Didactic game using the TRIZ method “who will be who? Ball game "Say it differently". Didactic game "Find a house"

Card file didactic games

1. Didactic game "Find the mistake"

Course of the game: The teacher shows the toy and names a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list those actions that this animal can actually perform. For example, “The dog is reading. Can a dog read? " Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Objectives: to teach clearly pronounce polysyllabic words loudly, to develop auditory attention.

Course of the game: The teacher pronounces the phrase, but does not finish the syllable in the last word. Children must finish this word.

Ra-ra-ra - the game begins….

Ry-ry-ry - the boy has a ...

Ro-ro-ro - we have a new led ...

Ru-ru-ru - we continue to play.

Re-re-re - there is a house on th ...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ...

Ry-ry-ry - there are many children ...

3. Didactic game "It happens or not"

Objectives: to teach to notice inconsistency in judgments, to develop logical thinking.

Course of the game: The teacher explains the rules of the game:

● I will tell a story in which you should notice something that does not happen. “In the summer, when the sun was shining brightly, the guys and I went for a walk. They made a snowman out of snow and began sledding. " "Spring has come. All the birds flew away to warm lands. The bear climbed into his den and decided to sleep through the whole spring ... "

4. Didactic game "What season?"

Objectives: to teach to relate the description of nature in poetry or prose with a certain time of the year; develop auditory attention, quick thinking.

Course of the game: Children are sitting on a bench. The teacher asks the question "When does this happen?" and reads a text or a riddle about different seasons.

5. Didactic game "Where can I do what?"

Objectives: activation of verbs in speech that are used in a particular situation.

Course of the game: The teacher asks questions, the children answer them.

What can you do in the forest? (Walk; pick berries, mushrooms; hunt; listen to birdsong; rest). What can you do on the river? What is the hospital doing?

6. Didactic game "What, what, what?"

Objectives: to teach to select definitions corresponding to a given example, a phenomenon; activate previously learned words.

Course of the game: The teacher calls a word, and the players take turns calling as many signs as possible that correspond to the given subject. Squirrel - red, nimble, big, small, beautiful….

Coat - warm, winter, new, old….

Mom is kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

7. Didactic game "Finish the sentence"

Objectives: to learn to supplement sentences with a word of the opposite meaning, to develop attention. Course of the game: The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper -…. (bitter).

In summer the leaves are green, and in autumn .... (yellow).

The road is wide and the path is .... (narrow).

8. Didactic game "Find out whose sheet"

Objectives: to teach to recognize a plant by a leaf (name a plant by a leaf and find it in nature), to develop attention.

Course of the game: Collect fallen leaves from trees and bushes while walking. Show the children, invite them to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Objectives: to teach to describe the subject and to recognize it by description, to develop memory, attention.

Course of the game: The teacher invites one child to describe the plant or make a riddle about it. Other children must guess what kind of plant it is.

10. Didactic game "Who am I?"

Objectives: to teach the name of the plant, develop memory, attention.

Course of the game: The teacher quickly points to the plant. The one who is the first to name the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Objectives: to consolidate knowledge about animals, develop attention, memory.

Course of the game: The teacher names the animal, and the children name the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Objectives: to consolidate knowledge about animals, insects, birds, to develop attention, memory.

Course of the game: Children stand in a circle. The chosen child names some object or animal, and raises both hands up and says: "Flies." When an object that flies is called, all children raise both hands up and say "Flies", if not, they do not raise their hands. If one of the children is wrong, he leaves the game.

13. Didactic game "What kind of insect?"

Objectives: to clarify and expand ideas about the life of insects in the fall, to teach how to describe insects according to their characteristic features, to foster a caring attitude towards all living things, to develop attention.

Course of the game: Children are divided into 2 subgroups. One subgroup describes the insect, and the other has to guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Objectives: to teach how to find a tree by description, to consolidate the ability to use prepositions in speech: for, about, before, next, because of, between, on; develop auditory attention.

Course of the game: On the instructions of the teacher, some of the children are hiding behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Objectives: to teach to select verbs denoting actions, to develop memory, attention.

Course of the game: The teacher asks questions, the children answer with verbs. Children receive a token for each correct answer.

● What can you do with flowers? (tear, sniff, watch, water, give, plant)

● What does the janitor do? (sweeps, cleans, watering, cleans the paths from snow.

16. Didactic game "What happens?"

Objectives: to teach to classify objects by color, shape, quality, material, compare, contrast, select as many names as possible that fit this definition; develop attention.

Course of the game: Tell us what happens:

green - cucumber, crocodile, leaf, apple, dress, tree ....

wide - river, road, ribbon, street ...

The winner is the one who names the most words.

17. Didactic game "What kind of bird is this?"

Objectives: to clarify and expand ideas about the life of birds in the fall, to teach how to describe birds by their characteristic features; develop memory; cultivate a caring attitude towards birds.

Course of the game: Children are divided into 2 subgroups. Children of one subgroup describe a bird, and the other must guess what kind of bird it is. You can use riddles. Then another subgroup asks its questions.

18. Didactic game "Guess, we will guess"

Objectives: to consolidate knowledge about garden and vegetable garden plants; the ability to name their signs, describe and find them by description, develop attention.

Course of the game: Children describe any plant in the following order6 shape, color, taste. The driver must recognize the plant according to the description.

19. Didactic game "It happens - it does not happen" (with a ball)

Goals: to develop memory, attention, thinking, speed of reaction.

The course of the game: The teacher pronounces phrases and throws the ball, and the children must respond quickly.

Snow in winter ... (happens) Frost in summer ... (does not happen)

Frost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "The third extra" (plants)

Objectives: to consolidate the knowledge of children about the diversity of plants, to develop memory, speed of reaction.

Course of the game: The teacher names 3 plants (trees and shrubs), one of which is "superfluous". For example, maple, linden, lilac. Children have to determine which one is "extra" and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Game of riddles"

Objectives: to expand the stock of nouns in the active vocabulary.

Course of the game: Children are sitting on a bench. The teacher makes riddles. The child who guessed it comes out and makes a riddle himself. For guessing the riddle, he receives one token. The one with the most chips wins.

22. Didactic game "Do you know ..."

Objectives: to enrich vocabulary children with the names of animals, consolidate the knowledge of models, develop memory, attention.

Course of the game: You need to prepare the chips in advance. The teacher puts in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately name the animals first, then the birds, and so on. And with the correct answer, they place the chip in a row. The player who has laid out more chips wins.

23. Didactic game "When does this happen?"

Objectives: to consolidate the knowledge of children about the parts of the day, to develop speech, memory.

