Work experience organization of role-playing game car repair shop. Role-playing games in kindergarten

Scenario of the role-playing game "Auto workshop" For older preschool age

Purpose: Reflection in the game of stories related to the activities and relationships of people in the car workshop.

Tasks:

  • To expand children's ideas about the work of a car mechanic, car washer, and gas station.
  • Organize a developmental environment for an active, independent creative play children on the topic of an automobile workshop (attributes, schemes-algorithms, thematic albums).
  • Awaken the play creativity of children, the desire to bring something new to the game.
  • Exercise children in coming up with new plots, role-based dialogues, elements of a play environment.
  • Learn to use a variety of buildings and items related to the car workshop in the game.
  • Teach children to independently negotiate with each other about the general game plan.
  • Encourage preschoolers to create and use homemade toys in play (homemade gas coupons, fake products for cafes, driver's licenses, models of diagnostic devices, etc.)
  • Encourage the ability of children to communicate about the game (name their role, define verbally depicted events).

Equipment:

  • Locksmith tool sets,
  • models of devices for diagnosing car malfunctions,
  • sponges and bottles for car wash,
  • model of a filling station with a flexible hose,
  • toys - "steering wheel",
  • fake money,
  • "Driver's license",
  • aprons and arm ruffles of dark color,
  • attributes for the "road cafe" (fake coffee maker, doll dishes, fake products, etc.),
  • thematic albums on the topic "Transport", magazines about cars,
  • diagrams with samples of building cars from chairs, a large builder, etc.
  • schemes "Game situations";
  • plot development schemes
  • car models made from hoops,
  • driver's caps.

Preliminary work:

  1. Consideration of the thematic albums "Transport", "Auto workshop".
  2. Excursion to the auto repair shop.
  3. A conversation about the work of a car workshop.
  4. Simulation games “We will not say where we have been, but we will show what we did” (on the topic of a car repair shop).
  5. Making attributes for the game.
  6. Constructive games "Build a car", "Guess which car I built", etc.
  7. Director's games with cars and toys "Auto workshop" (working out dialogue interaction).
  8. Game tasks in the corner of the fine arts "Fix (finish) a broken car", "Car painting workshop", "Come up with an unusual car coloring".
  9. Modeling "Cars, cars literally flooded everything!" (Schemes with step by step instructions for self-sculpting).
  10. Attention games "What part of the car is missing in the drawing?"
  11. School of Polite Sciences "At the Gas Station", "At the Roadside Cafe", "Automotive Locksmith and Driver", etc.
  12. An outdoor game "Taxi drivers" (with hoops).


Game roles:

  • Locksmiths
  • Drivers
  • Passengers
  • Roadside cafe waiters
  • Gas station workers
  • Car washers


Main plot:

"Gas station" is equipped with:

  • locksmiths put on aprons, sleeves, prepare tools and appliances;
  • gas station workers put on brightly colored baseball caps and install a gas station with a flexible hose;
  • roadside cafe waiters put on uniforms (aprons and caps), put chairs and a table, prepare menu folders and fake products;
  • car washers prepare bright sponges, tubes with diffusers, bottles of detergents;
  • drivers build cars from chairs or a builder, you can use hoops-models of cars with headlights and numbers, passengers take seats with the drivers.

AT THE AUTOMOTIVE

DRIVER: (addressing passengers) I need to go to a car repair shop, my car is out of order, the engine is not working well.
(Drives up to the workshop, honks)
A locksmith approaches him.

AUTOMOTOR: Hello, what's up?
DRIVER: My car is faulty and the engine is not working properly.

AUTOMOTOR: We will definitely fix it for you. You and your passengers can still go to the cafe and eat ice cream.

The driver gives the keys to the car mechanic, the passengers get out and go to the cafe.

Auto locksmiths use tools and devices to determine the malfunction of the car and repair it.

DRIVER: well, what have you fixed?
AUTOMOTOR: Yes, we have repaired the engine, but you need to refuel, you don't have enough of it.

The driver thanks for the work, pays with money or a card, goes to the gas station.

DRIVER (addressing a gas station employee): Good afternoon! I need to fill my car with gas.

FILLING STATION WORKER: Hello, we are very glad that you came to us, we have the best gasoline!
(He refills the car.)

DRIVER: Thank! (Paying off)

FILLING STATION WORKER: I would advise you to wash your car, it is too dirty, you can't even see the license plate.
DRIVER: thanks, I will definitely wash it. (Heading to the sink)
WASHER: Hello, I see you have decided to wash your car?
DRIVER: Yes.

WASHER: we have different car shampoos, which one do you want? (Banana, mint, orange or apple scent?)
DRIVER: I love with the smell of orange.

The washer washes the car.

WASHER: Would you like to wash the inside of the car?
DRIVER: Yes of course.
WASHER: We'll wash it right now, while you go and have a coffee in our cafe.
DRIVER: thanks, I'm on my way.

The washer finishes washing the car and takes him to the cafe. The driver thanks him, pays the price, invites passengers to continue the trip.

IN THE CAFE:

Passengers pass to the cafe, sit down at the table. The waiter brings them the Menu.

WAITER: Good afternoon, what will you order? Are you ready to place an order?
PASSENGERS: Hello, we want ice cream. (Review the Menu, place the order).
(The waiter brings the order)

WAITER: Enjoy your meal. In our cafe there is a branded dessert "Fruit Mix", I recommend trying.
Where are you going, if it's not a secret?
PASSENGERS: We are going to visit another city.

WAITER: it's far away, maybe you can dine with us? Our cafe also bakes amazing cakes, we can pack them for you to treat your friends in another city.
PASSENGERS: yes, we should probably have lunch and we'd love to try the cakes.

