Drawing games and humorous contests for children. Funny game for children Drawing

Tru-la-la

Playing start counting out from one to one hundred, in turn calling numbers. The task of players is instead of numbers that are divided into 7 or include the word "seven" in their name, say the word "Tru-la-la" (you can come up with any other funny phrase; but instead of 7 choose another digit, for example, 4). He who is mistaken - drops out of the game. The remaining participants begin the bill first. It is necessary to conduct an account quickly, then missions happen often, and the game turns out very cheerful. The winner becomes the one who has never been mistaken.

Earth, air, water, fire

Interesting verbal game for children on speed thinking. The participants of the game form a circle, in the middle of which rises leading. He throws the ball or ball ball to players, calling one of the elements: earth, air, water or fire. If driving said the word "Earth!", Then someone who caught the ball, you need to quickly (while I consider up to five) to five) to call any domestic or wild animal; On the word "water!" Playing meets the name of any fish or aquatic animal; on the word "air!" - title of birds (flying insect). With the word "fire!" Everyone must make hands. The one who is mistaken or cannot call the animal is dropped out. Repeat the names of animals, fish and birds can not be.

Verbal volleyball

In this game, participants are inserted into the circle, throw a ball or balloon to each other. At the same time, the player who throws, calls any name noun, and to the one who catches the ball, you need to call the appropriate verb in meaning, for example: the sun is shining, the dog is bodies, etc. If the player calls the wrong verb, he drops out from the game.

All questions - one answer

You need to cook cards in advance with the names of various household items. It can be kitchenware, household appliances, household and other items, for example: frying pan, pan, vacuum cleaner, iron, broom, mop, etc.

Players sit in a circle. The presenter is suitable for each participant and offers to pull out a piece of paper from a hat (box). When everyone dismisses the cards, the presenter gets into the center of the circle, and the game begins. The presenter sets the players in turns a wide variety of questions, and players must answer these questions only by the names of the objects that took them in cards (only prepositions are allowed to use). Rules: you need to answer questions very quickly, while someone who talks with the lead, is forbidden to laugh, while the remaining participants can specifically mix it.

Options for questions and answers:

  • What's your name? - Mop.
  • And what do you clean your teeth in the morning - a vacuum cleaner.
  • What is the name of your hairstyle? - Urinary.
  • And who are your friends? - Skin.
  • Do you have instead of your eyes? - Spoons.

The main task of the master is to come up with such questions, the answers to which involuntarily causes laughter from both specific players and all other participants. Waped player drops out of the game. Wins the most imperturbable participant who knows how to restrain his emotions.

Answers Neppae

The essence of the game: for any leading questions you need very quickly, without thinking, respond to any proposal that is not related to asked question. For example, the presenter asks: "Is it not true, today is wonderful weather?" The player needs to answer something in such a spirit: "It seems to me that Saturday today." If it is mistaken or responds one-way (for example, says "yes", "no", "truth" or "not true"), then drops out of the game. One participant of the game cannot be asked in a row more than three questions. The task of the lead - try to confuse the player. For example, he asks: "Is it not true, today's wonderful weather?" The player answers: "It seems to me that Saturday today." Host: "Saturday today?" Playing: "I love going to the movies." Lead (quickly): "Do you like to go to the movies? Once, two ... " Playing in inertia: "Yes" - everything, he lost in the dialogue and leaves!

Sausage

This simple cheerful game that does not require any additional details can be played at the table. It is chosen by the leading, which sets all the most different questions in turn. The task of the players is to give the same answer: "sausage" or related words: "sausage", "sausage", etc. The main thing is to answer with the most serious face. The one who first flashes, drops out of the game. The player wins, who will handle his emotions to the end and will not succumb to the provocation of the lead. Laughter during the game is guaranteed!

Backwards

Merry mobile game for children. The lead calls the words to participants denoting the names of the objects, and the players need to find this item faster and give the lead. The difficulty lies in the fact that all the items lead calls "back in advance", for example: whim, Akzhol, Aginc, Alcuk (ball, spoon, book, doll). Fun for children is guaranteed!

Will you go to the ball?

Cheerful verbal game on the speed of the reaction for a small company. The essence of the game: Participants can not laugh (and even smile!), And also to pronounce the words: "Yes", "no", "black" and "white". Violated these conditions gives the leading game of Phanta - any item has it, after which it drops out of the game. When not a single player remains in the game, everyone who gave the phantas, redeem them, performing cheerful tasks invented by the lead.

The game begins with the fact that the presenter comes to each player in turns with the words: "You have sent a golik yes a broom, and one hundred rubles money, told not to laugh, not smile," yes "and" no "not talking, black, white Wear. Will you go to the ball? "

Examples of possible dialogs for player errors:

  • - Will you go to the ball?
  • - I will go.
  • - Or maybe stay at home?
  • NotI'll go. Oh…
  • - What color will your dress? White?
  • - Yellow.
  • - Then the hat, of course, will be white?
  • - Not white, and pink. Oh…
  • - Will you go to the carriage?
  • - Most likely, in the carriage
  • - What do you dress on the ball?
  • - Nice dress.
  • - Black?
  • - Blue.
  • - It will be savory specifically for this ball?
  • - Sure.
  • - And you will be on the ball the most irresistible lady?
  • - necessarily.
  • - And you will kiss with everything in a row?
  • Not! Oh…

During the game, the lead tries to make someone who answers; In addition, he asks questions so that the Forbidden Words can be pronounced as soon as possible, and the players paid for this phantas.