Course of the game: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, examine it. At the word "morning", all the children raise a picture associated with the morning and explain their choice. Then day, evening, night. Children receive a token for each correct answer.

24. Didactic game "And then what?"

Objectives: to consolidate the knowledge of children about the parts of the day, about the activities of children in different time days; develop speech, memory.

Course of the game: Children sit in a semicircle. The teacher explains the rules of the game:

● Remember when we talked about what we do in kindergarten all day long? Now let's play and find out if you remember everything. We will talk in order about that. What we do in kindergarten in the morning. Whoever makes a mistake will sit in the last chair, and everyone else will move.

You can enter a playful moment: the teacher sings the song “I have a pebble. Whom to give? Whom to give? He will answer. "

The teacher begins: “We came to kindergarten... Played on the site. And what happened then? " Gives a pebble to one of the players. He replies: "Did gymnastics" - "And then?" Passing a pebble to another child.

The game continues until the children say the last - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and responsive.

25. Didactic game "When do you do it?"

Purpose: to consolidate cultural and hygienic skills and knowledge of parts of the day, to develop attention, memory, speech.

Course of the game: The teacher names one child. Then he depicts some action, for example, washing his hands, brushing his teeth, cleaning shoes, combing his hair, etc., and asks: "When are you doing this?" if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Highlight the word"

Objectives: to teach children to clearly pronounce polysyllabic words loudly, to develop auditory attention.

The course of the game: The teacher says the words and invites the children to clap their hands when they hear the words in which there is the sound "z" (the song of the mosquito). (Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should pronounce the words slowly, after each word, pause so that the children can think.

27. Didactic game "Tree, bush, flower"

Objectives: to consolidate the knowledge of plants, to expand the horizons of children, to develop speech, memory.

Course of the game: The presenter says the words "Tree, bush, flower ..." and bypasses the children. Stopping, he points to the child and counts to three, the child must quickly name where the presenter stopped. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

28. Didactic game "Where does what grows?"

Objectives: to teach to understand the processes occurring in nature; give an idea of \u200b\u200bthe purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Course of the game: The teacher names different plants and bushes, and the children choose only those that grow with us. If children grow up clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children have done well, trees can be listed faster:

plum, aspen, chestnut, coffee. Rowan, sycamore. Oak, cypress \\. Cherry plum, poplar, pine.

At the end of the game, it is summarized who knows the most trees.

29. Didactic game "Who will be who (what)?"

Purpose: to develop speech activity, thinking.

Course of the game: Children answer the question of an adult: "Who will be (or what will be) ... an egg, chicken, boy, acorn, seed, egg, caterpillar, flour, iron, brick, cloth, etc.?" If the children come up with several options, for example, from an egg - chicken, duck, chick, crocodile. Then they get extra forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), machine (metal)?

30. Didactic game "Summer or Autumn"

Purpose: to consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; education of agility.

Game progress:

The teacher and children stand in a circle.

Educator. If the leaves turn yellow - this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: "Autumn").

Educator. If the birds fly away - this is…. Etc.

31. Didactic game "Be attentive"

Purpose: differentiation of winter and summer clothing; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the clothing verses so that you can list all the names that appear in these verses. Name the summer first. And then winter.

32. Didactic game "Take - do not take"

Purpose: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Course of the game: Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch their arms up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, lingonberries, raspberries.

33. Didactic game "What is planted in the garden?"

Purpose: to teach to classify objects according to certain criteria (according to the place of their growth, according to their application); develop quick thinking,

auditory attention.

Course of the game: Children, do you know what is being planted in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is being planted in the garden, you will answer “Yes”, but if what is not growing in the garden, you will say “No”. Whoever makes a mistake leaves the game.

● Carrots (yes), cucumber (yes), plums (no), beets (yes), etc.

34. Didactic game "Who will most likely collect?"

Purpose: to teach children to group vegetables and fruits; to educate the speed of reaction to the words of the educator, endurance and discipline.

Course of the game: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground lie dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collects first raises the basket and is the winner.

35. Didactic game "Who needs what?"

Purpose: to exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs to work.

The teacher names the profession, the children say what is needed for work. And then, in the second part of the game, the teacher names the object, and the children say for which profession it can be useful.

36. Didactic game "Don't be mistaken"

Purpose: to consolidate the knowledge of children about different sports, to develop resourcefulness, ingenuity, attention; foster a desire to play sports.

Course of the game: The teacher lays out the cut pictures with the image different types sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture there is an athlete, you need to pick up everything he needs to play.

According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paintbrush, a bucket; machines that facilitate the work of a builder - a crane, an excavator, a dump truck, etc. The pictures show people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a locksmith, etc. they select images of the objects of their labor. The correctness of execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

37. Didactic game "Guess - ka!"

Purpose: to teach to describe an object without looking at it, to highlight essential features in it, to recognize an object according to the description; develop memory, speech.

Course of the game: At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the token to the next, etc.

38. Didactic game "Finish the sentence"

39. Didactic game "Where is what lies?"

Purpose: to learn to select words with a given sound from a group of words, from a speech stream; to consolidate the correct pronunciation of certain sounds in words; develop attention.

Course of the game: The teacher names the object and invites the children to answer where it can be put. For instance:

- “Mom brought bread and put it in ... (bread bin).

● Masha poured sugar ... Where? (Into the sugar bowl)

● Vova washed his hands and put the soap ... Where? (Into the soap dish)

40. Didactic game "Catch your shadow"

Purpose: to acquaint with the concept of light and shadow; develop speech.

Course of the game: Educator: Who will guess the riddle?

I go - she goes

I stand - she stands

I'll run - she's running. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Catch up with the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Purpose: to learn to supplement sentences with a word of the opposite meaning; develop memory, speech.

Course of the game: The teacher begins the sentence, and the children finish it, only they say the opposite words in meaning.

The sugar is sweet, and the pepper is…. (bitter)

In summer, the leaves are green, and in autumn -…. (yellow)

The road is wide, and the path is…. (narrow)

The ice is thin and the trunk is ... (thick)

42. Didactic game "Which color?"

Purpose: to teach children to recognize colors, to consolidate the ability to identify objects by color, to develop speech, attention.

Course of the game: The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What object"

Purpose: to teach to classify objects according to a certain criterion (size, color, shape), to consolidate children's knowledge about the size of objects; develop quick thinking.

Course of the game: Children sit in a circle. The teacher says:

● Children, the objects that surround us, are of different sizes: large, small, long, short, low, tall, wide, narrow. We have seen many objects of different sizes in class and on walks. Now I will name one word, and you will list what items can be named in one word.