Options for game situations:

  1. The car needs to change the wheel, headlights, etc.
  2. The family goes to the sea, on the way it is necessary to check the serviceability of the car, refuel it and wash it.
  3. The driver decided to repaint his car, he has a sketch of an unusual coloring of the car.
  4. The driver in his car got under a huge hail, came to fix the car.
  5. A motorcyclist came to the auto repair shop.
  6. A transforming robot came to the auto repair shop.
  7. Batman turned to a car repair shop to make his car fly.
  8. Baba Yaga turned to a car repair shop, her stupa broke.
  9. Emelya came to the auto repair shop on the stove and wants to repair his vehicle.
  10. Mobile auto repair shop.
  11. There are magical fuels in the auto repair shop (the car starts jumping, flying, singing, making everyone laugh, etc.)

Plot options:

  1. The car mechanic has a set of "Car malfunctions" cards.
  2. There are 2 car mechanics in the workshop. First, the driver is sent for diagnostics.
  3. A car mechanic, using instruments, examines vehicle malfunctions and issues cards to the driver with images of the identified malfunctions.
  4. The driver with these cards turns to another locksmith for repairs, the oil can be changed at the gas station, the car can be washed at the “car wash”.

Synopsis of a role-playing game for children 6-7 years old "We will serve the army!" (preparatory group)

Purpose: Promotion of military-patriotic education of preschoolers.

Tasks:

  1. Clarify children's ideas about Soviet army, to form concrete ideas about soldiers in preschoolers, to develop a desire to be defenders.
  2. To form the ability to creatively develop the plot of the game, to be able to work in a team. Combine different plots in the game.
  3. To bring up in boys the desire to be strong, courageous, courageous.

Preliminary work to enrich the subject-development environment:

The enrichment of the subject-developing environment was carried out with the involvement of parents.

  1. Sewing clothes for doctors.
  2. Collection of attributes for the clinic.
  3. Cones, plastic glasses, tubes, toy microscope.
  4. Tables for the examination of eyesight, jars with medicines, drops, phonendoscopes (broken from the hospital), syringes, tubes, small cans, otolaryngologist's mirror, tweezers.
  5. Each "doctor" had his own box with necessary material and equipment.
  6. All the material was located in a place accessible to children and was used to play in the "clinic".
  7. On the eve of February 23, toys with the image of soldiers of different types of troops, illustrations, toys with military equipment were brought into the group.
  8. Material used by boys to play "War"
  9. During the educational week, parents were asked to dress their children, at will, in military camouflage clothing to create an emotional background.

To enrich life experience

There was a viewing of informative presentations about the work of doctors, conversations

  • "If your ears or throat hurt";
  • "How to protect your eyes";
  • "If you are sick."

Children and children watched short educational videos "at the doctor's appointment"

Playing with the teacher of small plots (we pass the tests, the ear hurts, we check the eyesight ... ie joint games of the teacher with the children, observation of the children's games, their role-playing actions, role-based dialogues).

We watched the presentations and talked about the army

  • “How they serve in the army” (the life of soldiers in a military town: what they do, how they sleep, how they eat, what clothes they wear ...);
  • "We will serve in the army" (on the branches of the army).

Material:

  • medical cards with pictures of boys,
  • agendas for every boy
  • sailor suits;
  • attributes for the game "polyclinic": "Therapist", "Oculist", "Otolaryngologist", "Laboratory";
  • attributes for the game "House": dishes, food.

Roles are distributed (girls are doctors according to the teacher's observations of the game plot, role-based dialogues, the rest of the girls are girlfriends.

Creating a game situation:

The entrance of the postman who hands the boys summons to the army.

Educator: Only healthy people are hired to serve in the army. Therefore, you need to pass a medical examination.

(children are invited to go to the clinic for a medical examination)

All the boys in the polyclinic pass according to the directions received at the registry, doctors, take a blood test.

After passing the medical examination, the boys are invited to relax, go to the girls who have laid a festive table for them.

The “General” enters, who says that “all the boys have successfully passed the medical examination and can go to serve in the army. All the boys were taken to serve as sailors on a large warship. "

Music sounds music by V. Shainsky "Young soldier", sailors march and get on the bus, "Go" to the ship.

At the end, the teacher says that in the evening all the guys will get on a warship and begin to serve in the army as sailors.

(continuation of the game's plot).

"Multi-colored bottles" is a smart educational toy made of waste material

My motto: Do not rush to throw away unnecessary things: boxes, lids, corks, color pictures, cream jars - let the children play with them first, and after that they can be disposed of.

Empty plastic bottles of hair dye are so neat and smooth that it is a shame to throw away.

I kept saving them and thinking, where to adapt them? Pieces of colored self-adhesive paper were waiting in the wings. What would we make of all this? "Multi-colored bottles" will be just the way!

We glue the label on the bottle with colored self-adhesive, add a circle to the lid of the same color as on the bottle, and now: everything is ready for an exciting game that you cannot buy in a store!

The rules of the game are simple:

  1. The child plays only under the supervision of an adult!
  2. It is more interesting to play together or three together!

Game progress

So, multi-colored red, blue, yellow bottles fell into curious tenacious children's hands. Experienced mothers know that children test everything for strength. So it is with our bottles: sooner or later, the caps turn out to be unscrewed. Little experimenters did a great job! Bottles separately, caps separately.

And so, now the main game begins.

Firstly, you can play, repeat the colors: we select the lid of the same color as the bottle. An adult, under whose supervision the game is playing, unobtrusively tells the child the name of the bottle's color ("Red bottle! We need a red cap for it. No, look, it's not that color. Find a red cap, the same as the bottle"), asks to repeat or show with your finger this color among other unscrewed caps.

Secondly, we develop coordination, fine motor skills. The caps unscrewed from the bottles simply need to be screwed back, and this is no longer so simple. It takes a lot of diligence and patience from a child to complete the task. The adult's task is to show, encourage and praise the child.

If you fill our bottles with a suitable filler, we get “Colorful musical bottles” that will fit well in a small child's hand. Depending on the filler, the bottles can be “rustling”, “thundering” or “ringing”.