Competitions for children's Day Birth! We select contests for the birthday of a child individually. If you have ordered your birthday, you can choose the contests suitable for you for your child's birthday.

Competition for children from 4-6 years old "Dwarfs" and "Giant"

Game description:
Children stand around the lead, which tells that there are very little people in the world - dwarfs, and there are huge - giants. When the presenter says: "Dwarfs!", He sat down on all fours, lowers his hands, showing all his appearance, what are these little people. Even the word "dwarfs" he pronounces a thin voice - these are these tiny.

When the guys learned to fulfill the commands, the lead warns that he will now see who is the most attentive.

Host: Remember, Children, Right Teams: "Dwarfs!" And "Giant!". All other my teams do not need to perform. He who is wrong - drops out of the game.

At first, the presenter gives the right teams, and then the words "dwarfs" and "giants" replaces the similar. One who is mistaken will be mistaken.

Competition for children from 4-6 years old "Listen Signal"

Game description:
Children walk in a circle with the lead and move in a circle. The presenter gives predetermined signals - sound (cotton palms). For example: when the lead slaves in your hands once, then the children get drunk when chlorides two times - the children run, when three are children. Who is mistaken - leaves.

Competition for children from 4-12 years old "Children's Bowling"

Children's bowling is a very busy game. Develops awareness of the cause and effect, visual-motor coordination, general motility.
Game description:
Rope marks line. The plastic bottles make kegli or use conventional kegli. The child is placed behind the line and he must roll the ball so as to get along the kegs.

The one who has shot down Kehal more than everyone. If the same amount is shot down, then the round is repeated.

Competition for children from 4-12 years old "Tails"

Game description:
Two people play this game. Players around the belt tie the rope so that the "tail" - nodules on the end of the rope. The player must catch the knot-tails of the opponent so that he does not have time to catch the knot-tails of him. Who first caught the "tail" of the opponent - won. The game is carried out under fun music.

Game for children from 4-10 years old "What did we do today?"

Game description:
Choose leading. He comes out of the audience. The remaining participants agree on what action will be depicted.

The driving returns and appeals to them with the question:

What did you do today?

Children answer:

What we did, do not say, but now we will show you!

And begin to portray the action that agreed. (eat, play violin, dance, clean teeth, etc.)

According to these movements, the leading guesses what they did. If guesses, then choose the other leading. If not, the leading again goes, and the players will think about another action.

Competition for children from 4-12 years old "Collective Art"

Game description:
Two teams required for the game. The first player in each group begins at the top of the sheet and draws the head of any person along with the beginning of the neck, the remaining participants in the team do not see what he painted. Then the player wraps the paper so that only the very end of the neck is visible, and transfers the sheet to the second player. The second player continues the drawing, wraps a sheet to be seen only lower traits, and so until the last participant of the team.

After the leaf, the result and the result can be estimated.

Competition for children from 4-12 years old "Artiffs"

Artistic relay - calm, interesting game, developing creative abilities, thinking, fantasy and skill work in a team.
Game description:
Two teams are required for the game. Groups should draw an animal or any item during a certain period of time. At the same time, one participant at a time has the right to draw only one line, a circle or oval. That team wins, in which the drawing will be more like an animal.

Competition for children from 4-12 years old "candy on the fishing rod"

Game description:
To candy candy to tie the end of the fishing line (instead of a hook).
With the help of a fishing rod tighten the candy to the mouth, turn it out (without helping their hands!) And eat.

Who will make it faster - he wins.

Competition for children from 4-12 years old "Volleyball with balloon"

Balloon volleyball is an entertaining game that contributes to the development of the reaction, dexterity and coordination of players' movements.
Game description:
Two teams are required for the game. At a distance of one meter opposite each other, there are chairs for which players are sitting. Paul is divided by a rope in the middle between the teams. Children play volleyball. The ball should fly over the rope, players should not get up from the chairs or take the ball in the hands. You can only repel the ball. If the ball fell in the enemy, the team is counted the point. The game goes up to 15 points.

Game for children from 4-6 years old "in search of toys"

In search of toys - good game For the development of child's care.
Game description:
On the room, secret from the child, the toy is placed, which should be in sight. The child must find a toy. One selected participant comes out, the toy has somewhere in the room, a child is introduced blindfolded. The remaining participants should guide the child, suggesting: "Heat", "cold".

Game for children from 4-10 years old "The sea is worried"

Game description:
The master turns away from other participants who dance to music, portraying the waves, and loudly says:

"The sea worries times,

The sea is worried about two,

The sea is worried about three,

Sea figure on the spot Zerr! "

At this moment, players must measure in the position in which they were. The lead turns, bypassing all the players and inspects the resulting figures. Who is the first of them move, he drops out of the game and becomes a "warder" - helps leading to find a staggered.

You can use another version of the game when the master inspects all the shapes and chooses the most like it. This child becomes the lead.

Game for children from 4-12 years old "Nesmeyana"

Nesmeyana is a cheerful children's game for the development of fantasy, seamless participants, and communication skills.
Game description:
One participant is selected - the princess of Nesmeyana, which sits on the chair before the rest of the guys. The purpose of the rest of the participants is to make a "princess", without touching it at the same time.
The participant married it itself becomes unmeasised.