The teacher is holding a pebble. He gives it to the child who should answer.

● Long, - says the teacher and passes the pebble to a neighbor.

● Dress, rope, day, fur coat - children remember.

● Wide, - the educator suggests the next word.

Children call: road, street, river, tape, etc.

The game is also carried out in order to improve the ability of children to classify objects by color, shape. The teacher says:

● Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round (ball, sun, apple, wheel, etc.)

44. Didactic game "What can animals do?"

Purpose: to teach how to create a wide variety of verbal combinations; expand the semantic content of the word in the mind; develop memory.

The course of the game: Children turn into "animals". Everyone should tell what he can do, what he eats, how he moves. The narrator correctly receives a picture of an animal.

● I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.

● I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Purpose: to expand vocabulary; develop attention.

Course of the game: The teacher says, “Think of one word for another, similar. You can say: a milk bottle, or you can say a milk bottle. " Cranberry jelly (cranberry jelly); vegetable soup ( vegetable soup); mashed potatoes (mashed potatoes).

46. \u200b\u200bDidactic game "Pick up similar words"

Purpose: to teach children to clearly pronounce polysyllabic words loudly; develop attention memory.

Course of the game: The teacher pronounces words that are similar in sound: a spoon is a cat, ears are guns. Then he says one word and invites the children to pick up others that are close in sound to him: a spoon (cat, leg, window), cannon (fly, drying, cuckoo), bunny (boy, finger), etc.

47. Didactic game "Who will remember more?"

Purpose: to enrich the children's vocabulary with verbs denoting the actions of objects; develop memory, speech.

The course of the game: Carlson asks to look at the pictures and tell them what they are doing, what else they can do.

Blizzard - sweeps, blizzards, purges.

Rain - pouring, drizzling, dripping, dripping, starting, whipping, ...

The crow flies, croaks, sits, eats, sits down, drinks, drinks, etc.

48. Didactic game "What else are they talking about?"

Purpose: to consolidate and clarify the meaning of polysemantic words; to educate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Course of the game: Tell Carlson what else you can say so about:

It is raining: it is snowing, winter, boy, dog, smoke.

Playing - a girl, a radio, ...

Bitter - pepper, medicine, etc.

49. Didactic game "Think it yourself"

Purpose: to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

The course of the game: The teacher offers each child to choose one object (cube, cone, leaf, pebble, strip of paper, lid) and dream up: "How can you play with these objects?" Each child names the object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Purpose: to teach children to designate and name sounds with a word (rings, rustles, plays, cracks, etc.); educate auditory attention; develop intelligence, endurance.

The course of the game: There are various objects on the teacher's table, when they act, a sound is emitted: a bell rings; rustling book, which is leafing; a pipe plays, a piano, gusli, etc. sound, that is, everything that is sounding in the group can be used in the game.

One child is invited behind the screen, who plays there, for example, the pipe. Children, hearing the sound, guess, and the one who played comes out from behind the screen with a pipe in hand. The guys make sure they are not mistaken. Another child, chosen by the first participant in the game, will play with a different instrument. For example, he leafs through a book. Children guess. If they find it difficult to answer right away, the teacher asks to repeat the action, and listen to all the players more attentively. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.

I copied the country of mothers to myself from the site

Need to:
Ball (optional)
Good mood

These games are good because you can play anywhere: in line, on the way home, etc. Children really like it, and at the same time we train speech.

I created a table in Word and entered each game in a separate column. I printed it out and cut it to create cards with games. It's much more convenient that way. You don’t go around with a pile of papers, not knowing what game to play, and remembering everything is not realistic. And here it is convenient to carry with you, it takes up little space in your purse. The child chooses the card himself - also surprise moment present, what is the task there))))

The game "What is round?"

Tossing the ball to children different ways, the teacher asks a question to which the child who catches the ball must answer.
Teacher:
1. What is round?
2. What is long?
3. What is high?
4. What is green?
5. What is cold?
6. What is smooth?
7. What is sweet?
8. What is wool?
9. What is prickly?
10. What is spicy?
11. What is easy?
12. What is deep?

* Game "Who was who?"

The teacher, throwing the ball to one of the children, names an object or animal, and the child, returning the ball, answers the question of who (what) the previously named object was:
A chicken - with an egg, a horse - with a foal, a cow - with a calf, an oak - with an acorn, fish - with eggs, an apple tree - with a seed, a frog - with a tadpole, a butterfly - with a caterpillar, bread - with flour, a wardrobe - with a board, a bicycle - with iron, a shirt - with cloth, boots - skin, house - brick, strong - weak, etc.

*The game "Say it kindly"

The teacher, throwing the ball to the child, calls the first word, and the child, returning the ball, calls the second.
Table - table, key - key.
A hat is a hat, a squirrel is a squirrel.
A book is a little book, a spoon is a spoon.
The head is the head, the picture is the picture.
Soap is a soap, a mirror is a mirror.
A doll is a chrysalis, a beet is a beet.
Scythe is a pigtail, water is water.
A beetle is a bug, an oak is an oak.
Cherry is a cherry, a tower is a turret.
Dress - dress, armchair, armchair.
A feather is a feather, glass is a glass.
A watch is a watch, a mustache is a mustache.

* Game "One - many", "Many - one"

The teacher, throwing the ball to the child, names the word in the singular, and the child in the plural (and vice versa). You can use nouns, adjectives, verbs.
House - houses Pencil cases - pencil case
Book - Books Leaves - Leaf
Tree - trees Cakes - cake
Table - tables Yolki - Christmas tree
Chair - Chairs Dogs - Dog
Window - windows Window - window
Strong - strong Trees - small tree
Phone - phones Going - going

* Add word game

The teacher throws the ball to the child and asks him to add a word to the sentence, placing it in accordance with the genitive, dative, accusative, instrumental, prepositional case.
Natasha draws in green (pencil).
Squirrel jumps on branches (trees).
The boat is sailing on (river).
Near the school Vitya saw (Anya).
Ira composed a fairy tale about (fox).

* Game "Choose the opposite word in meaning"

The teacher, throwing the ball, asks to name the word opposite in meaning to the given one. You can use nouns, adjectives, verbs (in the singular and plural), adverbs (also on the material of word combinations).
For example, day - night, laughing loudly - crying softly, light - heavy, black dress - white dress, etc.

Game "Who moves how?"