Card file of role-playing games for preschoolers

Development play activities.
Main goals and objectives:
Creation of conditions for the development of children's play activities. Formation of playing skills, development of cultural forms of play. Comprehensive education and harmonious development of children in play (emotional, moral, mental, physical, artistic and aesthetic and social and communicative). Development of independence, initiative, creativity, self-regulation skills; the formation of a benevolent attitude towards peers, the ability to interact, negotiate, independently resolve conflict situations.

Role-playing game "Shop"

Purpose: teach children to classify objects according to common characteristics, foster a sense of mutual assistance, expand vocabulary children: introduce the concepts of "toys", "furniture", "food", "dishes".
Equipment:all toys depicting goods that can be bought in the store, located in the window, money.
Age: 3-7 years old.
Game progress: the teacher offers the children to place in a convenient place a huge supermarket with such departments as vegetable, grocery, dairy, bakery and others, where customers will go. Children independently distribute the roles of sellers, cashiers, sales workers in departments, sort goods into departments - food, fish, bakery products,
meat, milk, household chemicals, etc. They come to the supermarket for shopping with their friends, choose a product, consult with sellers, pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children are, the more departments and products there can be in the supermarket.

Role-playing game "Toys at the doctor's"

Purpose: teach children to take care of the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of "hospital", "sick", "treatment", "drugs", "temperature", "hospital".
Equipment:dolls, toy animals, medical instruments: thermometer, syringe, pills, spoon, phonendoscope, cotton wool, medicine jars, bandage, gown and cap for a doctor.
Age: 3-7 years old.
Game progress:the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases: the bear has a toothache because he ate a lot of sweets, the doll Masha pinched her finger on the door, etc. Clarifying the steps: The doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Older preschool children can choose from several different specialists - therapist, ophthalmologist, surgeon and other doctors known to children. When they get to the appointment, the toys tell why they got to the doctor, the teacher discusses with the children whether this could have been avoided, and says that you need to take more care of your health. During the game, children observe how the doctor treats patients - makes bandages, measures the temperature. The teacher assesses how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

Role-playing game "Pharmacy"

Purpose: to expand knowledge about the professions of pharmacy workers: a pharmacist makes medicines, a cashier-seller sells them, the head of a pharmacy orders the necessary herbs and other drugs for making medicines, to expand the vocabulary of children: “medicines”, “pharmacist”, “ordering”, “medicinal plants ".
Equipment: toy pharmacy equipment.
Age: 5-7 years old.
Game progress: a conversation is held about what professions people work in a pharmacy, what they do. We are getting acquainted with the new role - Pharmacy Manager. She receives medicinal herbs from the population and transfers them to pharmacists so that they can prepare medicines. The Manager helps the Pharmacy Workers and Visitors to understand difficult situations. Medicines are issued
strictly according to recipes. Roles are assigned by children independently, at will.

Role-playing game "Building a House"

Purpose: to acquaint children with construction professions, to pay attention to the role of technology that facilitates the work of builders, to teach children to build a building of a simple structure, to cultivate friendly relations in a team, to expand children's knowledge about the peculiarities of construction workers, to expand the vocabulary of children: introduce the concepts of "construction", "bricklayer "," Crane "," builder "," crane operator "," carpenter "," welder "," construction material».
Equipment: large building materials, cars, a crane, toys for playing around with a building, pictures depicting people of the construction profession: bricklayer, carpenter, crane operator, chauffeur, etc.
Age:3-7 years old.
Game progress: the teacher invites the children to guess the riddle: “What kind of turret is there, and the light is on in the window? We live in this tower, and it is called ...? (house)". The teacher suggests that the children build a large, spacious house where toys could settle. Children remember what kind of construction professions are, what people do at a construction site. They look at the pictures of the builders and talk about their responsibilities. Then the children agree to build a house. Roles are distributed between the children: some are Builders, they build a house; others are Drivers, they bring building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in there. Children play on their own.

Role-playing game "Zoo"

Purpose: expand children's knowledge about wild animals, their habits, lifestyle, nutrition, foster love, humane attitude towards animals, expand the vocabulary of children.
Equipment: toy wild animals familiar to children, cages (made of building material), tickets, money, box office.
Age: 4-5 years old.
Game progress: the teacher informs the children that a zoo has arrived in the city, and offers to go there. Children buy tickets at the box office and go to the zoo. There they look at the animals, talk about where they live, what they eat. During the game, the attention of children should be paid to how to handle animals, how to care for them.

Role-playing game "Kindergarten"

Purpose: to expand the knowledge of children about the purpose of the kindergarten, about the professions of those people who work here - an educator, nanny, cook, music worker, to educate children in the desire to imitate the actions of adults, to take care of their pupils.
Equipment: all toys needed to play kindergarten.
Age: 4-5 years old.

Game progress: the teacher invites the children to play in kindergarten. If desired, we assign children to the roles of the Educator, Nanny, Music Director. The pupils are dolls and animals. During the game, they monitor relationships with children, help them find a way out of difficult situations.

Role-playing game "Hairdresser"

Purpose:to introduce children to the profession of a hairdresser, to foster a culture of communication, to expand the vocabulary of children.
Equipment: hairdresser's robe, client's cape, hairdresser's tools - comb, scissors, bottles for cologne, varnish, hair dryer, etc.
Age: 4-5 years old.
Game progress: knock on the door. The doll Katya comes to visit the children. She meets all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail has come undone and she would like to comb her hair. The doll is offered to go to the hairdresser. It is clarified that there are several rooms there: female, male, manicure, good masters work in them, and they will quickly put Katya's hair in order. We assign
Hairdressers, they take their jobs. Other children and dolls go to the salon. Katya remains very pleased, she likes her hairstyle. She thanks the children and promises to come to this particular hairdresser next time. During the game, children will learn about the duties of a hairdresser - haircut, shaving, hair styling, manicure.