Game for children from 4-10 years old "Cats-Mouse"

This old Russian game is well developing the reaction and endurance of the guys.
Game description:
Two watering is chosen - a cat and a mouse. The remaining players become in the circle, holding hands, thereby forming a gate among themselves. The cat is behind the circle, the mouse - in a circle.

Cat's task - enter the circle and catch the mouse. At the same time, the cat is allowed to break through the chain of players, to be subject to adhesive hands or even jump over them.

Playing try not to miss the cat inside the circle. If the cat will be able to get into the circle, playing immediately open the gate and produce a mouse. And the cat is trying from the circle not to release. At the end of the game, when the cat caught the mouse, they get up in a circle, and the players choose a new cat and a mouse.

Game for children from 4-12 years old "Zhmurki Eskimo"

Game description:
Looking tie eyes and put on the hands of thick mittens. Then players are suitable for it, and he must determine to the touch, who in front of him. If the player identified the player, then the identified player becomes leading, if not, the following players are suitable for identification in a queue.

Game for children from 6-12 years old "Gayka"

Game description:
The leading comes to the subject of a revised topic (furniture, animals, holiday, etc.), and players must guess what it is for the subject, asking questions to which the leading answers yes or not. Who gave the word - becomes the lead.

Game for children from 4-12 years "spoiled phone"

The game "spoiled phone" is a good entertainment for children, along the way developing hearing and attentiveness.
Game description:
The leading whirlwind speaks a word or phrase in the ear, and he also transfers to another player, and so on a chain.

The last player says out loud what he did and compare with the original. Then the lead is transplanted to the end, the next player becomes the lead.

Game for children from 6 to 10 years old "Golden Gate"

Game description:
In the game "Golden Gate" two players at a distance stand opposite each other and, holding hands, raise hands up. Get "Boots". The rest of the children get up each other and put their hands on the shoulders going ahead, or just take hands. The resulting chain must go under the goal.

"Boots" pronounce:

"Golden Gate

DO NOT ALWAYS!

For the first time says

Second is prohibited

And for the third time

Do not miss you! "

After these words, the "grotchi" sharply lowered hands, and those children who were caught, also become "prorts". Gradually, the number of "gates" increases, and the chain decreases. The game ends when all children become a "gate."

Game for children from 6-12 years old "we compose a fairy tale for a birthday room"

Game description:
The host opens the magazine or a book on any page and, without looking, pushing his finger into the word. The first narrator must come up with a phrase using this word. So continues until all players come up with a suggestion, you can two or three. As a result, it will be interesting story. History is recorded on the prepared form, give the birthday name.

Competition for children from 6-12 years old "Rybak and Golden Fish"

Game description:
Participants get up in a circle. The lead in the center twists the rope with the node at the end or rope. The end of the rope should pass under the legs of the players who should not touch it. This will take the rope, temporarily leaves the game. Win those who have never burned the rope.

Competition for children from 6-12 years old "Hold the ball"

Game description:
Two pairs are created. For each pair, the circle of diameter is drawn or the hoop is placed. Players get up in this circle, they are given a balloon. They should, without leaving the circle, blow on the ball so that he climbs and sank over them and over the boundaries of their circle. Hands touch the ball. Wins the couple that can last longer than all.

Game for children from 6-10 years old "empty place"

Game description:
Participants of the game get into the circle, and the leading remains for the circle. Driving goes around and touches one of the players, touching the shoulder or hands. This means that he causes this player to the competition. Running runs over the circle one way, and caused to the opposite. Having met, they greets, shook each other and continue to run on, trying to take a free place (left by the reconciled player). The one who managed to take this place is there and remains, and the remaining without a place becomes leading, and the game continues.

Game for children from 6-10 years old "Guess, whose voice"

Guess whose voice is a cheerful game, developing auditory perception and contributing to more committed to communicate children.
Game description:
Playing get up in a circle and take hands. Wiring, which stands inside the circle, tie the eyes with a scarf. All go in a circle, singing:

"We built a circle,

Turn together suddenly. "

(Rotate and go in the opposite direction)

"And how to say:" Skok-Skok ",

The words "Skok-Skok" says only one player specified by the lead.

Competition for children from 6-12 years old "Cotton"

Game description:
Players get up in a circle. Each participant receives a sequence number.
All players together begin to rhythmically clap: twice in your hands, twice the knees. At the same time, one of the players for cotton in his hands says its number, for example - "five to five", and on the knees on the knees - the number of any other player. Whose number he called - continues the game, clapping in his hands and calling his number, clapping on his knees and calling any other number. Who gets off - leaves. The player who did not have time to name his number or the number of the already dropped participant comes out of the game. Two last remaining players win.

Competition for children from 6-12 years old "Three, thirteen, thirty"

Game description:
The leading game is negotiated in advance: which of the numbers is what action is indicates. For example: 3 - Hands up, 13 - on the belt, 30 - hands forward and TP.

Players are built in a car at a distance of arms elongated.

If the host says "three" - all players must raise the hands up, with the word "thirteen" - hands on the belt, with the word "thirty" - hands forward, etc.
Players must quickly perform the corresponding movements, gradually the host increases the tempo. Who got lost - gets up next to the lead and distracts the rest of the wrong movements. Wins the most careful.

Game for children from 6-10 years old "Dragon Tail"

Game description:
Players get up with each other, taking ahead standing for the waist. Standing ahead - Dragon Head, last - tail.
The Head of the Dragon is trying to catch his "tail", and the "tail" must dodge the "head", while all the other guys should not be discredited.
When the front player caught the rear, caught becomes head.
Game continues.