The teacher, throwing the ball to the child, asks the question, and the child, returning the ball, must answer the question.
Teacher: Children:
Birds, butterflies, beetles, flies fly ...
Fish, dolphins, whales swim ...
Snakes, caterpillars, worms are crawling ...
Hares, grasshoppers, toads ... and so on are jumping.

* Game "Who is doing what?"

Throwing the ball to the child, the teacher names the profession, and the child, returning the ball, must name a verb denoting what the person of the named profession does.
A teacher - a student: a builder - builds, a cook - cooks, a porter - wears, a worker - works, an artist - draws, a photographer - photographs, a salesman - sells, a hunter - hunts, a hairdresser - a haircut, a painter - paints, a doctor - heals, a teacher - teaches, the washerwoman does the washing, the pianist plays, the shepherd grazes, etc.

* Game "Hot - cold"

The teacher, throwing the ball to the child, pronounces one adjective, and the child, returning the ball, calls another - with the opposite meaning. You can invite children to make sentences with words.

* Game "Animals and their babies"

Throwing the ball to the child, the teacher names an animal, and the child, returning the ball to the teacher, names the cub of this animal.

A tiger has a tiger in a bear - a bear in a cow - a calf
for a lion - a lion cub for a camel - a camel for a horse - a foal
for an elephant - an elephant for a wolf - a wolf for a pig - a pig
a deer - a fawn from a hare - a hare from a sheep - a lamb
a moose - a calf in a rabbit - a bunny a hen - a chicken
in a fox - a fox in a squirrel - a squirrel in a dog - a puppy

* Game "Who Says How"

The teacher takes turns throwing the ball to the children, naming the animals. Children, returning the ball, must answer how this or that animal gives a voice.
Teacher: Children:
Cow hums
Tiger growls
The snake hisses
Mosquito squeaks
The dog barks
Wolf howling
The duck quacks, etc.

* Game "Whose House?"

Throwing the ball in turn to each child, the teacher asks a question, and the child, returning the ball, answers.
Teacher:
Who lives in the hollow? Who lives in the birdhouse? Who lives in the nest? Who lives in the booth? Who lives in the hive? Who lives in the hole? Who lives in the den? Who lives in a den?

* Game "Sound Chain"

Teacher: We will tie a chain of words. The ball will not let you finish.
The teacher says the first word and passes the ball to the child. Then the ball is passed from child to child. The final sound of the previous word is the beginning of the next.
For example: spring-bus-elephant ...

* The game "Syllable and syllable - and there will be a word - we will play the game again"

Option 1. The teacher says to the children: I will say the first part of the word, and you will say the second:
sa-khar, sa-ni. Then the teacher throws the ball to the children one by one and says the first
syllable, children catch and throw back, calling the whole word.

* Game "Throw the ball and call the animals"

Depending on the theme of the game, options are possible: name fruits, vegetables, berries, etc.
Option 1.
The teacher names a generalized concept and throws the ball one by one to each child. The child, returning the ball to the teacher, must name the objects related to this generalizing concept.
General concepts: vegetables, fruits, berries, trees, pets, wild animals, migratory birds, wintering birds, furniture, dishes, clothes, shoes, toys, tools, transport.
Option 2.
The teacher names specific concepts, and children - generalizing words.
Teacher: cucumber, onion, turnip, and children - vegetables.

Game "Catch the word"

An adult calls words to a child. The child must
clap your hands if you hear a word different from the rest.

Home, home, home, treasure, home.
Mouth, mouth, sandwich, mouth, mouth.
Winter, winter, summer, winter, winter.
Snow, snow, snowfall, snow, snow.
Hare, hare, hare, hare,
wolf cub.

Antonyms

Day Night;
big small;
black White;
good bad;
heavy - light;
cheerful - sad;
bitter - sweet;
hot Cold;
dirty - clean;
healthy - sick;
short - long;
to speak - to be silent;
remember - forget;

Antonyms

Wet - dry;
new - old;
sharp - dull;
smart - stupid;
wide narrow;
close - distant;
fast - slow;
high Low;
full - empty;
thin - thick;
open close
loud quiet;
a lot is small;
right left; difficult - easy

Game "Catch the word"

Leaf, leaf, leaf, whistle, leaf.
Sea, sea, sea, mountain, sea.
Face, face, egg, face, face.

Frame, frame, lama, frame, frame, Roma.
Down, down, cock, down, boo, down, down.
Bump, bump, bear, bump.

Braid, braid, goat, braid.
Bangs, bangs, slits, bangs.

Silk, silk, crack, silk.
Runoff, runoff, runoff, stack, runoff, runoff.

ANTONYMS

Brother is sister;
boy - girl;
mother, father;
man Woman;
grandfather grandmother
enter exit
grief is happiness
city \u200b\u200b- village
good evil
joy - sadness
above under
start - end
smile - tears
youth - old age
true False
straight - curve
deep - shallow
useful - harmful

ANTONYMS

Weak - strong
bold - cowardly
throw - catch
take - give
lie down - get up
freeze - warm up
buy - sell
help - interfere
lose - find
break - build
laugh - lap
inside Outside
in front - behind
above - below
affectionately - roughly
early late

ANTONYMS

Winter summer
spring - autumn
friend is enemy
heat - cold
breakfast - dinner
peace is war
son daughter
morning evening
descent-ascent
the same - different
full - hungry

ANTONYMS

Child - adult
east - west
North South
Sunrise Sunset
light - darkness
meeting - parting
exit - entry
lazy - hardworking
neat - sloppy
dexterous - clumsy

ANTONYMS

Rough - smooth
bright - dull
warm - cool
move away - approach
raise - lower
cloudy - clear
first - last
fresh - salty
ugly - beautiful
fragile - durable
frequent - rare

Say the opposite

To take a lot - to give a little;
Cheerful grandfather is a sad grandmother;
Younger brother - older sister;
early morning - late evening;
bustling city - quiet village

Game "One - many"

Home - home, chair - chairs,
brother - brothers,
son - sons,
haystack - haystacks,
place - places
sea \u200b\u200b- seas
forest - forests,
meadow - meadows,
eye - eyes,
stake - stakes,
friend - friends

Game "One - many"

Hare - hare,
Teddy bear - cubs,
Chicken - chickens
Duckling - ducklings
Piglet - piglets
Lamb - lambs
Foal - foals
Calf - calves

Game "One - many"

Nest - nests
Letter - letters,
Ring - rings
Day - days
Stump - stumps
Tenant - tenants
Messenger - messengers
Cucumber - cucumbers,
Ear - ears
Metro - metro
Cocoa - cocoa,

Game "One - many"

Coat - coat,
Cockatoo - cockatoo
Coffee - coffee,
Piano - piano,
Trousers - trousers,
Jeans - jeans
Scissors - scissors
Flakes - flakes
Eskimo - Eskimo,
Cafe - cafe,
Necklace - necklace

Game "Many-one"

You can also play the reverse game: adult
names the plural and the child singles.
It is very useful for a child to train parental education
case in the plural: “We had one hare, and now there are many -
... hares "," We had one popsicle, now there are many -… popsicle ", etc.