Role-playing game "In the Library"

Purpose: broaden the horizons of children, teach children how to use the services of the library correctly, apply knowledge literary works, previously obtained in the classroom, to consolidate knowledge about the profession of a librarian, to foster respect for the work of the librarian and respect for the book, to expand the vocabulary of children: "library", "profession", "librarian", "reading room".
Equipment: books familiar to children, a box with pictures, a file cabinet, pencils, sets of postcards.
Age: 5-6 years old.
Game progress: the teacher invites the children to play in the library. All together they remember who works in the library, what they do there. Children choose 2–3 Librarians themselves, each of them has several books. The rest of the children are assigned to
several groups. Each group is served by one Librarian. He shows many books, and in order to take a book he likes, the child must name it or briefly tell about what is written in it. You can tell a poem from a book that the child takes. During the game, they give advice to children who find it difficult to choose a book. The librarian needs to be more attentive to visitors, to show illustrations for books he likes. Some children want to stay in the reading room to look at sets of pictures, postcards. They share their impressions. At the end of the game, the children tell how they played, what books the Librarian offered them, talk about what they liked the most.

Role-playing game "Cosmonauts"

Purpose:to expand the subject matter of story games, to acquaint with the work of astronauts in space, to foster courage, endurance, to expand the vocabulary of children: "outer space", "cosmodrome", "flight", "open space".
Equipment: spaceship and building material, seat belts, tools for working in space, toy cameras.
Age: 5-6 years old.
Game progress: the teacher asks the children if they would like to go to space? What kind of person does it take to fly into space? (Strong, courageous, dexterous, clever.) He suggests going into space to leave a satellite there, which will transmit weather signals to Earth. You will also need to take photos of our planet from space. All together remember what else you need to take with you so that nothing could happen during the flight. Children play up the situation. They complete the task and return to Earth. The roles of Pilots, Navigator, Radio Operator, Captain are assigned at the request of the children.

Role-playing game "Family"

Purpose: to form an idea of \u200b\u200bcollective farm management, family budget, about family relationships, joint leisure, to bring up love, a benevolent, caring attitude to family members, interest in their activities.
Equipment: all toys necessary for playing with the family: dolls, furniture, dishes, things, etc.
Age: 5-6 years old.
Game progress: the teacher invites children to "play with the family." Roles are assigned at will. The family is very large, Grandma has a birthday. Everyone is busy about arranging a holiday. Some family members buy groceries, others prepare a festive dinner, set the table, and still others prepare entertainment program... During the game, you need to observe the relationship between Family Members, help them in time.

Role-playing game "In a cafe"

Purpose: to teach the culture of behavior in public places, to be able to fulfill the duties of a cook, a waiter.
Equipment: necessary equipment for a cafe, doll toys, money.
Age: 5-6 years old.
Game progress: Buratino comes to visit the children. He met all the children, made friends with other toys. Buratino decides to invite his new friends to a cafe to treat them to ice cream. Everyone goes to the cafe. There they are served by waiters. Children learn how to place an order correctly, thank you for the service.

Role-playing game "Around the World"

Purpose:expand the horizons of children, consolidate knowledge about parts of the world, different countries, foster a desire to travel, friendly relationships, expand the vocabulary of children: "captain", "travel around the world", "Asia", "India", "Europe", "Pacific Ocean".
Equipment: ship made of building material, steering wheel, binoculars, world map.
Age: 6-7 years old.
Game progress: the teacher invites the children to go on a trip around the world by ship. At will, children are chosen for the roles of Captain, Radio Operator, Sailor, Warrant Officer. We consolidate knowledge of what these people are doing on the ship - their rights and responsibilities. The ship sails across Africa, India, and other countries and continents. Sailors have to deftly control the ship so as not to collide with the iceberg, to cope with the storm. Only well-coordinated work and friendship help them cope with this test.

Role-playing game "On the city roads"

Purpose: reinforce children's knowledge of the rules road traffic, to acquaint with a new role - a traffic controller, to educate self-control, patience, attention on the road.
Equipment: toy cars, flags for the traffic controller - red and green.
Age: 5-7 years old.
Game progress: children are offered to build a beautiful building - a theater. Choosing a place to build. But first you need to transport the building material to the right place. Drivers can easily cope with this. Children take cars and go to get building materials. But here's the bad luck - the traffic lights don't work on the main roads. To avoid an accident on the road, it is necessary that the traffic of cars be controlled by a traffic controller. Choosing a Regulator. He becomes in a circle. He is holding red and green flags. The red flag is "stop", the green flag is "go." Everything will be all right now. The traffic controller controls the traffic.

Role-playing game "Traffic rules"

Purpose:continue to teach children to navigate by road signs, follow traffic rules. To educate the ability to be polite, attentive to each other, to be able to navigate in a traffic situation, to expand the vocabulary of children: "traffic police post", "traffic light", "traffic violation", "speeding", "fine".
Equipment: toy cars, road signs, traffic light; for a traffic police officer - a police cap, a stick, a radar; driver's licenses, technical certificates.
Age: 6-7 years old.
Game progress: children are offered to choose traffic police officers to keep order on the city's roads. The rest of the children are motorists. At will, children distribute among themselves the roles of petrol station workers. During the game, children try not to violate traffic rules.

Role-playing game "We are athletes"

Purpose: to give children knowledge about the need to play sports, to improve sports skills - walking, running, throwing, climbing. To develop physical qualities: quickness, dexterity, coordination of movements, an eye, orientation in space.
Equipment: medals to winners, a billboard to showcase the number of points earned, sports equipment - balls, skipping ropes, skittles, rope, ladders, benches, etc.
Age: 6-7 years old.
Game progress: the teacher invites the children to hold a competition in different sports. At the request of the children, judges and organizers of the competition are chosen. The rest of the children are athletes. Everyone independently chooses the kind of sport in which they will compete with their rivals. The judges will award points for the task. The game ends with the awarding of the winners.

Role-playing game "At the car service station"

Purpose: to expand the theme of construction games, develop constructive skills, be creative, find a good place to play, introduce you to a new role - a car repair mechanic.
Equipment:building material for building a garage, locksmith tools for repairing cars, equipment for washing and painting cars.
Age: 6-7 years old.
Game progress: inform the children that there are a lot of cars on the roads of the city and these cars break down very often, so we need to open a car service station. Children are offered to build a large garage, equip a place for a car wash, choose employees, service personnel. They are introduced to a new working profession - a mechanic for the repair of machines (motor, steering, brakes, etc.).