Game for children from 6-12 years old "Promotion of Liberation"

The share of release is a dynamic game, well-developing hearing, attentiveness, coordination and reaction from the lead player, and dexterity and reaction from other players.
Game description:
Form a circle from the chairs where the participants of the game are sitting.
The center of the circle is sitting "guard" with tied eyes and "captive" with knitted hands and legs. The remaining participants in the game "Liberators" are trying to free the captive, that is, trying to unleash it. The guard should prevent. Revised any participant, he brings him out of the game, he should go for the circle of chairs. A player who manages to free the captive and not be caught, becomes a security guard next time.

Game for children from 6-12 years old "Waves in a circle"

Game description:
Chairs are installed tightly to each other in a circle. Chairs are as many as players. One of the players (driving) gets into the center of the circle. The remaining players sit on the chairs, and one of the chairs remains free. The leading should have time to sit on a free chair, while others move there - here, interfering with him. When it is possible to take a place on a chair, a player becomes new leading, who did not have time to prevent him.
Driving can give commands to the participants to the right (players must move clockwise at one location), "Left" (players must move counterclockwise to one place) or the chaos team. At the chaos command, participants must quickly change places, the lead tries to sit on any free stool. A player who took the chair that was free to the chaos team becomes leading.

Competition for children from 6-12 years old "Siamese twins"

Game description:
Participants are divided into 2 teams, and teams are divided into pairs. Couples playing become each other sideways and embrace with one hand for the shoulders. It turns out that in the one who is right, only the right hand is free, and the one who is left is only left. Together they are "Siamese twin." And this "Siamese twin" must be achieved to a plate on which candy lie and deploy candy together and eat. That team wins, which faster ate all candy.
If children are a bit, then the pairs compete with each other. You can task: Tie laces on shoes or make an envelope from paper.

Game for children from 6-12 years old "Hunt"

Hunting is an active game game for the development of dexterity, liberty, coordination of movements for children.
Game description:
On the cards record the names of all participants of the game. Cards are shuffled and distributed by playing. Players dance to the music and at this time followed whose name is written on his card as closely as possible. As soon as the music stops, the hunter must grab his prey. But each mining player in turn must grab another player for whom he is a hunter. Next, the cards are shuffled, the game continues.

Game for children from 6-12 years old "Copy of the Monument"

A copy of the monument is a game, developing attentiveness in children and adolescents, helps to overcome shyness.
Game description:
Two players are selected from those present. One of them (copiers) is out of the room and tie the eyes, the second (monument) at this time should take some interesting pose and frozen in it. Enter the player - a copying player with blindfolded eyes. He must define a pose to the touch, in which the monument player was frozen, and take exactly the same. When the player-copier accepts the posture, then he is unleashed by eyes and everyone compare what happened.

Game for children from 6-12 years "spoiled fax"

Game description:
Players sit down each other, looking at the back of the neighbor. The first and last player gives a handle and paper. The last player draws a simple figure on the sheet, and then exactly the same finger on the back of the neighbor in front. Each next player draws on his back ahead of sitting what he felt on his back. The first player redraws on paper what he felt on his back, after which they compare the resulting pictures.

Game for children from 6-12 years old "Powers"

Game description:
Rope or ribbon delimit the floor. Two players stand on different sides of the rope.
Starting position: Players are standing on one leg opposite each other, and the hands engage in the castle behind his back. The challenge of the player to move to the side of the enemy, not extinguishing the hands and not putting the second leg to the ground. At the same time, it is not allowed that the enemy switched to his side. You can push only shoulder or breasts. The losers are also considered to be the one who will lower the second leg on the ground or break down his hands.

Competition for children from 10 to 12 years old "knees"

Game description:
Playing sit close to each other. The left hand of each lies on the right knee of one neighbor, and the right - on the left knee of the other. If the circle is not closed, then the extreme put one arm to the knee. In the process of the game you need to quickly clap the knee palm, not disturbing the sequences: one hand after another. If someone slapped in turn or simply raised his hand, he was cleaned by the "arrested hand". As a result, one or more winners remain. For more interest, you need to keep a high tempo during the game.

1. Grandmother Dashi grandson Pasha, cat gun, dog friend. How many grandchildren have grandchildren? (One)

2. The thermometer shows plus 15 degrees. How many degrees will show two such thermometers? (15 degrees)

3. Sasha spends on the road to school 10 minutes. How much time he will spend if it goes with a friend? (10 minutes)

4. In the park 8 benches. Three painted. How many benches became in the park? (8 benches)

5. My name is Yura. My sister has only one brother. What is your sister's brother's name? (Yura)

6. Baton was cut into three parts. How much did the cuts made? (Two cuts)

7. What is lighter than 1 kg of wool or 1 kg of iron? (Equally)

8. Truck drove to the village. On the way, he met 4 passenger cars. How many cars drove into the village? (One)

9. Two boys played checkers for 2 hours. How much time did each boy play? (2 hours)

10. The famous magician says that can put a bottle in the center of the room and crawl into it. Like this? (Having crawled into the room each)

11. One chauffeur did not take a driver's license. There was a sign of one-way movement, but he moved in the opposite direction. The policeman saw it, but did not stop him. Why? (Driver walked on foot)

