - a glass.

At the sign, everyone tries to fill the glasses as accurately as possible. But at the same time, it is forbidden to take the bottle with your hands. The victory goes to the couple that copes faster and more conscientiously.

Telepath

Several teams with a small number of participants are selected at the table. Everyone raises their right hand, clenched into a fist. After the command of the leading "telepath", the players unclench an arbitrary number of fingers.

The point of the game is for one of the teams to show the same number. Talking is prohibited. But the participants can try to negotiate in a different way, such as coughing or knocking.

Fanta

One of the participants turns his back to everyone. The host points to any person present and asks the question “what should this phantom do?”. Assignments should be very funny, for example:

  • raise your hands to the sky and ask the aliens to take you back home;
  • congratulate passing people on some holiday;
  • drink a glass of highly salted water;
  • print a photo of a caterpillar and ask everyone you meet if they saw your runaway pet;
  • sing a whole song at the bus stop.

The most interesting thing is that the person who gives the task can randomly choose it for himself. Although the game is already old, it guarantees a festive mood.

We shared an orange

For the next fun you will need oranges, knives and any number of teams. Each group must choose a captain. It is he who starts the game and ends it.

At the signal of the facilitator, the group should take turns peeling the orange, divide it into slices and eat. The captain needs to start the process and eat the last slice. The fastest team wins.

Conductor

The host plays a familiar song. When he raises his hand, everyone sings; when he lowers it, they are silent. Participants who make a mistake are out of the game.

Victory goes to the most attentive. To make the game more intense, the facilitator can use his hand very quickly. He can confuse everyone by continuing to sing when he doesn't have to.

The most nimble

For such fun, you will need alcoholic drinks and glasses. The latter should be less than the participants. The host pours alcohol and gives a signal, turning on the music.

When everyone sitting hears the song, they dance around the table. As soon as the music stops playing, the participants take apart the glasses. Those who are left with nothing are out of the game.

After the first round, the game continues again. For a change, the degree of drinks can be gradually increased. The competition ends only when one winner remains.

During the game, remove the excess from the table. Otherwise, the dishes standing on the edge may be broken.

How would you do if?

The facilitator asks various questions to the players. For example, what would you do if:

  • aliens have stolen you;
  • you spent the entire salary for three days;
  • you will not be able to use the Internet for a month;
  • you will be locked in the office.

The more ridiculous the questions, the funnier it will turn out. The winner can be determined by general vote.

Dictation

In order to play this game, you need two participants, printed stories from the Internet, juice, paper and a pen. The first player takes a small amount of juice into his mouth, but does not swallow it. He is given a sheet with a story and offered to dictate it.

The second participant tries to write down what they heard. After the competition, everyone listens to the resulting story. Usually such a game turns out to be very funny.

sweetie

One of the guests sitting at the table should stand behind them. The rest take the candy and quickly pass it to each other. The task of the driver is to catch the one in whose hands the sweet is.

Vodka

This game should be played when everyone has had enough to drink. The host gets up from the table and warns that in one minute he will figure out the most drunk of the guests.

After that, the facilitator explains that it is necessary to give the subject he named a more affectionate shade. For example, sausage - sausage, tangerine - tangerine. All guests think that sobriety is determined by the speed of response.

At such a moment, the host says the word "water". Usually at such a moment they answer “vodka”. The guest who made a mistake is awarded a diploma “who has reached the required condition” to the general laughter.

Vodohleb

For the competition you will need spoons and two large bowls filled with water. Everyone present is divided into two teams.

On a signal, everyone drinks a spoonful of water and passes the container to the next. During the fun, splashing water is not allowed. The first group to scoop out the contents of the bowl wins.

useful item

The leader gives any item to the person sitting next to him. The guest must say how you can use this thing and pass it on to the next. The one who can't figure out what benefits this item brings is the loser.

super cocktail

The host invites all guests to participate in the preparation of a super cocktail. But at the same time, he warns that the one who pours the glass must drain it.

All guests begin to fill the glass with any drinks in turn. Gradually, the place in the glass becomes smaller, and the game becomes more interesting. After its completion, the competition can be repeated again.