The game "He, she, it, they"

Rules of the game: the driver throws the ball to the child, calling the word

The sun
- House ..
- He.
- Cat.
- She.
- It.
- Cars.
- They. Game rules: the driver throws the ball to the child, calling the word
(noun), the child returns the ball, calling the pronoun,
suitable for this word: he, she, it, they.

Dog
running.
- He
running.
- The cherry is singing.
- She's singing.
- The egg is rolling.
- It rolls
The chairs are standing.
- They are standing.

"Say it kindly"

Daughter-daughter, daughter
Son - son, son
Daddy daddy daddy
Grandfather - grandfather, grandpa
Granny - granny
Sister - little sister
Grandson - granddaughter
Granddaughter - granddaughter
Brother - brother

"Say it kindly"

The course of the game: ask the child to complete the sentences with the necessary word in meaning.

Start the phrase, and the child will finish it.
The plate is clean, and the plate is… (clean).
The teapot is beautiful, and the teapot is ... (pretty).
The pan is round, and the pan is ... (round).
The knife is sharp, and the knife is ... (sharp).
The soup is delicious, and the soup is… (delicious).
The fish salad is delicious, and the potato salad is… (tastier).
The tomato soup is spicy, and the gravy is ... (spicy).
The plate is beautiful, and the dish is… (more beautiful).

Game "Tell me a word"

The magpie has white sides, therefore it is called ... white-sided.
The tit has a yellow breast, ... yellow-breasted.
The woodpecker has a long beak ... long-billed.
The bullfinch has a red breast, ... red-breasted.
The sparrow has thin legs, ... thin paws.

Game "Tell me a word"

There is only one answer
Someone knows, some don't
The salt lies in the (salt shaker)
The bread is in the (bread bin)
Sugar lies in (sugar bowl)
The oil is in the (oiler)
The salad is in (salad bowl)
The herring lies in the (herring)
And in the dining room, in the kitchen, in the restaurant - and everywhere:
If boiled - then in a saucepan, fried - in ... (frying pan).

Game "What are they for?"

Spoon - to eat soup;
Knife - ...
Plate - ...
Frying pan - ...
Fork - ...
A cup - …
Pan - …
Kettle - …

Didactic game "What, what?"

Purpose: to learn to form adjectives from nouns.
Material: ball.
Orchard and apple. Apple orchard.
Garden and pear. Pear orchard.
Pear and jam. Pear jam.
Peach and juice. Peach juice.
Pomegranate and juice. Pomegranate juice.
Apple and pie. Apple pie.
Apple and puree. Applesauce.
Pineapple and jelly. Pineapple jelly.

Didactic game "Learn by description"

Purpose: to teach how to make descriptive riddles about berries, fruits.
Ask the children to independently compose a descriptive riddle about berries or fruits: "Oval, hard, yellow, sour, put in tea" (Lemon).

Didactic game "My favorite fruit (berry)"
Purpose: to teach to compose descriptive stories about berries, fruits.
Invite the children to write descriptive stories about fruits and berries according to the plan:
What is it?
Where does it grow?
Appearance.
What does it taste like?
What is made from it?

Material: the text of the poem.
Somehow early at times it suddenly poured down ... mushroom rain.
And at the same moment… a mushroom picker set off from the house to the forest.
To bring the catch, I took a basket for ... mushrooms.
For a long time he walked into the wilderness of the forest - he was looking for a clearing there ... mushroom.
Suddenly, under a tree on a hummock he sees a small ... mushroom.
And instantly our lucky ... mushroom picker was delighted.
How could he not have fun, if here in the ground ... mycelium!
I began to look under the trees, under the birches and oaks,
Collect all edible ... mushrooms in your basket.
And when he collected a lot of them, he went home,
And he dreamed all the way, how he would cook soup ... mushroom.
He collected a lot of mushrooms and mushrooms and fungi,
And those who search for a long time will find ... a mushroom!
(T. Kulakova)

Didactic game "Whose, Whose, Whose?"

Purpose :: to form the ability to form possessive adjectives.
Trail (whose?) - fox, wolf ....
Ears (whose?) - fox, wolf ....
The head (whose?) Is a fox, a wolf….

Didactic game "Who was who"

Purpose: to expand and activate vocabulary. Learn to form the instrumental case of nouns. Fix the name of baby animals.
Material: object pictures depicting adult pets and their young.
- Who was the bull? - The bull was a calf.
- Who was the dog? - The dog was a puppy.
-Who was the goat? - The goat was a goat
Etc.

Didactic game "Guess who it is?"

Purpose: to teach to select a subject for action.
(An adult makes a riddle, and a child guesses it.)

Watching, gnawing, barking? -….
Grunts, digs? -….
Neighing, running, jumping? -….
Meows, lapping, scratching? -….
Moos, chews, walks? -….
(Then the child makes similar puzzles.)

Material: object pictures of migratory birds, ball. The adult throws the ball and says the word.
Singing Singing
Chirp chirp
Flies away Flies away
Feeding Nursing
Floating Floating
Screaming screaming
Starving Starving

Material: ball.
Birch tree. Birch, birch, birch, boletus.
Aspen. Aspen, aspen, boletus.
Oak. Oak, oak, oak, club.
Rowan. Mountain ash, mountain ash, mountain ash.
Maple. Maple, maple.
Pine. Pine, pine, pine.
Spruce. Fir-tree, fir-tree, fir-tree, spruce.

Didactic game "Related words"


Forest (what?) - spruce, pine, cedar….
Pine cone (what?) - spruce….
Needles (what?) - spruce….

Didactic game "Name which"

The cabinet is made of wood, so it is wooden.
The bed is made of iron,….
The sofa is made of leather,….
The chair is made of plastic,….
Rubber boots - rubber boots.
Wool hat - woolen hat.
Leather gloves - leather….

Didactic game "What is this dish?"

What soup is made from ... (beans, peas, fish, chicken, beets, mushrooms, vegetables)?
What kind of porridge from ... (millet, rolled oats, semolina ...)?
What kind of jam from ... (apples, plums, apricots, raspberries ...)?
What juice is made from ... (carrot, pear, orange ...)?
What kind of dishes are there ... (glass, metal, ceramic, porcelain, earthenware, plastic)? Give examples. Why is it called that? (Glass - made of glass.)