12. Can the rain pour 2 days in a row? (No, between them night)

13. When is the stork standing on one leg? (When it presss the second leg)

14. Twice will be born, once dies. What is it? (Chick)

15. What from the floor behind the tail you do not raise? (Tangle thread)

16. What always increases and never decreases? (Age)

17. The more you take, the more it becomes. What is it? (Pit)

18. The girl fell from the second floor and broke the leg. How many legs break the girl if he falls from the fourth floor? (Maximum one, since the second leg is already broken)

19. The 9-storey building has an elevator. On the first floor he lives 2 people, on the second 4 people, on the third 8 people, on the fourth 16, on the fifth 32 and so on. What button in the elevator of this house is pressed more often than others? (First floor button)

20. Can a cat get out of the cellast with two heads? (Yes, if you caught a mouse)

21. What goes to the mountain, then from the mountain, but remains in place? (Road)

22. On the tree sat 7 Sparrow, one of them ate the cat. How much sparrow remains on the tree? (None: Lost Sparrows scattered)

23. Guests came to you, and in the refrigerator a bottle of lemonade, a package with pineapple juice and a bottle mineral water. What do you disable first? (Refrigerator)

24. What city flies? (Eagle)

25. What is the most terrible river? (Tiger)

26. What kind of scallop can be combed? (Petushin)

27. What are the raw do not eat, but boil - throw away? (Bay leaf)

28. It is thrown when it is needed, but raising when you do not need. What is it? (Anchor)

29. What can be prepared, but can not eat? (Lessons, homework)

Children adore different funny visits, tricks and draws, so games with elements of humor enjoy great success in children's companies. Children like to rejoice at themselves and cheer friends and loved ones, and adults are the desire to encourage, because the participation of guys in fun competitions and cheerful draws is developing a sense of humor, helps to be liberated and teaches with brilliance to leave difficult situations.

Offered games - Draws and Humorousestess contests for children Decorate a children's holiday and use for leisure activities in holiday camps or at school events (the idea of \u200b\u200bthe selection of T. Exemplary).

1. Raffle - focus with photos.

Prepare two ropes with very small magnets. One tie around the photo you will remember with other photos. Guests will announce that now show a photo focus, that is, with the very simple rope, pull out one special photo from the box with which the "very terrible story" is connected ("very terrible history" invent in advance).

Throwing the rope in the box, you will pull the photo by the magnetic. And everything will look like the rope herself wrapped the picture itself and rose to the knot. Taking photos, "Daughty" guests with their amazing story. We will in the box

2. Raffle for guests "Young Hiromant"

This draw will delight guests who gathered in your home and, for sure, will delight the performer - your son or daughter. Its meaning is that in advance to tell the child something about each of the guests, and then, scoring significance, declare that your child makes great successes in the Chiromantia. Let the young chiromeman behave mysteriously, using artistic abilities, a little prepared to use different terms about the line of life, Venus Budgorm, and other and gives information received from you.

Such fun are particularly useful if - make it possible to have the opportunity and children to have fun, participate in entertainment program And benefit.

3. Merry team game for children "in the apple!"

Two teams of 10 - 15 people lined up in a rank. They are given one apple to be transferred from the first player to the latter, clamping the fruit between the chin and the breast. A dropping apple - dropping out of the game. The team earns as many points how many players remained in the rank.

Then the participants should eat this apple: he again passes to each other, biting off on a piece. Who ate faster, those get 5 points. Then we summarize the points for two contests and reveal the winner.

4. Humorous contest "Torture by balloons"

To organize the relay, you need to dial 2 - 3 teams of three people.

First stage Competitions: The ball, in which, with an inflation poured a half-table of water, you need to carry on the head to the target target. If the ball fell, then it is raised and continue.

Second phase: Pulling the ball between the knees, players must surchant to the finish.

If the ball burst, the team gets a penalty point.

Third stage: We put the ball on the badminton racket and follow the finish.

Fourth: Holding the ball in the air, you need to get to the goal with him.

Points in this team humorous competition

calculate for each reported to the finish rate of the ball.

5. Surprise for Friends "Wonders of Telepathy"

This pre-prepared surprise for friends, perhaps and solve, but it will make a revitalization and a variety of festive fun. For the organization of this drawing by telepathic abilities, it is absolutely optional, but good memory It does not hurt at all.

The essence is as follows: Before the arrival of guests in the premises (others, not where the feast will be held), it is necessary to hide paper with numbers from 1-25 in advance, all in different places that will not be visible (under the flower pot, under the microwave and t .p.) And remember (!), where what figure lies.

Then, in one of the moments of the holiday, the host announces that he has telepathic abilities and proposes to guess the figure conceived by someone, asks to write it on a piece of paper, it comes out and how it makes the view that it just did and says, a note with a conceived digit is there -to. Guests compare the written and found ... and admire, so several times.

6. Raffle "Execution of Desires"

This draw is suitable for any company, you just need to negotiate in advance with someone. This man at the appointed time should knock on your doors and transfer the "order". For the order can be any treat: cake, champagne, ice cream. The task of the one who is playing, literally in 5 minutes. Before the arrival of the "order", to start with the guests a conversation that he wants something delicious, and argue with those present that he now "will create a miracle now." You can play a small telepathic session. There should be a person with the order.

7. Merry draw "Congratulations!"

Classy draw for teenagers. You need to choose from your friends who will make a "birthday". From the morning of the weekend, all the "conspirators" take turns call the "birthday" and congratulate happy birthday. And so all day. Despite the fact that the victim of the draw will be on behalf of and say that his name is only six months later, the conspirators are going in the evening, buy a cake, wine and flowers and go to the "birthday" to visit. What is not a reason to perfectly spend the evening of the day off!