Role-playing game "Border Guards"

Purpose: continue to acquaint children with military professions, clarify the daily routine of servicemen, what is their service, foster courage, dexterity, the ability to clearly follow orders of the commander, expand the vocabulary of children: "border", "post", "security", "violation", "Alarm", "border guard", "dog breeder".
Equipment:border, border post, machine gun, border dog, military caps.
Age: 6-7 years old.
Game progress: the educator invites children to visit the state border of our Motherland. A conversation is held about who is guarding the border, for what purpose, how the border guard service is going on, what is the daily routine of a military man. Children on their own
distribute the roles of the Military Commander, Head of the Border Outpost, Border Guards, Dog Breeders. In the game, children apply the knowledge and skills acquired in previous lessons. It is necessary to draw the attention of children to support and friendly mutual assistance.

Role-playing game "School"

Purpose: to clarify the knowledge of children about what they do at school, what are the lessons, what the teacher teaches, to foster a desire to study at school, respect for work; vocabulary of children: "school supplies", "portfolio", "pencil case", "students", etc. .d.
Equipment:pens, notebooks, children's books, alphabet, numbers, board, chalk, pointer.
Age:6-7 years old.
Game progress: the teacher invites the children to play at school. There is a conversation about why the school is needed, who works there, what the students are doing. A Teacher is chosen at the request of the children. The rest of the children are Pupils. The teacher assigns tasks to students, they independently and diligently complete it. Another teacher is in another lesson. Children take lessons in mathematics, mother tongue, physical education, singing, etc.

Role-playing game "Space Adventure"

Purpose: teach to apply your knowledge and skills in practice, create a friendly atmosphere between children, develop their responsibility, interest, expand their vocabulary - "space", "planet", "Mars", "outer space", "weightlessness", "cosmodrome" ...
Equipment: spaceship, medical instruments for a doctor, posters of views of our planet from space.
Age: 6-7 years old.
Game progress: the guys are told that in a few minutes the spaceship will start. Those who wish can become space tourists. But in order to fly into space, you need to think about what qualities you need to possess? (Be smart, brave, strong, kind, cheerful.) And you also need to be healthy. Anyone who decides to go into space must pass a medical commission. The doctor examines the tourists and issues a permit. Children choose the Pilot, the Doctor on the ship, the Navigator. Everyone is ready to fly. The dispatcher announces the start. Passengers fasten their seat belts. From a height, children look at (pictures) the view of the planet Earth, talk about why it is called the blue planet (most of it is covered with water). Children tell what they know oceans, seas, mountains. Spaceship makes a stop on the planet Mars. Tourists go out, inspect the planet, draw conclusions about the existence of life on this planet. The ship flies on. Next stop is Jupiter. Tourists again examine the planet, share their knowledge and impressions. The ship returns to Earth.

Role-playing game "We are military scouts"

Purpose: develop the theme of paramilitary games, teach children to perform tasks exactly, be attentive, careful, foster respect for military professions, a desire to serve in the army, expand the vocabulary of children - "intelligence", "scouts", "sentry", "security", " soldiers ".
Equipment:elements of military clothing for children, weapons.
Age:6-7 years old.
Game progress: the teacher suggests remembering films, stories about the life of military intelligence officers, invites children to play them. Children distribute among themselves the roles of Scouts, Sentinels, Commanders, Guard Soldiers, determine goals and objectives, and monitor their implementation.

Role-playing game "Car Service" (for older preschool children)

Prepared by: teacher Bakshaeva T.Yu

Purpose: Continue to enrich the content of story games based on familiarity with the phenomena of social reality and people's relationships in the course of joint activities with preschoolers; to form in children the ability to play the role-playing game "Car Service".

Tasks:
To organize an educational environment for active independent creative play of children on the theme of an automobile workshop.

  • Awaken the play creativity of children, the desire to bring something new to the game.
  • Exercise children in coming up with new plots, role-based dialogues, elements of a play environment.
  • Learn to use a variety of buildings and items related to the car workshop in the game.
  • Teach children to independently negotiate with each other about the general game plan.
  • Encourage preschoolers to create and use homemade toys in play (homemade gas coupons, fake products for cafes, driver's licenses, models of diagnostic devices, etc.)
  • Encourage the ability of children to communicate about the game (name their role, define verbally depicted events).

Educational development areas:

Cognitive development:

  • to enrich and expand the knowledge of children about the work of adults, namely, car service workers, coordination, accuracy in their work;
  • to acquaint with the names of the tools necessary to work in a car service;
  • to consolidate ideas about the main parts of the car;
  • to teach to combine knowledge obtained from different sources, to reflect them in a single plot of the game;

Speech development:

  • develop the skill of business and play communication with peers, the desire to participate in joint collective activities;
  • develop dialogical speech, the ability to develop dialogue in various game situations;
  • to expand the understanding of the rules of speech etiquette, to develop the ability to observe the ethics of communication in conditions of collective interaction;
  • to develop children's vocabulary by expanding ideas about the phenomena of social life, relationships and characters of people (car service, car mechanic, wrench, engine, motor, tire fitting, car wash, etc.).

Artistic and aesthetic development:

  • to form and activate in children the manifestation of an aesthetic attitude to the world around them in various situations, to different household objects, social phenomena;
  • develop aesthetic perception, taste;
  • continue to develop children's creativity.

Social and communicative development:

  • continue to teach to agree on the topic before the start of the game, assign roles, prepare the necessary conditions for Game;
  • continue to develop independence in action;
  • develop the ability to take into account the mood, emotional state of the interlocutor in the process of communication; develop the ability to coordinate your plan with that of your partner;
  • create conditions for the development of the ability to cooperate with peers: to form their own point of view, find out the point of view of a partner, compare them and agree with the help of argumentation.