Didactic game "Find related words"

Purpose: to exercise in the formation of related words.
Snow - snowball, snowflake, snowy, Snow Maiden, snowman ...
Winter - winter, winter, winter, winter quarters….
Frost - frosty, freeze, freeze….
Ice - icebreaker, ice floe, ice, glacier, ice….

Didactic game "Form words"

Material: ball.
Iron nail. Iron nail.
Wooden board. Wooden plank.
Metal scissors. Metal scissors.
Rubber boots. Rubber boots.
Leather gloves. Leather gloves.
Paper napkin. Paper napkin.
Clay pot. Clay pot.
Glass glass. Glass tumbler.
Plastic bottle. Plastic bottle.

Didactic game "Finish the sentence"

Purpose: to consolidate the ability of children to make sentences, using a union in order to. Develop imagination.
Material: plot picture "Christmas tree holiday", ball.
Mom took out a box with Christmas decorations in order to ... (decorate the Christmas tree, decorate the room).
We have decorated the Christmas tree in order to ...
Santa Claus came to the holiday in order to ...
The girls put on snowflake costumes so that ...
A Snowman came to us on a holiday in order to ...

Didactic game "Name a toy"

Purpose: to exercise in the formation of relative adjectives.
Wooden toy (what?) - wooden (matryoshka, pipe)
Clay toy (which one?) - clay (whistle)
Ceramic toy (what?) - ceramic (doll)

Didactic game "Who needs what"

Purpose: to exercise the use of the dative case of nouns.
A hockey player needs a stick
Skates are needed - ... a skater
A sled is needed - ... a sledge
Skis are needed - ... a skier
The puck is needed -…. hockey player

Didactic game "Say in one word"

Material: ball.
The magpie has white sides, so it is called ... (white-sided).
The tit has a yellow chest, so it is called ... (yellow-breasted).
The bullfinch has a red chest, therefore it is called ... (...).
The woodpecker has a red head, that's why it is called ... (...).
The raven has black wings, therefore it is called ... (...).
The woodpecker has a sharp beak, therefore it is called ... (...).
The owl has a large head, so it is called ... (...).
The waxwing has a clear voice, so it is called ... (...).
The woodpecker has a long beak, therefore it is called ... (...).
The magpie has a long tail, therefore it is called ... (...).
The owl has large wings, therefore it is called ... (...).

Didactic game "Add a word - enemy"

Purpose: to train children in the use of words-antonyms. Promote understanding and memorization of proverbs.
Material: ball.
The native side is the mother, and the stranger's ... (stepmother).
Warmth emanates from the Motherland, but from the foreign land ... (cold).
The dog barks at the brave, and bites ... (cowardly).
A thin world is better than a good one ... (quarrels).
Peace builds, but war ... (destroys).
A person gets sick from laziness, but from work ... (he gets healthier).

Didactic game "Form words"

Material: ball.
The soldier loves his homeland. A loving soldier.
The border guard is guarding the border. Guarding border guard.
A sailor fights at sea. Fighting sailor.
The infantryman is fighting for the Motherland. Fighting infantryman.
The tanker wins the battle. The winning tanker.
Citizens live in Russia. Living citizens.

Didactic game "Finish the sentence"

Material: ball.
Wool jacket. He (what?) - Woolen.
Silk dress. It ...
Jersey T-shirt. She …
Leather jacket. She …
Fur coat. She …
Coat for grandmother. It ...
Outdoor clothing. She…
Rubber boots. They …
Calico kerchief. She …
Sundress for the summer. He …
Cloak for spring. He …
T-shirt for children. She …
Pants for Men. They…

Didactic game "Whose, Whose, Whose, Whose?"

The head (whose?) Is a lion's
Tail (whose?) - lion's
The body (whose?) - lion's
The ears (whose?) Are lion's.

Didactic game "Count the animals"

One walrus, two walruses, ... five walruses.
One seal ... five seals.
One dolphin, two dolphins ... five dolphins, etc.

Didactic game "Form words"

Material: ball.
A field of cornflowers. - Cornflower field.
The smell of the meadow. - Meadow smell.
Rose oil. - Rose oil.
Poppy seeds. - Poppy seeds.
The scent of flowers. - Floral scent.
Bouquet of lilies of the valley. - Lily of the valley bouquet.

"Who has.."

Who has paws? - A dog, a cat.
Who has hooves? - A cow, a pig, a goat, a horse.
Who has horns? Who has wool? Who has a mane?
Who has a piglet? Who has an udder?

"Tell me the word"

The children have cheerful faces, they are now (how?) ... (fun).
They have loud voices, they say (how?) ... (loudly).
Katya has a ringing laugh, she laughs (how?) ... (loudly).
Masha has fast legs, she runs (how?) ... (fast).
The sleds are heavy, to carry them (how?) ... (hard).
Warm boots, to walk in them (how?) ... (warm).

Oksana Anatolyevna Shvets
Didactic games for vocabulary development on the topic "Professions"

The development of speech activity is one of the most important sections of preschool pedagogy, and it is aimed at the mental development of the child. The better organized the speech activity of children, the higher the guarantees of the success of school education.

The implementation of the educational area "Speech development" in all age groups is carried out through direct educational activities, during joint activities of the educator with children, in play activities, during regime moments, as well as through the integration of this area with other educational areas.

Speech development includes mastery of speech as a means of communication and culture; enrichment of the active vocabulary; development of coherent, grammatically correct dialogical and monologic speech; development of speech creativity; development of sound and intonational speech culture, phonemic hearing; acquaintance with children's literature, listening comprehension of texts of various genres of children's literature; preparation for literacy training.

An important place in the general system of speech work is occupied by the enrichment of the vocabulary, its consolidation and activation, which is natural, due to the fact that the improvement of verbal communication is not possible without expanding the child's vocabulary. Cognitive development, the development of conceptual thinking is impossible without the assimilation of new words. Expanding the vocabulary of children is one of the most important tasks of education. Clarification and expansion of vocabulary plays an important role in the development of logical thinking: the richer the child's vocabulary, the more accurately he thinks, the better his speech is developed.

But in last years the number of pre-schoolchildren with various speech disorders is rapidly increasing. Including there are deficiencies in vocabulary. Children do not know the meanings of many words, parts of objects, generalizing concepts, names of baby animals, human professions. Experiencing significant difficulties in the selection of antonyms, synonyms. Numerous lexical substitutions are also observed. And, consequently, due to the difficulties in choosing the right words, coherent speech also suffers.