8. "Fountain on a hot day"

This draw is especially appropriate as small. Buy a bottle of soda, as follows, shake it and offer any of your company to refresh yourself to a pleasant drink. When your friend starts to spin the plug, it is better to leave it away from it - a fountain of carbonated water will be shed from the bottle. If you consider it necessary, then run away from your friend!

9. Joke on the holiday "You spoiled my jacket!"

For this draw, you will need a coil of threads. It should be put in a pocket of a jacket, a coat or cardigan of your friend. And necessarily the tip of the thread should hang outside. A man who dressed the jacket will either see a thread, or you pay attention to it. When you try to remove thread from the clothes, it will be quite a comical situation.

10. "The coolest"

For this joke you will need a wooden egg that will be perfectly similar to the present, and ordinary, welded screwed. Some of the guests are offered to crush a wooden egg in the palm of one hand. He, of course, can not. Then, deftly applying a wooden egg to the present, make the same focus. Your egg will certainly burst. So you can proclaim yourself with the strongest stronghold, or rather the "coolest"

11. Competition "Princess - Miscelock!"

At first, the lead chooses two participants, ties them eyes, and asks the guests to help him and attach to players as much climbers in the most unexpected places. Second Stage: Now the players must blindly remove the clothespins each other. Time - 2 min. Who more, he won.

12. "Crazy Girbs"

Type 5 - 6 pairs: Boy-girl and announce a contest of hairdressers. Better pick up girls with long hair, they will be "clients." Tie the girls eyes. Guys issue colored and shiny varnishes, different hair bands and hairpins. We interfere with 5 minutes. Flight of the fantasy of "crazy marks" do not limit anything. Wins the one who is 5 minutes. Make the most stunning comb.

13. "Supervisor"

The principle of the game is the same as in the "crazy marks", only here instead of the tied eyes there will be a complete absence of a mirror and instead of hairdresser - a chance to enjoy the best makeup artist of the season. Each participant is issued a set of cosmetics, which he attacks, without looking. The winner is also assessed for the extravagance of made makeup.

14. "Apply for a record!"

In the book of Records, the Guinies are made by many of the most "stupid" achievements, why not think and do not replenish this collection? (Just do not forget about safety rules)

We recruit 2 teams of 10 people. The game goes into three rounds. First, the teams are exhibited on the macaronium dish. They are allowed to eat without help. The leading time is fixed for which the people used the first dish, and go to the second. In this case, the number of players decreases twice. This time we serve watermelons or melons chopped by large slices. Here, too, the time of "massacre" with the product.

For dessert - three large soda bottles. Players are three too. How much do they drink one and a half liters of water? Time is recorded. Then summarize: the team, which (by the sum of time) of three contests ate faster, receives a prize - a large cake.

15. "Gourmet"

You will need "exotic" products: boiled repa, diet loaf, drinking serum, any greens.

Five players should not see what lies on the table - they tie their eyes. Their task is from three bites to call products on the ear of five assistants of the lead. Answers are recorded and announced after. Which players guess more products, then well done.

16. "Cool cooks"

21. Raffle "How to play Kukarymbat?"

No more than 20 people sit in the circle.

Host: "Do you know how to play a kukarymban?". The player, of course, is responsible. What not. Then asks the same question as follows. So everything returns to the lead: "I also don't know how to play Kukarymba. Then why are you sitting here? " - And pushes her neighbor in the side.

22. "ambiguous position"

We gain a couple of a boy girl. We associate their back to the back and give a variety of tasks: to drench the gypsy, wash the dishes, cut down onions and so on.

23. "Crocodile" with the profirmit "

Here the player needs to be portrayed for his team that item that is specified on paper. But the players agree in advance that they could not understand what they were depicted.

24. "School scared"

We build the participants in the circle and ask: Arrange the legs on the width of the shoulders, raise your hands up, speed up the most terrible rye, which only capable. And now, swinging like trees during a hurricane, utter various sounds, as if scaring someone. Congratulations! You successfully passed the certification in the school horror!

25. "Contest of Babok-Chairs"

We recruit 2 teams and issue on a broom or broom. Then we arrange test players: overcome the bar of obstacles, to bring each member of the team to the finish, to be riding on a broken tango, etc. Such a competition is especially good on thematic gaming program, for example, dedicated to folk tales.

26. "Merry relay"

We need two teams.

For them, we arrange a whole range of contests:

1 I carry the finish from the full glass of water;

2. Carry the cabbage to the head;

5. One holds a player for his feet, and he hurries to the finish line on his hands;

6. Two players carry on the clutch hands of the third to the finish;

7. Jump in bags;

8. Coupling your back to back to the back;

9. We are tied down to the leg and go to the finish line;

10. Tie the eyes and look for the finish.

27. "Walking on the wall"

Playing as many people as fit in the wall. Get face to the wall and put the palm on it. The presenter sets different funny questions. With each correct answer, the player "walks" with his palm up. The funny thing starts when the hands are raised to the limit, and the leading all sets everything and ask his questions.

28. "Luntika"

We form a circle. The presenter sinks on all fours and crawls inside the circle with the words: "Be-BE-BE! I am Luntik number one! " Which of the players laughed, takes the same posture, only calls himself "Luntik number two (three, four IT.D.)"