Physical development:

  • promote harmonious physical development children;
  • continue to develop physical activity;
  • to develop physical qualities in children: general endurance, speed, strength, coordination, flexibility, orientation in space;
  • develop fine motor skills of the hands.

Preliminary work:

  1. Consideration of thematic albums "Automobile workshop".
  2. Excursion to the auto repair shop (request to parents) (observation: the work of the master; behind the cars).
  3. A conversation about the work of a car workshop.
  4. Simulation games “We will not say where we have been, but we will show what we did” (on the topic of a car workshop).
  5. Making attributes for the game.
  6. Constructive games "Build a car", "Guess which car I built", etc.
  7. Director's games with cars and toys "Auto workshop" (working out dialogue interaction).
  8. Game tasks in the corner of the fine arts "Fix (finish) a broken car", "Workshop for painting cars", "Come up with an unusual car coloring".
  9. Modeling "Cars, cars literally flooded everything!" (Schemes with step-by-step instructions for self-sculpting).
  10. Attention games "What part of the car is missing in the drawing?"
  11. School of Polite Sciences "At the Gas Station", "At the Roadside Cafe", "Automotive Locksmith and Driver", etc.
  12. An outdoor game "Taxi drivers" (with hoops).
  13. Consideration of plot pictures on the themes "Drivers", "Auto repair shop", "Car repair", "What are different cars".
  14. Examination of illustrations in the album “All works are good” (professions: mechanic, welder, car mechanic, diagnostics, tire changer, etc.).
  15. Conversation with children: "What is a car service for", "What is a garage", "What professions do you know?"
  16. Meeting with dad-driver, his story about the work of garage workers.
  17. Child's story "How my dad and I went to the auto repair shop."
  18. Reading fiction: "Garage", "Car repair".

Materials and equipment:

  • Locksmith tools sets;
  • Modular center "Car service, Car wash, Auto shop";
  • Models of devices for diagnosing car malfunction;
  • Sponges and bottles for car wash;
  • Model of a filling station with a flexible hose;
  • Toys, cars or other means of transport, money, driver's licenses, aprons and armlets, caps;
  • Attributes for Autocafe (cash register, menu, coffee maker, stove, doll dishes, fake products, etc.);
  • Attributes for an auto parts store (cash register, receipts, tools and auto parts, etc.);
  • Thematic albums on the topic "Transport", magazines about cars,
  • Schemes with samples of the construction of cars from chairs, a large builder, etc., car models;

Roles in the game:

  • Administrator - educator
  • Client - 5 children;
  • Diagnostician - 1 child;
  • Car mechanic - 2 children;
  • Auto parts seller - 1 child;
  • Tire fitter - 1 child;
  • Car washer - 2 children;
  • Gas station operator - 1 child;
  • Cashier - 1 child;
  • Waiter - 2 children;
  • Cook - 1 child;
  • Auto cafe visitors - 4 children;

Roles

Role-playing actions

Administrator

Selects staff for work, organizes the work of employees, talks with clients

Customers (drivers and passengers)

They come by car, place an order, thank for the work

Diagnostician

Takes orders, conducts technical inspection, reports the results to a car mechanic

Car mechanic

Based on car diagnostics, repairs cars

Welder

Makes parts for cars, supplies parts to a car shop

Auto parts seller

Sells necessary car repair parts and tools

Tire fitter

Changes tires on cars

Car wash

Washes cars

Gas station at a gas station

Takes an order, refills the car with gasoline

Cashier

Accepts payment for a product or service, gives change, issues a check

Waiter

Accepts an order, passes it to the chef, accepts ready-made meals, delivers to visitors

Cook

Accepts orders from waiters, prepares ordered dishes, gives them to waiters

Auto cafe visitors

Make an order, pay for the service, eat the ordered food, thank the waiters

Main plot:

Car service is equipped with:

  • locksmiths put on aprons, sleeves, prepare tools and appliances;
  • gas station workers put on brightly colored baseball caps and install a gas station with a flexible hose;
  • car washers prepare bright sponges, bottles of detergents;
  • passengers take seats with drivers;
  • drivers in their own cars are waiting for the opening of the Auto Service.

The auto parts store is equipped:

  • the cashier lays out the goods, prepares checks and the cash register.

Equipped with Autocafe:

  • autocafe waiters put on uniforms (aprons and caps), put chairs and a table, prepare menu folders and fake products;
  • the cook prepares his workplace, prepares to take orders.

Game progress:

Driver: (addressing passengers) I need to go to a car repair shop, my car is out of order, the engine is not working well.

(Drives up to the workshop, honks)

A locksmith approaches him.

Administrator: Hello, what's up?

Driver: My car is faulty and the engine is not working properly.

Administrator: We will definitely fix it for you. You and your passengers can still go to the Autocafe and eat ice cream.

The administrator hands over the diagnostics, the driver gives the keys to the diagnostics, the passengers get out and go to the cafe.

Diagnostics using tools and devices determines the malfunction of the machine. Tells the mechanic and he fixes it.

Driver: Well, what have you fixed?

Car locksmith: Yes, we have repaired the engine, but you need to refuel, you have little.

The driver thanks for the work, pays with money, goes to the gas station.

AT A GAS STATION:

Driver (addressing a gas station employee): Good afternoon! I need to fill my car with gas.

Refueller: Hello, we are very glad that you came to us, we have the best gasoline!

(Refills the car)

Driver: Thank! (Paying off)

Refueller: I would advise you to wash your car, it is too dirty, you can't even see the license plate.

Driver: Thank you, I will definitely wash it (Heading to the sink)

BY CAR WASH:

Car washer: Hello, I see you have decided to wash your car?

Driver: Yes.

Car washer: We have different car shampoos, which one do you want? (Banana, mint, orange or apple scent?)

Driver: I love with the smell of orange.

The washer washes the car.

Car washer: Would you like to wash the inside of the car?

Driver: Yes, of course.

Car washer: We will wash it now, while you go and have a coffee in our cafe.