Poor vocabulary interferes with full-fledged communication, and, consequently, the general development of the child. Conversely, the richness of vocabulary is a sign of a well-developed speech and an indicator of a high level of mental development. Timely vocabulary development is one of the most important factors in preparing for schooling.

It should be noted that in the process of developing vocabulary through didactic games and vocabulary exercises, preschoolers learn much more successfully those skills that are usually difficult to learn in everyday communication.

Didactic games are used to solve all problems speech development... They consolidate and clarify the vocabulary, changes and the formation of words, exercise in composing coherent statements, develop explanatory speech. Verbal didactic games help the development of both specific and generic concepts, mastering words in their generalized meanings. In these games, the child finds himself in a situation where he is forced to use the acquired speech knowledge and vocabulary in new conditions. They are manifested in the words and actions of the players. Didactic games - effective remedy consolidating grammatical skills, as they make it possible to exercise the child many times in repeating the necessary word forms.

Game "Name a profession"

Purpose: to form the ability to form nouns from gla-heads, the development of attention, dexterity.

Game progress.

The teacher throws the ball to the child and names the verb: "Raises ..." The child continues: "The teacher."

Piggy bank of words: Teaches -… teacher; builds -… builder; loads - ... a loader; guards - ... watchman; flies - ... pilot; dancing - ... dancer; sings - ... singer; sells - ... seller, etc.

On the board there may be pictures depicting people of these professions.

Game "What are they doing what?"

Purpose: to consolidate children's ideas about objects and their use in labor processes; the use of nouns in the datal case;

Game progress.

Pictures are laid out on the table - tools of labor, upside down. The children take turns taking, naming an object and telling them what the object can do.

For instance: the child takes a picture - a shovel and says: “This is a shovel. You can dig with a shovel. "

The game can be played in the form of a lotto. The presenter takes a picture and describes the actions that can be performed with this object, and the children guess: “You can dig with this object (shovel). This object can be used to plan boards (plane). "

Game "Who needs what for work?"

Purpose:to consolidate children's ideas about objects and their use in labor processes; to clarify and expand knowledge about professions.

Game progress.

Children are divided into two groups. At the signal of the educator, you need to expand the pictures - tools of labor to a picture - of the desired profession. Then the children take turns explaining their choice. For each correct answer, the team receives a token.

Game "Fix Dunno mistakes"

Purpose: development of the grammatical structure of speech; vocabulary activation; development of auditory attention, thinking.

Game progress.

Dunno comes to visit the children. He says that he was at a construction site and saw a lot. Begins to utter sentences. Children identify mistakes by ear and correct them.

Dunno: "They hammer in nails with a saw."

Children:"They hammer nails with a hammer."

Piggy bank:I saw firewood with a brush. I paint the walls with a hammer. The carpenter is driving the car. The painter works on the crane. The dump truck lifts loads.

Ball game "Building a house"

Purpose: consolidation of the use of relative adjectives in the speech of children; development of attention, dexterity.

Game progress.

The teacher throws the ball to the child and says: "Let's build a house of bricks, so what will the house be like?" Child: "Brick House"

Piggy bank of words: stone house, plywood house, concrete foundation, plastic windows, wood door, metal hinges, iron lock, etc.

Game "Tell me a word"

Purpose: develop logical thinking, attention, memory; learn to pick up words in rhyme.

Game progress. Children suggest words, finish the poem.

In the carpenter's bag you will find a hammer and a sharp ... (knife). Any tool at the place - and a plane, and ... (chisel).

A blue pilot raises into the sky ... (plane).

He drove the goats to the hillock cheerful ... (shepherd boy).

It's time to paint the rooms. Invited. (painter).

The circus man knows how to pranks, animals and birds. (train).

Every day he brings a newspaper to our house. (postman).

The roof is being painted in front of the children. (painters).

I fly dolls in the morning. I am today. (nurse).

I would be a pilot pilot

I certainly wanted to become

I'm then on a plane

To Moscow would ... (flew).

He is a very good master,

Made a wardrobe for us for the hallway.

He is not a carpenter, not a painter.

Furniture does. (joiner)

He puts the bricks in a row,

Builds a kindergarten for children

Not a miner and not a driver,

They will build a house for us. (builder)

Nails, axes, saw,

A whole mountain of shavings.

It is a worker who works -

Makes us chairs. (a carpenter)

Ball game "Say it differently"

Purpose:clarification and activation of the dictionary of synonyms.

Game progress.

The teacher calls the word and throws the ball to one of the children. The child who caught the ball must come up with a “word - friend” to the named one, say this word and throw the ball back to the teacher. If the word is chosen correctly, the child takes a step forward. You are the one who will quickly approach the conditional line on which the teacher is located.

Piggy bank of words: Work - (labor, business); house - (building, dwelling); do-roga - (path, highway); worker - (worker, worker); teacher - (teacher, teacher); huge - (large, giant); works - (work); doctor - (doctor, doctor); pilot - (pilot, seamstress - (dressmaker).

Ball game "All the way around"

Purpose:clarification and activation of the dictionary of antonyms.

Game progress

The teacher calls the words and throws the ball to one of the children. The child who catches the ball must come up with the opposite word, say this word and throw the ball back to the speech therapist.

Piggy bank of words: Dress - (undress, raised - (lowered, throw - (catch, hide - (find,

put - (remove, arrived - (left, drove in - (left, built - (broke, input - (exit, turn on - (turn off).

Ball game "Associations"

Purpose: to teach children to choose words - tools of labor according to representation.

Game progress The teacher throws the ball to the child and names the profession, the child names an object that may belong to a person of this profession and returns the ball.

Piggy bank of words: Janitor - shovel, salesman - cash desk, doctor - phonen-board, cook - saucepan, painter - brush, hairdresser - hairdryer, chauffeur - steering wheel, plasterer - trowel, artist - canvas ...

Game "Guess who I want to be?"

Purpose: develop auditory attention, thinking, coherent speech, update vocabulary on the topic "Profession".

Game progress

The teacher invites the children to think about who they would like to be, to describe their profession so that other children can guess.

For instance:

Child: I need such tools: scissors, comb, razor, hair dryer.

Other children: You want to be a hairdresser.

Lost Instruments game

Purpose: improving the grammatical structure of speech, prepositional-case management.

The educator suggests a situation: as if all those present live in the same house and the neighbor (educator) needed some tools and he comes to ask them from the neighbors. But there are no tools.