29. "Istanbulsky Donkey"

We delete a person five players. All the others get up in a circle. They should shout as louder as possible: "I am Istanbul donkey!". The presenter chooses in his place of who turned out to be naked. So - several times. Then let the first remote player. We spend the same with him, and when he understands that he needs to shout louder than everyone, launch the third. But players immediately need to warn that when the second remote, everyone needs to be silent then the donkey will call himself only one, i.e. First remote participant.

Such a trick we repeat with all other players who are waiting for their turn.

30. "Who is like?"

The presenter comes out, and the players make someone from those present. Then the host asks questions on the type "What kind of tree is similar to this person?" Or "What is the animal?"

It turns out very ridiculous if the host itself is tied. If he manages to guess, then the HRIT has a mysterious person. If not, everything starts again.

31. "Strange Animal"

The task of the lead - to make a pantomime show the animal. But the players negotiate in advance that in no case will nor the correct answer, even if they guess. So the game with the poor leading continues until he guess what is happening.

32. "Sophisticated relationship"

Children are fidgets and on events like birthday, New Year, graduation in kindergarten and other holidays, they must be taken by interesting contests. Conducting contests, it should be remembered that moving and active their types should be combined with calm so that children have time to relax. If contests are accompanied by the presentation of small prizes, to play children will be even more interesting.

____________________________

Competition 1: "Find your own"

Funny competition for children on thinking and fantasy. The child must come up with himself, how best to show the pantomime.

Requisites:


Holding:

Leafs with animal drawings are prepared at the beginning of the competition. Each animal should be in a double instance. The lead in a small bag folds all the leaflets and thoroughly mixes. Each child takes turns for herself a leaf with a pattern. On the team, children begin to depict the animal that is drawn on an elongated leaflet. The purpose of the competition: who will quickly find their animal a couple, for example, the giraffe - giraffe, an elephant - an elephant and so on.

Features of the competition:

  • picture Animal follows by facial expressions, without pronounce words and sounds.

Competition 2: "Pargikes"

An interesting game for attentiveness, which contributes to the training of children's concentration.

Holding:

The presenter becomes in the center, the children are located around it - Parrots. Parrots must repeat all words and actions for leading. Forbidden Word, which cannot be repeated for the lead - "Parrot". He who accidentally repeated the forbidden word for the lead, becomes a circle, imaginary "cage". It wins the most attentive child who did not repeat the forbidden word.

Features of the competition:

  • for older children, you can come up with one thing, but two or three forbidden words or actions.

Competition 3: "Wind"

Merry mobile competition for children, which will enjoy the kids of any age.

Requisites:

Holding:

Children are divided into two teams. Ahead of each team is placed one-sided balloon. The task of each command is to help your ball as soon as possible to achieve the finish. You should move the ball without touching it, namely: wave your hands, create a stream of air or blow on it. The team wins, whose ball fasterly found himself at the finish line.

Features of the competition:

  • So that children do not throw on the ball all at the same time, you can tell them, divide the numbers and blow on the ball in turn.

Competition 4: "Snowfall"

Support competition, which stifled even the most shy child.

Requisites:

  • Leaflets of two colors.
  • 2 bags.

Holding:

Children shared two teams with the same number of players. Each command master gives out a pack of paper a certain color, for example green and red. In the center of the room, two parallel lines are stated at some distance one from the other. The task of each team: not standing for its line, throw opponents with snowballs, lumpy paper. The team that throws the opponents with a large number of snowballs.

Features of the competition:

  • You can spend the second stage of the contest, offering children to gather the color of their team in the bag of snowball.

Competition 5: "Indian Name"

An interesting competition for children who are held at the beginning of the celebration.

Requisites:


Holding:

Each child master gives a leaflet and handle. On one piece of a sheet of a child writes a noun, on the other - adjective. Lesson every child throws into a bag, into one - with adjectives, in another with nouns. The contents of the bags thoroughly mixes the presenter. Children take turns from each bag on the leaflet. The phrase of words on leaves becomes an Indian name of the child throughout the holiday. Often, very interesting and funny "names" are obtained: "Merry Corn", "Blue beard", "sharp eye" and so on.

Features of the competition:

  • It is important to monitor the reaction of children to the names of them names so that no one disappoints.

Competition 6: "Boloto"

Competition, ideal for birthday celebration, since instant makes the atmosphere friendly.

Requisites:

  • Chalk or tape.

Holding:

Before the competence of the competition, the leading glue tape or draws chalk round "bumps" through the swamp to fit two feet. The presenter tells children that now it is necessary to go through the swamp, which can be done by passing on the "bumps". All participants in the competition are taken by the hands and begin to go through the "bumps". If the child passed on the edge of the "Kochka", the campaign begins at first.

Features of the competition:

  • The rapid holding of the competition makes it not so interesting, so the leading can once again fall over to the guys so that they start the way again.

Competition 7: "What is your name?"

A very fun competition for children, which contributes to the development of excerpts and patience.

Requisites:


Holding:

The presenter writes on the sheets of nouns, which will become the names and children, for example: "Boots", "Benik", "Crossroads", "Pencil" and so on. Leafs are folded into the bag and stirred. Children sit around the leading semicircle, it fits each, offering to get a "name". Next, the presenter will begin to ask questions to which the child should answer the name to him.