Driver: Thanks, I'm on my way.

The washer finishes washing the car and takes him to the cafe. The driver thanks him, pays the price, invites passengers to continue the trip.

IN THE CAFE:

Passengers pass to the cafe, sit down at the table. The waiter brings them the Menu.

Waiter: Good afternoon, what will you order? Are you ready to place an order?

Passengers: Hello, we want ice cream. (Review the Menu, place the order).

(The waiter brings the order)

Waiter: Enjoy your meal. In our cafe there is a branded dessert "Fruit Mix", I recommend trying.

Where are you going, if it's not a secret?

Passengers: We are going to visit another city.

Waiter: it's far away, maybe you can dine with us? Our cafe also bakes amazing cakes, we can pack them for you to treat your friends in another city.

Passengers: Yes, we should probably have lunch and we will love to try the cakes.

Options for game situations:

  • the car needs to change the wheel, headlights, etc .;
  • the family goes to the sea, on the way it is necessary to check the serviceability of the car, refuel it and wash it;
  • the driver in his car was hit by a huge hail, came to fix the car;
  • the driver needs auto parts;
  • a motorcyclist arrived at the car service;
  • a transforming robot came to the car service;
  • mobile car service;
  • there are magical fuels at the gas station (the car starts jumping, flying, singing, making everyone laugh, etc.).

Game management (activation of game skills, creating problem situations):

  1. The car is dirty, visit the car wash urgently.
  2. The car won't start - what to do?
  3. In a car repair shop, there are many cars to be serviced, there are not enough workers.
  4. You have a broken headlight. There is a shop "Auto parts" nearby.
  5. A tire has burst, but there is no spare, what to do?
  6. The inside of the car smells of gasoline, what should I do? and etc.
  7. While the car is being repaired, visit the Autocafe.

End of the game:

The administrator addresses the visitors, asks to leave their opinion on the work of the Auto Service in the "Guest Book".

After customers have left their reviews, the administrator informs about the closure of the Auto Service, reminds the children to put their workplaces in order.

List of used literature:

  1. Vinogradova N.A., Pozdnyakova N.V. Role-playing games for older preschoolers. M., 2009.
  2. Preschool pedagogy / ed. IN AND. Loginova, P.M. Samorukova. M: Enlightenment. 1988.
  3. Kalinichenko A.V., Miklaeva Yu.V. The development of the preschooler's play activity. M: Ayrs-Press, 2004.
  4. Mikhailenko N.Ya., Korotkova N.A. "Organization story game in kindergarten... M., 2000.
  5. V.A. Nedospasova Growing up playing: middle and senior preschool age. M., 2002.
  6. Role-playing games for preschool children / Boychenko N.A., Grigorenko P.N. Kiev, 1982.
  7. Role-playing games for preschool children /
    N.V., Krasnokuekova. Rostov-on-Don. 2010.

Project plot role play in the older group
on the topic "City of Masters"
Objectives:
 building role dialogues, role interaction of children;
 to give an idea of \u200b\u200bthe professions "waiter" and "administrator";
 to form in children the ability to play according to their own design, to encourage the creative activity of children in the game.
 to consolidate the previously acquired knowledge about the work of the seller, hairdresser and builder.
 help create a playful environment, establish interaction between children who have chosen certain roles.
 cultivate friendly relationships in the game, a sense of humanity, responsibility, friendliness.

Preliminary work:
 Conversations about professions using illustrations.
Virtual tour to the hairdresser.
 Reading fiction: Mayakovsky “Who to be?”, D. Rodari “What does the crafts smell like?”, “What color is the craft?”

Vocabulary work:
1.enrichment of vocabulary-waiter, administrator
2. activation of the dictionary: driver, conductor, hairdresser, client, builder.

Individual work: help in choosing a role for Maxim.

Methods and techniques: creating a game environment, conversation, artistic word, questions, motivation “City of Masters”, gramophone recording.

Children enter the group, stand around the teacher.
Educator: You, everyone have years growing
You will be seventeen.
Where do you work then
What to do?
-When you grow up, what will you work as? (Answers of children.)
-What do you think to become a doctor, hairdresser ... what must you do first? (Answers of children.)
- That's right, in order to work as a doctor, hairdresser, seller, you must first study at school, then graduate from a technical school or institute, get a specialty. But how long to wait for this, and how you want to become an adult right now and work!

I know one such city where you can find your favorite job. All children, getting there, immediately become adults and choose a profession for themselves. Would you like to go on a journey with me to the magical “City of Masters”? (Answers of children.)
-What do you think you can take to travel? (Answers of children.)
-I suggest you take the bus with me. (There are chairs in a row in the group.)
- Guys, who will we choose as a driver and a conductor? (children's answers) Come on in, please sit down comfortably. Boys, be polite.
Driver: Kachu, I'm flying at full speed.
I am a driver and a motor myself!
I press the pedal
And the car rushes into the distance.
Educator: And, so, let's go! To make the road more fun, I'll turn on the music. (The song “Merry Travelers” is played.)
- Here we are! Come out, please. Don't stray far, you can get lost in an unfamiliar city. Look at each other, everyone is gathered, everyone is ready for a city tour. (Answers of children.)
-Oh, what's wrong with you? You are all grown up! There are many different organizations in the “City of Masters”. Let's go through and see what this city has.
-Here we have a "Hairdresser"
It's light and interesting here:
Mirrors, perfumes and armchairs.
-Do you know who works at the hairdresser? What is he doing? Who comes to the hairdresser? How do you talk to a client? How do clients behave in a hairdressing salon? (Answers of children.)
-And here is the "Shop".
And now we are in the store -
All products on display:
Tea, candy, sausage -
Eyes scatter.
Educator: And here we have a construction site.

The whole area knows the builder,
He is a great master
With his brigade, he
Builds a brick house.
House among other houses
And slimmer and taller.
They say up to the clouds
The house will reach the roof.
And here we live
Dolls, hares, bears,
They are waiting for someone to come to them
Baby moms.