Game progress

The teacher throws the ball to the child and says: "We need scissors (hammer, nails)." The child answers: "There are no scissors (hammer, nails)."

Game "Explain"

Purpose: develop the grammatical structure of speech, word formation: teach the understanding and interpretation of complex words.

Game progress

The teacher invites the children to explain from what words the names of the professions are derived.

Piggy bank of words: angler, lumberjack, woodcutter, animal breeder, horse breeder, vegetable breeder, gardener, etc.

Game "City of Dwarfs"

Purpose:consolidation of the ability to form nouns using diminutive-affectionate suffixes.

Game progress

The teacher invites the children to imagine that they find themselves in the city of gnomes. And all the items there are very small. You can come up with a fairy tale, accompanying it with the appropriate pictures:

“Once, children in kindergarten were playing wizards. And one boy remembered magic words from a fairy tale and pronounced them, and all the children and the teacher suddenly found themselves in the city of gnomes. All objects around were so small that they could not be seen immediately. The guys with their teacher decided to take a walk around the town. They walk carefully so as not to step on anything. Suddenly they saw a house that looked like Olin. But it was not a house at all, but a tiny (house). They came closer. Have you looked in the windows? No, these were not windows, but tiny (windows). Next to the house there was (showing a picture ... a little blue bench. The guys decided to sit on the bench and think about how they could return to their big city. They thought and were very hungry. And then they saw not far from the house (showing a picture) ... a shop.

(Continuation at your own discretion, you can come up with yourself ... Be creative)

Card file of didactic games for middle group

1. Didactic game "Find the mistake"

Objectives: develop auditory attention.

Game progress : The teacher shows a toy and names a deliberately wrong action that this animal allegedly produces. Children must answer whether this is correct or not, and then list those actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? " Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Objectives: learn to clearly pronounce polysyllabic words loudly,develop auditory attention.

Game progress : The teacher says the phrase, but does not finish the syllable in the last word. Children must finish this word.

Ra-ra-ra - the game begins….

Ry-ry-ry - the boy has a ...

Ro-ro-ro - we have a new led ...

Ru-ru-ru - we continue to play.

Re-re-re - there is a house on th ...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our itself boils ...

Ry-ry-ry - there are many children ...

3. Didactic game "It happens or not"

Objectives: teach to notice inconsistencies in judgments,develop logical thinking.

Game progress: The teacher explains the rules of the game:

  • I will tell a story in which you must notice something that does not happen.

“In the summer, when the sun was shining brightly, the guys and I went for a walk. They made a snowman out of snow and started sledding. " "Spring has come. All the birds flew to warm lands. The bear climbed into his den and decided to sleep through the whole spring ... "

4. Didactic game "What season?"

Objectives: teach to correlate the description of nature in poetry or prose with a certain time of the year;develop auditory attention, quick thinking.

Game progress : Children are sitting on the bench. The teacher asks the question "When does this happen?" and reads a text or a riddle about different seasons.

5. Didactic game "Where can I do what?"

Objectives: activation in speech of verbs used in a certain situation.

Game progress : The teacher asks questions, the children answer them.

What can you do in the forest? (Walk; picking berries, mushrooms; hunts; listen to birds singing; relax).

What can you do on the river? What is the hospital doing?

6. Didactic game "What, what, what?"

Objectives: teach to select definitions corresponding to a given example, a phenomenon; activate previously learned words.

Game progress : The teacher calls a word, and the players take turns calling as many signs as possible that correspond to the given subject. Squirrel -redhead, nimble, big, small, beautiful .....

Coat - warm, winter, new, old ... ..

Mother - kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

  1. Didactic game "Finish the sentence"

Objectives: learn to supplement sentences with a word of the opposite meaning,develop attention.

Game progress : The teacher begins the sentence, and the children finish it, they only speak words with the opposite meaning.

Sugar is sweet. and pepper -…. (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide and the path is .... (narrow).

  1. Didactic game "Find out whose sheet"

Objectives: learn to recognize a plant by a leaf (name a plant by a leaf and find it in nature),develop attention.

Game progress : Collect fallen leaves from trees, bushes while walking. Show the children, invite them to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Objectives: learn to describe the subject and recognize it by description,develop memory, attention.

Game progress: The teacher invites one child to describe a plant or make a riddle about it. Other children should guess what kind of plant it is.

10. Didactic game "Who am I?"

Objectives: learn to name a plant,develop memory, attention.

Game progress : The teacher quickly points to the plant. The one who is the first to name the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Objectives: consolidate knowledge about animals,develop attention, memory.

Game progress: The teacher names the animal, and the children name the baby in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Objectives: consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The chosen child names some object or animal, and raises both hands up and says: "Flies."

When an object that flies is called, all children raise both hands up and say "Flies", if not, they do not raise their hands. If one of the children is wrong, he leaves the game.

13. Didactic game "What kind of insect?"

Objectives: to clarify and expand ideas about the life of insects in the fall, to teach to describe insects by their characteristic features, to cultivate a caring attitude towards all living things,develop attention.

Game progress: Children are divided into 2 subgroups. One subgroup describes the insect, and the other has to guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Objectives: learn how to find a tree by description, consolidate the ability to use prepositions in speech:behind, about, before, next to, from behind, between, on;develop auditory attention.

Game progress : On the instructions of the teacher, some of the children are hiding behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Objectives: learn to select verbs for actions,develop memory, attention.

Game progress : The teacher asks questions, the children answer with verbs. Children receive a token for each correct answer.

  • What can you do with flowers?(tear, sniff, watch, water, give, plant)
  • What does the janitor do? (sweeps, cleans, waters, cleans snow from paths)

16. Didactic game "What happens?"

Objectives: teach to classify objects by color, shape, quality, material, compare, contrast, select as many names as possible that fit this definition;develop attention.

Game progress: Tell us what happens:

Green - cucumber, crocodile, leaf, apple, dress, tree….

Wide - river, road, ribbon, street ...

The winner is the one who names the most words.

17. Didactic game "What kind of bird is this?"

Objectives: clarify and expand ideas about the life of birds in the fall, teach to describe birds by their characteristic features;develop memory; cultivate a caring attitude towards birds.

Game progress : Children are divided into 2 subgroups. Children of one subgroup describe a bird, and the other must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game "Guess, we will guess"

Objectives: consolidate knowledge about garden and vegetable garden plants; the ability to name their signs, describe and find them by description,develop attention.

Game progress : Children describe any plant in the following order6 shape, color, taste. The driver must recognize the plant according to the description.

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