The presenter comes to the child with the words: "Who will be mistaken, he will come! Who laughs - this is bad! ". The presenter begins to ask questions: "Who are you?", "What are you on your head?", "What did you eat today for lunch today?", "Who is your friend?", "What do you eat soup?", "Who do you eat soup ? " etc. The task of the master to ask questions is different. The task of the child, not to laugh and do not smile, answering questions. Players sitting around can laugh as much as you like. Who laughs - he comes out of the game. The one who won - award a prize.

Features of the competition:

  • The loser players can be made to execute any phanta.

Competition 8: "Repka"

Merry mobile contest for children with a mandatory presentation of prizes for speed.

Requisites:

  • Chairs - 2 pieces.

Holding:

Players share two teams with the same number of participants. In each team, depending on the number of children, there may be: "Grandma", "Dedka", "Bug", "Granddaughter", "Cat", "Dog", "Mouse". At the beginning of the room there are chairs, which are sitting on two "repka" on one to each team.

At the team of the lead, "Dingka" puts his hands in Boki and starts to jump into the "repankment", to tear it and countenance to the "grandmother". Now "Dedka" and "grandmother" by the hands will jump together to "repka", circling it and jump back. Each time is added one by one galloping fairytale hero. The last participant "Mouse" should rub "Republic", take her hand and pull jumping with everyone to the start line.

Features of the competition:

  • The team wins, which will faster reaches the start line along with "repka".

Competition 9: "Balls - Ctlemen"

An interesting competition for children in which you need to manifest a fantasy and creative abilities.

Requisites:


Holding:

All cooked balls should be inflated, tie a long thread and hang in different corners of the room in the same amount. Children divide into two equal commands. Each child in the team to hand several multicolored markers. The task of children is to draw on the balls of mouth, eyes, nose, ears, to get a little animal. The winner is the team that has fallen faster than animals.

Features of the competition:

  • The number of balls should be one for each child consisting of a team.

Competition 10: "Sovka"

A fun competition for a holiday to concentrate the attention of children.

Requisites:

Holding:

At one end of the room with chalk, the lead draws a circle - the nest of the sovuki. Among the children are chosen, the rest are butterflies, bugs and other insects. The presenter says "Day", all children run, depicting the wings of insect wings. According to the "Night" signal, children should be frozen in the position in which there were, as the sovuka flies on the hunt. Sovice slowly, waving wings, flies between children and looks, who will move. If someone move, the Sovice takes it into his nest. When the nest is filled with three children, the presenter chooses a new summistry among them and the competition continues.

Features of the competition:

  • When the host says "day", the sovuka stands in the house back to children who depict insects, the "night" signal turns.

Competition 11: "Shawl and laughter"

Funny competition for children for speed and attention.

Requisites:


Holding:

The birthday boy becomes in the center of the circle and takes a silk small handkerchief. Children become around the birthday man. The birthday girl throws up and laughs, together with him, children should also laugh loudly. If the child stops laugh while the scarf is in the air, he knocks out of the game. When the handkerchief falls on the floor - everyone must stop laughing, who will stop late - knocks out of the competition. The child wins, who remained the longest in the competition.

Features of the competition:

  • A birthday party can prepare a prize to the winner with his own hands.

Competition 12: "Beads - Baranki"

Original and funny competition for children who will not leave them indifferent.

Requisites:

  • Baranci.
  • Threads.

Holding:

Before holding the competition, the lead must ride the Baranki on the thread and tie them in the form of beads. The number of rags should be on each beads as children in a team. Among each team of children, the captain is chosen, which is hanging beads on the neck. Children become in a row, at the signal of the leading first child runs up to the captain and eats one ram with Bus. Next, the relay takes the next child. That team wins, beads from the captain of which were eaten faster.

Features of the competition:

  • Threads for rolling should be strong so that in the process of the competition they do not break through.
  • You can complicate the competition, saying the children to keep your hands behind your back and try to eat a ram with one mouth.

Competition 13: "Give a smile by a birthday room"

Merry competition, to fulfill which children should be very trying.

Requisites:


Holding:

In the midst of the holiday, the leading says that all children are sitting with a sour face and the birthday girl will now be offended by guests. All children begin to smile to intensively, but the leading says that a smile should be in a birthday one. The presenter pulls out a plate with sliced \u200b\u200blemon slices. Each child takes her slicker in a circle, chews it and smiles. The wins whose smile, according to the birthday girl, was the most beautiful.

Features of the competition:

  • Before holding this competition, the guests should ask, whether someone has allergies for citrus.

Competition 14: "Guess who eats what?"

An interesting competition for children who only came to the celebration and are still a little shy.

Holding:

The presenter says that today's theme of the "tricks". It should be set in turns to each child the question of what kind of beast is that, for example, for example: "What does a cat eat?", "What is the pigeon?", "What Dolphin eats". You can ask a few questions each in a circle, starting with ordinary animals, reaching exotic. For each correct answer, you should encourage a child with candy, a sticker or another small prize.

Features of the competition:

  • This competition can be carried out directly sitting at the table.

Competition 15: "Turtles"

Funny contest - relay, which will immediately raise the mood to all guests.

Requisites:

  • Two basins.

Holding:

The lead divides children into two teams with an equal number of people. All team members are built into the column. Ahead standing participants are issued on the basin, with the help of which they should become bugs. The baby becomes on all fours, on the back puts the inverted pelvis - shell. At the signal, the child begins to move on all fours to the finish line, then back. Next, the basin is transmitted to the next participant. That team wins, whose participants will be a faster test in the form of turtles.

Features of the competition:

In order for children to be comfortable to move, take care of laying a clean soft carpet on the floor.

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