Educator: Guys, here we have the Children's Cafe. The cafe has a chef who prepares dishes; a waiter who takes an order from a client and an administrator who keeps order in the cafe and in the kitchen.
Educator: You see how many interesting things there are in our town.
-You can choose the profession which you like.

Who do you think can handle the job of a salesperson? (Answers of children.)
-And who can work as a waiter, cook and administrator? (Answers of the children.) Will they be able to talk politely with clients?
-Who can we appoint as a hairdresser? (Answers of children.)
-Who do you think will handle the job of a builder? (Answers of the children.) Their work is responsible, since our city must grow and become prettier.
-In our city there is a good one, cozy homewhere toys live, which need to be taken to the hospital, to the hairdresser, buy sweets and food for them in the store, go for a walk, see how the house is being built. Anyway, love them and take care of them. Who will be the mom?
-Hear, music. This means a new day begins in the city and everyone starts to work. Go to your workplaces, see what else you need to cook ...

In the course of the game, I help to create a game environment with the help of questions, tips, suggestions. I draw your attention to the relationship of children in the game. I get involved in the game with the permission of children (I play the role of a client in a cafe, a client in a hairdresser, before coming to visit a family, buy a treat in a store, etc.).
Music sounds.
Educator: Evening has come in our town, the working day is over. A shop, a cafe, a hairdresser are closing, and they are finishing work at a construction site. Everyone is putting things in order at the workplace, as new children who want to become adults will come to this town. (Children are putting things in order.)
Bus signal. Is everyone gathered? See that no one is left alone here. Get on the bus, sit back, relax, you are tired after a hard day. And I'll turn on light music for you. (A calm melody plays.)
-This is our kindergarten. Come out, please.
Look at each other, you are children again. (I call it by name.)
Did you like the “City of Masters”?
We will definitely go there and take with us those guys who were not there.

Role-playing game "Autosalon"

(older age)

Composed by: A. A. Chesnokova

Purpose:Teaching the development of the plot of the game "Autosalon"

Tasks:

1. To consolidate the ability to take on various roles in accordance with the plot of the game,

use attributes, constructor, building material;

2. To cultivate a respectful attitude to the professions of the employees of the car dealership.

3. To form the ability to plan, negotiate, and analyze the actions of all participants in the game, develop the plot of the game by introducing new characters.

Equipment:models of cars of various brands (or images of cars), badges, cash register, money, check, wallets, bags, steering wheel, computer, tools for the maintenance master.

Game roles:sales assistant, cashier, security, buyers, car enthusiasts, insurance agent, technical maintenance (TO), car dealership director.

Preparing for the game.


  • Reading out an excerpt from "Machine" by Y. Pishumov;

  • Dialogue about transport remember who drives which type of transport;

  • Examination of illustrations depicting the building of the car dealership, the workplace of the cashier and the sales assistant.

  • Conversation "Who knows what brands of cars."

  • Viewing the presentation "Car brands, emblems".
Game progress:

Guys, you know well what a store is and what they sell there, but which stores do you know? (Children's answers). Tell us who works in the store? What are sellers doing? Who brings the groceries to the store? ( Children remember the name of the professions of people working in the store.)

Well, today, I want to play not in a regular store, but in a store where they sell new cars, and it is called a car dealership. Want to play car dealership? Let's assign roles. Who Wants to Be a Sales Consultant? cashier?

the director of a car dealership? a security guard? An insurance agent? Buyer? To play, you need to build cars from chairs and soft cubes, determine where the place will be: a cashier, an insurance agent, hang a sign "car dealership". ( Children, together with a teacher, build cars from chairs and soft bricks, stick pictures with car brands on them).

1 step of the development of the game plot.

The buyer enters the car dealership greets and starts walking around to watch the cars, the sales assistant comes up to him and asks: “Mcan you give you a hint about which brand of car you prefer? "

Customer:

I need a car: Russian-made, economical, for a large family.

Ave-cons.:

We have such a car it is "Lada Priora", a real Russian car, just for a big family and very economical. (Buyers and other cons. Come up to the car and look at it, the buyer looks at it, the seller advises).

Customer:

- I buy it .

Pr.-cons .:

- Let's go to the insurance agent for the paperwork for the car . (The insurance agent starts asking the buyer).

Fear Agent:

- In which insurance company would you like to insure a car, "Casco", "Osago"?

Customer:

- What advice can you give me?

Pr.-cons .:

- I would advise you "Casco", it is better, but only more expensive. (Customer

agrees, the fear agent prepares the documents and sends the buyer to the cashier to pay for the purchase of the car, the buyer pays the car dealership director approaches him thanks for the purchase and gives the keys to the car. The guards open the doors, the maintenance technician drives out the purchased car and wishes a happy journey). Thus, the game continues with a change of roles.

To further develop the plot, the teacher suggests that the whole family travel in a new car on vacation or on an excursion to the zoo. New characters are introduced, roles are redistributed, the game continues.

2 step of the development of the game plot.

A car enthusiast comes to a car dealership, asks the guard where he can find a maintenance master, the guard explains, the car enthusiast approaches the maintenance master and says: “Hello, I called the car dealership last week and signed up for an engine oil change today. " Master TO: "Yes, of course you are registered, give me the keys, I will drive your car into the garage and I will do everything, and you can go to the waiting room to watch TV, read magazines, drink coffee, in about an hour your car will be ready." (Then the maintenance master comes out, approaches the car owner and gives him a check that needs to be paid at the checkout, the buyer does everything, as the maintenance master told him, takes the keys and leaves).

To develop the plot, the teacher invites the car enthusiast to go to a spare parts store and buy something there. New characters are introduced into the game.


GAME RESULTS: Game over. Did you like the game? What roles did you play in the game? What did your characters do? Who played their part well, but did not forget to help their comrades? Well done.

Expected Result: Role-playing game "Autosalon" will help children develop their imagination, imagination, introduce them to car brands, develop skills in team play, and foster respect for the employees of the autosalon.